.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Official SE5 release date announced - September 12 (http://forum.shrapnelgames.com/showthread.php?t=29673)

AMF September 15th, 2006 06:21 AM

Re: Official SE5 release date announced
 
Ok, I have entered serious stage 3 JONESING for both SEV and Dom3. This is killing me. I may need to take up GalCiv2 just to get through the next month.

And, ohmigod, Lost and Battlestar Galactica are starting again in early october. That month is going to be SO unproductive.

Raapys September 15th, 2006 09:33 AM

Re: Official SE5 release date announced
 
Yeah, October is gonna be the tv/pc month of the year. SEV, Dom3, Gothic3, Battlestar, even NSF:C might be worth playing through once. And a new Deftones album. Perfect.

To be fair, all these items were possible in SE:IV with its "limited" mount system to the point where they could be applied on individual weapons or vehicles.

True, but compared to MoO's system it is, as mentioned, very limited. I think modifications would be a neat addition.

http://img204.imageshack.us/img204/8944/moo3ga3.jpg

Ed Kolis September 15th, 2006 09:50 AM

Re: Official SE5 release date announced
 
Eww, MOO3... the game where you have to manually install the miniaturization upgrades that have no drawbacks to them whatsoever... the game where there are a million other things horribly wrong http://forum.shrapnelgames.com/image...ies/tongue.gif Couldn't you have used a screenshot from MOO2 instead? http://forum.shrapnelgames.com/images/smilies/wink.gif
Wait a sec, you mean you can actually make point-defense beams in MOO3? I thought PD in MOO3 was limited to anti-missile missiles http://forum.shrapnelgames.com/image...s/rolleyes.gif

Raapys September 15th, 2006 10:44 AM

Re: Official SE5 release date announced
 
As much as MoO3 was a huge disappointment to just about everyone, I've to say I really enjoy it when I've installed dozens of hacked exe file upgrades and some mods(they're still making them). It has a completely unique feeling to it, as in you actually feel that you're a leader of an empire, not a 'detailist' universal-role thing person like in the other 4X space games. You show your planet leaders what you want done, and then they go ahead and do it; but not necessarily like you would have. In other words, very realistic, epic, unique and, with the right mods and updates, fun.

Puke September 15th, 2006 02:26 PM

Re: Official SE5 release date announced
 
Quote:

NTJedi said:If PCs are the first to incorporate VR Gloves and VR Headsets into the games then the gamers will come rushing back. Unfortunately if the console games are first the PC will suffer even more.

Theyve already done this, and no one seemed to care. so they stopped. Actually they didnt entirely stop, there are still many on the market. But very few people use them.

Even Nintendo had the powerglove and a red-monochrome headset thing.

http://www.stereo3d.com/hmd.htm has some good links.

Ragnarok-X September 15th, 2006 02:45 PM

Re: Official SE5 release date announced
 
Quote:

Raapys said:
As much as MoO3 was a huge disappointment to just about everyone, I've to say I really enjoy it when I've installed dozens of hacked exes.

I defintly agree here. Whenever im bored, which usually happens once each year, a few weeks before christmas i reinstlal MoO3, install the hacks a some mods and play until february, when im again bored of it.
It is a good game, but you have to work with its major flaws.

NTJedi September 15th, 2006 05:01 PM

Re: Official SE5 release date announced
 
Quote:

Puke said:
Quote:

NTJedi said:If PCs are the first to incorporate VR Gloves and VR Headsets into the games then the gamers will come rushing back. Unfortunately if the console games are first the PC will suffer even more.

Theyve already done this, and no one seemed to care. so they stopped. Actually they didnt entirely stop, there are still many on the market. But very few people use them.

Even Nintendo had the powerglove and a red-monochrome headset thing.

http://www.stereo3d.com/hmd.htm has some good links.

Well it has me wonder why game developers didn't pursue games in this direction. Perhaps the devices were(are?) too expensive.[img]/threads/images/Graemlins/icon41.gif[/img] Who wouldn't love to play a race car game, sports game, RPG game, or FPS game in a virtual reality. With some games the gloves would also provide better exercise then our current keyboards and mouse. The games being made don't seem to target VR technology instead they're made as being backwards compatible so even those without these devices can play.

Recently saw on television the Univ. of Arizona has setup a VR environment for training and testing their football players. Players wear body suits and perform exercises which can judge their performance and effectiveness on computers. The quarterback wears a VR headset for practicing gameplays.

Ed Kolis September 15th, 2006 05:43 PM

Re: Official SE5 release date announced
 
http://www.nintendo.com/newsarticle?...Sc0b&page=

Who said Nintendo gave up on VR? http://forum.shrapnelgames.com/images/smilies/wink.gif
Sure, it's not all that immersive compared to true virtual reality, but hey, anything to get gamers more physically active... http://forum.shrapnelgames.com/image...ies/tongue.gif

AMF September 15th, 2006 07:26 PM

Re: Official SE5 release date announced
 
Is there as yet any assessment about the viability of the current PBW server, or another similar server, for running SEV games? Will there be an SEV PBW server? Does SEV have organic PBW-friendliness?

Impatient and extremely annoying minds want to know.

http://forum.shrapnelgames.com/images/smilies/happy.gif

AMF


All times are GMT -4. The time now is 04:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.