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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
In that case you might be screwed. But, I never said that you are guaranteed to be able to make allies.
Just so you know, Geo and I took the discussion to MSN a while ago (and he had to leave before we could finish it)... |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
so the only real way of effectively exterminating the talisman player is ganging up on him? doesnt sound too good to me.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
We've suggested several fixes for the Talisman in the Beta forum. MM is busy with Starfury right now, and might just go on to SE V when he's done with it. But if he's willing to make one more patch for SE IV we could still get him to make it only work with certain weapons or only at intervals (every X turns instead of every turn) so as to limit its power.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
What about making the tailsman only work for one weapon each combat turn?
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
baron if that is a hard code it is a horrible idea....
why not just leave it to the modders... |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Why not make it simple and just set it so it adds 50% chance to hit (or whatever percentage you think makes it a component to be reckoned with but not 100% chance to hit)?
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
One hard code change I would like to see is the ability to turn off the tailsman at game setup without turning off the entire religous technology branch. That way you wouldn't need a mod to remove it from the game and still let people build the facilities.
Geoschmo [ July 16, 2003, 17:54: Message edited by: geoschmo ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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