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-   -   Challenge Match (http://forum.shrapnelgames.com/showthread.php?t=9216)

rextorres April 21st, 2003 04:09 AM

Re: Challenge Match
 
I'm game for anything.

[ April 21, 2003, 03:37: Message edited by: rextorres ]

Slynky April 21st, 2003 04:38 AM

Re: Challenge Match
 
Quote:

Originally posted by rextorres:
I'm game for anything. Can we do 2k racial points, though, so that I don't have to go and work out the numbers?
<font size="2" face="Verdana, Helvetica, sans-serif">Well, the original challenge (that geo accepted) was based on 0 racial points. I've never played one like that so I thought it would be interesting. So, that's why I didn't list racial points as a discussion item. http://forum.shrapnelgames.com/images/icons/icon7.gif

rextorres April 21st, 2003 04:50 AM

Re: Challenge Match
 
That's fine after thinking about it some 0 points will work fine.

Gryphin April 21st, 2003 02:14 PM

Re: Challenge Match
 
One of the "hinky", (I like that word), mechanisims is the way ships and units are weighted. I think ships are 200 pts and units are zero.
Example:
One side mothballs too many ship, (which have a zero weight)
Builds and deploys lots and lots of mines, fighters, and wepaons sats
The other side builds lots of colony ships
The score could look like the mothballers were in trouble.

Slynky April 21st, 2003 02:33 PM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?

<font size="2" face="Verdana, Helvetica, sans-serif">I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's no problem at all, geo. Almost an afterthought.

So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )

geoschmo April 21st, 2003 02:42 PM

Re: Challenge Match
 
Quote:

Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )
<font size="2" face="Verdana, Helvetica, sans-serif">Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.

Geoschmo

Slynky April 21st, 2003 03:12 PM

Re: Challenge Match
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, am I to understand swapping planets/ships and gifting them is acceptable play? (just need to know so we can plan accordingly http://forum.shrapnelgames.com/images/icons/icon10.gif )

<font size="2" face="Verdana, Helvetica, sans-serif">Well, it would be an interesting concept to have a team game with no tech or ship swapping. Not sure exactly how that would play out actually. Maybe we should think/talk about it some. But definetly that's one thing that needs decided before the game starts. Personally I don't mind either way.

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, realistically speaking, I can see empires sharing tech (a bit). Then, it stretches the imagination a bit for an empire to swap ships. And even more unbelievable to swap planets. But, that addresses more reallistic approaches to a game.

Casting aside any attempt to keep the game on some sort of realistic track, allowing these things, IMHO, changes the game quite a bit. Not to mention it becoming a swapping nightmare.

Determining if tech has been swapped/gifted would be a bit difficult. However, running into a planet or ship with weapons or people not possible with one's race is a dead giveaway trading/gifting planets has occurred. Or having a cloaked ship witness a planet/ship change hands. So, if you wanted to curb some of these items, you could, at least, have some way to discover if it had been violated.

In summary, I'd say allow tech trading. But agree to no ship/planet/unit/pop (etc.) swapping. But, as you said, I'll play it either way...just need to know before empire design http://forum.shrapnelgames.com/images/icons/icon12.gif )

Gryphin April 21st, 2003 06:47 PM

Re: Challenge Match
 
I guess I'm trying to persoanalize and maybe humorize the map and game.
Being a creative one. Does anybody object if I do put in various creative non vulgar system names?
For example:
In Your Face
Get Lost
Turn Back Now
This is Taken
Mine!
Gryphin Position
The Olden Ones
Pooh Star Is Watching
and any others you might like to have inluding players names such as
Storms of Geo
Slynky Sequence
Rex Torrents
Lord Chain
Asmala Alamsa
You get the idea.
Any members of the Forum want their name used? Then you could claim someone was fighting over you.
I'm open to ideas.
Let's Hav Phun

Asmala April 21st, 2003 06:50 PM

Re: Challenge Match
 
If tech/ship/planet trading is allowed it'll make the game much more team play but it can also give much extra work, like Slynky mentioned it can be a swapping nightmare. I can also play either way but I like to say that I prefer a little bit no trading limits.

Asmala April 21st, 2003 06:58 PM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
I guess I'm trying to persoanalize and maybe humorize the map and game.
Being a creative one. Does anybody object if I do put in various creative non vulgar system names?
For example:
In Your Face
Get Lost
Turn Back Now
This is Taken
Mine!
Gryphin Position
The Olden Ones
Pooh Star Is Watching
and any others you might like to have inluding players names such as
Storms of Geo
Slynky Sequence
Rex Torrents
Lord Chain
Asmala Alamsa
You get the idea.
Any members of the Forum want their name used? Then you could claim someone was fighting over you.
I'm open to ideas.
Let's Hav Phun

<font size="2" face="Verdana, Helvetica, sans-serif">Feel free to use my name in system names but what is Alamsa? http://forum.shrapnelgames.com/image...s/confused.gif


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