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-   -   Faerun - started (http://forum.shrapnelgames.com/showthread.php?t=23811)

RibbonBlue May 24th, 2005 11:07 PM

Re: Ermor on Faerun
 
Just looking at the settings, armies are gunna be awesome in this, especialy blessings.

Soapyfrog May 25th, 2005 05:29 PM

Re: Ermor on Faerun
 
We could always play with an AI ermor if no-one steps up...

Aku May 25th, 2005 06:29 PM

Re: Ermor on Faerun
 
If we need to play with Ermor on AI do we put it on difficult or impossible setting?

Also Zen is publishing another version of the item mod...i assume 1.1 and also a nation mod within next few days. I talked to Boron and we would be using the updated mods and the nation mod to replace saber cherrys mod. So it will be a full entire zen modded game!

Boron May 25th, 2005 06:30 PM

Re: Ermor on Faerun
 
Quote:

Soapyfrog said:
We could always play with an AI ermor if no-one steps up...

Good idea we will do this if nobody shows up.

We are waiting for Zens Nation mod now, Zen said that he will probably finish the Nation mod this weekend. Since this mod will be incompatible with SCs Unit Rebalance Mod we will replace it with Zens Nation mod then.

Oversway May 25th, 2005 06:53 PM

Re: Ermor on Faerun
 

Sounds cool, zen deluxe set! http://forum.shrapnelgames.com/images/smilies/happy.gif

If we play ermor ai, would it be better to give them difficult/impossible or design the nation (all bad scales but luck and magic, dominion 10, good sc pretender) and set them to AI the 1st round?

The Panther May 25th, 2005 09:42 PM

Re: Ermor on Faerun
 
All righty, I will offer to take Ermor (Broken Empire) for a few weeks and get it off to a good start before turning it AI (or maybe even finding a sub) on June 16 when I go to Europe on my vacation. That way the normal bad scales spreading like wildfire under 10 dominion (which would result from a death theme Ermor) won't skew the game in the north. As I think everyone knows, the AI plays nasty tough as AE/SG Ermor on the impossible setting because it can easily handle all the micromanagement.

Boron May 26th, 2005 10:00 AM

Re: Ermor on Faerun
 
How long are you in vacation Panther?
If it is not too long we could pause the game until you are back, that is if you want to continue faerun at all.

On a sidenote are you visiting Germany too?

Soapyfrog May 26th, 2005 12:00 PM

Re: Ermor on Faerun
 
Well you dont really want Ermor to be an easy rollover, or someone will be getting a nice boost...

The Panther May 27th, 2005 11:56 AM

Re: Ermor on Faerun
 
I will be leaving June 17 and returning on June 28. I will spend most of the time in France with a little daytrip to Geneva in Switzerland. Germany is not on the list this time.

My daughter is an exchange student at the same school in France that Alneyan attends. She is now fluent in French and wants to be my tour guide. It is going to be quite a lot of fun, I predict. I think of it as a once-in-a-lifetime opportunity, though the monetary cost is going to be $$$$$$.

So, no Dominions at all while I am gone. For my current games, I will either:
find a sub or
stale or
go AI or
resign.

As for playing Ermor in this new game of yours, I will not be doing that. I cannot conceive of the immense time required to play this game past Turn 70 or so on these settings. I am not going to be investing that kind of time this summer, as I have a lot on my plate until my life settles down.

One thing my current Faerun game taught me is that I will never again be playing an MP game on that map, for it is much too big. I put a semi-humorous post on this subject on the Quarter to Three Forum yesterday.

Probably the best thing for you guys is to find a new permanent Ermor player in this game. Alternatively, you can put in an impossible AI, who will likely pick AE and really hurt his neighbors bad. Cruel, yes, but effective! The idea of selecting the Pretender and turning it AI will not work very well since you cannot force it to be an impossible AI by doing that, I believe. And you can't use the extra Pretender points the computer receives on the more difficult settings.

Anyway, good luck to all the masochists playing in this game! It will be a heck of a lot of fun, I predict, based on how much I have enjoyed my own (one-and-only) Faerun game. If I was retired from work already, I would be joining this game in a heartbeat.

Alneyan May 27th, 2005 12:12 PM

Re: Ermor on Faerun
 
Quote:

The Panther said:
The idea of selecting the Pretender and turning it AI will not work very well since you cannot force it to be an impossible AI by doing that, I believe. And you can't use the extra Pretender points the computer receives on the more difficult settings.

You can force the game to host using impossible AIs, if you are in full control of the dom2.exe used to run the turns (or can setup the command line of the .exe yourself). At least, the command switches doc says so; I have never tried it myself.

It will not help with the extra Pretender points however, though you could work around that, by giving Ermor a special nation-only Pretender. This Pretender would have a cost of 0 and as many freebies as you need to reach a "cost" of 250 points (Dominion 8 or 9 perhaps); all the other stats of the Pretender would be similar to the chosen Pretender. That would give a 500 points Pretender having 250 free points, as many points as Impossible AIs get, and with better choices.

Oversway May 27th, 2005 01:51 PM

Re: Ermor on Faerun
 

I like Alneyan's idea. I think just doing an impossible ai is a bad idea.

Personally I think even a 'normal' 500 point well designed pretender is better for the ai compared to the pretender that it may generate.

Gandalf Parker May 27th, 2005 02:29 PM

Re: Ermor on Faerun
 
You can also do it thru map and/or mod. Ive built huge gods for AI's. Things not allowed in the game to be used as gods. Also given them spell boosts, extra castles, extra starting units, magic items, additional sites. Providing allied AI's can help also. I have a WEvsTHEM scenario where Ermor, Rlyeh, and Atlantis all start with sibling gods who are allied. All by commands added to the .map file

Anything you feel makes the AI weak can be fixed for one game.

Gandalf Parker

CyborgMoses May 27th, 2005 07:43 PM

Re: Ermor on Faerun
 
I'd be willing to take a shot at this. I have three games going right now at various stages, though, so you should probably take that into consideration if someone else is available. Also, I've never seen this map. Hey, I suck.

I do keep wishing that there were more turns available for me to play, if that matters. People play so slowly, especially when they're about to get eliminated.

Aku May 28th, 2005 04:45 AM

Re: Ermor on Faerun
 
Sounds like Cyborgmosses is going to be our Ermor player!

Are we waiting for zens nation mod or going ahead with saber cherrys mod? Just let me know when to start the server up for uploading pretenders.

PashaDawg May 28th, 2005 06:39 AM

Re: Ermor on Faerun
 
I am easy on which mods to use. Just let me know.

Manuk May 28th, 2005 12:52 PM

Re: Ermor on Faerun
 
lets start how we are now

Aku May 28th, 2005 02:36 PM

Re: Ermor on Faerun
 
Boron left me a message that we will start the game for uploading pretenders tomorrow. If Zens nation mod isnt published by then we will use saber cherrys mod.

Soapyfrog May 29th, 2005 12:40 PM

Re: Ermor on Faerun
 
And so?

*taps foot impatiently*

:p

RibbonBlue May 30th, 2005 12:21 PM

Re: Ermor on Faerun
 
So do we upload?

Aku May 30th, 2005 05:31 PM

Re: Ermor on Faerun
 
Sorry for the delay...I am setting it up now. Will post with info when its ready in like 5 minutes.

Aku May 30th, 2005 05:34 PM

Re: Ermor on Faerun
 
IP: 24.90.74.183

Port: 6999

Pretenders 2.2
Scales 1.2
Magic 1.8
Item 1.0
Saber Cherry 751

You can upload pretenders now, make sure you have the zen mods and saber cherrys mod enabled when you create your pretender and the current dominions patch 2.16.

RibbonBlue May 30th, 2005 05:54 PM

Re: Ermor on Faerun
 
K Marignon Is in.

Boron May 30th, 2005 08:25 PM

Re: Ermor on Faerun
 
Ryleh uploaded

Manuk May 30th, 2005 08:36 PM

Re: Ermor on Faerun
 
Man is in

PashaDawg May 30th, 2005 11:07 PM

Uploading Pretenders!
 
Acro's in!

YellowCactus May 31st, 2005 12:54 AM

Re: Uploading Pretenders!
 
MMmmictlan!
-yc

CyborgMoses May 31st, 2005 01:32 AM

Re: Uploading Pretenders!
 
Ermor is up.

Dimaz May 31st, 2005 04:51 AM

Re: Uploading Pretenders!
 
Caelum ready

Oversway May 31st, 2005 10:15 AM

Re: Uploading Pretenders!
 

I'll upload atlantis tonight

YellowCactus May 31st, 2005 05:35 PM

Re: Uploading Pretenders!
 
Hey!
I just noticed that my wonderful, immaculate, supreme [img]/threads/images/Graemlins/Lips.gif[/img] FOUNTAIN [img]/threads/images/Graemlins/Lips.gif[/img] isn't producing the +2 astral gems each turn under the new pretender mod. No worries, but was wondering if this was a fix or a bug?

You will all die.
-yc

Aku May 31st, 2005 05:42 PM

Re: Uploading Pretenders!
 
I looked at the pretender 2.2 file and it should be producing the gems. It has to be a bug. But I am not an expert at looking at the mod files so I will have Boron take a look at the Oracle also in zens mod pretender file when I see him online.

Anyway, do you want to change your god YC or still keep it?

Knudsen May 31st, 2005 06:17 PM

Re: Uploading Pretenders!
 
Ulm is ready. I'll be away friday through sunday though - so no hurry.

Boron May 31st, 2005 06:57 PM

Re: Uploading Pretenders!
 
Quote:

YellowCactus said:
Hey!
I just noticed that my wonderful, immaculate, supreme [img]/threads/images/Graemlins/Lips.gif[/img] FOUNTAIN [img]/threads/images/Graemlins/Lips.gif[/img] isn't producing the +2 astral gems each turn under the new pretender mod. No worries, but was wondering if this was a fix or a bug?

You will all die.
-yc

It is a bug.

The syntax is correct though :
Quote:

#gemprod 4 2

It could be though that this is causing the trouble :

Quote:

-- Oracle
#selectmonster 158
#gemprod 4 2
#hp 20
<font color="red"> #clearspec </font>
#startdom 4
#pathcost 30
#gcost 0
#inanimate
#immobile
#neednoteat
#itemslots 61440
#descr "The Oracle is a powerful spirit inhabiting a sacred spring. The spirit possess a girl to serve as the instrument. The instrument is blinded and rendered unable to do anything but speak the will of the Oracle. At the age of thirteen, she is sacrificed and replaced with a new girl, born the day the previous girl was made the voice of the spirit. The Oracle is immobile and cannot leave the spring it inhabits. It can possess willing targets to perform tasks such as forging items for enchantment. The Oracle is tremendously strong in it's Dominion and magically powerful. Within it's sacred waters heavenly light gathers forming two Astral pearls each season. The spring can be destroyed, but not easily."
#reinvigoration 4
#end

Not sure but either putting clearspec in the first line or just leaving it out fully might solve the issue.

RibbonBlue May 31st, 2005 08:44 PM

Re: Uploading Pretenders!
 
I can't remeber but I think I took oracle too, that or moloch, but im pretty sure it was an oracle.

YellowCactus May 31st, 2005 09:16 PM

Re: Uploading Pretenders!
 
It's of no consiquence. I'm drunk and happy to play!
-yc

DragonFire11 June 1st, 2005 12:37 AM

Re: Uploading Pretenders!
 
I loaded my god just now. I too am in no hurry since, like Ulm, I will be gone until Sunday afternoon. Internet connection at my destination is questionable.

Oversway June 1st, 2005 10:02 AM

Re: Uploading Pretenders!
 
good then I don't feel so bad about forgetting to upload my pretender last night http://forum.shrapnelgames.com/images/smilies/happy.gif

Resok June 1st, 2005 02:38 PM

Re: Uploading Pretenders!
 
Sorry I haven't uploaded my pretender yet... time has been bad for me since I've been working long hours to make up for Monday (stupid non-paid holidays http://forum.shrapnelgames.com/images/smilies/frown.gif ).

I'll upload my pretender when I get home tonight.

Resok

Aku June 1st, 2005 03:12 PM

Re: Uploading Pretenders!
 
No rush Resok since we have people gone until Sunday. It looks like the first turn of the game wont be until Monday.

Soapyfrog June 1st, 2005 07:35 PM

Re: Uploading Pretenders!
 
Jotunheim uploaded.

Oversway June 3rd, 2005 09:53 PM

Re: Uploading Pretenders!
 
atlantis is in

Aku June 4th, 2005 05:57 PM

Re: Uploading Pretenders!
 
Hopefully everyone will be uploaded by Sunday night so we can start the game up Monday morning.

Aku June 6th, 2005 04:38 PM

Re: Uploading Pretenders!
 
Pythium and Pangaea still need to upload so we can get started.

YellowCactus June 6th, 2005 05:51 PM

Re: Uploading Pretenders!
 
Some ambitious player should PM them!
-Yc

Boron June 7th, 2005 03:51 PM

Re: Uploading Pretenders!
 
Pythium hasn't uploaded yet nor responded to my pm.
If someone wants to participate as Pythium he is welcome http://forum.shrapnelgames.com/images/smilies/happy.gif.

I can understand though that there is no love for pythium with SC's mod, so if we find no new pythium player within the next few days we will probably set pythium on difficult AI.

dian June 7th, 2005 04:28 PM

Re: Uploading Pretenders!
 
Sorry, for delay. I had a crazy work on my holiday.
Pythium pretender has just aploaded now. (2 mins before i've red this topic =) )

Oversway June 7th, 2005 05:08 PM

Re: Uploading Pretenders!
 
so thats it? game on?

PashaDawg June 7th, 2005 06:34 PM

Re: Uploading Pretenders!
 
Yeeeehaww! Let's get this mule out of the stable! &lt;Wack... Wack!&gt;

Aku June 8th, 2005 03:16 PM

Re: Uploading Pretenders!
 
Game is up. It will go on 24hr quickhost after the first turn is done.

Boron June 8th, 2005 03:27 PM

Re: Uploading Pretenders!
 
Resok didn't upload his pretender but we found a replacement. Hubris is now taking Pangenea and the game has started (finally http://forum.shrapnelgames.com/images/smilies/happy.gif).

Now let's have some nice bloodbaths and extreme fights http://forum.shrapnelgames.com/image...es/biggrin.gif


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