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-   -   OT: Starship size comparisons 1 pixel per meter (http://forum.shrapnelgames.com/showthread.php?t=9303)

dogscoff May 7th, 2003 03:22 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Allofi: Yes, No, Yes, Yes.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Aloofi May 7th, 2003 04:32 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
http://forum.shrapnelgames.com/images/icons/icon10.gif

So my Death Star needs to be escorted?
What a fuzz. Grand Mos Tarkin would have been very disappointed..... http://forum.shrapnelgames.com/images/icons/icon10.gif

Andrés May 7th, 2003 06:03 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
In SE4 you don't have and don't need death stars to destroy planets.
You have small DS or LC that may approach the planet with a treaty, cloaking or by winning a battle.
The death star was strong enogh to battle anything by itself. There was a design flaw of too little PDC, but fighters were supposed to be unable to harm the station.
ISTR reading that they didn't even launch all fighters in the battle of Yavin because they didn't consider the rebels to be a threat.

[ May 07, 2003, 17:05: Message edited by: Andres ]

Me Loonn May 7th, 2003 07:09 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by Kamog:
Hey, check out this page which has drawings of Star Trek, Star Wars, and Babylon 5 ships to scale, compared to real ships and buildings. There's the Empire State Building, Eiffel Tower, Statue of Liberty, etc compared to Godzilla, Battlestar Galactica, Galaxy Class Starship, Omega Class Destroyer, Star Wars Space Slug, etc.

Each drawing is scaled to 1 pixel = 1 meter.
http://mirror.wolffelaar.nl/zardalu.sytes.net/

<font size="2" face="Verdana, Helvetica, sans-serif">Bah !
Those puny toys are nothing compared to
Atlas-type Island Space Navigation Ship "Deucalion" from Kiddy Grade anime (its 63568 km in lenght !!)

http://forum.shrapnelgames.com/images/icons/tongue.gif

Aloofi May 7th, 2003 08:56 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by Andres:
In SE4 you don't have and don't need death stars to destroy planets.

<font size="2" face="Verdana, Helvetica, sans-serif">I know that, but I still want a Death Star. One capable of carrying 1000 000 soldiers (1000 troops) and hundreds of fighters, plus the nastiest gun ever invented: The Planet Depleater Cannon. http://forum.shrapnelgames.com/images/icons/icon10.gif

Gwaihir May 7th, 2003 10:12 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by Aloofi:
http://forum.shrapnelgames.com/images/icons/icon10.gif

So my Death Star needs to be escorted?
What a fuzz. Grand Mos Tarkin would have been very disappointed..... http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">No, Grand Moff Tarkin would have been dead, cause clearly that attacking fleet is no threat. I'm just going to sit with my finger on the trigger cause you're just making that up about the explosions and stuff. Yessiree, no danger here!

Aloofi May 7th, 2003 10:23 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by Gwaihir:
No, Grand Moff Tarkin would have been dead, cause clearly that attacking fleet is no threat. I'm just going to sit with my finger on the trigger cause you're just making that up about the explosions and stuff. Yessiree, no danger here!
<font size="2" face="Verdana, Helvetica, sans-serif">You got me there. http://forum.shrapnelgames.com/images/icons/icon9.gif
Why would he be dead? What attacking fleet? The 30 x-wing fighters in A New Hope?

I just wannted to mod a Death Star into Proportions and I have not idea of how to replicate the superlaser.
It doesn't feel right if the superlaser is one of those tectonic bombs. It have to be a laser beam of some sort, with the "destroy medium planet" ability.

Suicide Junkie May 7th, 2003 10:35 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by dogscoff:
BTW, 13000 damage points wouldn't even breach the shields of your average proportions homeworld- Let alone the hundreds of weapons platforms and thousands of troops to deal with once the shileds are down.
<font size="2" face="Verdana, Helvetica, sans-serif">Quite simply; P&N isn't Proportions.
If you're going to jump between mods, comparisons become pointless.

If you want a deathstar beam in proportions, you'll have to scale it up to match the new mod. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ May 07, 2003, 21:35: Message edited by: Suicide Junkie ]

Aloofi May 7th, 2003 10:40 PM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by Suicide Junkie:

If you want a deathstar beam in proportions, you'll have to scale it up to match the new mod. http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="Verdana, Helvetica, sans-serif">SJ, could you post the txt file for the death star beam, to copy it into proportions?

I don't even know in which mod it can be found......

Fyron May 8th, 2003 12:35 AM

Re: OT: Starship size comparisons 1 pixel per meter
 
Quote:

Originally posted by Aloofi:
What's up with that Romulan Warbird or Deridex or something? Isn't it too big?
I don't remember them to be that big in Bridge Kommander.

<font size="2" face="Verdana, Helvetica, sans-serif">They are quite large (several times the size of Galaxy class starships). Don't rely on games, because games always distort things to work within the game mechanics.

Quote:

SJ, could you post the txt file for the death star beam, to copy it into proportions?

I don't even know in which mod it can be found......
<font size="2" face="Verdana, Helvetica, sans-serif">He wasn't talking about a particular weapon. He made a reference to a core mounted WMG on a Battlemoon in P&N being similar to a DS Superlaser in an earlier post.

[ May 07, 2003, 23:42: Message edited by: Imperator Fyron ]


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