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Re: OT) Best Turn Based Game: Fantasy or Space or War
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Anyway the first giga WW2 boardgame system I invested in was the Europa by GDW later GDR. Phew is that a big game with big big maps and 10s of thousand counters if you have them all. Too much micromanagement for my taste with all those counters to keep track on. Though playing a small module against a friend could be very fun. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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-------------------------------------------------------------------------------- Originally posted by klausD: Quote:
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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glad to hear that there is somebody out there which is also very informed about serious games. (maybe there are more at this forum, but they are probably not posting http://forum.shrapnelgames.com/images/icons/icon7.gif ) Klaus |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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What you do not "understand" is that EVERY kind of real time game, if pausable or not, favors action to thinking. I am not willing to play a game in which it is important if I hit the mouse button at the correct second just to give some orders before he does the same a second later. And if he dont press his mouse button because he is thinking too slow, he will be annihilated. Very funny. This is not the game I want to play. If you like to play games where it is important at which time I am hitting the mouse button play one of the myriad "4x" real time games out there. But dont try to convert one of the few remaining fortresses of good turnbased gaming, the SE series to trendy realtime. (trendy for me because I am playing games, computer and board, since 20 years now, and I was observing the upcoming of the real time mania first handed) The problem is that pro real time opinions like yours (which are of course as valid as mine from a neutral point of view) are signalizing Aaron that its ok if he do SE5 with a Rt-tactical engine (instead of letting it as it is) Of course somebody (like me) has to do something against such lobbying. http://forum.shrapnelgames.com/images/icons/icon7.gif tschüß Klaus</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I still stand by my statement that you do not understand properly. I will try to alleviate your confusion. There have not been many games that implemented real time properly. If the SE4 combat were taken and made into real time instead of purely turn based, it would still function exactly the same, except that the absurdities of turn-based combat are gone. A speed scale will easily allow you to slow it down enough to eliminate any alleged focus on "action instead of thinking". I personally hate RTS games. They are not strategy games, but tactical games. It is not hard to create a real time engine for SE5 that makes combat exactly like SE4, except without the stupid quirks that only appear by having disjointed movement and firing phases. Real time would essentially be identical to se4 combat, except the turn processing is done in real time, instead of one ship, one weapon at a time. This is in no way a bad thing. Pause after a few seconds, issue new orders. There is no focus on "action instead of thinking" unless you make combat have a really fast pace. It has absolutely nothing to do with fitting some hyped up RTS phase. It has everything to do with making combat balanced and more realistic, and eliminating all of the problems of all turn based combat systems. You can not ever get rid of them, except by making the impulse phases continuous. Real time combat is essentially a turn based combat system that has lots of impulse phases each turn, but has those phases continuous instead of segmented. Real time does not equal pop-culture RTS games. The two things are not similar in any way. Quote:
[ March 22, 2003, 01:39: Message edited by: Imperator Fyron ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
mom 2? can somebody provide a link to the article?
maybe it's to small. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ [ March 26, 2003, 07:10: Message edited by: narf poit chez BOOM ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
I'm jumping in here without reading the entire thread (just the Last page) but here's my 0.02...
The strategic elements of se5 (ie all the action on the galaxy map) MUST stay in turn-based, or simultaneous, or basically whatever system we have now. For combat, a real-time system might be made to work, but I'd prefer to see this done entirely by the AI with indirect human guidance, ie like strategic combat from se4 (although the strategic combat Ai=I would have to be improved considerably). Even with a "pause" mode in realtime tactical combat, you'd still miss opportunities if you weren't quick enough on the pause button, and the whole thing would be a horrifically slow mess with multiple humans anyway. What I'd absolutely *love* to see- and this would be so cool with Starfury's classy new 3D graphics- would be an option to save a combat replay to a file which can then be emailed to and played back by anyone else who owns the game. A number of cool features could be added to this including: - option to define and change camera angles throughout the combat - option to popup ship & fleet information windows during the replay, to show damage etc. - option to add musical score, voice commentary and/or text/ graphical captions. - option to save to mpeg or some other common format (perhaps with a "made in se5" logo ever-present in one corner.) Now just consider the possibilities for a minute, and think how cool it could be. There would be SE5-built mpegs all over web in no time, and people would want to buy the game just to make their own space battle scenes. I mean you could practically make your own episode of Bab5. Also, imagine that you've just pounded your human opponent's fleet in an epic battle. Two hours later he gets a combat replay file by email, replaying every Last hit in slow-motion, all backtracked by some suitably triumphant piece of music... it's the ultimate gloat. http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 25, 2003, 11:12: Message edited by: dogscoff ] |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Imp Fyron Quote:
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BTW - RT games could be both strategic and tactical in scope. As TB games could be. The mode of play has nothing to do with the scale of game. Quote:
Secondly there are no problems at all with "all turn based combat systems". They are fine as they are. (at least if they are good designed) tschüß KlausD |
Re: OT) Best Turn Based Game: Fantasy or Space or War
"IMO its not only not hard its fully impossible. The spirit of tactical SE4 combat lies in that what you call "stupid quirk". What you dont like -the "disjointed movement and firing phases" are very important and nice to play (at least for turnbased fans) This kind of sequence is not a quirk, it a achievement of long standing gaming traditions. (computer and board)"
What Fyron's refering to as a "stupid quirk" is the way an -entire side- moves and fires at once. All your ships can be destroyed before they even do anything. Even turn-based systems can get rid of this, through initiative and not letting one side move all its units at once, and/or having phases of "Player 1 moves, Player 2 moves, both fire". I'd prefer a system like Combat Mission's myself; give orders, clcik go, watch them play out. Phoenix-D |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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The only situation where this isn't the case is with something like warp-point defense. In this case the fleets begin in combat range and the defender gets to open the gates of Hell upon the attacker. As it should be. If it was switched to an initiative based system you wouldn't be able to pull that same thing off, at leadt not without giving the attacker some kind of "surprise" penalty, but that just wouldn't be the same. Besides, without the quirks of turn-based satellites would be virtually useless. |
Re: OT) Best Turn Based Game: Fantasy or Space or War
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Alternatetively, something like Homeworld's combat system would also work well (but not for simultaneous games). |
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