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-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

Ygorl October 10th, 2005 10:12 PM

Re: The Council of Wyrms
 
He cannot, however, make you your tea. This is an issue, as wyrms don't have hands with which to do so. Even if he could make your tea, in most cases there would still be problems. One mouth would have to hold the cup while the other drinks, leading to many potential problems; for example, "It's my turn to drink now!" or even "I'm not picking it up until you apologise for last night!"

The Panther October 10th, 2005 10:35 PM

Re: The Council of Wyrms
 
Quote:

Zooko said:
Is it true that the Chief Justice has infinite scrying power, even unto seeing the future, for example, and that any three Wyrms of the Council can invoke him to use his power?

Don't forget that the Chief Justice also has infinite capacity to punish wyrms who make frivilous requests that might waste his precious time.

I am not sure about the seeing into the future thing. However, I am pretty sure about the tea. http://forum.shrapnelgames.com/images/smilies/wink.gif

The Panther October 11th, 2005 01:09 AM

Game has begun!
 
1 Attachment(s)
It's SHOW TIME!!!

With the replacement of Zooko for Naresh, the game is underway. The pretender files have been sent to our Chief Justice to make the first turn. I will be doing all subsequent turns. Also, I have attached the final map file in case anybody is interested.

Also, look to the COW web site for a listing of all pretenders. Since Zooko took the wyrm, we have 15 wyrms in the Council. It sure is gonna take a lot of bribes to win any votes! http://forum.shrapnelgames.com/images/smilies/Sick.gif

Cainehill October 11th, 2005 01:42 AM

Re: Game has [b]almost[/b] begun!
 

If the first turn hasn't been run, then it hasn't started yet. http://forum.shrapnelgames.com/images/smilies/wink.gif

Alneyan October 11th, 2005 03:20 AM

Re: Game has [b]almost[/b] begun!
 
Well, just for kicks, I didn't get the files. Only use my Fastmail address now, as dom2minions seem down with all hands.

Now if you will excuse me... *Rushes off*

Morkilus October 11th, 2005 03:25 AM

Re: Game has [b]almost[/b] begun!
 
1 Attachment(s)
So I guess we're using the 5.0 mod? Everyone okay with the "water boots" bug and militia with two shields? Here's my fix to make the Boots work, but I have no clue about the other stuff. Maybe Quantum will chime in?

High_Priest_Naresh October 11th, 2005 03:26 AM

Re: Pretenders
 
nah take me out I havent got time...

Huntsman October 11th, 2005 09:33 AM

Re: Game has [b]almost[/b] begun!
 
Quote:

Morkilus said:
So I guess we're using the 5.0 mod? Everyone okay with the "water boots" bug and militia with two shields? Here's my fix to make the Boots work, but I have no clue about the other stuff. Maybe Quantum will chime in?

I have no idea what you're talking about so if someone could shed some light so as to avoid these bugs, it'd be much appreciated. http://forum.shrapnelgames.com/image...s/confused.gif

Also; W00t! Let the games begin!

The Panther October 11th, 2005 10:34 AM

Re: Game has [b]almost[/b] begun!
 
The flying boots came out requiring W2 to build instead of the intended A2. Actually, I find this amusing in that the powerful air nations can't get flying boots as readily as the nations with the water mages. It might actually be better that way.

Also, will the militia with two shields make someone actually want to build them?

I suppose we can use 5.1 or the above mod to fix this, I really don't care much. I resent the files to Alneyan's other email address and if he can fix these two itmes in starting the game, then fine.

Wish October 11th, 2005 12:15 PM

Re: Game has [b]almost[/b] begun!
 
wont changing the mods require rebuilding of pretenders?

Morkilus October 11th, 2005 12:26 PM

Re: Game has [b]almost[/b] begun!
 
Huntsman: the way I understand it, changes that don't affect pretenders shouldn't need a remake. Did you make your pretender using the 5.0 mod? If so, it should be fine. I'm excited to start! Last night we talked politics all night; so I'm ready to start weaving the web...

The Panther October 11th, 2005 12:58 PM

Re: Game has [b]almost[/b] begun!
 
Every pretender worked under the 5.0 mod. I checked it out. Supposedly, the 5.1 mod does not change this either, so it works with the existing builds.

shovah October 11th, 2005 01:01 PM

Re: Game has [b]almost[/b] begun!
 
wen we start?

Huntsman October 11th, 2005 01:04 PM

Re: Game has [b]almost[/b] begun!
 
Quote:

Morkilus said:
Huntsman: the way I understand it, changes that don't affect pretenders shouldn't need a remake. Did you make your pretender using the 5.0 mod? If so, it should be fine. I'm excited to start! Last night we talked politics all night; so I'm ready to start weaving the web...

Hmm, I think this was meant for Mork. http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, I too am excited to get this off the ground! BTW, *who* was talking politics all night? And where?! Is this some secret conclave of wyrms or something? A country club for wyrms, perhaps? http://forum.shrapnelgames.com/image...es/redface.gif

Alneyan October 11th, 2005 01:23 PM

Re: Game has [b]almost[/b] begun!
 
The files are in. I will start creating the game right now, and it should be done in two hours at the latest (very likely in less than half an hour, but I might get interrupted by dinner).

I guess I will be using the 5.1 mod for the sake of simplicity: if Panther finds himself with an armed rebellion to switch back to 5.0, he can alter the mod during play.

Alneyan October 11th, 2005 01:36 PM

Re: Game has [b]almost[/b] begun!
 
The game has been created, with all fines sent to Panther. The .mod file used was the one attached in this thread (I didn't alter anything here).

Huntsman October 11th, 2005 01:40 PM

Re: Game has [b]almost[/b] begun!
 
Quote:

Alneyan said:
The game has been created, with all fines sent to Panther.

Yes, we like that. Please forward all fines to Panther in the future as well.

As always, thanks for your time! Now go eat dinner before it gets cold. http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill October 11th, 2005 02:50 PM

Re: Game has [b]almost[/b] begun!
 

Umm - I don't think there's actually been a 5.1 mod. Morkilus posted that he fixed the flying boots, and he regretfully put a 5.1 revision number in it, but he implied that he didn't fix anything but the flying boots having 2 water instead of 2 air.

In other words, to the best of my knowledge the heroes are still messed up, militia #18 probably still has 2 shields, etc.

Quantum had posted that he thought he'd have 5.1 out this weekend, but it doesn't seem to have happened, and what Morkilus posted was at best 5.0 with one bug fixed, not 5.1.

Alneyan October 11th, 2005 03:04 PM

Re: Game has [b]almost[/b] begun!
 
That would be it yes. I was thinking about putting a custom mod name instead (like CB_COW) or some such, avoiding any mod conflict with other games, but I decided to stick with the standard name instead.

I think it should still be 5.1, as it does fix *something*, whereas I would expect a 5.01 mod to only fix cosmetic things. That, and having only one 5.1 around will help avoid further problems later on, if you wish to upgrade the mod during the course of the game.

The Panther October 11th, 2005 03:14 PM

Game Underway!
 
The first turn files have been mailed. I know that the first turn is usually slow because poeple won't have the right mods, or email addresses don't work, or any other numerous problems, or just because!

But try to have your turn done and sent back to me by Thursday. I will be out of town Fri-Sun. I am thinking of changing to a Tuesday-Thursday-Sunday schedule since I am frequently busy on Friday nights.

You will need the mod attached in Page 14 of this forum. You will also need WINRAR software from http://www.rarlab.com/

As for the mods, we should change to the official 5.1 version when it comes out if that happens to be soon.

djo October 11th, 2005 03:25 PM

Re: Game Underway!
 
Quote:

The Panther said:
I know that the first turn is usually slow because poeple won't have the right mods, or email addresses don't work, or any other numerous problems, or just because!

I need to think of names for my guys.


Quote:

The Panther said:
You will also need WINRAR software from http://www.rarlab.com/

Stuffit Expander works fine for Mac people.

Huntsman October 11th, 2005 03:27 PM

Re: Game Underway!
 
OK, so I have the 5.0 mod. WHat do I need now?

Cainehill October 11th, 2005 03:44 PM

Re: Game has [b]almost[/b] begun!
 

The putative 5.1 mod we're apparently using is here.

Note that WinRAR, WinACE, and PKZip (the three most common / popular programs I know that handle .rar files on Windoze) are all licensed shareware products that require you to purchase a license after the trial period, while WinZip (which has the same license requirement and fee) doesn't handle .rar files.

The only one I know of for Windows that doesn't have a moral if not a binding legal requirement to purchase it is tugzip, which while somewhat clunkier to use is at least free, found at Tugzip's page.

Arralen October 11th, 2005 03:52 PM

Re: Game has [b]almost[/b] begun!
 
packing program
http://www.7-zip.org/
7-Zip is free software distributed under the GNU LGPL.

mod versions
Do you really think it's a good idea to make pretenders with v5.0, use a modified 5.0 named 5.1 for setting up the game and then maybe a real 5.1 in the future?
Eg. a unit with 2 shield could cause 2 checks for missile stopping on the client, while there was only 1 check on the server. Voila - inconsistent turns.
do we really need that?

Morkilus October 11th, 2005 03:55 PM

Re: Game Underway!
 
I apologize if I stepped on any toes by labeling my fix "5.1"; I don't know naming conventions for files and I didn't know what else to call it. I wouldn't have posted anything if I knew we could get a new version before the game started and the regular posters to the mod thread have been pretty silent about when the "real" version would be available. I just thought since the winged shoes were popular that people would be annoyed by having the wrong path. I admit my nation has air mages and the bug directly affects me rather early...

Huntsman October 11th, 2005 04:01 PM

Re: Game Underway!
 
It's an annoying bug, for sure, but if modding is going to cause issues then I say we stick with 5.0 or wait until the official 5.1 is released or make darn sure our custom mod is 100% bullet-proof.

It would be far more annoying to have to restart the game in a week or two due to some unforseen side-effect, no?

Arralen October 11th, 2005 04:05 PM

Re: Game Underway!
 
too late. The game was already set up with this 5.1. Can anyone tell for sure that no unit has been already generated that will be changed by using another mod ?
Otherwise, we'll have to stick with it.

Cainehill October 11th, 2005 04:10 PM

Re: Game Underway!
 

Suspected that was the case - I've never seen a game have it's mod changed mid game. Creating the pretender under one mod and using it under another is one thing, but changing the laws of nature once it's underway is another.

Huntsman October 11th, 2005 04:33 PM

Re: Game Underway!
 
Ok, so do I have to rename the *new* mod file to that of the original?

Wish October 11th, 2005 04:36 PM

Re: Game Underway!
 
just name it whatever, it shows up in game as complete conceptual balance 5.1

Alneyan October 11th, 2005 04:36 PM

Re: Game Underway!
 
The word of the host is law, as far as mods go: uber militias on the end of the mod won't be so when the turn is processed with the regular mod.

Problem is, it isn't 100% sure not to backfire. While some things will never create a problem, equipment has the potential to do it. Of course, the game *should* work just fine, but there is always that incertainty waiting in the background.

I really miss SEIV's way of handling mods here (you can change pretty much anything in the course of the game, if you make sure you don't break backward comptability).

Huntsman October 11th, 2005 04:46 PM

Re: Game Underway!
 
Quote:

Wish_For_Blood_Slaves said:
just name it whatever, it shows up in game as complete conceptual balance 5.1

Hmm, I tried but Dom2 couldn't find it it seems the files must be named "conceptbalance_complete_5_1.dm"...

Alneyan October 11th, 2005 04:55 PM

Re: Game Underway!
 
The mod name must indeed match the name that was used when the game was created (I used the same name as the one posted here). I could have called it "I_really_want_you_to_have_a_headache.dm", and you wouldn't have been able to play the game without a mod called that.

Speaking of mods, I would like to clarify something about my last few posts: I am only stating my own experience with such matters (I did some mod-switching and assorted fun, but definitively not enough to have checked every single thorny scenario), and the decision is of course not in my hands.

Huntsman: I guess that was a Freudian slip by the way. I spelt "brides" instead of "bribes" a while ago, so that must sum up my life: I am greedy, have a "being in uniform and fining people" fetish, and I am a womaniser.

RonD October 11th, 2005 05:02 PM

Re: Game Underway!
 
Chief Justice, hell - Alneyan for President!

shovah October 11th, 2005 05:53 PM

Re: Game Underway!
 
yea, lets get all those politicans fired and replace em with dom 2 players! (use the pentagon to summon demon lords :p media fun

Alneyan October 11th, 2005 06:11 PM

Re: Game Underway!
 
I think what you have in mind is Cthulhu for president, here among other places.

I cannot run for the presidency myself, unless there are places in the world where you can run without national citizenship (and I'm not old enough for France). So, I think I will run as governor instead... Washington perhaps? I heard the climate is pretty good there, and the people are so friendly and...

Excuse me, I must work some more on my speechwriting skills. It shouldn't take more than ten years, though.

The Panther October 11th, 2005 06:41 PM

Re: Game Underway!
 
Quote:

Huntsman said:
Hmm, I tried but Dom2 couldn't find it it seems the files must be named "conceptbalance_complete_5_1.dm"...

What you have to do is load the file from the previous page on this forum and remane it to the above. That's all you have to do to make it work. The underlines are spaces.

The Panther October 11th, 2005 06:44 PM

Re: Game Underway!
 
I have two players whose email servers are rejecting my winrar files. These are Quantum Mechani and Izaqyos. I would appreciate having the problem fixed on your end or getting a new email address.

Also, I suppose I can use winzip, since it seems from the above posts that I probably have that on my computer at home. Let me know what you wyrms out there would like.

Huntsman October 11th, 2005 06:49 PM

Re: Game Underway!
 
WinRAR can make Zip files.

Cainehill October 11th, 2005 07:03 PM

Re: Game Underway!
 
Quote:

Huntsman said:
WinRAR can make Zip files.

Yep. And since in general everyone tends to have zip capability (oldest common compressed archive format, since SEA's Arc has gone to the wayside and not counting UNIX's .z and other formats), it'd probably cause the fewest problems for everyone if Zip format was used.

In fact - might want to send out that first one again with zip, and possibly include a copy of the mod we're using, with the proper name. Could help get things rolling more quickly.

WraithLord October 11th, 2005 07:04 PM

Re: Game Underway!
 
Quote:

The Panther said:
I have two players whose email servers are rejecting my winrar files. These are Quantum Mechani and Izaqyos. I would appreciate having the problem fixed on your end or getting a new email address.


I am receiving zip files w/o problem in my email address (izaqyos@gmail.com). I know for a fact, though, that gmail is a bit rough on file extentions it doesn't like.
I think Yahoo mail is more tolerant, so if you prefer you can send the file to izaqyos@yahoo.com.
Thanks.
Can't wait to start this one http://forum.shrapnelgames.com/image...es/biggrin.gif

archaeolept October 11th, 2005 08:56 PM

Re: Game has [b]almost[/b] begun!
 
no

Wish October 11th, 2005 09:03 PM

Re: Game has [b]almost[/b] begun!
 
well it worked for me just being named conceptualbalance_5_1.dm, I renamed it to match the above, so as to not junk up the game at all

Zooko October 12th, 2005 12:10 PM

Re: Game Underway!
 
I use Linux preferentially, and I have reasonable capability for ZIP files, but only limited support for RAR files...

The Panther October 13th, 2005 12:12 AM

Re: Game Underway!
 
I am missing three turns:

Caelum Zooko
Marignon djo
Mictlan shovah

If any of you are having trouble with the rar file or the mod, please let me know.

The Panther October 13th, 2005 10:17 AM

Re: Game Underway!
 
Just waiting on shovah now.

djo October 13th, 2005 10:18 AM

Re: Game Underway!
 
The council is open for business!

On the wiki, I've added a page for council business. I gave instructions on voting on, discussing, and adding propositions. It takes a few clicks and some editing, but I hope it's not too hard.

Proposition 1 is an example. You don't have to vote or discuss, but it's a safe place to practice if you want.

I don't remember what happens when two people try to edit the same page at once. I guess we'll find out!

Other notes:
* use "preview" often when editing! it'll save you lots of time!
* please feel free to improve things if you like
* suggestions welcome if you don't know how to make the wiki work like you want (but my time is limited...)
* wikis are easy to edit, so please do NOT edit someone else's votes; we would just have to move to a system (probably email) to be sure votes are authentic
* same with discussion--add to discussion, but don't change other people's discussion
* of course you can discuss here, too, if you want...
* ...but I think Panther wants all the voting in one place, the wiki (he can speak up if I'm wrong)

[Edit: typo]

Morkilus October 13th, 2005 12:03 PM

Re: Game Underway!
 
Votes

I could be wrong about this, but as long as everyone makes a recognizable user in the Wiki (by default =shrapnelcommunity user) there should be no danger of having peoples votes mysteriously change; the rogue IP address will show up in the history and the original vote will get changed back as soon as anyone catches it. I assume this will not be a problem so people don't need to keep watching their votes, but it wouldn't hurt to check before a big proposition goes to tally. I'm just saying authenticity shouldn't be an issue.

Diary

I realize this is a different kind of game than Yarnspinners, but I got so caught up in the RP aspect that I had to start writing some perspective fiction for a couple of my characters (some of which may not exist in the game yet). If nobody minds, I will keep a couple pages on the Wiki to document some aspects of Vanheim's progress (that which gets past the National Security censors). I actually started in a place not called Vanheim...

Wish October 13th, 2005 12:15 PM

Re: Game Underway!
 
if shovah has not checked in with the council then I suggest we continue with business on schedule despite his absence

we where supposed to host yesterday, right?

shovah October 13th, 2005 12:52 PM

Re: Game Underway!
 
sry guys, will try to get it in soon (i dont no about you guys but i live in uk)


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