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Re: Highliner Mod - 1.04b - PBW Observations & Patch
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Seriously, I just want to run it a few times at home to shake out any major bugs (and good thing too, I found and fixed several Last night) and test out how the changes affect gameplay. If all continues to go well, 1.01 will go public this weekend. Quote:
EDIT - my usual misspellings corrected [ June 19, 2003, 11:24: Message edited by: General Woundwort ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Now I know how Doc Frahnkenshteen must have felt. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif I've opened up several games at high tech levels, just to check the datafiles (ship sizes, components, and facilities), and everyone reports for duty as scheduled. No nasty error Messages pop up at game load and between game turns. The Highliner Mod is ALIVE!!!.
I want to take one test game through a few more turns, to check on combat and reseach (just to be paranoid about releasing a buggy game). But I think we're just about ready to rumble!! http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif EDIT - old Readme link deleted [ June 22, 2003, 00:46: Message edited by: General Woundwort ] |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
i will help out on the beta pbw test just assign my name to the empire you wished to use as a test in the pbw game.
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
Open Question to the Forum Moderators...
This thing is getting pretty close to launch, and going over the files, it's probably going to be about 4-5 MB, zipped. My questions are: 1) Can the Shrapnel Games BB handle a file that big? 2) Does the BB want people posting files that big in the DL section? 3) Assuming 'no' to either 1) or 2), which of the various free webpage services you would recommend (I'm currently leaning towards Spaceports.com) Thanks. |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
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Re: Highliner Mod - 1.04b - PBW Observations & Patch
All continues to go well. I've made a few tweaks in the data files in response to game issues, but the rest, I think, can wait for player feedback.
The schedule remains on for a public release on Sunday afternoon/evening EST. And a nickel's worth of free advice - watch your resource production very carefully. And be prepared to rethink your usual strategies of colonization and resupply. This is gonna be very interesting... |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Yeah, I said it wouldn't be out until tomorrow. But I'm going to be rather busy in RL tomorrow, and the zip-unzip tests went well, so what's the point in any further delay? None that I can see. Therefore...
=================================== HIGHLINER MOD VERSION 1.01 This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more... Mod Readme If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here. ====================================== Download Highliner Mod 1.01 now! |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
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WILL WORK IN UNITS ------------------ Weapons Shields Remote Miners Mine Sweepers Unit Control Life Support Crew Quarters ECM/ECCM Armor Medical Bays Point Defense WILL NOT WORK IN UNITS ------------------ Cloaking Cargo Boarding Parties Scanner Jammer Colonization Auxiliary Control |
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Taz sees the Highliner Mod and grabs it!
New Toys! http://forum.shrapnelgames.com/images/icons/icon7.gif NEW Toys! http://forum.shrapnelgames.com/images/icons/icon6.gif NEW TOYS! http://forum.shrapnelgames.com/images/icons/icon10.gif  Taz hangs out a NO DISTURB sign... http://forum.shrapnelgames.com/images/icons/icon12.gif |
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