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-   -   Dominions 3 development news (http://forum.shrapnelgames.com/showthread.php?t=28746)

Caduceus July 19th, 2006 12:29 PM

Re: Dominions 3 development news
 
I have two kids under three years old and work 60+ hours a week. I didn't have a life to begin with.

silhouette July 19th, 2006 01:09 PM

Re: Dominions 3 development news
 
Quote:

...if there are no major changes or bugs to be fixed then why dont they release it. Is it because they are waiting for version 3.00?

Did someone actually say there were no major changes or bugs to be fixed? We don't have access the the bug database, so we don't know what the remaining bugs may be. I am also not assuming that there is anything magical about the version numbers. It's just a version and subversion number, not a fraction. What comes after 2.99? maybe not 3.00, but 2.100 and then 2.101, etc, or maybe 2.991? You don't release the product when the number is right, you change the number when the product is right.

Sill

Amos July 19th, 2006 02:20 PM

Re: Dominions 3 development news
 
Given that there was no progress report for 7 days now, it is a valid assumption that there is nothing major left to do. Also, when you analyze progress reports you can see that the changes listed in them are mainly cosmetic. Its either that Kristoffer is in a final crunch mod and doesnt have time to post reports. Or that he is busy doing something else entirely. Take your pick according to your preferences. If he had released the Gold already we would have heard about it.

ceremony July 19th, 2006 02:44 PM

Re: Dominions 3 development news
 
Quote:

Amos said:
Given that there was no progress report for 7 days now, it is a valid assumption that there is nothing major left to do.

This is the problem with trying to read the tea leaves from posted docs. The actual fact is that the programmer is out of town.

Agrajag July 19th, 2006 02:50 PM

Re: Dominions 3 development news
 
It might as well mean that they are having some trouble with development, such as not being able to motivate themselves enough to work on the game, or having other things to do.
I know that when I'm programming games (for my entertainment) I often find myself unmotivated or too busy to work.
Obviously its not the same when you program for a job, but I suppose that could be it.

Ballbarian July 19th, 2006 08:55 PM

Re: Dominions 3 development news
 
Quote:

Kristoffer O said:
It's a pretty good smiley as in 'probably more versions this week, but fewer after that while JK is away'.


Gandalf Parker July 20th, 2006 12:10 PM

Re: Dominions 3 development news
 
They have said that they do it mostly for fun. And they do both have other jobs, family, etc I believe.

But on the good side the latest changes all seem to be tweaks and fill-ins of descriptions. Nothing game-killing. And from the news releases Im seeing it looks like Scott is doing his usual excellent work at getting the PR out there. So Im guessing that there is no "wait. hold up on stuff" order going on in the wings.

Nerfix July 24th, 2006 03:50 PM

Re: Dominions 3 development news
 
OMG. It's an update.

PashaDawg July 25th, 2006 09:53 AM

Re: Dominions 3 development news
 
Yay!

Nerfix July 25th, 2006 10:16 AM

Re: Dominions 3 development news
 
It's not vapourware. W00t.

NTJedi July 25th, 2006 01:36 PM

Re: Dominions 3 development news
 
Quote:

Gandalf Parker said:
They have said that they do it mostly for fun. And they do both have other jobs, family, etc I believe.


Well hopefully DOM_3 sales will crank enough money for Illwinter to consider growing the company before proceeding with DOM_4.

JaydedOne July 25th, 2006 02:00 PM

Re: Dominions 3 development news
 
Quote:

NTJedi said:

Well hopefully DOM_3 sales will crank enough money for Illwinter to consider growing the company before proceeding with DOM_4.

Within realistic parameters (let's face it, Dom plays to a limited audience), I don't think that Dom 3 can possibly bring in wheelbarrows of cash that'll cause J and K to quit their day jobs and work Dom full-time or hire other employees. It's largely a labor of love for them (or so I've gathered) and I'm not sure that they'd want to grow the company even if they theoretically had the means.

It'd be great to see (again, assuming that'd be something they'd even want), but my plan's just to remain satisfied with supporting them in their current incarnation. http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker July 25th, 2006 02:48 PM

Re: Dominions 3 development news
 
Yeah, and I dont know if I can really wish for them to grow it beyond "doing it for fun".

ioticus July 26th, 2006 08:05 AM

Re: Dominions 3 development news
 
Can you picture a Polypal Mother doing a death wail? Me neither.

RonD July 26th, 2006 11:23 AM

Re: Dominions 3 development news
 
Quote:

Last description made. Wohoo!

Wohoo indeed!

Have another beer, on me. http://forum.shrapnelgames.com/image.../beerglass.gif

Agrajag July 26th, 2006 12:34 PM

Re: Dominions 3 development news
 
Quote:

RonD said:
Have another beer, on me. http://forum.shrapnelgames.com/image.../beerglass.gif

They already fixed that on July 11th

Morkilus July 26th, 2006 04:33 PM

Re: Dominions 3 development news
 
I think I'm going to move to california to start a band called the "LA Sauromancers". Ooh, and I learned a new word today: Apotropaic. Nifty!

Gandalf Parker July 26th, 2006 05:22 PM

Re: Dominions 3 development news
 
Heehee. You know that Shrapnel is about to release a game just like that? Check out "Rising Star"

Nerfix July 27th, 2006 08:53 AM

Re: Dominions 3 development news
 
Quote:

Gandalf Parker said:
Heehee. You know that Shrapnel is about to release a game just like that? Check out "Rising Star"

http://forum.shrapnelgames.com/images/smilies/happy.gif

And ahhh, progress.

Agrajag July 27th, 2006 04:47 PM

Re: Dominions 3 development news
 
*checks progress*
Ziz, ha? So maybe there is hope for an ancient hebrew faction http://forum.shrapnelgames.com/image...ies/tongue.gif
What is that, some sort of construct? http://forum.shrapnelgames.com/image...ies/tongue.gif

ioticus July 27th, 2006 07:22 PM

Re: Dominions 3 development news
 
Do you think that removing all cheat detection means they are close to gold? Also, what is the significance of putting the operating system after the version number? Is that a good sign?

Gandalf Parker July 27th, 2006 07:28 PM

Re: Dominions 3 development news
 
Probably. It looks like balance and stuff coming from play-testing (like cheat detects). That means the testers are playing full games. Good sign.

I think the version thing with OS just means that he didnt do all the versions at the same time.

ioticus July 27th, 2006 08:04 PM

Re: Dominions 3 development news
 
False Horror now level 3 air is a pretty major change. Should all but eliminate false horror spam.

Endoperez July 29th, 2006 01:52 PM

Re: Dominions 3 development news
 
Quote:

* AI of higher difficulty settings get supply bonus corresponding to income bonus

I'm really surprised this wasn't implemented yet. I thought more powerful AIs already got more supplies. We know their large armies starved most of the time, but was the supply bonus just too weak, or was there a bug of some kind?

It's a good change, but I wonder why it hasn't been done earlier. Well, at least we got another update of the OMIWCOOL rank yesterday. Namely:

Quote:

* Bind Demon Lord causes caster to age 10 years

...OT SERAD OHW http://forum.shrapnelgames.com/images/smilies/evil.gif

Agrajag July 30th, 2006 02:35 PM

Re: Dominions 3 development news
 
Quote:

* Ashen ermor can no longer get living legionaire as hero

Does that mean that SG was scrapped? Is there a substitue*?
*-that is, another nation which similar gameplay to that of SG (if its scrapped http://forum.shrapnelgames.com/image...ies/tongue.gif)

Folket July 30th, 2006 04:31 PM

Re: Dominions 3 development news
 
Bloodslave collection dependent on site frequency

Great equalizer.

Aslo, Agrajag, Soul Gate are still around. From posts it seems to be a special dominion of Ashen Empire (LE Ermor).

ioticus July 31st, 2006 11:17 AM

Re: Dominions 3 development news
 
Does "manual input" mean they've actually started writing the manual or are they only coming up with ideas to put in the manual?

Gandalf Parker July 31st, 2006 01:21 PM

Re: Dominions 3 development news
 
What do you mean by manual?
They had documentation in Dom2 but the best manuals were written by the players. And if you mean strategy guide then these forums are it. http://forum.shrapnelgames.com/images/smilies/happy.gif It would take a strategy encyclopedia set to cover dom2 and it was small compared to dom3.

ioticus July 31st, 2006 01:24 PM

Re: Dominions 3 development news
 
Quote:

Gandalf Parker said:
What do you mean by manual?
They had documentation in Dom2 but the best manuals were written by the players. And if you mean strategy guide then these forums are it. http://forum.shrapnelgames.com/images/smilies/happy.gif It would take a strategy encyclopedia set to cover dom2 and it was small compared to dom3.

I'm talking about the paper manual that comes with the game. It's supposed to be bigger and better this time. I'm really looking forward to it.

Agrajag July 31st, 2006 02:23 PM

Re: Dominions 3 development news
 
Quote:

* Shadow tribune and other soul gate priest have correct priest lvl.

I guess that answers my question.
That does raise the question of how AE and SG coexist, their tales are of alternate endings for Ermor, they don't fit together. The only way that makes sense is SG being a theme of AE (or AE a theme of SG), but I thought themes were ditched in favor of eras.

Oh, and 2.94! W00H00!

Caduceus July 31st, 2006 03:53 PM

Re: Dominions 3 development news
 
I'm not going to lie - a manual that I can really cut my teeth on would make my day.

Oversway July 31st, 2006 03:56 PM

Re: Dominions 3 development news
 

My guess is that anyone who has played dom2 will be able to pick up dom3 fairly easily, manual or no. Hopefully with the nicer manual there will be more (new) people that will join the mp community.

Annette July 31st, 2006 06:24 PM

Re: Dominions 3 development news
 
Quote:

Caduceus said:
I'm not going to lie - a manual that I can really cut my teeth on would make my day.

How does this sound...a manual written by Bruce Geryk, author of the essential Dominions II Walkthrough? http://forum.shrapnelgames.com/image...es/biggrin.gif

Caduceus July 31st, 2006 09:09 PM

Re: Dominions 3 development news
 
Quote:

Annette said:
How does this sound...a manual written by Bruce Geryk, author of the essential Dominions II Walkthrough? http://forum.shrapnelgames.com/image...es/biggrin.gif

Sounds good to me... How about that release date?

Annette July 31st, 2006 09:35 PM

Re: Dominions 3 development news
 
We'll announce an expected ship date as soon as we can - when we receive the final code from Illwinter. Won't be too much longer, we promise. I think the last day of summer is Sept. 21?

P.S. Has anyone picked up the September issue of Computer Games Magazine ?

Edit - I originally posted "August" issue when in fact the preview appears in the "September" issue.

Endoperez August 1st, 2006 02:52 AM

Re: Dominions 3 development news
 
Quote:

Annette said:
P.S. Has anyone picked up the August issue of Computer Games Magazine ?

http://forum.shrapnelgames.com/images/smilies/shock.gif

I wonder if I could find one from Joensuu. It's one of the bigger cities here in Eastern Finland.

Annette August 1st, 2006 08:21 AM

Re: Dominions 3 development news
 
I don't know about that, Endoperez. But here is what Troy S. Goodfellow, author of the preview, has to say of the manual (which is not yet complete and was not provided to him as part of the preview code):
Quote:

Illwinter has passed the manual off to Bruce Geryk, the author of one of the most comprehensive walkthroughs for the last Dominions game [and a contributor to this magazine. -ed]. Given how much Dominions III has to offer...he has quite a job to do.

I should also make note of the correction to my earlier post. This preview appears in the September issue, not August.

Agrajag August 1st, 2006 12:45 PM

Re: Dominions 3 development news
 
Quote:

Annette said:
I think the last day of summer is Sept. 21?

Over here the last day of summer is Jan 1. And the first day of summer is Jan 2.
Or atleast so it seems... *sigh*

Caduceus August 1st, 2006 09:42 PM

Re: Dominions 3 development news
 
Thanks for the teasers, Annette...

Caduceus August 3rd, 2006 03:54 PM

Re: Dominions 3 development news
 
Quote:

* Dormant gods of dead nations still awaken!!. Fixed.

I'm not going to lie, that was going to be my only saving grace in multi-player.

Nerfix August 5th, 2006 09:47 AM

Re: Dominions 3 development news
 
Quote:

Endoperez said:I wonder if I could find one from Joensuu. It's one of the bigger cities here in Eastern Finland.

I'll have to czech out if I can find a copy of the CGM...

Edi August 6th, 2006 04:22 AM

Re: Dominions 3 development news
 
Agrajag, as far as I am aware from my conversation with Kristoffer, there are no themes in the same sense as there were in Dom2 where you get a completely altered nation by choosing a theme (e.g. Ulm and BF Ulm), so Soul Gate would have to be a different nation than AE Ermor (perhaps different era). Or IW may have made an exception in that case.

Edi

Caduceus August 9th, 2006 05:31 PM

Re: Dominions 3 development news
 
Kristoffer, just to weak your nose that you haven't updated the progress sheet like you promised. I hope that means good things, like a version 3.0 http://forum.shrapnelgames.com/images/smilies/wink.gif

NTJedi August 10th, 2006 03:43 PM

Re: Dominions 3 development news
 

After it reaches the final version some heavy testing should be done to capture as many bugs as possible and then fixing the bugs before sending out the game. I estimate another month... which will hopefully be enough time so RAM drops in price for my new powerful computer. [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/icon13.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]

Folket August 11th, 2006 08:31 AM

Re: Dominions 3 development news
 
NTJedi, is that not what they are doing right now?

Once they reach 3.0 they have concluded that enough bugs are fixed for a release.

Agrajag August 11th, 2006 11:26 AM

Re: Dominions 3 development news
 
Prices drop all the time, so even when the game is out you could just wait a few more days for a bit of a discount http://forum.shrapnelgames.com/image...ies/tongue.gif


Quote:

Once they reach 3.0 they have concluded that enough bugs are fixed for a release.

Once they reach 3.0 I hope they have concluded that all the bugs have been fixed :X

Varjostin August 18th, 2006 05:04 PM

Nuke has landed!
 
Quote:

18th august
* Version 3.00
* Fixed bug that could destroy map province borders and probably other things as well.
* Niefel giants had 3 chills too much.
* Mound Fiend fixed for the 4th and final time now.
* Some mictlan specific bug fixes.
* Disappearing map arrows fixed.

HOLY SMOKE!!!
I just did an ordinary development check and there it was!! BOOM!! The dream come true!

VERSION 3.00!!! Dance til your dead!!



P.S.Sorry for my crazy spam.

NTJedi August 18th, 2006 05:12 PM

Re: Nuke has landed!
 

VERSION 3.00!! Dance until someone casts Burden of Time!

ioticus August 18th, 2006 11:20 PM

Re: Nuke has landed!
 
It would be interesting to read how the Mound Fiend got hosed 4 times in a row.

Nerfix August 19th, 2006 02:57 AM

Re: Nuke has landed!
 
VERSION THREE DOT ZERO ZERO!
OMPG YAY
VERSION THREE DOT ZERO ZERO!
OMPG YAY
VERSION THREE DOT ZERO ZERO!
OMPG YAY

*DANCES*


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