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Re: Challenge Match
I'm game for anything.
[ April 21, 2003, 03:37: Message edited by: rextorres ] |
Re: Challenge Match
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Re: Challenge Match
That's fine after thinking about it some 0 points will work fine.
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Re: Challenge Match
One of the "hinky", (I like that word), mechanisims is the way ships and units are weighted. I think ships are 200 pts and units are zero.
Example: One side mothballs too many ship, (which have a zero weight) Builds and deploys lots and lots of mines, fighters, and wepaons sats The other side builds lots of colony ships The score could look like the mothballers were in trouble. |
Re: Challenge Match
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's no problem at all, geo. Almost an afterthought. So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: Challenge Match
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Geoschmo |
Re: Challenge Match
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, realistically speaking, I can see empires sharing tech (a bit). Then, it stretches the imagination a bit for an empire to swap ships. And even more unbelievable to swap planets. But, that addresses more reallistic approaches to a game. Casting aside any attempt to keep the game on some sort of realistic track, allowing these things, IMHO, changes the game quite a bit. Not to mention it becoming a swapping nightmare. Determining if tech has been swapped/gifted would be a bit difficult. However, running into a planet or ship with weapons or people not possible with one's race is a dead giveaway trading/gifting planets has occurred. Or having a cloaked ship witness a planet/ship change hands. So, if you wanted to curb some of these items, you could, at least, have some way to discover if it had been violated. In summary, I'd say allow tech trading. But agree to no ship/planet/unit/pop (etc.) swapping. But, as you said, I'll play it either way...just need to know before empire design http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Challenge Match
I guess I'm trying to persoanalize and maybe humorize the map and game.
Being a creative one. Does anybody object if I do put in various creative non vulgar system names? For example: In Your Face Get Lost Turn Back Now This is Taken Mine! Gryphin Position The Olden Ones Pooh Star Is Watching and any others you might like to have inluding players names such as Storms of Geo Slynky Sequence Rex Torrents Lord Chain Asmala Alamsa You get the idea. Any members of the Forum want their name used? Then you could claim someone was fighting over you. I'm open to ideas. Let's Hav Phun |
Re: Challenge Match
If tech/ship/planet trading is allowed it'll make the game much more team play but it can also give much extra work, like Slynky mentioned it can be a swapping nightmare. I can also play either way but I like to say that I prefer a little bit no trading limits.
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Re: Challenge Match
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