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Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #26, Late Spring of Year 3
A near-death experience.</font></center> Travellers from afar bring word that another Storm General has been named as the false prophet of the Caelumite pretender Gina. Caelum must be at war with someone else besides my nation (you may recall that they declared war on me a score of years ago) for them to have lost their prophet. In the Rim Mountains, my scout Oedre observes an Atlantian army of some 70 atlantian spearmen, reef warriors, war shamblers, and wolf riders utterly crush a handful of troops from Man. A market gathers in Ancyrna and the extra commerce boosts my tax revenues this month by 100g. In neighboring Zenthra, over 1300 peasants, almost 30% of the provincial population, leave to find better land. In Herghendorf, an Ashikagan force of 1 chunin, 1 hatamoto, 8 yamabushi monks, 4 ashigaru spearmen, 1 samurai swordsman, and 1 crossbowman attack the independents (composed of 1 priest, 7 knights, 18 fanatics, and 15 longbowmen) before my avatar arrives in the same province. The indy knights take care of all the Ashikagans excepting the crossbowman, who falls to massed fire from the longbowmen. In the subsequent battle between Jorgun and the Herghendorf defenders (who are twice as strong as I had estimated), the wyrm completes his defensive spell preparations just as the lead half-dozen knights' charge reaches him (the seventh knight is acting as a bodyguard for the priest). None of the lances harm Jorgun, and 3 of the knights are instantly paralyzed by the wyrm's Astral Shield. While Jorgun feasts on stiff horseflesh, the fanatics close in and they, too, soon become bite-sized snacks to complement the equine main course. Behind the fanatics, though, the longbowmen also close in to point-blank firing range and begin to rain down a hail of hurtful arrows on my avatar as it finishes the Last few fanatics. In three volleys the wyrm, already weak from being in hostile dominion (starting with just 97HPs here, about half normal), takes many hits and loses almost 80% of his health. But his aura of fear, boosted by a Horror Helm, comes to his aid just in time and the longbowmen break morale and flee. Had they not routed, one more good volley would very likely have won the day for them. Jorgun calmly finishes gorging on the third paralyzed knight (the others long since having fled) as the longbowmen make a hasty retreat, leaving me the victory and control of the province. My avatar ends the battle with no new wounds, 11 more kills (98 total), 15 more trophies (172 total), and a lesson in how to be a pincushion. Rod the Scout reports approximately 50 fanatics, and light and heavy footmen in the farmlands of Gol Phalas. He also discovers that the river delta of Durheim (#174) to the north is controlled by R'leyh. Bdvar observes roughly three-score independent ichtyid warriors and ichtyids in the river delta of Solam. Jorgun discovers that Ulm controls the forest-covered mountains to the north of Herghendorf, and that Man's control extends to the plains of Ivenmoor (#135) just to the northwest of Herghendorf. The Ashikagan-controlled mountain province of Melma (#119) southwest of Herghendorf contains just seven tribal cavalries. Robber Home appears to contain just a score of ashigaru spearmen under the command of the hero Li T'ieh-Kuai, while the Ashikagan capital appears to contain roughly 50 assorted national troops. My researchers achieve the fifth circle of power in Construction. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
I recruit 1 Priest and another 6 Jotun spearman in Pythium, 1 Priest in Hoburgdorf, and 1 Priest in Saetica. I increase the provincial defense of Herghendorf to 10. I also increase the PD of Bel by 3 (to 10), and in the Feral Woods and Black Alps by 7 (to 10). These preparations drain the treasury of 510 coins. I lower taxes in Herghendorf to 40% to quell unrest in the newly-conquered province. I have the Skratti Tunne forge another Clam of Pearls and I allot 10 water gems for the task. The Norna Skade continues her monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month. I have two of the Seithkona forge Endless Bags of Wine, for which I allot 10 nature gems, while a third Seithkona forges a Horror Helm at a cost of 5 death gems. I have both of the Enchantresses with fire paths each forge a Sceptre of Authority, which uses half (10) of my fire gems. The Norna Rimdriva prepares the ritual of Acashic Record for the Black Alps, expending 25 astral pearls. (I need air gem income and Black Alps is the only mountain province I control with a reasonable chance of having some.) Bdvar heads inland, north, into the mountains of Cimri (#56), Rod the Scout moves east into the farmlands of the Glimmering Fields (#149), and Oedre continues to keep an eye on Atlantis and Man. Tahmar ferries a half-dozen fresh Jotun spearmen to Hoburgdorf. Ualgo departs Jotunheim for Ancyrna with eight vine ogres in tow. Erkeborn continues to preach at the temple in Saetica, while Albrecht does so in Hoburgdorf. Geiserik moves to Herghendorf, where he will build a temple in the following month. The Seithkona Sigrdriva returns to Pythium. Grymis, commanding roughly half of the Jotun army (21 Jotuns and a pair of vine ogres), heads into the woods of Robber Home. Rod the Firbolg hands his magical items to Bove, who also heads into Robber Home, while Rod takes command of the remaining 25 Jotuns and moves to Saetica. (Since Saetica should now appear to be weakly defended compared to other targets that Ashikaga might strike back at, this is the logical place for me to try another ambush.) Finally, my wyrm Jorgun will head into the Ashikagan mountains of Melma. [ February 22, 2004, 05:47: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Turn #27 in progress ...
overview (1280x1024) Please note the location of provinces controlled by Ashikaga, Atlantis, Man, Ulm, and Vanheim. [ February 28, 2004, 21:31: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Going good there Arryn. (If I may say so)
And thanks for your answer. A small something I found usefull as a sort of mobile cheap defense for the jotuns was a lvl 3 priest patrolling or preaching where I expected an attack. After upgrading the defense to 12-15 the militia becomes almost unbreakable. The weak link for my giant homegrown militia proved to be the morale in most cases. And you can just move the priest up to a different province, once that part is secure. On a side topic, can anybody please tell me, where I can find Unwise's mod for the flags/standards on the map? Can't seem to find them on the Boards or at Illwinter. http://forum.shrapnelgames.com/image...s/confused.gif They look just great. Thanks a lot..... |
Re: Jotunheim:Utgard AAR
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Unwise's Flags mod [ February 28, 2004, 21:31: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Great, thanks a lot http://forum.shrapnelgames.com/images/icons/icon7.gif , works like a charm and looking good!
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Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #27, Early Summer of Year 3
Stranglehold.</font></center> This month, no travellers bring word from afar of events in distant lands. Rimdriva's Acashic Record ritual upon the Black Alps reveals 2 magical sites: an Academy of High Magics (1E and 1N gems) in which I can recruit wizards (3 random), and an Unholy Temple (1D gem). The ritual also reveals a normal laboratory and temple which are linked to the magical Academy and Temple sites, an added "bonus". I am most disappointed not to have found an air gem source. Doubling my meager death gem income will have to mollify me, somewhat, along with the knowledge that my astral income is sufficient to be able to continue scanning provinces every other month, expensive as this may be. In Melma, my wyrm faces a senin master, a hatamoto, 9 samurai swordsmen, and 4 tribal cavalry. The battle is more of a feast than anything significant. After consuming eight samurai as appetizers, my avatar moves on to his favorite main course of horseflesh, chowing down on a trio of cavalry before the pair of leaders rout, taking the pair of surviving underlings with them. Jorgun adds 10 more kills and 11 more trophies to his fast-growing tally. This province contains a Hidden Gold Mine (50g) and Gem Deposits (40g). More gold is always useful. Grymis and Bove, with just over a score of Jotuns, makes short work of the dozen Ashikagan samurai provincial defenders of Robber Home. Bove tallies 2 kills and 7 trophies in this battle, which completes the encirclement of the Ashikagan capital. The captured province contains an Arena (15g). This month has proven very profitable, at least in terms of gold. Alas, the Ashikagan hero Li T'ieh-Kuai has once again eluded me, moving to their capital. His fate is already determined, all he does is delay the inevitable. As predicted, Ashikaga does attack my province of Saetica. And they do so with a stronger force than I had expected they might use. So much the better, as it will weaken them all the more. The enemy counts an impressive (and expensive) "punitive" force of 3 taisho daimyos, 8 samurai horsemen, 6 aoi standard warriors, 14 samurai bowmen, 15 ashigaru spearmen, and 7 yamabushi monks. Against this, my defenders consist of Rod the Firbolg, a Jotun Jarl (PD), a Jotun Herse (PD), 2 priests, 25 Jotun spearmen, and 20 Jotun militia (PD). The samurai bowmen fail to hurt any of the giants, but do manage to kill several of their monks. The Jotuns plow through the spearmen and aoi warriors like a juggernaut, barely slowing down as they advance. Unable to stem the relentless tide of giants, and with all three daimyos slain, the bowmen (mounted and foot) and a handful of spearmen escape back to the relative safety of their capital. My losses are nil, and the enemy has once again been bled of over two dozen troops that will be expensive, and take months, for them to replace. Rod the Scout reports approximately 50 fanatics, archers, and heavy footmen in the independent farmlands of the Glimmering Fields. He also notes that R'leyh has penetrated through the First Forest (#165) and into the Old Man Mountains (#147). Bdvar spots about 8 trolls in the mountains of Cimri, and that Vanheim is in possession of the plains of Pnophia (#66) to the northwest. The plains of Namor (#69) appears to be the furthest western penetration of Atlantians onto land. Aole (#78) was recently conquered by Man, and it appears that Man is attempting to flank Atlantis from the west, as its efforts to push directly through in the Rim Mountains has been repeatedly repulsed by Atlantis. Jorgun discovers Vanheim's eastern extent in the mountain province of Gipha (#131), just northwest of Melma, and held by a half-dozen black hawks, likely remnants of a ritual summoning. Ashikaga controls the wastes of Kepess (#116), west of Melma and Robber Home, with an estimated force of 30 ashigaru spearmen. I am optimistic that this may be the Last province under their control outside of the capital itself. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
I recruit 1 Priest and another 6 Jotun spearman in Pythium, 1 Priest in Hoburgdorf, and 1 Priest in Saetica. I increase the provincial defense of Herghendorf by 10 (to 20). I also raise 20 provincial defenders each in Melma and Robber Home. These preparations drain the treasury of 905 coins. Having eliminated the unrest in Herghendorf, I raise taxes there back to normal. I lower taxes to 80% in Melma and 90% in Robber Home to quell unrest in the newly-conquered lands. The Norna Skade continues her monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem per month. I have two of the Seithkona forge Endless Bags of Wine, for which I allot 10 nature gems, while a third Seithkona forges a Horror Helm at a cost of 5 death gems. I have Sade forge a Sceptre of Authority, which uses 5 of my fire gems, while Pladina forges a Charcoal Shield, expending 5 fire and 5 earth gems. Geiserik, now in Herghendorf, begins building a temple. The newly-ordained priest Adaloald ferries the six equally-new Jotun spearmen and all the newly-forged magical items from Pythium to Hoburgdorf. Ualgo also moves to Hoburgdorf with 8 vine ogres. Tahmar heads back to Pythium to pick up the next batch of reinforcements. Erkeborn moves to Robber Home, with intentions of building a temple after he gets there, while the newly-ordained priest Gunderik in Hoburgdorf moves to Melma for similar reasons. In Saetica, the newly-ordained priest Clodomir takes over preaching duties at that temple. Albrecht continues to preach in Hoburgdorf. Bove begins a patrol of Robber Home as Grymis passes the time preaching. Bdvar heads into Namor, and Rod the Scout doubles back southwards into the farmlands of Summerlands (#123). Oedre is most useful keeping an eye on Atlantis and Man from his perch in the Rim Mountains. Assuming that Ashikaga may once again attempt to senselessly beat itself bloody against me, I send Rod the Firbolg and his army back to Hoburgdorf, the current "weak spot" bordering the Ashikagan capital. My wyrm, ever hungry, will move westwards into Kepess, in anticipation of acquiring both a fine meal and what I hope is Ashikaga's Last province besides its capital. |
Re: Jotunheim:Utgard AAR
Turn #28 in progress ...
overview (1280x1024) Please note the location of provinces controlled by Ashikaga, Atlantis, Man, Ulm, and Vanheim. [ February 23, 2004, 20:23: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
Well, to me it looks like there is/was quite a lot of fighting between the AIs since this seems to be the most likely explanation of this patchwork of provinces to your west (unless the single provinces are conntected in the uncharted portion of the map).
If this is the case you have an interesting decision to make, strengthen your position while letting the AIs slug it out and attack the AI who is getting the upper hand or step in as soon as you have finished with the samurais while ignoring the unclaimed indie provinces. BTW, what would be your guess (unless you know it from the score-graphs anyway) about the relativ power of the AIs left in the game ? CharonJr |
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AWAKEN SLEEPER - conj5, nature3 [ February 23, 2004, 16:20: Message edited by: Arralen ] |
Re: Jotunheim:Utgard AAR
Thank you.
That's what I get for not reading for quite a while. http://forum.shrapnelgames.com/images/icons/icon9.gif [ February 23, 2004, 16:40: Message edited by: fahdiz ] |
Re: Jotunheim:Utgard AAR
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NOTE: For anyone who plays with the Ashikaga mod, in v2.0 Potatoman included an icon I made (with an authentic japanese mon) that is compatible with the Unwise mod. The instructions on switching to it are in the descriptive text portion of the "samurai.dm" file. |
Re: Jotunheim:Utgard AAR
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I am #1 on the other graphs, by a sizeable lead. [ February 23, 2004, 19:53: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #28, Summer of Year 3
A bleak summer for Ashikaga.</font></center> This month, no travellers bring word from afar of events in distant lands. In Kepess, which proves to be the final Ashikagan-held province other than their capital, my wyrm has at Last cornered the elusive Ashikagan hero Li T'ieh-Kuai. With this immortal is a senin master, a hatamoto, 2 samurai horsemen, 1 tribal cavalry, 6 samurai swordsmen, 12 ashigaru spearmen, and a yamabushi monk. Throughout the one-sided battle, as Jorgun snacks on samurai, ashigaru, and fine horseflesh, Li T'ieh-Kuai tries to Paralyze my avatar no fewer than 8 times, without success. The Ashikagans, including all three leaders, finally rout after the wyrm eats the Last of the horsemen. It avails them naught as they are killed ignominiously as they flee through territory under my control. Thus ends the current incarnation of Li T'ieh-Kuai. I expect that I shall be seeing him again, in a few months, when my armies beseige Ashikaga itself. Jorgun adds 12 more kills and 13 more trophies to his record from this most recent battle. I am very pleased in my unbroken series of successes, and in learning that the Ashikagans had already discovered two magical sites within the province. One is a Painted Cave (1 astral pearl) and the other is Glen of Verdant Greenery (1 nature gem). Contrary to my expectations, Ashikaga refrains from conducting any raids against me this month. It appears that months of repeated bloody losses have taken their toll and they no longer desire to continue expending their brave men in futile gestures. Rod the Scout reports approximately 70 heavy footmen, archers, and fanatics in the independent farmlands of Summerlands. Bdvar spots about a half-score reef warriors and spearmen in the Atlantian-controlled plains of Namor. Vanheim is in possession of the forest of Illidar (#87), and the wastes of Agenor (#114). I had thought that Man was only at war with Atlantis, but it appears that they have a much larger foe in Vanheim as well. If the Vans continue to expand, at the pace they have for the past few months, it may prove difficult to attack Man without going through Atlantis, or worse, Vanheim lands first. My researchers achieve mastery of the sixth circle of Construction magics, and the fourth circle in Enchantments. The magical items that will be necessary to boost Skade's skill from the current 3N to the 5N required by the Gift of Health ritual can now be forged. It is expected that the fifth circle in Enchantments (which allows Gift of Health) will be reached in the coming month. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
I recruit another 6 Jotun spearman in Pythium, and I raise 15 provincial defenders in Kepess. These preparations drain the treasury of 300 coins. Having eliminated most of the unrest in Melma and Robber Home, I raise the taxes in these two provinces back to normal, while reducing taxes to zero in Kepess. The Norna Skade forges a Moonvine Bracelet, at a cost of 20 nature gems and 5 astral pearls. The Skratti Tunne forges another Clam of Pearls, and I allot 10 water gems for the task. Erkeborn begins building a temple in Robber Home, while Gunderik does likewise in Melma. Geiserik, in Herghendorf, preaches. Clodomir and Gunthamun preach in Saetica, while Donner, Adaloald, and Albrecht preach in Hoburgdorf. Ualgo heads back to Pythium to pick up the next batch of reinforcements. In Pythium, Tahmar and the priest Konrad head to Saetica with a half-dozen Jotuns in tow. Rod the Firbolg and his army, in Hoburgdorf, go back to Saetica to rendezvous with the reinforcements from Pythium. Bove patrols Robber Home for another month, while Grymis continues to preach there. Bdvar heads into Illidar, and Rod the Scout continues southeastwards into the forested farmlands of Pirenna (#112). Oedre remains ensconced atop the Rim Mountains and my wyrm Jorgun moves east to Robber Home. [ February 26, 2004, 05:31: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Turn #29 in progress ...
overview (1280x1024) Please note the location of provinces controlled by Atlantis, Man, Ulm, and Vanheim. [ February 28, 2004, 21:30: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Another reader and newbie here. (I've been playing the demo for a week or so; full Version arriving today.) This AAR has definitely been a helpful eye-opener in terms of what "real" strategies are. I have found that the complexity of the turn reports has been getting worse in the Last six or so, but I'm not sure how you could simplify it...
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Re: Jotunheim:Utgard AAR
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What would be truly educational is an AAR of a MP game, written after the fact by the multiple participants. MP games are quite a bit different, strategically-speaking, than SP games vs. the AI. The slow, methodical expansion I'm doing in this AAR would get me killed off, quickly, in MP. What units you build and, more importantly, what you research changes markedly when you play in MP. Not quite so much for Jotuns, but much more so for other nations. Stay tuned, and thanks again for reading and posting. |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #29, Late Summer of Year 3
Tranquility.</font></center> This month, no travellers bring word from afar of events in distant lands. And for the first time since the Ascension Wars began, there is no unrest anywhere within the provinces under my control. Rod the Scout reports a score of light and heavy footmen, plus crossbowmen, in the independent farmlands of Pirenna. Bdvar spots seven woodsmen in the Vanheim-controlled forest of Illidar. Man captures (or recaptures) the wastes of Agenor from Vanheim, confirming my impression that Man is fighting a two-front war. My researchers achieve mastery of the fifth circle of Enchantment magics. Forging and hording of nature gems continue in preparation for the casting of the first of my intended global magics, that which will bestow the Gift of Health to all my people, in a few months time. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
I recruit another 6 Jotun spearman in Pythium, and Priests in Melma, Robber Home, Herghendorf, Saetica, and Ultima Typhia. I increase the PD of Kepess by 5 (to 20). I recruit a "blue" Wizard in the Black Alps. <font color=darkblue>I'm hoping to get another N2 caster (1 in 4 chance), and this is the cheapest way (besides empowering/equipping a Seithkona).</font> I also recruit scouts in Gwyrth, Eribon, Pythium, and Hoburgdorf. These preparations drain the treasury of 740 coins. With the unrest in Kepess eliminated I raise the taxes there back to normal. The Norna Lit forges a Starshine Skullcap, at a cost of 10 astral pearls. I do this in preparation to be able to have a Ring of Sorcery forged next month, the Last item that will be needed for the Norna Skade to be able to invoke the ritual of the Gift of Health the month after. Sade forges a Lightless Lantern, for which I allot 5 of the 6 fire gems in the treasury, to help speed my magical research. Gunderik preaches in Melma, Erkeborn preaches in Robber Home, Geiserik preaches in Herghendorf, Adaloald preaches in Hoburgdorf, and Gunthamun preaches in Saetica. Tahmar heads back to Pythium for the next batch of recruits, while Ualgo, with a half-dozen Jotuns in tow, heads out from Pythium to Hoburgdorf. I converge on Ashikaga from three sides: </font>
Jorgun, my wyrm avatar, moves from Robber Home into The Promised Land, where I expect some three-score fanatics, and heavy and light footmen. <font color=darkblue>My wyrm should have attacked Barra or The Promised Land on Last turn's orders rather than move into Robber Home. I had been intending to use him in the forthcoming assault on Ashikaga, but I'm positive he won't be needed there, given how many troops I have amassed in the three provinces surrounding Ashikaga. I only came to realize it on this turn when I plotted my unit's moves and planned the attack. This is what happens when you fail to think 1-2 turns ahead, and also fail to adequately study the strategic situation. This oversight/mistake will cost me some income (from not having captured the indy provinces sooner), and more importantly, it delays my wyrm's movement eastwards by 2 months. In my haste to get this turn finally written up and posted, I forget to move any of my scouts. Sigh. Not a big mistake, but a mistake nonetheless. Always do a CTRL-N before you end a turn!</font> [ February 27, 2004, 09:52: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
The start of Turn #30 ...
overview (1280x1024) Please note the location of provinces controlled by Atlantis, Man, Ulm, and Vanheim. [ February 28, 2004, 21:29: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Looking in the overview, it looks like you want to preach the Ashikaga Pretender (what was it again?) out of existence. An immensively fun and bloodless (pun not intended) way of slaying a potential SC/Battlemage, an aspect of Dom2 that I enjoy the most (of course if the table were turned... not as enjoyable...)
Perhaps you should detail how you plan to go about that, as well as perhaps providing a general how-to-preach-out-pretender guideline for newbies reading your AAR. I think not everyone knows you can, or exactly how, to preach out pretenders. Anyway, great job on the AAR, keep up the good work ^_^ -Gateway103 [ February 27, 2004, 06:40: Message edited by: Gateway103 ] |
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I think it took me close to 5 turns to preach the pretender out and then I still had to breach the walls anyway where I would have been able to take the fortress by force with fairly light loses in about 2 turns. CharonJr |
Re: Jotunheim:Utgard AAR
I have 4 priests, including my prophet, now in Ashikaga, plus I have at least a +2 dominion strength advantage over them. It'll be a close call whether I can breach the citadel's 350-point walls before I preach the god out of existence. But the point of my priests in this siege is mainly to weaken (if not outright kill the enemy nataraja pretender) so that my inevitable storming comes off with fewer casualties. I'd be tickled if I can carry the fort without another battle, but it's not what I have planned for.
BTW, I'd like to once again thank Arralen for his fine suggestion that I give Sceptres of Authority to my priests. In the battle outside Ashikaga, my 3 priests with the sceptres fired volley after volley nonstop throughout the entire battle and did score a fair number of kills on the enemy. Making the sceptres was well worth the investment! I'll be making more of them as my fire gem income permits. [ February 27, 2004, 07:36: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #30, Early Fall of Year 3
A spider's weave.</font></center> <center><font color=darkblue size=1>Part 1 of 2</font></center> I sense a powerful ripple in the magical weave of the world. The sudden concentration of nature magics from where the realm of Machaka is reputed to be loudly bespeaks of their having undertaken the ritual of the Mother Oak. I am untroubled by this event, since it does not affect my realm, nor does the ritual require particularly sophisticated arcane knowledge such that I should be concerned by what the Machakans might direct against me, should they be foolish enough to become belligerent towards me. A vengeful witch attempts to curse my troops in Herghendorf for having destroyed her home and taken but a single nature gem from her. However, there is no one near for her to harm, while my overzealous priest Geiserik, whom I am sure is actually guilty of this act, is safely within my temple. I will punish him by leaving him there to continue preaching. Waste not a tool that is useful, I say. My troops entering Ashikaga are met by 1 taisho daimyo, 2 hatamotos, 8 samurai horsemen, 51 samurai swordsmen, 14 samurai bowman, 12 ashigaru spearmen, and 3 yamabushi monks. Clodomir the Priest falls, impaled by an unlucky shaft from the first volley of the samurai. All of the samurai swordsmen and yamabushi, and two-thirds of the ashigaru are killed by the Jotuns and Vine ogres. Bove, having skirted the battle along the right flank, kills a hatamoto, and then the daimyo in lopsided single combats. Bove kills the Last hatamoto as the leading edge of my Jotuns plows into the bowmen. Now leaderless, the Ashikagans rout, but my troops manage to slay another bowman and a horseman before the remainder can finish fleeing the field. A total of 7 samurai horsemen, 13 samurai bowman, and 4 ashigaru spearmen survive to escape into the citadel. My siege begins, having lost only 1 Priest, 3 Jotun spearmen, and 1 Vine ogre. The priest Konrad picks up the Bag of Wine that Clodomir had been carrying. Were it not for the 4 Bags of Wine my commanders carry, I am certain that almost two dozen of my Jotuns would already be starving in the seige camp. As it is, supplies are more than ample for all my valiant and strong Jotuns. I have adequate supply to support reinforcements of up to two dozen more giants. The importance of proper logistics for seigecraft cannot be overstated. It's the defenders that should be starving during a seige, if the attacker is competent. I rearrange the troops in the seige camp so that only Vine ogres act as commander guardians, and I place all of the Jotuns under the command of my two non-preachers (Bove and Rod the Firbolg). This allows me to maximize the destruction of the walls, while at the same time I counter the enemy's faith ("preach down" his dominion). The battle in The Promised Land between Jorgun and 3 indy commanders plus 46 assorted footmen & fanatics was assuredly one-sided, and thus not particularly interesting to recount. Suffice to say that my wyrm fed well this month. My avatar counts 12 more kills and 17 trophies from this battle (gaining a 4th star), and Bove received credit for 3 kills (all 3 samurai commanders) and 8 trophies at Ashikaga. Elsewhere, Man recaptures the Rim Mountains from Atlantis. My scout Oedre must have been too busy escaping notice, since I received no report of the battle itself. Man has roughly three-score fanatics and spearmen in the province. Vanheim also retakes the province of Agenor from Man. They have some two-score light footmen, huskarls, and skin shifters in the province. It seems that as quickly as Man makes progress on one front they lose ground in the other. It amuses me immensely to watch these pretenders war upon each other, keeping them busy until such time as I deign to deal with them. It is also intriguing, as I ponder the situation, that these two provinces continue to change hands. It begs the question of what is so valuable within them that these nations are spending so much of their resources to control? I am fortunate in that the wizard, Lekiro, whom I recuited at the Academy of High Magics in the Black Alps, possesses the skill in nature magics that I seek (1W & 2N). My researchers achieve mastery of the first three levels of Evocation magics, and the first two levels of Thaumaturgy. I expect to achieve the next level in both schools by next month. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
<center><font size=1>To be continued in Part 2 ...</font></center> [ February 27, 2004, 22:46: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #30, Early Fall of Year 3
A spider's weave.</font></center> <center><font color=darkblue size=1>Part 2 of 2</font></center> I recruit another 6 Jotun spearmen in Pythium, 2 Jotun spearmen plus 3 Jotun huskarls in Jotunheim, and Commanders in the Iron Range and Ultima Typhia. I recruit a "red" Wizard in the Black Alps. <font color=darkblue>(I'm hoping for another 2E caster.)</font> I raise 20 provincial defenders in The Promised Land. I also recruit (7) more scouts in The Promised Land, Ancyrna, Hoburgdorf, Jotunheim, Gwyrth, Eribon, and Pythium. These preparations drain the treasury of 895 coins. I lower the taxes in The Promised Land to zero to quell the unrest caused by the battle. The Enchantress Pladina forges Earth Boots, at a cost of 10 earth gems. The Skratti Tunne forges another Clam of Pearls, and I allot 10 water gems for the task. The Norna Rimdriva forges a Ring of Sorcery, which will consume all 40 astral pearls in the treasury. <font color=darkblue>It was a mistake to forge the Lightless Lantern Last turn. I should have forged another Sceptre of Authority instead, but I simply forgot about them until I was reminded by watching the Ashikaga battle replay. Sigh.</font> Ualgo, with a 11 Jotuns in tow, moves from Hoburgdorf to the seige camp at Ashikaga. Tahmar with a half-dozen fresh Jotun recruits, heads out from Pythium to Hoburgdorf. <font color=darkblue>I'm not going to go into detail on where each of my new scouts is going, or where each of my priests is preaching, as the quantity of them that I have continues to grow, and it's probably boring for you to read and it's certainly very tedious for me to write up. It should be obvious where the scouts are going from the second turn map at the bottom of this post. The location and effects of the priests can be seen from the changing candles each turn. Priests will preach down enemy dom, and preach up mine, until they max out. Then I send them on to someplace else where they can be useful.</font> Jorgun, my wyrm, moves from The Promised Land to Barra where I expect some two-score heavy footmen and fanatics. <center>Turn #30 plotted movement (1280x1024)<center> [ February 28, 2004, 21:29: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
The start of Turn #31 ...
overview (1280x1024) Please note the location of provinces controlled by Atlantis, Man, Pangaea (lower right map corner), Ulm, and Vanheim. [ February 28, 2004, 21:28: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #31, Fall of Year 3
Setting sun.</font></center> <center><font color=darkblue size=1>Part 1 of 2</font></center> This month, no travellers bring word from afar of events in distant lands. The battle in Barra between Jorgun and 3 indy commanders plus 32 assorted heavy footmen and fanatics was quite lopsided, and not worthy of being recounted in detail. Once again, the wyrm fed well. My avatar counts 11 more kills and 13 trophies from this battle. Oedre reports from the Rim Mountains than an independent force of 8 knights and 6 fanatics kills Man's lone monk defender, taking over control of the province. Man's pretender, a sentient rock monolith, is getting desperate. The 70-odd troops within their fortress are just slingers and fanatics, too weak to repel any attack that might breach their walls. Man's ill-fortune is fortuitous for me, and alters my plans. As there is now an independent province directly adjacent to Man's capital, and with Man so weak, the time is at hand to strike at them before Vanheim or Atlantis can do so first. The final piece of good tidings this month is word from my prophet that my army has breached the walls of Ashikaga! I am, again, fortunate in that the wizard, Pagobar, whom I recuited at the Academy of High Magics in the Black Alps, possesses the skill in that I seek, this time in earth magics (2E & 1B). My researchers achieve mastery of the fourth level of Evocation magics and the third level of Thaumaturgy. The fifth level of Evocation is expected by next month. With the forging of Earth Boots for my earth mages, one of them will be able to craft a Dwarven Hammer once a sufficient supply of gems can be stockpiled. Other useful earth items that I intend to craft in the future include a Gate Cleaver and Stymphalian Wings. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
<center><font size=1>To be continued in Part 2 ...</font></center> |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #31, Fall of Year 3
Setting sun.</font></center> <center><font color=darkblue size=1>Part 2 of 2</font></center> I recruit another 5 Jotun spearmen and a Scout in Pythium, and another Scout in Eribon. I raise 20 provincial defenders in Barra. Temples are to be built in Kepess and in The Promised Land. These preparations drain the treasury of 800 coins. Having elminated the unrest in The Promised Land, I raise taxes there back to normal, while lowering the taxes in Barra to zero to quell the unrest caused by this most recent battle. The Skratti Tunne forges another Clam of Pearls, at a cost of 10 water gems. The Norna Skade casts the global ritual Gift of Health, for which I allot 41 nature gems. Two of my Seithkona forge Spell Focuses, expending 10 of my astral pearls. And one of my Enchantresses forges a Sceptre of Authority, which consumes all 5 fire gems in the treasury. Ualgo moves to The Promised Land on his way westwards to build a castle in one of my western border provinces with Man/Vanheim. Tahmar with a dozen fresh Jotun recruits, heads out from Pythium to Hoburgdorf. <font color=darkblue>(Due to a misclick after I did the screenshot Last turn, he failed to move. He's doing so now. Not a significant error, as it turns out, since the seige of Ashikaga is over.)</font> Grymis, Bove, Rod, 3 priests, 65 Jotun spearmen, 9 Vine ogres (as bodyguards), 4 Jotun huskarls (as bodyguards), and 3 Jotun axemen (as bodyguards) all storm the Ashikagan citadel. The sun is, permanently, setting on the Ashikagan Shogunate this month. Jorgun, my wyrm, moves into the much-disputed Rim Mountains, where he'll feast nicely upon the double-handful of indy knights and fanatics waiting for him. <center>Turn #31 plotted movement (1280x1024) <font size=1>Please note the location of a R'leyh province at the far right center of the map. Thin blue lines are moving scouts, thick ones are troops and/or priests.</font><center> [ February 28, 2004, 21:28: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
The start of Turn #32 ...
overview (1280x1024) Please note the location of provinces controlled by Atlantis, Man, Pangaea, Ulm, and Vanheim. R'leyh is out of view to the northeast. [ February 28, 2004, 21:27: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #32, Late Fall of Year 3
The curtain has fallen.</font></center> <center><font color=darkblue size=1>Part 1 of 2</font></center> The people of my domain receive the Gift of Health, via the Norna Skade, who successfully completes the moderately complex ritual. The monolith of Man, its realm now reduced to just the capital, and fearful of enemies all around, invokes the ritual of Dark Skies over its domain. This may make storming their fortress appreciably more difficult for my Jotuns several months hence. In heartfelt gratitude and celebrating my impending victory over Ashikaga, a festival is held in my honor in the Black Alps, increasing the strength of the faith in the province. In the Rim Mountains, Jorgun faces 2 knight commanders, 6 knights, and 6 fanatics. The mounted troops charge, but inflict little harm on my wyrm. Within moments, all of the knights save one commander are bLasted unconscious by Jorgun's Astral Shield enchantment. The remaining knight commander routs and the fanatics turn about and flee as well, never having even gotten close to the wyrm. Jorgun proceeds to feast upon the fine equine and human flesh of the seven knights at his leisure. My avatar counts 3 more kills and 12 trophies from this battle. The following two images show the dispositions of both sides at the start of the battle for the citadel of Ashikaga: My army (1174x1004) Ashikagans (1174x1004) My troops face the pretender Arriod the Nataraja, who has paths of 7A/5D/5N, possesses no magic items and has only 1 star of experience. Arriod's stats are: 138HPs, 4Prot, 30Mrl, 19MR, 25Str, 12Att, 12Def, 20Prec. The Ashikagan commanders are two Senin Masters, one Jonin, and one Taisho Daimyo. Their troops only muster 5 samurai horsemen, 4 samurai bowmen, 4 yamabushi monks, and 19 ashigaru spearmen. A pathetic force compared to my field army. The enemy pretender casts Berserkers, and then kills a Jotun with a Lightning Bolt. The yamabushi and ashigaru of the enemy's right flank sally forth from the citadel, only to get slaughtered by the front rank of my Jotuns. Arriod followed behind the yamabushi and ashigaru to stand in the breach in the outer wall's gate. The nataraja cuts down three more of my Jotuns before he is impaled in return by the now-vengeful giants. The daimyo, just behind the inner gate, is then killed by a Flame Bolt from Donner. Moments later, the vanguard of my giants enter the courtyard, and the jonin is promptly skewered before he even has an opportunity to strike a blow. The remaining ashigaru make a half-hearted attempt to stand before the tide of giants, but break and run after the Jotun front rank kills a third of their number without taking casualties in return. Within a couple of more moments both senin are overrun and slain. Leaderless, the bowman flee -- only to be hunted down and killed later, having nowhere to hide. In the battle, I lose a total of just 8 of my Jotun spearmen, only 1/8th of my attacking giants. Bove gains 4 trophies from this brief experience. Ashikaga's magical sites boost my gem income by a most welcome 2 fire, 3 water, and 1 death. The eradication of Ashikagan influence has immediately and dramatically increased the strength of my dominion, with 13 new provinces coming into my faith. <font color=darkblue>(I must admit to being unpleasantly surprised at the expansive presence of Pangaea to the southeast of my realm, when earlier scouting showed that Marignon-controlled lands lay in that direction. I suspect that Marignon and Pangaea have been at war, for Pangaea to have expanded all the way to my borders. The scouts that are now fanning out along this front, which should have been recruited many months ago, will ensure that I am henceforth properly informed. Since I dislike unpleasant surprises, I have promoted my previous, human, master of scouts into a new task that even he could not fail at, that of being wyrm-food. It was a short, but delicious career change.)</font> My researchers achieve mastery of the fifth level of Evocation magics. The fifth level of Thaumaturgy is expected by next month. My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
<center><font size=1>To be continued in Part 2 ...</font></center> [ March 01, 2004, 23:05: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
As some of you may have noticed, I've split up the turn Posts into a Part 1, for end-of-turn results and realm overview, and a Part 2, for plotted moves, forging, and recruitment. This allows me to get the juicy bits of turns (part #1) posted a bit faster while I think about what I want to do for the next turn, which sometimes I may ponder for hours or after a sleep break.
Some significant things have been happening in the game over the past 3 turns. Maybe it's just the weekend, but it's sort of surprising no one's had any comments whatsoever about the events, my reactions to them, or the direction my nation is going in ... Is there anything you would have done differently (and why)? Is there something I'm overlooking (besides Blood magic)? Any comments at all are welcome. (Hey, it's getting lonely in the thread again http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Jotunheim:Utgard AAR
I tend to read, but keep my thoughts to myself, unless something is glaring. Call me a lurker.
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Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #32, Late Fall of Year 3
The curtain has fallen.</font></center> <center><font color=darkblue size=1>Part 2 of 2</font></center> A temple is to be built in Ashikaga. I raise 20 provincial defenders in Ashikaga and the Rim Mountains, and increase the PD of Ancyrna, Zenthra, and Gwyrth by 7 each (to 17). These preparations drain the treasury of 914 coins. <font color=darkblue>(Atlantis has amassed a particularly strong army numbering three-score assorted shamblers in the Wailwind Waters and I'm, ah, encouraging them to leave me alone by raising PDs in the weaker coastal provinces.)</font> Having elminated most of the unrest in Barra, I raise taxes there back to normal, while lowering the taxes in the Rim Mountains to zero to quell he unrest caused by this most recent battle. The Norna Lit forges a Skull Staff, at a cost of 10 death gems. Astral pearls are being horded for an Acashic record, and nature gems for a Treelord's Staff. Ualgo moves to Kepess (where I am considering having a castle built). Tahmar and his dozen fresh Jotun recruits moves to Ashikaga from Hoburgdorf. The commander Theag, with 4 vine ogres and 5 assorted Jotuns, moves from Jotunheim to Ancyrna. The commander Stark, with 5 Jotun spearmen, moves from Pythium to rendezvous in Ancyrna. The priests in Saetica, their work complete, move to Ancyrna and Zenthra (where I intend to build temples to push my dominion into the Atlantian realm). Likewise, the priests in Herghendorf move to Ashikaga. One of the priests in Robber Home moves to Barra, in preparation for temple-building there. Bove and Rod the Firbolg will patrol the disorderly province of Ashikaga, while Grymis, along with 2 priests, preach in order to firmly establish my rule there. <font color=darkblue>(Actually, patrolling is a secondary reason for keeping the troops in Ashikaga. More importantly, I am awaiting replacements plus letting the Gift of Health have a couple of months to cure some of the afflictions affecting 21 of my troops, one in three.)</font> My wyrm Jorgun will attack the capital of Man, having no fear of the mere three-score slingers and fanatics he sees milling about the province. Turn #32 plotted movement (1280x1024) [ March 01, 2004, 01:40: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
The start of Turn #33 ...
overview (1280x1024) Please note the location of provinces controlled by Atlantis, Man, Marignon, Mictlan, Pangaea, R'leyh, Ulm, and Vanheim. |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #33, Early Winter of Year 3
I spit at thee.</font></center> <center><font color=darkblue size=1>Part 1 of 2</font></center> This month, no travellers bring word from afar of events in distant lands. The Gift of Health cures ten of my afflicted Jotuns this month. Vanheim, with 1 herse, 8 skin shifters, 2 hirdmen, 6 huskarls, 4 barbarians, 1 heavy infantry, 9 light infantry, and 5 archers attacks Man's capital (before my wyrm arrives), who defend with 1 castellan (PD), 1 bard, 1 monk (PD), 31 fanatics, and 25 slingers (PD). Late in the battle, after considerable losses to both sides, with all the Van troops retreating save for a handful of archers and a lone herse, and with Man's only remaining soldiers being slingers, Man goes into a general rout, narrowly winning the field for Vanheim. Vanheim's Pyrrhic victory leaves them with just a herse and five archers to face my mighty wyrm. The battle ends with the herse becoming a very light snack that hardly begins to satisfy the wyrm's vast appetite. Still, the experience is worth 1 kill and 5 trophies to my avatar. Unsurprisingly, even my huge wyrm is unequal to the task of tearing down the gates to the fortress of Man. But he is more than strong enough to fend off the counterattacks I expect will soon be coming from both Man and Vanheim, and to maintain the seige until my Jotuns arrive there in a few months. Bdvar observes a battle in Koromoo between Mictlan and Vanheim. Mictlan attacks with 1 tribal king, 1 mounted commander, 3 eagle warriors, 5 jaguar warriors, 6 sun warriors, 40 warriors, 5 heavy infantry, and 1 slave. Van defends with 1 herse, 1 black hawk (leader), 5 black hawks, 1 vine ogre, 4 lamia, 3 hirdmen, 9 huskarls, and 1 light infantry. The affair is very bloody for both sides. With the Van forces reduced to just 1 herse, 2 black serpents, 2 hirdmen, and 7 rapidly fleeing huskarls, the army of Mictlan's morale breaks and they rout, despite still possessing over half their starting force. Van is very fortunate and holds on to the province with just 3, injured, units. A scout, suspected to be from Vanheim, is killed by the Jotun militia <font color=darkblue>(PD)</font> of Kepess. My researchers achieve mastery of the fifth level of Thaumaturgy, and the addition of more temples has strengthened the faith. <font color=darkblue>(Note that dom in Ashikaga went from 0 to 3 in one turn of concentrated preaching, and that dom has risen in many of my provinces since Last month. The mere presence of my pretender in Man has reduced Man's dom from -3 to -1 in their home province. I may very well be able to kill their pretender by my presence alone!)</font> My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
<center><font size=1>To be continued in Part 2 ...</font></center> [ March 01, 2004, 23:04: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #33, Early Winter of Year 3
I spit at thee.</font></center> <center><font color=darkblue size=1>Part 2 of 2</font></center> I recruit another a Priest and 2 Jotun spearmen in Ashikaga, and a Seithkona and 6 Jotun spearmen in Pythium. Temples are to be built in Barra, Ancyrna, and Zenthra. These preparations drain the treasury of 980 coins. Having elminated the unrest in the Rim Mountains, I raise taxes there back to normal. The Norna Rimdriva prepares to invoke the ritual of Acashic Record upon the province of Barra, for which I allot 25 of the astral pearls in the treasury. The Skratti Tunne forges another Clam of Pearls, at a cost of 10 water gems. Four of my Seithkona forge Endless Bags of Wines, expending all 20 of my nature gems. <font color=darkblue>(I will need plenty of supplies so that my troops do not starve as they pass through the mountains south of Man.)</font> Tahmar heads back to Pythium. The commander Stark, with 10 assorted Jotuns and 4 vine ogres, moves from Ancyrna to Ashikaga, while commander Theag returns to Jotunheim. Rod the Firbolg, leading my army's vanguard of 21 healthy Jotun spearmen and a bodyguard of 5 vine ogres, along with 4 priests carrying Sceptres of Authority and with one vine ogre apiece as bodyguards, head westwards from Ashikaga to The Promised Land, the first step on their 3-month march to the seige at Man. Bove remains in Ashikaga with the rest of my Jotun army, to bask another month in the Gift of Health within a province where the faith is moderately strong. Grymis remains as well, preaching, to further raise the strength of the faith. My wyrm Jorgun will single-handedly maintain the seige of the capital of Man. Turn #33 plotted movement (1280x1024) [ March 01, 2004, 20:58: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
The start of Turn #34 ...
overview (1280x1024) Please note the location of provinces controlled by Arcoscephale, Atlantis, Machaka, Man, Marignon, Mictlan, Pangaea, R'leyh, Ulm (capital is now visible), and Vanheim. You can now see the east-west wrap of the map at this zoom level by looking at Vanheim's Valgaard province (at the extreme left and right map sides). The north-south wrap is also, barely, visible. <font size=1>(Nation names in boldface are newly-visible this month.)</font> |
Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #34, Winter of Year 3
A fat and happy wyrm.</font></center> <center><font color=darkblue size=1>Part 1 of 2</font></center> This month, no travellers bring word from afar of events in distant lands. The Gift of Health cures just four of my afflicted Jotuns this month. <font color=darkblue>(Bove, plus seven Jotuns, remain wounded, as does my wyrm.)</font> Rimdriva's Acashic Record ritual upon Barra reveals 2 magical sites: a Totem Collection (1 nature gem and 1 astral pearl, and increases the luck of the province), and a Water Filled Cave (1 water and 1 earth gems). I am once again disappointed in failing to locate even a single site with air gems. At least I am certain that the fortress of Man conceals air magics, given the presence of Dark Skies in their dominion, what little remains of it. A vengeful witch attempts to curse my troops in Pythium for having destroyed her home and taken five nature gems from her. However, she is unable to catch the vandals. I suspect that one, or both, of my Seithkona in Pythium must have run afoul of the witch, while taking a break from their researches in the city's lab, and decided to exact revenge. Hell hath no fury as a woman ... My faithful followers in the Rim Mountains, of their own accord, raise a temple in my honor. I am truly touched by their devotion to me. As expected, my wyrm beseiging Man is attacked by forces from both Man and Vanheim. Man sallies forth from the fortress first, with 1 castellan (PD), 1 commander, 1 monk (PD), 2 knights, 1 cu sidhe, 7 fanatics, 2 archers, and 25 slingers (PD). First to arrive, and get eaten, is one of the knights. The other knight promptly flees in abject horror. The slingers close to short range while the foolish, suicidally brave castellan rushes forward to meet the huge oncoming wyrm. He, too, gets gulped down in one bite. After eating seven of the slingers, with a half-dozen more unconscious from being bLasted by my wyrm's Astral Shield, the forces of Man go into a general rout. Jorgun finishes consuming the appetizer of slingers and prepares for the main course of Vans. Vanheim, with their vanjarl prophet <font color=darkblue>(with an Enchanted Sword, heroic strength, and 3 stars)</font>, 8 skin shifters, 7 hirdmen, 5 huskarls, 1 barbarian, 1 light infantry, and 8 archers attacks next. A much more substantive, albeit somewhat numerically smaller, force than what Man mustered. Regardless, the outcome of this battle, too, was never in doubt long before Vanheim began their march. Attacking my avatar is a mistake on their part, hubris born of the ease with which they have conquered other, smaller opponents. But they had not faced the might of Jotuns and the One True God ... until now. I shall teach them a lesson they shall not soon forget. The Vans begin the battle with almost all of their units starving, and with almost all bearing one or more afflictions. Once my wyrm completes the preparatory spellcasting, he moves to engage this walking wounded "Pride of Vanheim". In a few moments, two skin shifters, all seven hirdmen, and three huskarls rout despite their prophet's two exhortations of Fanaticism. By this time, my wyrm has eaten four skin shifters, and two more skin shifters, two huskarls, the barbarian, and the light infantryman lay unconscious from striking my Astral Shield. The archers, quite stupidly, decide to charge and engage in melee. After eating two of them, and striking a third one senseless, their prophet's "unshakeable" morale breaks and he takes what's left of his troops with him. These back-to-back battles accrue 25 kills and 28 trophies to my avatar's tallies, as well as being a filling repast for my ever-ravenous wyrm. Arcoscephale attacks the independent province of Fas Dir with 1 hoplite commander, 4 elephants, 6 light cavalry, 8 heart companions, 2 hoplites, 10 flagellants, 7 archers, and 28 slingers versus defenders mustering 2 knights (leaders), 8 knights, and 14 fanatics. The elephants quickly trample 4 of the knights, and the rest of the chivalric riders immediately turn tail and gallop away in fright. The knight leaders, with no sense whatsoever, gallantly charge the bulk of the Arco force, only to be surrounded and killed in short order. A very educational battle ... for my observant scout. I shall remember to be wary of these big 'elephant' beasts so that the knight's fate does not befall my Jotuns. My researchers expect to achieve mastery of the sixth level of Evocation by the end of the month. <font color=darkblue>(The mere presence of my pretender in Man has eradicated Man's dom from their home province and replaced it with my own!)</font> My realm has: </font>
Gem income is: </font>
Magical knowledge <font size=1>(stars denote schools being researched)</font>: </font>
<center><font size=1>To be continued in Part 2 ...</font></center> [ March 01, 2004, 23:03: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
Hi. I've been reading this _very educational_ AAR, and I actually had a few questions about your not-so-early research.
First, it appears you rushed to Conjuration 6 and Construction 4. While I understand the Construction 4 (first path enhancers, and the Clams), I'm not exactly sure why you went all the way to Conjuration 6 so fast. I don't have the full game yet, so I may be missing a vital spell you were going for. IIRC, Acashic Record is 5. I think my main confusion stems from the fact that I don't see you summoning anything that would require Conjuration 6. Anyway, love your AAR, keep it coming, and when I get the full game, I plan to do AARs using yours as a model. Bayushi Tasogare |
Re: Jotunheim:Utgard AAR
You might consider it helpful to push for Conjuration 9 and have some fun with Ghost Riders: An interesting quirk of the Ghost Riders, as well as any anonymous "independent" remote summons, is that the AI will not recognize it as an attack from YOU. Thus, you can cast it ahead of your advancing troops, and in addition to taking the province without a fight, not cause the AI to declare war on you and actively fight back.
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Re: Jotunheim:Utgard AAR
Just spent the morning reading through this (Last night I only got as far as reading about the Wyrm before I decided to go try it out for myself) and it has been entertaining and educational. I just got the demo this weekend, so I don't know nothin' about nothin'.
Here are some things I have learned: -That province defences are actually something worth paying attention to. -That you can zoom in and out of the map. -That you can hit ctrl-n to do something useful to avoid forgetting dudes. (Seems like it cycles to the next commander type.) -That if you preach out all of another pretender's domain they lose. (I think I accidentally did this once and was just sort of confused.) -Some stuff about spells and magic that I can't yet try out with the demo but that seem useful to know when the full game arrives. Thanks for all your hard work! |
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Re: Jotunheim:Utgard AAR
<center><font size=1>Turn #34, Winter of Year 3
A fat and happy wyrm.</font></center> <center><font color=darkblue size=1>Part 2 of 2</font></center> I recruit a Seithkona in Jotunheim, Pythium, and Ashikaga. A "red" Wizard is recruited in the Black Alps, while a Garnet Priestess is recruited at the Well. I recruit another 4 Jotun spearmen in Jotunheim, 6 Jotun spearmen in Pythium, and 2 Jotun spearmen plus a Jotun huskarl in Ashikaga. I also recruit a Priest in Barra and the Rim Mountains, and another Scout in Eribon. These preparations drain the treasury of 1025 coins. The Norna Rimdriva prepares to invoke the ritual of Acashic Record upon the province of Ultima Typhia, for which I allot 25 of the astral pearls in the treasury. The Skratti Tunne forges another Clam of Pearls, at a cost of 10 water gems. Tahmar moves to Hoburgdorf with a half-dozen newly-recruited Jotuns from Pythium, and Stark moves to Hoburgdorf from Ashikaga to rendezvous with him. A priest in Ancyrna moves to Bel, with intentions to erect a temple there in the near future. A priest from Zenthra moves to the Iron Range, also with like intention. Rod the Firbolg, leading my army's vanguard of 21 healthy Jotun spearmen and a bodyguard of 5 vine ogres, along with 4 priests carrying Sceptres of Authority and with one vine ogre apiece as bodyguards, continue westwards from The Promised Land to Barra, the second step on their march to the seige at Man. Three more priests from The Promised Land join the army heading to Barra, as do two from Robber Home. <font color=darkblue>(Next month there will be a temporary assemblage of 9 priests in Barra!)</font> Bove, commanding the rest of my Jotun army, along with Grymis and two priests sets out from Ashikaga to The Promised Land, following in the path of Rod's vanguard. My wyrm Jorgun, alone, maintains the seige of the capital of Man. Turn #34 plotted movement (1280x1024) |
Re: Jotunheim:Utgard AAR
The start of Turn #35 ...
overview (1280x1024) Please note the location of provinces controlled by Abysia, Arcoscephale, Atlantis, Caelum, Machaka, Man, Marignon, Mictlan, Pangaea, R'leyh, Ulm, and Vanheim. With the discovery of provinces controlled by Abysia and Caelum, all nations are now accounted for. <font size=1>(Nation names in boldface are newly-visible this month.)</font> |
Re: Jotunheim:Utgard AAR
I find that large army to the north of you, in the mountains, belonging to the whatever side has that green flag thing, to be rather alarming. The posture looks rather hostile, or at least rather unfriendly, as there doesn't seem to be an immediately obvious reason why such a large army would mass there, other than possibly attacking you soon, and strategically, they stand to gain a very advantageous position over you if they leave the mountains and invade your province of Herghendorf. It's rather alarming. Which team is that?
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Re: Jotunheim:Utgard AAR
That's Ulm, and it's the second time they have done that. I may well be wrong, but I don't think they plan to attack Herghendorf. I think they plan to use that 170-strong force to attack the 40 barbarians in Arnbeg. Or so I hope. The indies would be easier for them to take, and that wouldn't start a war that Ulm may not be able to afford. Ulm is very likely at war with R'lyeh, and may also be at war with Van, Mictlan, or Arco.
While the large force that Ulm has is certainly worrisome, and could cause untold damage to me, I am actually more wary of Atlantis. They just captured the sole remaining Man province of Nifel with ~50 spearmen/shamblers, and they, too, may go after Man's capital. Which would embroil me in a third war (I'm at war with Man & Vanheim), and with an enemy I do not wish to fight. They are much weaker than Van's empire, but also much harder for me to counter at this time, being a sea nation. [ March 02, 2004, 10:44: Message edited by: Arryn ] |
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