![]() |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Training is clearly more important than Berzerker, and ECM and Combat Sensors are more important than training...
...except... players don't have to choose between them - they can get all of them, and they add together linearly http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/shock.gif ... ...except... they can't develop Berzerker, or Aggressiveness/Defensiveness, during play, and except for Racial advantages, all the material bonuses and training eventually level out so everyone has the same thing, which means that the player who took the most racial combat advantages will have an advantage throughout the game, and particularly at the end. PvK |
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Quote:
|
Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Yes. That'd be true with something like PvK Balance mod in place.
Unfortunately, the unmodded empire costs aren't even close to balanced, and the no-cost culture settings certainly are not. Berzerker's +10 to ship attack and defense is worth I'd say about 1500 points, and its disadvantages come nowhere near correcting that. The only other culture choice which seems like a competitor for value might be the one that reduces maintenance the most (Engineers), combined with maxing out maintenance reduction. The unmodded game lets you get pretty darn low maintenance reduction, and pretty darn high combat bonuses, without limiting much else enough that it really matters, even with only 2000 points. With more points, you can max both, and should if it's just a competitive game, which indicates imbalance to me. I guess there is still a choice between Berzerker and Engineer, but by changing the costs, there can be many more interesting and balanced empire choices. PvK [ July 24, 2003, 02:44: Message edited by: PvK ] |
All times are GMT -4. The time now is 12:08 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.