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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM November 22nd, 2004 08:44 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
200!

Alneyan November 22nd, 2004 08:53 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I see. That definition didn't specify what sort of abrievating system it was (and removing vowels wouldn't have crossed my mind). Expect the node to be transmitted to you today; if nothing reaches you, proceed with the "lethal approach" method.

narf poit chez BOOM November 22nd, 2004 07:39 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
It got here. I'll try to be more specific in my specifications.

narf poit chez BOOM November 25th, 2004 10:40 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sorry, going to have to cancel this saturday's session. Most likely, not going to be home.

Alneyan November 26th, 2004 10:17 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Very well. I will be practicing my glowering skill in the meantime then.

eorg November 27th, 2004 02:35 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
ah ah http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM November 27th, 2004 05:37 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, what I thought would come up didn't come up, so I'm here, not there.

narf poit chez BOOM December 4th, 2004 03:34 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, total loot haul (Minus donkey's and hirelings, est. let's call it 45gp., just to pull a number out of a hat):

If I see something marked down as someone having it, I'm going to assume it's saved in your node.

Est. 1 lb of steel at 2sp, given prices, a broken shortsword, longsword and shield, 21lb, 4gp, 1sp.

1 rock with continual flame on it.

two of 290 gp, Half-Plate +7AC, +0 Max Dex, -7 Armor Check, Battleaxe, 1d8 damage, total worth 1,800gp

56gp

Alneyan, your character equipment has a 'scroll of wonder'. There was a scroll taken, but that's not what it is. Don't think your character knows what it is, other than a divine spell scroll. FYI

5 torches, 25cp

Total in general pile: 1860gp, 3sp, 5cp. Anything you want to keep, 'buy' out of the pile. Since equipment is sold at half-price, selling it will get 930gp.

narf poit chez BOOM December 4th, 2004 04:11 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Uh, something just came up. I'll have to end the session at 12:15. Sorry.

Alneyan December 4th, 2004 08:51 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I sure hate time zones. When, in the session, would be 12:15? One hour and a half after it has started?

I gave the name "Scroll of Wonders" in my usual silly fashion, but I now seem to recall it is also the name of a spell. Oops. Stis does not know what this scroll is. I think we have a draconic book along the same lines, whose contents are unknown.

The only thing I would be interested in (besides what is written in my node) is the Half-Plate, but I will not be able to use it until a long, long while, so. Feel free to sell my part of the loot then.

narf poit chez BOOM December 4th, 2004 02:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
yep. One hour, fifteen minutes.

Ok, 1860.35-45 for transport 1815.35/2 907gp, 6sp, and round up to 8cp. Aren't I nice? http://forum.shrapnelgames.com/images/smilies/happy.gif Feel free to add it to your char sheet and pre-buy things. http://forum.shrapnelgames.com/images/smilies/happy.gif Or roleplay buying it in the session. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth December 4th, 2004 02:43 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

Alneyan December 4th, 2004 02:47 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
May I use a horse in this session? It would have been difficult in a dungeon, but I belive you said something about being outdoors this time.

Other than that, is it possible to buy potions outside a session? I couldn't find anything about it in the SRD, and a quick glance in the PHB didn't bring up anything either.

Jack Simth December 4th, 2004 03:29 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The SRD does say something about it:

Quote:


Market Price: This gold piece value, given following the word “Price,” represents the price someone should expect to pay to buy the item. The market price for an item that can be constructed with an item creation feat is usually equal to the base price plus the price for any components (material or XP).


...which, if I'm reading the context correctly, covers all forms of magic items, including potions.

Also, good news! Construction was cancelled today due to wheather, so I should be there today.

narf poit chez BOOM December 4th, 2004 03:46 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You can buy anything you want outside of the session, so long as I specify the next session will start in a town.

As for the horse...I constructed this adventure with the party still underground. If nobody likes that, I could convert it to above ground (You'd still end up in a dungeon, though). I thought a largely underground campain that's not set in an 'underdark' would provide a nice change.

Alneyan December 4th, 2004 03:51 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hmm. I will try to figure out how much a given potion will cost then.

No worries about the horse, as Stisnera would only need it to avoid walking (walking? Do you imagine her walking on her feet? Bah!).

Jack Simth December 4th, 2004 05:32 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is down.

Jack Simth December 4th, 2004 05:53 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, as we ended in a town....
I'm buying another three days worth of rations (15 sp)

Hmm, can we hire spells cast between sessions, and, if so, is the town we are in sufficient for a 2nd level spell? If both, I'd really like to get a continual flame spell put on the hilt of my dagger; I could wear it openly in it's sheath for the light when traveling (hilt is not covered by a sheath) or conceal it under clothing for stealth operations. Let's see... 50 gp for materials, second level spell, requires a Class Level 3 Wizard; CL*20gp = 60 gp, + materials makes the spell cost 110 gp (already have the dagger). As we are underground, such a spellcaster should be reasonably common (necessary for anything that needs light - most creatures - for long term habitation)

narf poit chez BOOM December 4th, 2004 09:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yep, that would be included as shopping.

As for the town, as a major trading center it's more than sufficent for easy access to most-some spells up to 5th. Certain spells, especially at 4th or 5th level can't be bought easily, though.

narf poit chez BOOM December 6th, 2004 09:20 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So, any comments?

narf poit chez BOOM December 7th, 2004 02:12 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
What do you think of turning the game into a quick weekly column on www.rpg.net?

narf poit chez BOOM December 7th, 2004 03:41 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ignore this - Tired.

Alneyan December 7th, 2004 09:57 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
What exactly would be a weekly column? Either my 18 Intelligence is misleading, or I cannot fid where columns are on this site.

If you don't mind Narf, would it be possible to roleplay a quick visit to the closest herbalist/alchemist? I do not have the DM Handbook, and cannot look up for the specfics of alchemy. What Stis is looking for are health potions of some sort, and mind enhancers, if such things exist (a drug giving a temporary boost to psionic points, but with some aftereffects, or something of the like).

narf poit chez BOOM December 7th, 2004 05:10 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Page 230 has Cure Light Wounds potions that are 50gp each.

There's Cognizance Crystals in the SRD; if you still have a minimum of 1000gp, you can get one that can store 1pp. Try looking through the psionic items, see what else you might like.

Oh yeah, columns...Kinda like this, only with a bit more plot (I hope) and in better taste (I really, really hope) http://forum.shrapnelgames.com/images/smilies/laugh.gif. http://www.rpg.net/news+reviews/colu...ck30nov04.html

Must be tireder than I think. As for alchemy, the DM's guide doesn't have any specifics that I remember. Nor does the Table of Contents list any 'alchemy' or 'herb lore' sections that I saw. I think that's a supplement.

douglas December 7th, 2004 05:28 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
IIRC, psions can extract 1 power point from otherwise useless grey ioun stones. The stone is destroyed in the process, and as always you can't combine that power point with other sources, but at level 1 it can be a nice emergency backup option. 25 gp each.

Alneyan December 7th, 2004 05:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
*Coughs* Ah, I see that file. It hid from my view before. The 1 power point stone would probably be best given my kind of budget, but I will keep in mind the other options for "when I am rich". I know one Elven Bard who should set his ethics aside, and start working on a scheme to rob a whole city. Thanks for your answers.

I would have no objection to making a column, but you should probably not expect me to do much more than add a few comments here and there.

Happy birthday Douglas! How convenient these icons are; you no longer have to remember anyone's birthday. If only I had the same for historical events and the like.

narf poit chez BOOM December 7th, 2004 05:56 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
And happy birthday Douglas from me.

I was thinking I'd make it myself, actually. If any of my two whole players want to contribute something, that'd be great. http://forum.shrapnelgames.com/images/smilies/happy.gif I was just checking to see if there would be any objections.

Alneyan December 7th, 2004 06:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You should count Dieger in your list of players; he isn't exactly a player, but that will boost the figure to a whooping *three*, which has a much nicer ring to it than two.

douglas December 7th, 2004 07:46 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
Happy birthday Douglas! How convenient these icons are; you no longer have to remember anyone's birthday. If only I had the same for historical events and the like.

Ah, but I do. Er, one of them, at least. Pearl Harbor was bombed by the Japanese exactly 42 (the answer to Life, the Universe, and Everything) years before I was born. In case you don't feel like doing the math, I'm 21 today, and can finally drink alcoholic beverages legally in the U.S. Too bad I hate every alcoholic drink I've ever smelled (I haven't tasted any, the smell was bad enough IMO).

Jack Simth December 7th, 2004 08:35 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
I know one Elven Bard who should set his ethics aside, and start working on a scheme to rob a whole city. Thanks for your answers.


Not the whole city. Neutral-Good; if you can come up with a sufficently convincing set of circumstances where robbing a particularly rich household will meaningfully better the lives of most the city, without needing to distribute the funds (e.g., robbing an evil despotic warlord blind, eliminating his ability to pay his thugs, and thus robbing him of power) he would likely be for it. Robbing for the sake of getting money? No.

narf poit chez BOOM December 7th, 2004 08:59 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I take it no objections to the column idea, then?

narf poit chez BOOM December 7th, 2004 10:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, this is what will be submitted: Game Story1

If you have any additions, get them in. Thanks.

Alneyan December 8th, 2004 04:27 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Douglas: Mao Tse Tung was born on the same day as I, and the USSR was officially dissolved on my birthday. Hmm, it looks like my future will involve making and destroying Empires. Wait, I am playing SE, so that seems to be natural enough.

Jack, the answer is rather obvious:
1) The two librarians represent the whole city, as they have told you.
2) They seem to be annoyed by this matter, for which we have been hired.
3) Therefore, solving this problem will improve the general state of the city.
4) We will need better equipment to remove these bandits, which is why we have been hired. Having more gold is required to kill them; it is therefore needed to get more gold to improve the living conditions of most in the city.
5) (Stisnera) My right hand currently dropping some sleeping herbs in your wine is not doing any such thing. Look at me in the eyes when you are talking to me; aren't they pretty? Don't you love that scaly skin, these scars, the emptiness of these black eyes, and their glowering look? *Grumbles* Charisma 4. *Grumbles*

I may get something written for this column, assuming my headache leaves off to see the family tonight; othrwise, you should expect even more rambling than usual.

Jack Simth December 8th, 2004 04:59 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
1) They represent the city in that they run the city; perhaps they have some method of knowing the desires of the people of the city. And tell me, do you really want to annoy someone, on their own turf, who negligently throws around enough magic to kill anyone that tries detect magic at close range?
2) Not quite; we have been hired to retrieve two items (loose definition of items): the carter and the book. We were not hired to eliminate the bandits (Jake is Neutral with respect to Law/Chaos - he can lawyer when it suits him).
3) Not by much; the bandits cannot pose a direct threat to the city due to the librarian's influence. At most they are a relatively mild threat, occasionally snatching away an individual as he wanders outside Librarian's terriritory.
4) Nah, just clever use of stealth (and running, as a a backup for stealth, and cover, in case they have arrows). The mission is not to remove the bandits, after all. Just retrieve two items. We need to find security holes, not mass slaughter mechanisims.
5) Of course you're not dropping any sleeping herbs into my wine. Don't you remember? That waiter brought you the red. His name was Jason, I think. Blond hair, blue eyes, broad shouldered. Now drink up; you need to relax so you can recover your mental strength. *smooth talks* 4 ranks in bluff, 16 charisma *smooth talks*

Alneyan December 8th, 2004 05:23 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
1) I will let you volunteer to ask them for money then. They should give you some gold for that little incident with Detect Magic, at the very least.
2) Nothing specifically states we may not kill the bandits (we have been allowed to destroy them), and we should assume they are to be killed if they prove to be a threat to the success of our main objective. The book should be safe enough; the carter, however, will have to be protected, and we cannot allow them to run after us. One way or another, they will have to remain in their hideout once we make our run towards the town.
3) Indeed. However, this "snatching away an individual" does seem to cross the librarians, as you have surely noticed. If the librarians themselves are annoyed, I would expect the whole city to be affected. Killing them would prevent such happenings from ever occurring again, ergo bettering the lives of the inhabitants of the little town.
4) Can we not even kill one or two of them, just to keep our good habits?
5) Wisdom 12, 4 ranks in Sense Motive. Roll your Bluff check! (Of course, Narf would have to set the DC for this action) Alternatively, merely going out with Dieger for a nice stroll at night would work equally as well; we would hate to disturb you while you are singing after all. *Smirks*

Jack Simth December 8th, 2004 05:52 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
1 Attachment(s)
1) You're the one who thinks we need more equipment.
2) Nothing does. Course, a group of bandits led by both a Wizard AND a Fighter would be fairly suicidal to attack on their home turf. However, bandits are not known for their strict security measures; observing for a time and then sneaking in to retrieve the goods should be comparatively easy, as Jake took ranks in Hide (don't know about Dieger).
3) I didn't say it was necessarily bad to eliminate the bandits; just that it probably wasn't a good idea.
4) The prisoner is likely to have a gaurd. It would be reasonable to take him out by surprise.
5) Actually, it's an opposed roll. Make your Sense Motive roll, then see attached.

Oh, one thing Narf: It's construction, not painting; we are putting up a steel utility building, and nobody's really sure exactly how to go about it, so it's taking a while longer than it ought. We've got the frame up; next comes siding, insulation, and roofing.

Alneyan December 8th, 2004 06:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
5) Sense Motive Skill Check: [1d20+5] -> [19,5] = (24) *Chuckles* I tend to have extreme results with dice rolls; do not be surprised if I manage to get three 1 on a d20 in a row.
4) Stisnera will be delighted: one future target for some Mind Thrusting.
2) You do not need Dieger to help you out; if you want to go with Stealth, you will be on your own. Remember, yell in pain once for "you can take them down", twice for "run for your lives!", and thrice for "too late for you as well". A bit less Stisneraly, doing some scouting should certainly be possible, so long as you do not expect the Tiefling to sneak around unnoticed (and she will probably insist on carrying some heavy armour later on).
1) Point taken. I shall go ask them for money at once, though Dieger will probably come as well. Of course, both of us might forget mentioning they have given us something; don't you love Neutral (on the Good/Evil scale) characters?


What would you think about that Narf?

"There are some Tieflings who, by improving their general attitude, have managed to get a somewhat better standing in society. And there are the others, who remain not quite trusted, on the edges, and slightly bitter. Stisnera would belong to the latter Category.

But I should start with the beginning. I joined this game since I met all the requirements: I had never played an actual pen & pencil game before, I had never gone anywhere near OpenRPG, and knew virtually nothing about D&D 3.0/3.5 (I knew a bit of AD&D 2, which was not quite the same). In other words, I was the perfect player all DMs dream of.

So, I proceeded with character creation, and considered playing an Elven Sorcerer. However, my Last eleven characters in various RPGs happened to be variations on the theme: "John/Mary Smith, Elf, Sorcerer, 6"1, blonde, fair complexion"; a change of character was certainly in good order.

It was then that I understood (at long Last) it was possible to play non-standard races, and in light of this, playing a Tiefling was simply mandatory. A Tiefling is roughly human, but has been scarred by a fiend of some sort, and was actually present in the reference books available for this game. So Tiefling I be and shall until I die.

All that remained to determine was my class and statistics; rolling for my characteristics resulted in good results, but a fairly low 6 to put somewhere. I picked Charisma as weakest characteristic, resulting in an astounding 4 after racial modifications. With this sort of results, the Psionist class was rather appealing, and would nicely explain this lack of Charisma. Stisnera was merely a Telepath, wont to use the powers of her mind to have her way; there isno need for her to talk or persuade people when bending mind is so easy, and so much funnier as well.

And so Stisnera came to see the light of this world, a gentle scowl already on her face. This first session mainly saw the first friendly threats within the party (somehow always involving Stisnera. There must be some gender discrimination at work here.), figuring out how OpenRPG works, and getting the game started. But once this session was over, we were ready to start our epic quest: leaving this dungeon without witnessing (not so) friendly fire between party members."

narf poit chez BOOM December 8th, 2004 09:16 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think I stayed up waaaaaay to late Last night (6:30 in the morning), that I woke up 45 minutes ago and that my brain will need a while to start working. http://forum.shrapnelgames.com/images/smilies/happy.gif

Looks good to me.

narf poit chez BOOM December 9th, 2004 08:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Made some Last edits. Anything else to add? Game Story1

Alneyan December 11th, 2004 07:57 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I may be too late, but... You spelt Tiefling "Teifling", which is very likely to cross Stisnera. No other edit/addition/request/complaint for me.

Jack Simth December 11th, 2004 12:15 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

Okay, I'm really starting to get annoyed by the "Post Already Exists" message....

narf poit chez BOOM December 11th, 2004 06:50 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
300XP each, 50XP to Stis for figuring out the trap.

Jack Simth December 11th, 2004 07:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
narf: Definitely donning the mithril; the stats on it look great. It's still light armor, so Jake avoids the Spell Failure chance (Bard Special), the Mithril material reduces the various penalties back to the same as the leather he's already wearing, and it's not cursed, as that would have shown up in the Detect Magic.
Just FYI, narf, so you can update my AC to 14.

Oh, and Alneyan, if Stis gets attacked by a melee attack, have her retreat a ways through the rest of the party; especially when we are only dealing with one opponent. If the assailent doesn't follow, then Stis is out of range of the melee weapon, and can resume bLasting away. If the assailent does follow, then Deiger and/or Jake are now behind the opponent, and are then flanking, yielding a +2 circumstance attack bonus. Either way, an improved situation, as Stis is one of the most fragile members of the party. As Mind Thrust is a standard action, Stis can back off and bLast away at the same time.

narf poit chez BOOM December 11th, 2004 11:06 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
FYI: The opponent will get an attack of opportunity on a failed Tumble check DC 15. If it succeeds, it won't stop your retreat.

Jack Simth December 12th, 2004 01:07 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The other method of avoiding the attack of oppertunity would be to use the Withdrawl option without a roll, although it is a full round action and you won't be able to mind bLast while you are doing it.

Jack Simth December 13th, 2004 10:52 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think I'll have Jake lend Rite his old leathers (as he now has Mithril) if he doesn't have any armor of his own (which is likely to be the case). It's only +2 AC, but if the guy is going to be working with a sword, he is probably going to need it.

Alneyan December 14th, 2004 12:00 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Bah! No need for an armour when there is a Psion running around naked! (Well, perhaps not quite naked, but without anything doing any good when attacked) I guess I should be glad to have decent dexterity and constitution, plus an appropriate feat for hitpoints.

Speaking of which, do you think I should pick feats/classes to have decent armour as soon as possible, or instead focus on Psionic for now? (Keeping in mind I will be one level below you no matter what)

I didn't know about the Withdrawal move, and failed to pull back the first round (next time, remind me to put my miniature in an appropriate spot before battle as well).

Last for now, we sold our loot for about 900 gold pieces after the first dungeon. Was it 900 gp for the whole party, or for Stis alone? (I will add or remove some potions/stones from her collection to match her budget)

Jack Simth December 14th, 2004 05:23 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think that's 900 for the party (1800 value in items; that get's chopped in half for selling, as players don't get full market price); as only Dieger and Stisnera were present at the time, it seems reasonable that it would be split between Dieger and Stis.

Does Stis have any of the following: Strength-based or Dexterity-based abilities or skills, Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Tumble, or Swim?

If not, then the only penalty Stis gets for wearing armor is a penalty to the attack roll, as Arcane Spell Faluire doesn't apply to psionics, and Stis should pick some up even without any feats for its use.

In other words, focus on your psionics.

Alneyan December 15th, 2004 05:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Stis has some Hide, but it is more "just in case" than anything else.

Oh, I thought a feat was needed just to wear armour. It looks like I got confused with D&D2, or something of the like. So if Stis can wear any armour without any annoying side effect, I will start hoarding some armour.

Hmm, would it be too late Narf to cancel the sale order on that Half-plate we were given by friendly dwarves?

douglas December 15th, 2004 06:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, you can wear any kind of armor you want and get the full AC bonus, but if you're not proficient with it you get its armor check penalty applied to all of your attack rolls and strength and dexterity based ability and skill checks. For half-plate, that's -7. If you were a wizard rather than a psion, you would also suffer from the armor's spell failure chance. So, if you don't plan on doing much attacking (that includes psionic powers that require touch or ranged touch attacks) or exerting yourself physically, go right ahead.


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