.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Poll: racial technologies (http://forum.shrapnelgames.com/showthread.php?t=9962)

Taera July 30th, 2003 11:56 PM

Re: Poll: racial technologies
 
well, excluding talisman i think that racial technologies are not so much of an advantage as a personal style/flavor. I dont play Organic because they're powerful - i play organic because i like playing organic. just because its organic. And i enjoy crystallurgy even though its a very weak trait (initially, at least. no early benefits.)

Q July 31st, 2003 07:12 AM

Re: Poll: racial technologies
 
Thank you all for voting.
For me the result shows that the racial technologies are not regarded as super powerful and you can play the game without one. That seems to be pretty much balanced. Second within the racial technologies crystalline remains the least favorite but (as I expectected) psychic has lost much after the Last patch. Third in spite of the talisman the religious technology seems not to be too much unbalanced.

LGM August 3rd, 2003 09:17 AM

Re: Poll: racial technologies
 
>In a game against human players with unmodded SE IV Gold Version 1.84 would you choose a racial technology and if so which one (only one possible)?<

Was this a vote for favorite Advanced trait or most powerful advanced trait? I vote for what I thought was the most powerful trait, but lately I have become bored playing that one and I will probably not play it again as I consider it unbalanced. I prefer to ban its use. I think some may have voted what they like to play.

PvK August 3rd, 2003 07:58 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by Q:
...Third in spite of the talisman the religious technology seems not to be too much unbalanced.
<font size="2" face="Verdana, Helvetica, sans-serif">I took religious once, in the beta-test game we started before the first release of SEIV. It seemed so unbalanced (once achieved), that I haven't taken it since, largely because I don't want to be despised for spoiling other people's fun by laying waste to them with an ultra-weapon. Certainly not because I don't think it's an ultra-weapon. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

tesco samoa August 4th, 2003 01:02 AM

Re: Poll: racial technologies
 
Q perhaps you should do a cross poll with racial points to spend.

The flavour on pbw right now is about 2000 points...

Arkcon August 4th, 2003 01:35 AM

Re: Poll: racial technologies
 
Quote:

Originally posted by LGM:
Was this a vote for favorite Advanced trait or most powerful advanced trait? I vote for what I thought was the most powerful trait, but lately I have become bored playing that one and I will probably not play it again as I consider it unbalanced. I prefer to ban its use. I think some may have voted what they like to play.
<font size="2" face="Verdana, Helvetica, sans-serif">I think most votes give good info, 'tho you're right -- there are two questions asked in one. Basically, if it was your favorite, but you've stopped selecting it -- too powerful, unbalancing, so easy it's boring -- then, it's not your favorite anymore.

What may return interest to the racial techs is a revamping. Some friends and I have the idea of making practically all techs racial techs. One race gets meson bLasters, one gets APB, one gets cloaking, etc.

Taking that to a crazy extreme -- one race gets point defence. The rest, do without. One race gets ppb. Everyone else punches through shields the hard way. Likewise, one race gets phased shields, everyone else is at the mercy of the ppb race.

My goal is to actually avoid balance, if that makes any sense. Some races are easy to play, some are a challange. When you select your race at game startup, you would be selecting the handicap you want.

Escaflowne August 4th, 2003 04:29 AM

Re: Poll: racial technologies
 
The reason I use Religious tech , well, religiously in my games is for one reason only. Nature Shrines. With one building in the system you can accomplish the same task that would require you to build 2 buildings on every planet! The Fate and Time shines are nice but they are other buildings that are either equivilent or superior. Death and War shrines really only help if your fighting defensively. If you're fighting defensively, you're losing.

The Talisman is a super-weapon. But it's at the peak of insanity when paired with an alligience converter. Then it's an uber-super-weapon.


All times are GMT -4. The time now is 11:49 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.