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-   -   Star Trek, Quadrants of Conflict (http://forum.shrapnelgames.com/showthread.php?t=11824)

Intimidator April 14th, 2004 08:39 PM

Re: Star Trek, Quadrants of Conflict
 
I already noticed Aiken ?

But indeed I think it's important to get some more minors.

Let me think what you all think of it?
And how long do you guys want to wait? (I think this is a very stupid question !! http://forum.shrapnelgames.com/images/icons/icon12.gif )

Inti,

BUT START CONTACT SOME FRIENDS AND ORDER THEM TO JOIN !!!!!!!!!!!!!!

Intimidator April 14th, 2004 08:40 PM

Re: Star Trek, Quadrants of Conflict
 
BTW. I mailed Tomecki this morning, but no response !!

BlackRose April 14th, 2004 08:42 PM

Re: Star Trek, Quadrants of Conflict
 
Ohhh, and the Tholians are getting an upgrade in 1.73 too http://forum.shrapnelgames.com/images/icons/icon9.gif

JK I'm good to start whenever http://forum.shrapnelgames.com/images/icons/icon7.gif

Heretic April 14th, 2004 09:20 PM

Re: Star Trek, Quadrants of Conflict
 
Hi you minors!

Well it is really easy!
register with 2 different callsigns and join quadrants, so you could take 2 minor races.
It is the only way to make sure your aiīs do what you want them to do. If you roleplay some minors and some bigunīs, you can only control what the ai is doing by cvhoosing this way. You put the race in the setup when all players had uploaded their empires, the destined ai races to computer player and after that you can look into them as if they were normal players. Activate complete ai ministers and the show starts and you have the captains chair if something is getting wrong.....

Atrocities April 14th, 2004 09:23 PM

Re: Star Trek, Quadrants of Conflict
 
You can always have one or more of us play as a minor too and then after the first turn we withdraw and allow the AI to control them until someone joins.

Heretic April 14th, 2004 09:35 PM

Re: Star Trek, Quadrants of Conflict
 
Picard:" Computer?! Locate Commander Riker!"

Computer:" Commander Rikerīs current location is deck 14,section 31,crewcabin 6,showerunit 886!"

Picard:" On Screen!"

Intimidator April 14th, 2004 09:44 PM

Re: Star Trek, Quadrants of Conflict
 
Agree with you Atrocities, But for now we have to wait until Tomecki shows up.(and hoppefuly some human minors)

But I will start the game tommorow or the day after..... Everybody okay with that ???????????

inti,

Intimidator April 14th, 2004 09:45 PM

Re: Star Trek, Quadrants of Conflict
 
Everything okay Ralf ??

Intimidator April 14th, 2004 09:49 PM

Re: Star Trek, Quadrants of Conflict
 
Renegade 13: empty your mailbox, the map and the Bajoran shipset keep comming back!!

Inti,

BlackRose April 14th, 2004 10:19 PM

Re: Star Trek, Quadrants of Conflict
 
What are we supposed to do with the Bajoran ship set?

Intimidator April 14th, 2004 10:26 PM

Re: Star Trek, Quadrants of Conflict
 
Put it in the Star trek mod 1.7.2 / Pictures / Races directory.
You need those pictures as soon as you are going to wipe out those ugly earrings http://forum.shrapnelgames.com/images/icons/icon7.gif

Inti,

BlackRose April 14th, 2004 11:16 PM

Re: Star Trek, Quadrants of Conflict
 
Sorry tad bit of confusion, does that mean we should move the bajoran file from Neutral races to races?

Intimidator April 14th, 2004 11:22 PM

Re: Star Trek, Quadrants of Conflict
 
No don't.

We will not use that file, just put the file I send you in your STM/pictures/races directory, and that's it.

The neutral race files will not be used at all in our game.

Inti,

Renegade 13 April 15th, 2004 02:27 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:
Renegade 13: empty your mailbox, the map and the Bajoran shipset keep comming back!!

Inti,

<font size="2" face="sans-serif, arial, verdana">Its empty, I swear!! 1.4MB free space!! And I'll get my emp file in soon.

Atrocities April 15th, 2004 02:36 AM

Re: Star Trek, Quadrants of Conflict
 
MESSAGE FROM THE <font color=green>BREEN</font color>

Surrender now and save us the trouble of crushing you into submission.


=======>END TRANSMISSION<=============

userx April 15th, 2004 06:31 AM

Re: Star Trek, Quadrants of Conflict
 
I'll take a minor or two. How about the Gorn. Are they still available?

Kiedryn April 15th, 2004 06:52 AM

Re: Star Trek, Quadrants of Conflict
 
Bajorans shipset is availabe at PBW...

Kiedryn April 15th, 2004 07:27 AM

Re: Star Trek, Quadrants of Conflict
 
I'm still thinking about playing Hirogens as a second minor...

Kiedryn April 15th, 2004 09:04 AM

Re: Star Trek, Quadrants of Conflict
 
Tomecki is out for a few days. He was upgrading his computer and did it so well that it's not working anymore http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken April 15th, 2004 10:45 AM

Re: Star Trek, Quadrants of Conflict
 
Someone is trying to join the game on pbw for Gorn Alliance.
Please, mercurio33, if you're reaading this forum, choose another race, since userx was the fist to pick up the Gorn.

Or mercurio33 and userx is the same man http://forum.shrapnelgames.com/image...s/confused.gif

[ April 15, 2004, 09:47: Message edited by: aiken ]

Intimidator April 15th, 2004 05:56 PM

Re: Star Trek, Quadrants of Conflict
 
- Kiedryn, I understand that you got contact with Tomecki. So let me know if he is still in the game, and we will wait for a while.

- Userx is your PBW-name Mercurio33, please let me know asap.

--- STARTING SATERDAY 22:00 GMT+1 (That's Amsterdam time)

Intimidator April 15th, 2004 07:01 PM

Re: Star Trek, Quadrants of Conflict
 
Here is my daily rules/player update,


Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Level : Low
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship Trade/gift is allowed.


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn : Mercurio33 / userX !!!!!
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur : Woundwort
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions

Bajoran : 1. Ship Bomb 2. Food Contamination


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator

[ April 15, 2004, 20:37: Message edited by: Intimidator ]

AMF April 15th, 2004 07:03 PM

Re: Star Trek, Quadrants of Conflict
 
RE:

Quote:

Originally posted by Intimidator:

Technology Cost : Low
Technology Cost : Medium

<font size="2" face="sans-serif, arial, verdana">Which is it?

And, I should have noticed this before, but I would argu that a "High" technology cost makes for a more role-playing oriented game. With a low or medium cost, we all tecnd to become rather similar relatively quickly...

just my two cents. shutting up now.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Kiedryn April 15th, 2004 07:36 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:
- Kiedryn, I understand that you got contact with Tomecki. So let me know if he is still in the game, and we will wait for a while.

<font size="2" face="sans-serif, arial, verdana">That's correct. Tomecki will be back Online tomorrow or a day after...

Heretic April 15th, 2004 08:03 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by alarikf:
RE:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Intimidator:

Technology Cost : Low
Technology Cost : Medium

<font size="2" face="sans-serif, arial, verdana">Which is it?

And, I should have noticed this before, but I would argu that a "High" technology cost makes for a more role-playing oriented game. With a low or medium cost, we all tecnd to become rather similar relatively quickly...

just my two cents. shutting up now.

http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hi!

First Inti: Yes i am okay! Just a lot of work on the excavation so i couldnīt look into the forum today... but here i am!

Second: Alarikf, we are to get 1 planet! That is 100000 and a bit Research points in the first turn wich drops to a bit in the following turn. Even if you colonize like a berserk you need about 1 to 2 years to get into the 100.000 range of rpīs. If you have high costs, well you will develop and develop and develop... oh, its christmas!!!!!
I think with medium costs we are on a good way to work. Even then the first shiptechnology will make 280.000 rpīs up to some 300.000 for first borg chassis. With high costs......

But i agree, that with low costs it gets to fast.
With high costs i fear it would get too boring after a while....

Aiken April 15th, 2004 08:42 PM

Re: Star Trek, Quadrants of Conflict
 
Intimidator, you forgot my (8472) Intel Ad, again http://forum.shrapnelgames.com/images/icons/icon7.gif
I'd like to choose Infiltrator project, if it possible, please.

Anyway, Romulans will pay for their forgetfulness http://forum.shrapnelgames.com/images/icons/tongue.gif

AMF April 15th, 2004 08:51 PM

Re: Star Trek, Quadrants of Conflict
 
For the additional intel ops for the Klingons, as we are a honourable race and do not engage in such underhanded dishonourable actions like spying, we would like to add the following:

1. Counter-intel Level 3
2. Political Assasination (Lots of renegade warriors love a good one on one duel - it's honourable!)
3. Ship Bomb (above rationale still applies - lone renegade Klingon warriors can still attain honour by throwing themselves agaisnt the enemy ships deep behind the lines in order to avenge their clan!)

Thanks,

Alarik


Quote:

Originally posted by Intimidator:

Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions

Bajoran : 1. Ship Bomb 2. Food Contamination

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 15th, 2004 09:40 PM

Re: Star Trek, Quadrants of Conflict
 
Sorry guys I meant Tech Level : Low
and Tech Cost : Medium


I agree with Heretic about the cost's of Tech.
But let me all know ?

Inti,

Intimidator April 15th, 2004 09:51 PM

Re: Star Trek, Quadrants of Conflict
 
Aiken : I know, We agreed about it.

And I thought it was in the list, but indeed Romulans are a bit forgetful http://forum.shrapnelgames.com/images/icons/icon12.gif

Inti,

Iansidious April 15th, 2004 11:56 PM

Re: Star Trek, Quadrants of Conflict
 
I'm lazy and short of time. Could one of you really nice people show me where I can download the new ST mod? Also, Inti, If a major race becomes open stick me there if not give me the Hirogen. See you all on the battlefield!

Ed Kolis April 16th, 2004 12:19 AM

Re: Star Trek, Quadrants of Conflict
 
http://www.astmod.com/startrek/download.htm

Tomecki April 16th, 2004 12:21 AM

Re: Star Trek, Quadrants of Conflict
 
Hi all.

I have problems with SEIV. When I start SEIV i have "unknown value 'AI Tag 01' for Ability 3..." in components.txt.

I have instaled:
</font>
  • <font size="2" face="sans-serif, arial, verdana">se4patchgold4.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv135Full.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv151Full.zip</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv151FixPatch.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv166Full.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv172Patch.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv172Fix.exe</font>
<font size="2" face="sans-serif, arial, verdana"> in order you can see abowe http://forum.shrapnelgames.com/images/icons/icon7.gif
Please help.

Renegade 13 April 16th, 2004 01:04 AM

Re: Star Trek, Quadrants of Conflict
 
You're sure you have v1.91 installed? Because the AI Tag error is one that appears when you don't have the latest patch so...you might want to double check that.

Atrocities April 16th, 2004 01:07 AM

Re: Star Trek, Quadrants of Conflict
 
Well said Renegade 13.

AMF April 16th, 2004 01:24 AM

Re: Star Trek, Quadrants of Conflict
 
Hi guys, sorry I didn;t get my empire in yet...got home from work late and just passed out...I'll do it later tonight.

thanks,

Alarik
Kirala of Klingon

Atrocities April 16th, 2004 01:26 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Atrocities:
Breen Intel -

Counter Intel (O/C)

1. Intellegence Sabotage
2. Political Assassination
3. Planet Sabotage

<font size="2" face="sans-serif, arial, verdana">

Renegade 13 April 16th, 2004 01:44 AM

Re: Star Trek, Quadrants of Conflict
 
Extra Intel Ops for Dominion Order:

1. Counter Intel 3
2. Ship Bomb
3. Technological Espionage

userx April 16th, 2004 03:57 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:
- - Userx is your PBW-name Mercurio33, please let me know asap.


<font size="2" face="sans-serif, arial, verdana">No, no worries. I think Atrocities, Kwok and I are going to play a re-match.

I'll get in on the next one.

Heretic April 16th, 2004 06:43 AM

Re: Star Trek, Quadrants of Conflict
 
Hi all!

Please note that we have changed the shipsets for borg and federation , so if you like download them from the mirror in the game setup!

Kiedryn April 16th, 2004 07:15 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Tomecki:
Hi all.

I have problems with SEIV. When I start SEIV i have "unknown value 'AI Tag 01' for Ability 3..." in components.txt.

I have instaled:
</font>
  • <font size="2" face="sans-serif, arial, verdana">se4patchgold4.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv135Full.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv151Full.zip</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv151FixPatch.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv166Full.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv172Patch.exe</font>
  • <font size="2" face="sans-serif, arial, verdana">STMv172Fix.exe</font>
<font size="2" face="sans-serif, arial, verdana">
in order you can see abowe http://forum.shrapnelgames.com/images/icons/icon7.gif
Please help.

<font size="2" face="sans-serif, arial, verdana">Try to install se4patchgold4.exe at the end

Tomecki April 16th, 2004 10:07 AM

Re: Star Trek, Quadrants of Conflict
 
All right, I'm ready to play http://forum.shrapnelgames.com/images/icons/icon12.gif

@Intimidator
Coluld you accept me in the game so I could sent an empire file? http://forum.shrapnelgames.com/images/icons/icon7.gif

Kiedryn April 16th, 2004 10:36 AM

Re: Star Trek, Quadrants of Conflict
 
One more player and we are full http://forum.shrapnelgames.com/images/icons/icon10.gif

Aiken April 16th, 2004 10:53 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Iansidious:
I'm lazy and short of time. Could one of you really nice people show me where I can download the new ST mod? Also, Inti, If a major race becomes open stick me there if not give me the Hirogen. See you all on the battlefield!
<font size="2" face="sans-serif, arial, verdana">Iansidious, all major races are occupied, but Hirogen is free. We're going to start tommorow, so don't miss the party - sign on to pbw.

Intimidator April 16th, 2004 05:01 PM

Re: Star Trek, Quadrants of Conflict
 
Thanks Aiken,

Inti,

AMF April 16th, 2004 05:16 PM

Re: Star Trek, Quadrants of Conflict
 
You know what would be nifty to see? A number of the minor races eschewing allying themselves with the major races and allying instead together - sorta like the unaligned movement, the 3rd axis, etc...just to show the big boys that they don;t need them...heh

Intimidator April 16th, 2004 06:19 PM

Re: Star Trek, Quadrants of Conflict
 
That is offcourse a possibility Alarkf, But I don't believe that the Hirogen are so happy with coorporating with their 'PREY'

Inti http://forum.shrapnelgames.com/images/icons/icon12.gif

Intimidator April 16th, 2004 06:26 PM

Re: Star Trek, Quadrants of Conflict
 
Here it is again, the LAST update before gamestarts.

Everybody make sure your extra Intel-ops choice is mailed to me. If you are NOT on this list I don't have it.

The Bajoran Shipset is available on PBW.


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Tnarg and I are almost ready, the complete map will be send to all offcourse.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship Trade/gift is allowed.


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn : Mercurio33
Nausicaan:
Sheliak : RazoTSharp
Kazon : Ragnorak-X
Vaadwaur : Woundwort
Hirogen : Iansidious


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection
Infiltrator

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Klingon : 1. Counter-intel Level 3 2. Political Assasination 3. Ship Bomb
Dominion : 1. Counter Intel 3 2. Ship Bomb 3. Technological Espionage


Bajoran : 1. Ship Bomb 2. Food Contamination
Vaadwaur : 1. covert recon 2. technological espionage


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator

AMF April 16th, 2004 06:27 PM

Re: Star Trek, Quadrants of Conflict
 
Oh, come on, you've never had pets before? They can be a great source of amusement...

Quote:

Originally posted by Intimidator:
That is offcourse a possibility Alarkf, But I don't believe that the Hirogen are so happy with coorporating with their 'PREY'

Inti http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 16th, 2004 06:58 PM

Re: Star Trek, Quadrants of Conflict
 
Pets ??

I've got children, does that count as pets ?!?!?

Inti,

AMF April 16th, 2004 07:01 PM

Re: Star Trek, Quadrants of Conflict
 
Well, I've got pets and they're sort of our surrogate children, so I would say that the reverse is probably also true.

Quote:

Originally posted by Intimidator:
Pets ??

I've got children, does that count as pets ?!?!?

Inti,

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