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Here is a PBW Version of the CompEnhancement.txt file. This file will make the Borg Ship Mount less over powering, and more on an even keel with the other race ship mount advantages.
I suggest you use it to replace the exsisting file if your going to use the AST mod for a PBW game. AST PBW CompEnhancement |
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The New (and newly corrected) SEIV Code has arrived!
The SEIV Code Please double-check this with your posted codes - there are a few (admittedly minor) changes in the final rendition. G.W. [ May 20, 2003, 09:48: Message edited by: General Woundwort ] |
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Re: Space Empires IV: Data/Sound/Graphic
My shipset has just been updated...well, a bit...comments about the changes are welcome.
The Blackstar Nexus |
Re: Space Empires IV: Data/Sound/Graphic
Ok, here are a few new crew quarter and lifesupport component pics. (there is only 4 of each, but I haven't the time to do much more than this.)
1053958614.zip Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Space Empires IV Legacy of the Ra'shrakil
Alpha Version: 1.0.0 1054527830.zip New Features -Overspace System Types -Infantry Component -Hero Components -Empty System Type -Negative Racial Traits Changes -Some Armor Components now use different images -Organic Infestations now cause random movement Bug Fixes -Heavy Vehicles are now buildable -Omnipotent Ship Sizes can now move |
Re: Space Empires IV: Data/Sound/Graphic
Just a Wave file. Crow Wave
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Star Wars bLasters (from starwars.com) :
http://forum.shrapnelgames.com/newup...1055805689.bmp http://forum.shrapnelgames.com/newup...1055805742.bmp http://forum.shrapnelgames.com/newup...1055805796.bmp http://forum.shrapnelgames.com/newup...1055805841.bmp With special thanks to David E. Gervais for his 'Image con URL' code. |
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Brachyura.txt:1055899850.txt
Hampsteratti.txt: 1055899888.txt Orion Faction.txt: 1055899920.txt [Testcase.txt: 1055899994.txt |
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Re: Space Empires IV: Data/Sound/Graphic
Inspired the Pax from the Hyperion books, here are some dsgname files:
angels 1055952584.txt saints 1055952683.txt biblical 1055952723.txt |
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HIGHLINER MOD VERSION 1.02
This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more... Readme 1.02 Mod release 1.02 History: - TechArea file - Stellar Harnessing reduced from 6 to 3 levels (no components exist for levels 4-6) - Fixed bug in Research datafiles in Neutral Empires (Tech Area Min % Organics Extraction - entry missing) - Components file: special weapons and armor for units removed; some weapon techs renamed for consistency; and some inconsistenciesin Roman Numeral/Family Groups for some Rider Weapons and Facilities resolved If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here. Download Highliner Mod 1.02 now! ====================================== Note that this also marks the debut of Efrafa Sector, the homepage for the Highliner Mod and more... http://galileo.spaceports.com/~woundwrt/index.html |
Re: Space Empires IV: Data/Sound/Graphic
Sorry, one Last patch (1.03) to update the Mod. This is just three datafiles that were changed, and the updated readme.
Highliner Mod Patch 1.03 [ June 30, 2003, 00:28: Message edited by: General Woundwort ] |
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Some more dsgnames:
Ancient kings 1056987131.txt Egyptian Pharoahs 1056987179.txt Scandinavian Kings 1056987225.txt Roman Emperors 1056987270.txt Ancient Irish chieftains 1056987318.txt And a cleaned up Version of the Bible names 1056987385.txt [ June 30, 2003, 16:37: Message edited by: KnidVermicious ] |
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New Version
The Design Names Anthology is a collection of many great and diverse ship Design Name files. Credit goes out to all of the various authors that have written these files. Keep up the great work! Design Names Anthology v1.04 314 files! Master List of files in the zip. |
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My B5 engines modifications can be found at 1057417986.zip
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My new B5 Gold AI_Contruction_Facilities files are at 1057419090.zip
[ July 05, 2003, 16:35: Message edited by: grumbler ] |
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