.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Highliner Mod - 1.04b - PBW Observations & Patch (http://forum.shrapnelgames.com/showthread.php?t=9620)

General Woundwort June 19th, 2003 12:23 PM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Quote:

Originally posted by Taz-in-Space:
Will there be an open Beta test? Can Taz play too?? http://forum.shrapnelgames.com/image...s/confused.gif

Come-on... You don't want to see a grown Taz beg... I mean you really DON'T!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Calm down, Taz! Breathe, breathe! http://forum.shrapnelgames.com/images/icons/icon12.gif

Seriously, I just want to run it a few times at home to shake out any major bugs (and good thing too, I found and fixed several Last night) and test out how the changes affect gameplay. If all continues to go well, 1.01 will go public this weekend.

Quote:

Originally posted by narf poit chez BOOM:
make torpedoes large, inacurate and powerfull.
my $0.02

<font size="2" face="Verdana, Helvetica, sans-serif">Sorry old chap, I went with longer range. http://forum.shrapnelgames.com/images/icons/icon10.gif

EDIT - my usual misspellings corrected

[ June 19, 2003, 11:24: Message edited by: General Woundwort ]

General Woundwort June 20th, 2003 12:21 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Now I know how Doc Frahnkenshteen must have felt. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif I've opened up several games at high tech levels, just to check the datafiles (ship sizes, components, and facilities), and everyone reports for duty as scheduled. No nasty error Messages pop up at game load and between game turns. The Highliner Mod is ALIVE!!!.

I want to take one test game through a few more turns, to check on combat and reseach (just to be paranoid about releasing a buggy game). But I think we're just about ready to rumble!! http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

EDIT - old Readme link deleted

[ June 22, 2003, 00:46: Message edited by: General Woundwort ]

tesco samoa June 20th, 2003 01:41 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
i will help out on the beta pbw test just assign my name to the empire you wished to use as a test in the pbw game.

General Woundwort June 20th, 2003 10:53 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Open Question to the Forum Moderators...

This thing is getting pretty close to launch, and going over the files, it's probably going to be about 4-5 MB, zipped. My questions are:

1) Can the Shrapnel Games BB handle a file that big?

2) Does the BB want people posting files that big in the DL section?

3) Assuming 'no' to either 1) or 2), which of the various free webpage services you would recommend (I'm currently leaning towards Spaceports.com)

Thanks.

Fyron June 20th, 2003 10:57 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded. http://forum.shrapnelgames.com/images/icons/icon12.gif

General Woundwort June 20th, 2003 12:26 PM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Quote:

Originally posted by Imperator Fyron:
You can upload files up to 30 MBs in size. There are tons of files much larger than yours already uploaded. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks. With that in mind, barring any major setbacks, I plan to have the mod up and downloadable on mid-day Sunday, EST. Let's hope Taz can hold out that long. http://forum.shrapnelgames.com/images/icons/icon10.gif

General Woundwort June 21st, 2003 02:23 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
All continues to go well. I've made a few tweaks in the data files in response to game issues, but the rest, I think, can wait for player feedback.

The schedule remains on for a public release on Sunday afternoon/evening EST.

And a nickel's worth of free advice - watch your resource production very carefully. And be prepared to rethink your usual strategies of colonization and resupply. This is gonna be very interesting...

General Woundwort June 22nd, 2003 01:48 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Yeah, I said it wouldn't be out until tomorrow. But I'm going to be rather busy in RL tomorrow, and the zip-unzip tests went well, so what's the point in any further delay? None that I can see. Therefore...

===================================

HIGHLINER MOD VERSION 1.01

This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more...

Mod Readme

If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here.

======================================

Download Highliner Mod 1.01 now!

General Woundwort June 22nd, 2003 04:50 PM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Quote:

Originally posted by Loser:
In addition to seeing this mod in action, I look forward to hearing your report or what did, and did not, work for Units. A boundary-pushing mod like this is likely to pin down a whole lot of SE IV mod limitations. Even if these limitations have be discovered before, you'd have them all right here, in one place. Please let us know what you are unable to use on your over-sized Units.
<font size="2" face="Verdana, Helvetica, sans-serif">The list, as of 1.01, stands thus...

WILL WORK IN UNITS
------------------
Weapons
Shields
Remote Miners
Mine Sweepers
Unit Control
Life Support
Crew Quarters
ECM/ECCM
Armor
Medical Bays
Point Defense

WILL NOT WORK IN UNITS
------------------
Cloaking
Cargo
Boarding Parties
Scanner Jammer
Colonization
Auxiliary Control

Taz-in-Space June 23rd, 2003 04:04 AM

Re: Highliner Mod - 1.04b - PBW Observations & Patch
 
Taz sees the Highliner Mod and grabs it!

New Toys! http://forum.shrapnelgames.com/images/icons/icon7.gif
NEW Toys! http://forum.shrapnelgames.com/images/icons/icon6.gif
NEW TOYS! http://forum.shrapnelgames.com/images/icons/icon10.gif

&#1 Taz hangs out a NO DISTURB sign...&#1 http://forum.shrapnelgames.com/images/icons/icon12.gif


All times are GMT -4. The time now is 05:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.