![]() |
Re: I Did It.
Quote:
|
Re: I Did It.
No, Y is constant. It is their production per turn, not their total storage. And, I quite cleary stated that their CI projects were nearly full. There would be no room for storing more. This is under the assumption that it is an intel war, and they are launching attacks on you too.
[ April 09, 2003, 01:37: Message edited by: Imperator Fyron ] |
Re: I Did It.
And, I quite cleary stated that their CI projects were nearly full."
And I quite clearly provided a rebuttel to that. Care to explain why you think its wrong? |
Re: I Did It.
fyron, in your statement are you assuming that the ci project is near to completion and by the time the enemy's intel attack occurs the ci will have completed and thus they will be starting over on accumulating points. if this is the case then you are correct a massive attack will breach where several smaller ones will not. if both atk and ci projects start at the same time and would complete at the same time then it would not make any difference. in the 2nd case then phoenix-d is correct. if i figured out the intel project correctly from the intel ideas thread and also that x and y are the same amounts.
[ April 09, 2003, 01:59: Message edited by: desdinova ] |
Re: I Did It.
Quote:
|
Re: I Did It.
And just a note. My God Fyron, you are a posting monster. How do you do it?
|
Re: I Did It.
Quote:
--- Cost := 500000 ... Effect Amount := 3 --- Cost is how much intel points you can effectively store per CI project. Effect Amount is the multiplier. (The above two lines are for CI3) There is also this line in settings.txt: Intelligence Defense Modifier Percent := 120 Which is essentially another multiplier for CI projects. Quote:
[ April 09, 2003, 16:01: Message edited by: spoon ] |
Re: I Did It.
Quote:
|
Re: I Did It.
Quote:
|
Re: I Did It.
Quote:
|
All times are GMT -4. The time now is 09:55 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.