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-   -   I Did It. (http://forum.shrapnelgames.com/showthread.php?t=9090)

spoon April 9th, 2003 02:19 AM

Re: I Did It.
 
Quote:

Originally posted by Imperator Fyron:
If you instead hold your attacks until a lot of projects are ready to complete at once, then you can get a larger multiple of X (C*X) all at once, which will not be canceled that turn by Y
<font size="2" face="Verdana, Helvetica, sans-serif">But Y increases each turn by the same amount. If you take an extra 10 turns to launch your simultaneous attacks, then your opponent has an extra 10 turns of CI stored up.

Fyron April 9th, 2003 02:36 AM

Re: I Did It.
 
No, Y is constant. It is their production per turn, not their total storage. And, I quite cleary stated that their CI projects were nearly full. There would be no room for storing more. This is under the assumption that it is an intel war, and they are launching attacks on you too.

[ April 09, 2003, 01:37: Message edited by: Imperator Fyron ]

Phoenix-D April 9th, 2003 02:40 AM

Re: I Did It.
 
And, I quite cleary stated that their CI projects were nearly full."

And I quite clearly provided a rebuttel to that. Care to explain why you think its wrong?

Desdinova April 9th, 2003 02:53 AM

Re: I Did It.
 
fyron, in your statement are you assuming that the ci project is near to completion and by the time the enemy's intel attack occurs the ci will have completed and thus they will be starting over on accumulating points. if this is the case then you are correct a massive attack will breach where several smaller ones will not. if both atk and ci projects start at the same time and would complete at the same time then it would not make any difference. in the 2nd case then phoenix-d is correct. if i figured out the intel project correctly from the intel ideas thread and also that x and y are the same amounts.

[ April 09, 2003, 01:59: Message edited by: desdinova ]

Atrocities April 9th, 2003 06:14 AM

Re: I Did It.
 
Quote:

The Effect Amount line of the CI projects determines what the points stored in the project are multiplied by for their effectiveness. For default SE4, this is 1, 2 or 3, depending on level of project.
<font size="2" face="Verdana, Helvetica, sans-serif">Is there a way to effect this number? Say increase it or decrease depending upon what needs to be done to improve counter intel or create a specific facility that does nothing but generate Counter Intel?

Atrocities April 9th, 2003 06:14 AM

Re: I Did It.
 
And just a note. My God Fyron, you are a posting monster. How do you do it?

spoon April 9th, 2003 04:57 PM

Re: I Did It.
 
Quote:

Originally posted by Atrocities:
Is there a way to effect this number? Say increase it or decrease depending upon what needs to be done to improve counter intel
<font size="2" face="Verdana, Helvetica, sans-serif">Here are the lines you can affect in IntelProjects.txt.

---
Cost := 500000
...
Effect Amount := 3
---

Cost is how much intel points you can effectively store per CI project. Effect Amount is the multiplier. (The above two lines are for CI3)

There is also this line in settings.txt:
Intelligence Defense Modifier Percent := 120

Which is essentially another multiplier for CI projects.

Quote:


or create a specific facility that does nothing but generate Counter Intel?

<font size="2" face="Verdana, Helvetica, sans-serif">Unfortunately, no. As a side note, that would also make for a cool research-based facility -- For example, Research Facilities that generate a goodly amount of research, but could only be used for a specific area. Could be general areas (eg, Weapons) or specific (eg Stellar Manipulation).

[ April 09, 2003, 16:01: Message edited by: spoon ]

raynor April 10th, 2003 02:27 PM

Re: I Did It.
 
Quote:

Originally posted by Atrocities:
And just a note. My God Fyron, you are a posting monster. How do you do it?
<font size="2" face="Verdana, Helvetica, sans-serif">My theory is that Imperator Fyron isn't really just one person. Rather, it's an entire ARMY of people who all share that one identity. I think it's the only way to explain the high number of Posts. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron April 10th, 2003 08:13 PM

Re: I Did It.
 
Quote:

Originally posted by raynor:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Atrocities:
And just a note. My God Fyron, you are a posting monster. How do you do it?

<font size="2" face="Verdana, Helvetica, sans-serif">My theory is that Imperator Fyron isn't really just one person. Rather, it's an entire ARMY of people who all share that one identity. I think it's the only way to explain the high number of Posts. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">My theory is that Fyron has lots of answers and types fast, so he can get lots of Posts in a short amount of time. That, and he likes arguing with people, so that is a big post-padder. http://forum.shrapnelgames.com/images/icons/icon12.gif

Krsqk April 11th, 2003 01:28 AM

Re: I Did It.
 
Quote:

That, and he likes arguing with people, so that is a big post-padder.
<font size="2" face="Verdana, Helvetica, sans-serif">Does not. http://forum.shrapnelgames.com/images/icons/tongue.gif


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