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Re: SE4 Stock Balance Mod
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The +100% to hit that you and others have suggested does seem a better approach. Ditto for the Quantum Reactor. If you can't balance it by price or size, then changing its effect is next best... |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
On meson bLasters
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Re: SE4 Stock Balance Mod
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To that end, I really think some fairly cheap-to-research weapon should have a significant bonus to hit, because it will offer a counter to one of the most common ploys (currently only Kamikaze addresses this, and not very well). Whether or not it is torpedoes doesn't matter to me, but I can't think of a better weapon to fill the slot. Adding a to hit bonus to torps would then accomplish two things: It would balance the weapon against other weapons (priority one) and it go some way towards making the game more balanced (priority two). Or maybe those priorities are backwards. I dunno! edit: rephrased the phrase that was poorly phrased. [ July 23, 2003, 18:18: Message edited by: spoon ] |
Re: SE4 Stock Balance Mod
(Tried to post this before, but Win2K networking crashed and ate my post http://forum.shrapnelgames.com/images/icons/icon8.gif )
My opinion and spreadsheet analysis and experience are that Meson BLasters are one of the better weapons in the game. One of their advantages compared to APB is low research cost, so the fact that they are inferior to APB in some ways is actually good for balance. I wouldn't mind if there were a similar but different balanced range 8 weapon, or if they could be researched another 2-4 levels to get range 8, but I wouldn't mess with the existing weapon, as it is a good one as is. Why talk about Meson BLasters and not mention Graviton Hellbore??? (suckiest weapon of the unmodded game, IMO - should be a shield or an armor skipper, IMO) I also agree that it'd be good to have a lower-tech weapon with a to-hit bonus (to balance people with too much defense bonus, and make offense minus not unsurvivable). Torpedoes are too weak, but there are three or more good ways to adjust that. Making them the low-tech-bonus-to-hit weapon is probably a good idea. PvK |
Re: SE4 Stock Balance Mod
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Geoschmo |
Re: SE4 Stock Balance Mod
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[edit] Adding levels works fine for humans, but the AI won't research them until after finishing their entire research.txt. Someone further back suggested making the range go 3,4,5,6,7,8 instead of 3,4,5,5,6,6; then it has the same number of tech levels. [ July 23, 2003, 21:24: Message edited by: Krsqk ] |
Re: SE4 Stock Balance Mod
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Keeping them valid in the late-game seems important, but if the PPB isn't nerfed more than a little, they Meson BLasters remain not-so-good for the mid game, either. Range 8 Meson BLasters would be the alternative to the late game APB (for those using Max Range), which is also a good thing. |
Re: SE4 Stock Balance Mod
Yeah, I forgot the AI research files have levels in there. Good point.
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Re: SE4 Stock Balance Mod
just want to point out that any changes to the Talisman is likely to screw up religious AI.
I assume a lot of designs use the 'always hit' ability (I know the UF does). If such a component is not available it will cripple the AI. For the PPB discussion: I still believe that PPB V is a well balanced weapon. The lower levels (esp. PPB II) could need some toning down though. Rollo |
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