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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I reckon. Disabling spells will be very important for modders.
+ If you feel that some spells are unbalanced, you will be able to turn them off even. [ October 09, 2003, 12:42: Message edited by: MStavros ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Any news about the mod tools? I read it on the Boards, that Illwinter is working on one, but what will be in the mod tools? All the major ideas what we have posted here, will be implented?
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I know that Im arguing with myself. Cant help it. Im an old debater type. I will discuss the underdog side of anything then if it looks like Im doing too well I will switch http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyway, I was wondering concerning the DEMO question. Ive been arguing for the old demo method which limited what spells you could get and left out some units. I have a question for anyone on the other side of the argument (turn limits) and has access to all this modding stuff. If the demo includes the modding tools then couldnt the old method be slightly sidestepped using it? Could you write the missing stuff back into the demo? And even if the tools werent included, if the demo can play a modded map then couldnt someone create a downloadable map that does that? You probably already thought of this or its a stupid question considering the tools. Just thought Id ask. Would make a great argument for the turn-limit demo folks if it were true |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
The modding tools are still in alpha. They most definitely won't be in the demo, nor do I really have any idea when they'll be ready. Dom II was never built to have a structure friendly to modding, so I suspect the tools might take a little extra development time.
There's been no beta-testing of them at all yet, or even word that such testing might come soon. Because of that, there's not much data to pass on at this point. Hopefully, the tools (and/or the demo itself) will be done in such a way as to prevent using them to tamper with the demo's content. When it is time to beta-test the tools, I'll do my best to pry the top off the demo with them, just to be on the safe side. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I'm really happy to hear the news, though! Yay! Yatta! |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I'm really happy to hear the news, though! Yay! Yatta!</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">WOOT! http://forum.shrapnelgames.com/images/icons/icon10.gif Hey may I be in the Mod tools beta team? I love modding! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
[quote]Originally posted by DominionsFAN:
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yea yea, HOORAY, but now release the demo plz! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
So it will be possible to disable spells? This is a very important thing..well should be.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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That or getting your parents to sign one that makes them legally responsible for you telling anyone anything about the game before its released. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Oh..than I won't beta anything for a couple of years more. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I'm not speaking for your country, but i think that in Finland you can make legaly binding contracts at age of 15.
So, only 2 days and i could be a betatester. Anyway, i don't think that you'll have to be at age of 18 to make legaly binding contracts. Not sure about how it is like where you live. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Im just glad they dont have an old age cutoff. Although Im not sure why they dont. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I beta tested some games, and I am in the beta of Pax Romana right now. http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I heard something about it but just can't remember. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I heard something about it but just can't remember.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://paxromana.dcegames.com/ |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
God save us if Nerfix will beta test anything! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey that game looks like EU II!
Oh and yny news about the mod tools? |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I heard something about it but just can't remember.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://paxromana.dcegames.com/ </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Mortifer, under which name you are known in the beta testers forum? |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Slated for release in november, in French, English, German and Spanish IIRC. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Sorry, I don't wanna tell that. http://forum.shrapnelgames.com/images/icons/tongue.gif
About the game: it will be awesome, real strategos must buy it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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[ October 21, 2003, 09:44: Message edited by: Pocus ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Btw I am in another beta as well..it is not started yet but will soon. [Stone to Steel] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well since the devs are ignoring this question I guess the answer is no or not yet.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually the more these things get put in, the more it will slow me down. Im a hacker so a menu is just a list of things I DONT need to look at. My emphasis will be twiddling around with the things everyone else is ignoring or finding new things to do with the limitations. Your "we cannot make real good mods" would be my playground. http://forum.shrapnelgames.com/images/icons/icon7.gif Gandalf Parker www.alt-hacker.org |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
What about an update from Illwinter?
They are very quiet about the mod tools. What will be the main parts of the mod tool? Please, do not ignore the questions here. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
It is not far along yet to say much about it.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Currently you can change stats for units.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I guess the mod tools Version must be like v0.1 right now, if the final Version will be v1.0. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
[ October 30, 2003, 12:56: Message edited by: Aristoteles ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey, any news about the mod tools? http://forum.shrapnelgames.com/image...s/confused.gif
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