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non-Mac-like behaviour on Macs
There are a bunch of "un-Mac-like" things in Dom III as currently implemented. Here goes:
And of course, there's the one all-important non-bug: It runs on the Mac! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Siege reports
First time I've beseiged a castle with spies present.
[img]/threads/images/Graemlins/Bug.gif[/img]The game reports: The besieging army is about 230 units large. <snip> The army is besieging a Great City. The snipped part gives a description of the defending army, not the besieging one. Which is correct, but it shouldn't say besieging. |
Re: Bug thread
I don't recall seeing this one listed, so here goes. Gateway spell is bugged. The spell description both in the manual and in the game, state that this allows the caster to teleport himeself and units under his command to a friendly lab. Only the caster is moved. His troops stay behind.
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Re: Bug thread
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Omission: according to the manual, certain armors ex. dragon scale mails provide a morale bonus to the wearer, but this is not actually mentioned in the in-game description.
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Re: non-Mac-like behaviour on Macs
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This isn't a Mac - game. Its a Windows- and Linux- game that accidently was compiled to run on Macs as well. http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif In earnest - these things might be "un-mac-like", but don't expect them to change because that would mean the Mac version of the game would have vastly different GUI code than the other versions. But without a whole team of developers, this would become unmaintainable soon - and Johan is all on his own ... |
Re: Bug thread
Is there an ETA on a patch or is it too early at this point?
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Re: non-Mac-like behaviour on Macs
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Dean |
Re: non-Mac-like behaviour on Macs
Actually, he does have KO with him. So it's a two man product. Not such a huge difference though... http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: non-Mac-like behaviour on Macs
[img]/threads/images/Graemlins/Bug.gif[/img] I haven't seen this mentioned yet, but on the top right of the screen a small icon for the time of year is displayed. The bug is when you highlight the icon it tells you the time of year yet says "of the ascension wars". |
Re: non-Mac-like behaviour on Macs
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Just because the game has a different name doesn't mean the wars in it should have a different name http://forum.shrapnelgames.com/images/smilies/happy.gif EDIT: Unless you meant that the bug is that the number of the year or season are not properly displayed (in which case, I don't suffer from that bug) |
demonbred weirdness
[img]/threads/images/Graemlins/Bug.gif[/img] Demonbreds can reanimate the dead now.
I assume that's a bug and not some new feature. <font color="blue"> An unforseen effect. Will need some kind of fix I suppose </font> |
Re: non-Mac-like behaviour on Macs
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Re: non-Mac-like behaviour on Macs
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Besides, what would you expect these times to be called? Late summer in year 4 of The Awakening O_o |
Re: non-Mac-like behaviour on Macs
<font color="green">The ghost mages created by the soultrap artifact don't have magical powers. Also item doesn't give undead leadership </font>
Artifact woundflame does not have disease aura anymore <font color="blue"> It only diseses the wearer. Anyone (not undead) struck is affected by plague (as per the plague spell) </font> <font color="green"> Levithan can be created on land, in contradiction with its description. </font> |
Re: non-Mac-like behaviour on Macs
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[b] In any case Illwinter will examine the icon on the top right which displays the time and stating "Ascension Wars" and decide whether or not it should be changed. Only they truly know if this is a bug or not, perhaps they will make a quick post or send us a PM and let us know the official opinion. |
Re: Pretender Mod Bug
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Siege bug
<font color="green"> Hey guys, I noticed while I was playing the demo that when I sieged the pale one guys fort, I could use their Orical site and scry on provinces while they were still alive and in it. </font>
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Re: Bug thread
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Re: Bug thread
Hmm, I suppose the wars are still ascension wars. The awakening gods still want to ascend. Switching to summer first year of the awakening would be a bit strange since the dormant gods haven't started to awake yet. Only the weak and cowardly ones that hid have emerged to wage war when the game begins.
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Re: Bug thread
<font color="green"> Niefelheim doesn't get longdead giants from Reanimation. Haven't tested Raise Dead/Skeletons or Carrion Reanimation, but normal Reanimation only gives size 2 corpses.
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Re: Bug thread
<font color="green">Not really a bug, rather an oversight from dom2 :
Max possible Dominion victory value at 2000 With 500+ provinces map it will cap the victory conditions to approx 25% of map only ! </font> |
Re: Bug thread
1 Attachment(s)
<font color="green"> Attached game hangs in the AI thinking stage when I press end-turn. </font>
Edit: Horror seed spell could lock up the game if cast on a province without suitable targets. |
Re: Bug thread
Drain scale 2 is listed as having -1 RP but it actually takes off 2 points. Not sure if that's a typo or a bug.
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Re: Bug thread
Drain 1 and 2 are supposed to remove 1 RP. Drain 3 is supposed to remove 2 RP. That's it AFAIK.
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Re: Bug thread
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Re: Bug thread
<font color="green"> [img]/threads/images/Graemlins/Bug.gif[/img]Helheim PD uses Huskarl unit with Glamour, but when the battle starts, Glamour isnt cast on them like with the recruited Huskarl unit.
From the note on the progress website, looks like it has been fixed. </font> |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Niefelheim's Jotun Skin Shifters don't appear to switch forms when damaged.
I'm not sure if this has been reported before or not. <font color="blue"> My skinshifters in my current game is switchi8ng fine, so if it isn't working it has either been fixed or something else is amiss </font> |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Legions of Steel not working, or at least not showing up
I don't know what to attach for this. Do I attach the .2h file? I don't have debug turned on, so I don't have a log available, right? =$= |
Re: Bug thread
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Re: Bug thread
<font color="green"> Darkvision doesn't appear to help with the global darkness spell. My agarthan pale ones still have a -4 defense and attack penalty </font>
<font color="green"> The area of effect lightning effect of the artifact tempest is bugged when you watch it in the battle replay. It will play through whole bunch of different animations and end with a nagot gick fell! cst: bad sprnr </font> |
Re: Bug thread
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Re: Bug thread
<font color="green"> [img]/threads/images/Graemlins/Bug.gif[/img] AE Arcoscephales Oreiads cannot seduce commanders!
I believe the seduce value is set too low versus the commanders morale check. In 3 games with massed Oreiads I have NEVER had them seduce an enemy commander. This is with hundreds of tries. The reason I know it is hundreds of tries is because my Oreiads end up in the hall of fame by killing commanders they cannot seduce LOL. Most often the message appears "So and so was not even remotely interested in so and so's beauty. This is against the lowliest independent commander all the way up to pretenders, it just doesn't work at all. For clarification, I am trying in provinces adjacent to mine, they just resist the seduce ability. The only way I can see this ability working in it's current state is possibly on the lowest morale commanders who also have the affliction "Battle Fright". </font> There was a bug in the seduction ability (oreiad, naginei and perhaps some more, not succubus though) thet has been fixed. They had a slight chance of seducing (like -10 on the 2d6 roll). |
Re: Bug thread
I can confirm that Faery Trod doesn't work as advertised. Your wizard teleports to the target forest (where he is killed), and your army stays home and chills out (where they are useless.
In short, it works like Teleport. Which for the cost is no good. -Frank |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Celestial General has no attack sprite
[img]/threads/images/Graemlins/Bug.gif[/img] Sometimes move orders aren't followed. Happened to move three times in a row once on the Silent Seas map as Late Ermor and once as Middle Tien. The ordered commanders just refused to move to a bodering province, even if the Move order clearly apperead for them. |
Re: Bug thread
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Re: Bug thread
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1) Army A will move to the enemy territory and engage enemy there (Army B will appear as if it refused to move) 2) Army B will move to the enemy territory and engage enemy there (Army A will appear as if it refused to move) 3) Noone will move and no combat will occur. From your reports it seems that no.3 happened. |
Re: Bug thread
Alt-tabbing out of the game causes the graphics to corrupt such that the right and top menu options become faded and are very hard to read.
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Re: Bug thread
Mod Bugs:
-Custom anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything -Custom made ranged weapons fire faster than they should, ignoring #nratt command most likely -Castle defense is always 1000 -Siege Bonus doesnt work at all |
Re: Bug thread
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Re: Bug thread
Save game would help to hunt this one down.
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img]
I got a message saying "Gravescreech, <titles> has broken free." Problem is that was Ermor's pretender, a lich who had died when I took Ermor's capital. Ermor had attacked last turn and was sieging his old capital. Gravescreech did join in the battle and was killed again. Got the "You killed our God!" message from Ermor again. I'm not sure how much of this is wrong. It's possible he'd called his god back, though it had only been a few turns. Immortal gods don't return once they no longer hold the capital. Do they come back at once if it's retaken? The "broken free" message is certainly wrong. |
Re: Bug thread
I searched and found the game. What all needs to be uploaded? The entire folder compressed is well over the 3 meg (including the random generated map and a file called...ftherlnd)
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Re: Bug thread
I notice that you cannot appoint a prophet in a besieged province. Is that a bug or WAD?
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Re: Bug thread
<font color="green"> Minor [img]/threads/images/Graemlins/Bug.gif[/img] -- Middle Age Mictlan should not list Blood as one of its paths.
Well, you CAN get blood off of one of your recruitable commanders -- but it's no better than a 2.5% chance (10% random, 1 of 4) -- so unless your pretender has it, the Lawgiver's ban is pretty solid. </font> |
Re: Bug thread
<font color="green"> Typos:
-EA Arco's description states that they have access to Death magic, but none of their mages have death magic. (Magic: Astral, elements, Nature, Death...) -Also other typo in EA Arco description: "...and most free men hve plenty of time..." </font> |
Re: Bug thread
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Re: Bug thread
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1) Both armies will fight in territory A 2) Both armies will fight in territory B 3) They will miss each other and switch provinces So according to the manual, you are wrong. |
Re: Bug thread
Moonvine circle doesn't let you recruit echanter as it is supposed to.
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Re: Bug thread
Bug 1 - Major: My one player game crashes consistently and reliably when generating a turn straight after the "AI thinking" stage of the turn generation. If I do nothing but move existing armies around then the turn generates fine but if I do other stuff, such as building armies or casting spells, the game crashes. I'll try to tie it down at some point - save game available if anyone wants to look.
Bug 2 - A tip states that Man temples cost only 200, but AFAIK they still cost 400. |
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