.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

MStavros October 10th, 2003 01:41 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I reckon. Disabling spells will be very important for modders.

+ If you feel that some spells are unbalanced, you will be able to turn them off even.

[ October 09, 2003, 12:42: Message edited by: MStavros ]

Aristoteles October 11th, 2003 09:59 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Any news about the mod tools? I read it on the Boards, that Illwinter is working on one, but what will be in the mod tools? All the major ideas what we have posted here, will be implented?

Gandalf Parker October 14th, 2003 01:47 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I know that Im arguing with myself. Cant help it. Im an old debater type. I will discuss the underdog side of anything then if it looks like Im doing too well I will switch http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyway, I was wondering concerning the DEMO question. Ive been arguing for the old demo method which limited what spells you could get and left out some units. I have a question for anyone on the other side of the argument (turn limits) and has access to all this modding stuff.

If the demo includes the modding tools then couldnt the old method be slightly sidestepped using it? Could you write the missing stuff back into the demo? And even if the tools werent included, if the demo can play a modded map then couldnt someone create a downloadable map that does that?

You probably already thought of this or its a stupid question considering the tools. Just thought Id ask. Would make a great argument for the turn-limit demo folks if it were true

Psitticine October 14th, 2003 05:39 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
The modding tools are still in alpha. They most definitely won't be in the demo, nor do I really have any idea when they'll be ready. Dom II was never built to have a structure friendly to modding, so I suspect the tools might take a little extra development time.

There's been no beta-testing of them at all yet, or even word that such testing might come soon. Because of that, there's not much data to pass on at this point.

Hopefully, the tools (and/or the demo itself) will be done in such a way as to prevent using them to tamper with the demo's content. When it is time to beta-test the tools, I'll do my best to pry the top off the demo with them, just to be on the safe side.

Saber Cherry October 14th, 2003 06:18 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Psitticine:
The modding tools are still in alpha.

.......

There's been no beta-testing of them at all yet

<font size="2" face="sans-serif, arial, verdana">Yeah, that seems to follow... http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm really happy to hear the news, though! Yay! Yatta!

DominionsFan October 14th, 2003 09:57 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Psitticine:
The modding tools are still in alpha.

.......

There's been no beta-testing of them at all yet

<font size="2" face="sans-serif, arial, verdana">Yeah, that seems to follow... http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm really happy to hear the news, though! Yay! Yatta!
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">WOOT! http://forum.shrapnelgames.com/images/icons/icon10.gif
Hey may I be in the Mod tools beta team? I love modding! http://forum.shrapnelgames.com/images/icons/icon6.gif

Gandalf Parker October 14th, 2003 03:48 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
[quote]Originally posted by DominionsFAN:
Quote:

WOOT! http://forum.shrapnelgames.com/images/icons/icon10.gif
Hey may I be in the Mod tools beta team? I love modding! http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">That would probably depend on whether or not there is a non-disclosure agreement involved.

Psitticine October 14th, 2003 03:57 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.

Zerger October 14th, 2003 04:02 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Psitticine:
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.
<font size="2" face="sans-serif, arial, verdana">Hooray for Illwinter! It is good to hear that they are working on the mod tools! I am very happy about it. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Mortifer October 15th, 2003 09:51 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Zerger:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Psitticine:
There would definitely be an NDA, and it'd be up to Illwinter and/or Shrapnel to decide if they wanted to add anybody to the beta-testing team at this stage. It'll also be a bit, as I say, before the issue will come up. My impression is that they've prioritized the tools due to popular demand, but I can't swear to that. Still, it'll take a little time to get them up and running, I'm sure.

<font size="2" face="sans-serif, arial, verdana">Hooray for Illwinter! It is good to hear that they are working on the mod tools! I am very happy about it. http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, Illwinter rocks, they are listening to their fans! http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

DominionsFan October 15th, 2003 02:03 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Yea yea, HOORAY, but now release the demo plz! http://forum.shrapnelgames.com/images/icons/icon10.gif

Aristoteles October 15th, 2003 09:38 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
So it will be possible to disable spells? This is a very important thing..well should be.

Gandalf Parker October 16th, 2003 02:04 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by DominionsFAN:
Yea yea, HOORAY, but now release the demo plz! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">An NDA is a legal contract which means that beta-testers will have to be legal age.

Mortifer October 16th, 2003 02:08 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DominionsFAN:
Yea yea, HOORAY, but now release the demo plz! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">An NDA is a legal contract which means that beta-testers will have to be legal age.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think that DominionsFAN is a little too young for a beta test. http://forum.shrapnelgames.com/images/icons/icon10.gif

Aristoteles October 16th, 2003 03:44 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.
<font size="2" face="sans-serif, arial, verdana">Ok but I still had no answer! Hello, IW?

DominionsFan October 16th, 2003 03:56 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DominionsFAN:
Yea yea, HOORAY, but now release the demo plz! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">An NDA is a legal contract which means that beta-testers will have to be legal age.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think that DominionsFAN is a little too young for a beta test. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">BAH! What is the age limit to beta?

Gandalf Parker October 16th, 2003 04:05 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by DominionsFAN:
BAH! What is the age limit to beta?
<font size="2" face="sans-serif, arial, verdana">Im not answering for Illwinter but since there is a non-disclosure agreement Id say that its at LEAST the age to legally sign a binding contract where you live.

That or getting your parents to sign one that makes them legally responsible for you telling anyone anything about the game before its released.

DominionsFan October 16th, 2003 10:54 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Oh..than I won't beta anything for a couple of years more. http://forum.shrapnelgames.com/images/icons/icon9.gif

Nerfix October 16th, 2003 10:58 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I'm not speaking for your country, but i think that in Finland you can make legaly binding contracts at age of 15.

So, only 2 days and i could be a betatester.

Anyway, i don't think that you'll have to be at age of 18 to make legaly binding contracts. Not sure about how it is like where you live.

DominionsFan October 17th, 2003 01:48 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.
<font size="2" face="sans-serif, arial, verdana">As someone have said before: This is a must have. http://forum.shrapnelgames.com/images/icons/icon6.gif

Gandalf Parker October 17th, 2003 02:54 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Im just glad they dont have an old age cutoff. Although Im not sure why they dont. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nerfix October 17th, 2003 03:06 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
God save us if Nerfix will beta test anything! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">In fact, i have betatested one game(it was open beta though), but it appeared my tar-pump computer couldn't handle the game, so i quit.

Mortifer October 17th, 2003 04:30 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I beta tested some games, and I am in the beta of Pax Romana right now. http://forum.shrapnelgames.com/images/icons/icon6.gif

Daynarr October 17th, 2003 07:24 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
I beta tested some games, and I am in the beta of Pax Romana right now. http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">What type of game is Pax Romana?
I heard something about it but just can't remember.

Mortifer October 17th, 2003 07:28 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
I beta tested some games, and I am in the beta of Pax Romana right now. http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">What type of game is Pax Romana?
I heard something about it but just can't remember.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://paxromana.dcegames.com/

Aristoteles October 18th, 2003 01:47 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
God save us if Nerfix will beta test anything! http://forum.shrapnelgames.com/images/icons/icon10.gif

DominionsFan October 20th, 2003 10:23 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Hey that game looks like EU II!

Oh and yny news about the mod tools?

Pocus October 20th, 2003 10:55 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
I beta tested some games, and I am in the beta of Pax Romana right now. http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">What type of game is Pax Romana?
I heard something about it but just can't remember.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://paxromana.dcegames.com/
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Mortifer, under which name you are known in the beta testers forum?

Pocus October 20th, 2003 10:58 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by DominionsFAN:
Hey that game looks like EU II!

<font size="2" face="sans-serif, arial, verdana">Philippe Thibault is the original designer of EU (the boardgame), and sold his licence to Paradox. Pax Romana is akin to the look of the EUs, mostly because it is a province based game too. That aside, some game mechanisms are light years away, like the complex political engine.

Slated for release in november, in French, English, German and Spanish IIRC.

Mortifer October 21st, 2003 09:58 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Sorry, I don't wanna tell that. http://forum.shrapnelgames.com/images/icons/tongue.gif


About the game: it will be awesome, real strategos must buy it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Pocus October 21st, 2003 10:34 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Sorry, I don't wanna tell that. http://forum.shrapnelgames.com/images/icons/tongue.gif


About the game: it will be awesome, real strategos must buy it. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">why? I wonder if you ever went to the beta forum, as I share the same nickname of Pocus, and you would have noticed that in this case.

[ October 21, 2003, 09:44: Message edited by: Pocus ]

Mortifer October 21st, 2003 10:45 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif

MStavros October 21st, 2003 11:52 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? http://forum.shrapnelgames.com/image...s/confused.gif

Pocus October 21st, 2003 12:42 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">ok, you are of the family http://forum.shrapnelgames.com/images/icons/icon12.gif

Mortifer October 21st, 2003 06:15 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Pocus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">ok, you are of the family http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hehe. http://forum.shrapnelgames.com/images/icons/icon12.gif
Btw I am in another beta as well..it is not started yet but will soon. [Stone to Steel]

-Storm- October 22nd, 2003 01:32 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by MStavros:
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="sans-serif, arial, verdana">I have the same questions. http://forum.shrapnelgames.com/images/icons/tongue.gif

Aristoteles October 22nd, 2003 09:04 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.

<font size="2" face="sans-serif, arial, verdana">Ok but I still had no answer! Hello, IW? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok this is the 3rd time that I am asking this, please some devs give us an answer. http://forum.shrapnelgames.com/image...s/confused.gif

Mortifer October 22nd, 2003 10:52 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Well since the devs are ignoring this question I guess the answer is no or not yet.

-Storm- October 23rd, 2003 09:12 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
<font size="2" face="sans-serif, arial, verdana">Hopefully the answer will be yes, it must be yes. http://forum.shrapnelgames.com/images/icons/icon6.gif
I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Gandalf Parker October 24th, 2003 01:30 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by -Storm-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.

<font size="2" face="sans-serif, arial, verdana">Hopefully the answer will be yes, it must be yes. http://forum.shrapnelgames.com/images/icons/icon6.gif
I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually the more these things get put in, the more it will slow me down. Im a hacker so a menu is just a list of things I DONT need to look at. My emphasis will be twiddling around with the things everyone else is ignoring or finding new things to do with the limitations.

Your "we cannot make real good mods" would be my playground. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker
www.alt-hacker.org

MStavros October 25th, 2003 12:53 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
What about an update from Illwinter?
They are very quiet about the mod tools.
What will be the main parts of the mod tool?
Please, do not ignore the questions here.

johan osterman October 25th, 2003 02:30 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
It is not far along yet to say much about it.

Mortifer October 25th, 2003 06:18 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by johan osterman:
It is not far along yet to say much about it.
<font size="2" face="sans-serif, arial, verdana">If there will be infos, please don't forget to post them. http://forum.shrapnelgames.com/images/icons/icon7.gif

johan osterman October 25th, 2003 06:27 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Currently you can change stats for units.

-Storm- October 25th, 2003 07:41 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by johan osterman:
Currently you can change stats for units.
<font size="2" face="sans-serif, arial, verdana">Oh thats all? http://forum.shrapnelgames.com/images/icons/shock.gif
I guess the mod tools Version must be like v0.1 right now, if the final Version will be v1.0. http://forum.shrapnelgames.com/images/icons/tongue.gif

Saber Cherry October 25th, 2003 09:20 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by johan osterman:
Currently you can change stats for units.
<font size="2" face="sans-serif, arial, verdana">So far, so good! A lot can be done with that, especially if the name and description strings are "stats".

MStavros October 25th, 2003 10:40 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by johan osterman:
Currently you can change stats for units.

<font size="2" face="sans-serif, arial, verdana">So far, so good! A lot can be done with that, especially if the name and description strings are "stats". </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This is an important thing indeed, I hope that the next news about the mod tools will be: 'You can now turn on/off any spells' or something like that. http://forum.shrapnelgames.com/images/icons/icon6.gif

Aristoteles October 31st, 2003 02:56 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...

[ October 30, 2003, 12:56: Message edited by: Aristoteles ]

Mortifer November 1st, 2003 02:47 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
<font size="2" face="sans-serif, arial, verdana">We have time man. Just be patient. http://forum.shrapnelgames.com/images/icons/icon6.gif

DominionsFan November 16th, 2003 12:34 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Hey, any news about the mod tools? http://forum.shrapnelgames.com/image...s/confused.gif


All times are GMT -4. The time now is 04:08 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.