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Re: Rated Challenges Thread
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If you can wait till monday to start. I'am too busy in this weekend to play? Racial points 2000? Small Fyron map? Anything else? |
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I do not mind waiting until Monday to get started. I am going to be busy this weekend as well, going out of town to see some friends. |
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I do not mind waiting until Monday to get started. I am going to be busy this weekend as well, going out of town to see some friends. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How many starting planets? 3? Can somebody set this up, please? Cheers |
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I can set it up.
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Anyway, I would like to restart this game. The map is way too big for 2 players and I think we suppose to start with 3 planets? Cheers |
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The map was small FQM map, which means a lot of bigger than normal small. http://forum.shrapnelgames.com/images/icons/icon7.gif And yeah, now I read through those Messages again and noticed you want to get 3 starting planets. I used those settings you posted first.
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In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is: My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it. SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed. |
Re: Rated Challenges Thread
Yes perhaps this is a bug in the game system.
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In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is: My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it. SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, if you think YOU are upset, you should read the e-mail correspondence between me and Master Belisarius on the same subject. We have the same problem, perhaps even worse and longer running than you and Alneyan. This issue has had a significant negative impact on our game. When battles hinge on tech advances and we cannot trade, gift, or tribute tech or ships, what the hell can we do? Grrrr… |
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No, but we could probably make one...
[ January 27, 2004, 03:55: Message edited by: Imperator Fyron ] |
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Class Arachnida (4 orders, 175 families, 493 genera, 832 identified (sub)species ) Class Chilopoda (1 order, 1 family, 2 genera, 4 identified (sub)species ) Class Hexapoda (30 orders, 593 families, 10870 genera, 32218 identified (sub)species) Order Blattaria (5 families, 28 genera, 52 identified (sub)species ) Order Coleoptera (136 families, 3876 genera, 14173 identified (sub)species) Order Collembola (1 family, 1 genus, 0 identified (sub)species ) Order Dermaptera (4 families, 8 genera, 9 identified (sub)species ) Order Diplura (1 family, 1 genus, 1 identified (sub)species ) Order Diptera (84 families, 1137 genera, 2838 identified (sub)species) Order Embiidina (1 family, 1 genus, 1 identified (sub)species ) Order Ephemeroptera (10 families, 32 genera, 35 identified (sub)species ) Order Grylloblattodea (1 family, 1 genus, 1 identified (sub)species ) Order Heteroptera (47 families, 932 genera, 3242 identified (sub)species) Order Homoptera (38 families, 625 genera, 1272 identified (sub)species) Order Hymenoptera (75 families, 2166 genera, 5638 identified (sub)species) Order Isoptera (4 families, 11 genera, 19 identified (sub)species ) Order Lepidoptera (75 families, 1476 genera, 3628 identified (sub)species) Order Mantodea (1 families, 12 genera, 12 identified (sub)species ) Order Mecoptera (5 families, 6 genera, 29 identified (sub)species ) Order Megaloptera (2 families, 9 genera, 18 identified (sub)species ) Order Neuroptera (16 families, 128 genera, 261 identified (sub)species ) Order Odonata (10 families, 64 genera, 135 identified (sub)species ) Order Orthoptera (12 families, 140 genera, 347 identified (sub)species ) Order Phasmida (3 families, 8 genera, 11 identified (sub)species ) Order Phthiraptera (15 families, 94 genera, 263 identified (sub)species ) Order Plecoptera (8 families, 24 genera, 30 identified (sub)species ) Order Protura (1 family, 1 genus, 1 identified (sub)species ) Order Psocoptera (5 families, 6 genera, 5 identified (sub)species ) Order Raphidioptera (1 family, 1 genus, 5 identified (sub)species ) Order Siphonaptera (4 families, 11 genera, 25 identified (sub)species ) Order Strepsiptera (5 families, 7 genera, 7 identified (sub)species ) Order Trichoptera (22 families, 63 genera, 158 identified (sub)species ) Order Zoraptera (1 family, 1 genus, 2 identified (sub)species ) badump-bump tish! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Rated Challenges Thread
Ha ha, very funny Geo. http://forum.shrapnelgames.com/images/icons/tongue.gif
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you missed Taera!
Order Hive, Taera (1 families, 1 genera, 1 identified (sub)species ) |
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Wow, and I thought I was bored today Geo. http://forum.shrapnelgames.com/images/icons/tongue.gif
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So, what do we do about this? Keep playing and assume it messed up both teams? Start another game knowing about the "gifting" glitch and how to avoid it being a problem? |
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So, what do we do about this? Keep playing and assume it messed up both teams? Start another game knowing about the "gifting" glitch and how to avoid it being a problem? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">IMO, a restart would be optimal. I will play on if that is what everyone else wants – the game is recoverable, but will always be tainted for me. http://forum.shrapnelgames.com/images/icons/icon9.gif On a positive note, I have really been enjoying the game in general and the team aspect especially. http://forum.shrapnelgames.com/images/icons/icon7.gif This is the third team game that I have played and certainly the best. I would like to see more team games. |
Re: Rated Challenges Thread
[quote]Originally posted by Slynky:
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After all, the things are starting to be Hot, and don't want to miss the opportunity to blow your planets with my Cloak 3 ships! About the bug itself accepting a Gift/Trade, I think that if you don't write something into the text (leave the standard message), when you go to Accept, then, you will not receive the Gift/Trade. After 2 times trying to accept a Gift without results, it worked when I wrote something into the text.... and was not my Last action into the turn. EDIT: was trying to reproduce the bug in my computer running a simultaneous game between 2 human players, different machines. All my efforts were futile... the Gift always worked fine! http://forum.shrapnelgames.com/images/icons/icon8.gif Even without write a reply or doing more actions after accept the gift... will continue working trying to find the pattern. [ January 27, 2004, 21:52: Message edited by: Master Belisarius ] |
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geo that is a great joke...
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We can wait and see what Alneyan says...I would like to hear his opinion. As to me, I can go either way. But like Gecko said, no matter how the game finishes, there will always be the "tainted" feeling.
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I have to admit I am not sure about what to do, except having the best of both worlds if you are willing to do so. That is, we may finish this game and start another one without this gift bug (hopefully, but I may dream). But I will be fine with going one way or another. (Sorry Slynky, not very helping advice about this matter)
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Maybe I have played during so many times dealing with bugs, that this don't change the things to me (somebody remember the time when the first player ALWAYS had the first shot in the battles?).
The game "Pairs" is full of rated players (I'm not rated there), and although I suffered the "Gift bug" many times during this game (and think the others too!), nobody said the game is screwed. |
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Well, Alneyan said he doesn't care. I said I don't care. Gecko says he doesn't really care but it will "leave a bad taste". And "Grand Master B" says he wants to continue playing.
I think we have our answer since no one has said they did NOT want to continue the game. So, we will continue the game unless someone says something different. But, several turns from now, this is no longer something to talk about... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Rated Challenges Thread
I want to toss my two cents in. http://forum.shrapnelgames.com/images/icons/icon12.gif
Even though I'm not playing in this game I see a serious problem here in the fact that a rated game is being disrupted by a bug. If all the players knew of this bug going in it wouldn't be a big deal, but that's not the case here. My suggestion would be to either continue but without Ratings or to restart with them. If you guys choose to restart I'll be more than happy to do it for you, but with a new map to eliminate any advantages. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Ok Master Belisarius...
Any ideas for new game? No NONE poulation? Intelligence yes? Anything else? Cheers |
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About other settings, I have not preferences. Koth standard? Anything else would be fine with me. |
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I remember that I have seen some talking about Tesco's map, but where can I see it?
Cheers |
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Anyway, if someboyd else can start our game with a random map and fix the starting places, I have not problems. |
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Anyway, if someboyd else can start our game with a random map and fix the starting places, I have not problems. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK. Let's try those KOTH map. Is it so, that those map are random, but starting systems are not close each other, right? Is there something else in those maps? Cheers |
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Let's go then! |
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Well, Master B, Gecko, and Alneyan...has this game been bloody enough? How many systems you think we have fought in so far? 15?
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Why, we did not resort to such violent means for obvious reasons Slynky. Do not forget we were the ones being attacked, and we responsed to their offensive actions with proper use of diplomacy and limited tactical engagements without any involvement of civilian personnel. We were merely attempting to promote our ways in order to insure mutual prosperity with these two other Empires when our ships were shot down with no explanation. For the very survival of our societies was at stake, we had to take a few measures without jeopardizing our integrity and our honourable cultures.
Should I translate the above? It would be something along these lines: "Our hegemony being challenged by arrivists, we went on a full-scale war against them, sparing no effort to drive them back to the black hole they emerged from. To keep them at bay, deadly force was initialized against every and all enemy forces, ranging from lonely scouts to military battleGroups and encompassing threats such as asteroids and dust if their allegiance was questionable." I guess this is a bit closer to the reality than the above League propaganda. http://forum.shrapnelgames.com/images/icons/icon12.gif Overall, a very enjoyable game and a most weird one. I admit I am quite surprised by how it plays out, as we have discussed a few times. We shall see what lies in store for our alliance Slynky. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 06, 2004, 18:22: Message edited by: Alneyan ] |
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WELL! http://forum.shrapnelgames.com/images/icons/shock.gif
I'm convinced your verbose explanation of the space-strewn debris is most accurate, your Highness! http://forum.shrapnelgames.com/images/icons/icon12.gif |
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You know sounds like it was a very fun game to be had.
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Finally Simplify and I agreed our game settings:
KOTH standard + intelligence + no none population + Random map with a manual placement. Please, could someone moderate this? Thanks in advance! |
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I'll get ya started, Master Belisarius http://forum.shrapnelgames.com/images/icons/icon7.gif
There she is guys. To make sure I understand, you want intel on (the 'none' atomosphere is up to you guys), and a random small spiral (like in KOTH) with a fair placement of your empires. This right? [ February 07, 2004, 01:06: Message edited by: Slynky ] |
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And yes, I undestand the same about Intel and "None" atmosphere. |
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And yes, I undestand the same about Intel and "None" atmosphere. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep. Thx! |
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So, Simplify/Master Belisarius, did the map work out OK? (Just checking so I can be sure I did stuff right).
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Here's the deal...
2 x 2 challenge My first choice for a partner is Alneyan. I know he has school work and plenty of games. So, he may not be available to play (or even want to play on a team with me). BUT, for the sake of argument, let's assume he will play with me again. Then here is the challenge: We challenge any other team of two whose rating combination is within 20 points of our rating combination. Settings: 1 GOOD starting homeworld; FULL tech; Medium-sized galaxy (around 100 systems); No intel; No events; No warp openers or closers (gentleman's agreement); Both members of a team take same atmosphere; Map and starting points using one of Tesco's new maps and starting points set by Tesco (starting points to be beside each team member...2 here and 2 over there...hehe); No Talisman (Religious); ZERO racial points; 48 hour turn around time...set on automatic till such time as a player asks for an "intermission". First choice goes to "Grand" Master B and a partner of his choice. If he refuses the challenge or can't get a partner, then the challenge is open as specified above...20 combined rating points. If Alneyan is too busy, I will play with Lord Chane (who knows nothing of this!)...and therefore, points will be computed as based on our combined rating. There "she" is! |
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Actually I am involved in eight games or so, so I guess I can sign up for another one once my first exams are done. (That is, Wednesday) However, I have virtually no experience with Full Tech, so you might want to watch out. http://forum.shrapnelgames.com/images/icons/icon12.gif (I am fine with having no previous experience, after all it was what I did in my first KOTH game. *Quivers at the recollection*)
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Hey... thanks for the offer, but would prefer to don't play this time.
I'm not affraid about the game settings (or lose!), after all, always like to re-think my strategies. Actually, I don't know how many trips will need to take in the coming months, then, will continue/finish my current games without start new ones (well, except KOTH games) during some time. Anyway, if you can't find more opponents, I could take the glove. |
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[ February 22, 2004, 13:39: Message edited by: Slynky ] |
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Simply surrendered at the turn 61.
Maybe the Ice Colony was his problem and slowed his expansion. But I'm sure that my better Aggressiveness/Defensiveness + Propulsion Experts gave me an advantage and I used it. |
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