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upstreamedge November 9th, 2006 01:42 AM

Re: Awakening
 
C'tis has moved onto land that was reserved by the Triton Kings for their own purposes. They shall now feel the might of Oceania brought down upon their heads.

Ironhawk November 9th, 2006 03:09 AM

Re: Important Announcement from Ermor!
 
Quote:

Stryke11 said:
Ok, so when 50+ heavily armed and armored Ermorian legionnaires are utterly crushed by under ten opponents without even inflicting one casualty, that to me signals it's time to throw in the towel.

Ughhh! Yeah, that is rough to take a catastrophic loss like that. Particularly so from a nation that said it was at peace with you.

That said, in dominions, almost anything is possible on the battlefield when the combination of units, spells, etc, is just right. In fact look at the example of the SC (SuperCombatant). There you will have a single fighter able to defeat hundreds of opponents - entire armies - by himself.

But as with all things in dominions, there is no strategy, no unit, no SC, that does not have a counter that can defeat it. If you could give the details of the battle: the units involved, spells, etc, perhaps I can offer some useful comments on tactics that would help you defeat this kind of attack in a future game.

Sir_Dr_D November 9th, 2006 04:14 AM

Re: Awakening
 
Quote:

Foodstamp said:
This is a newbie game. I would rather see Vanheim and the other nation your talking about allow you to come to peace terms rather than Ermor throw in the towel.

If this cannot be arranged, maybe allow someone to take over playing Ermor via a substitute. I appreciate your offer, and I appreciate the honorable way in which you dealt with Pangaea, but I would not like to gain provinces by having them handed to me.

If the above suggestions are not suitable, hand your provinces over to another nation that has dealt with your aimably.

I hate to see you go in this game =/, and I hope to be able to play with you in future games if you do decide to truly quit this one.


Diplomacy is part of the game as well. The fact that Ermor wants to hand its lands to you showed you played that part of the game well. This is Ermors last effort in trying to help defeat his enemies. Accept it.

KissBlade November 9th, 2006 05:45 AM

Re: Important Announcement from Ermor!
 
Quote:

Ironhawk said:
Quote:

Stryke11 said:
Ok, so when 50+ heavily armed and armored Ermorian legionnaires are utterly crushed by under ten opponents without even inflicting one casualty, that to me signals it's time to throw in the towel.

Ughhh! Yeah, that is rough to take a catastrophic loss like that. Particularly so from a nation that said it was at peace with you.

That said, in dominions, almost anything is possible on the battlefield when the combination of units, spells, etc, is just right. In fact look at the example of the SC (SuperCombatant). There you will have a single fighter able to defeat hundreds of opponents - entire armies - by himself.

But as with all things in dominions, there is no strategy, no unit, no SC, that does not have a counter that can defeat it. If you could give the details of the battle: the units involved, spells, etc, perhaps I can offer some useful comments on tactics that would help you defeat this kind of attack in a future game.

Might I point out Ironhawk, Whollabug had actually pointed out when he joined that he is NOT a newbie.

Whollaborg November 9th, 2006 06:59 AM

Re: Important Announcement from Ermor!
 
As Ermorean senate flees,

Mighty Vanheim despises the decadent senate of Ermor as it flees in hope to save their fat bellies.
Fleeing abroad might give you some years to live, but when true God ascends there is no safe place left for dirty mouths that would like to tarnish the reputation of Vanheim by lowly lies!

What is true is that Ermor attacked us first and thus spelled the doom over themselves voluntarily. Foolish senate would not listen to reason and would not negotiate like a civilized nation would. This barbaric stubborness made them start a war against us.

As the war progressed and senate was shown the true power of our shocktroops they tried to seede to our initial trading proposition but that would not been possible at that time anymore.
More compensation was needed, vanir cannot be humiliated.

We sent a private message and offered Ermorian senate a peace on terms. This proposition would have given Ermor time to recuperate and safety from the strong giants that already eyed upon the Ermor. Foolish senate didn't reply but instead announced that they would flee and leave their underlings to die alone and in vain without their nasty leaders who would make their nation pay in blood the time they needed to pack national gold into their triremes that are now sailing to foreign ports.

Vanheim will offer Ermorean people new leadership that would not abandon them in time of crisis.

In contempt,
-Jörund, the prophet of the True God

------------------

(ooc) Stryke11:
I am in understanding that you are not mixing ingame and outgame messages and i respect that. If i would have gotten to war by two nations with dual bless in the early phase of game i would have had very bad ingame and outofthegame feelings.
I am not sure how well i could roleplay in such a circumstanses as i have never encountered a blessrush against me. (If the current war with Atlantis is not counted.)

Stryke11 you have roleplayed well [img]/threads/images/Graemlins/icon02.gif[/img] as in Dom3 kind of strategygame it seems that not all would like to roleplay, which is voluntary as it's not stated in the current gamesetup.

I hope that in games of future you could show same kind of willpower to just roleplay against me, who have shown contempt "in charcter".
If i were you i wouldn't be sure if i could clearly separate in- and offgame like you seem to be able. This requires strenght to see in what category these ingame nasty words belong.

(ooc) Kissjagon:
When I joined I informed that I had played 5 or so MP games of Dominions 2. No-one mentioned at that point that it might be too much experience for a newbie.

Out of those Dom2 games three were so called blitz-games that lasted only few turns (<20). So if you think that two full MP-games change things and remove my newbie status - so be it. But as these are words and words mean what we believe words to mean - i would still count myself as a newbie.

I am willing to leave the game if majority of players of this game think that i play in wrong company.

Of cource if Ironhawk as the respected host of this game would think the same way i would be more than willing to leave the game, but in that case there might be others as well, who happen to have some MP-experience from Dom2 too...

Let's consider who is a newbie?

Not in contempt,
-Whollaborg

WSzaboPeter November 9th, 2006 08:10 AM

Re: Important Announcement from Ermor!
 
Quote:

Kydorias said:
An offering of truce has been sent to the ruler of Neifelheim over the unwanted skirmish on the Shirak Steppes. Unfortunately the six months of C'Tis inactivity leaves the nation poorly equipped to deal with a determined onslaught of Neifel Giants. Know ye all that should the terms of the truce be rejected by Neifel, the nation of C'Tis will fight honorably to the demise of its last serpent citizen.

Greetings Noble Kydorias,
I accept a truce, but with modifications only.
You offered a six-month truce. I offer you a longer one, since I really don't have any intentions to kill you. The time period should be until my inprisond pretender will be free. Then we will talk about a longer peace, or even alliance. In the time of truce I'm open to any trade discussions.
You offered me 200 Gold and 25 Death Gems. I need neighter, so you can keep it and use it as you wish.
I took Koron's Gate (36) from you, but I will leave there NO forces and you can take it back. We both know why this province is so important for you. In exchange I need two provinces that are far less important for you, but they have strategic importance to me. Those are 30 Black March and 15 Mount Zhiva. And I ask you NOT to take Last Climb from independents. If you agree please tell me as soon as possible.
Thanks a lot,
DreamSlayer

Foodstamp November 9th, 2006 08:28 AM

Re: Important Announcement from Ermor!
 
Alright, I wasn't sure the etiquette on such actions. If Ermor does drop out, I will start arranging the ceding of provinces to pangaea.

(In Character)

Recently Pangaea was approached with a proclamation from the peoples of Ermor. The Senate had abandoned the peoples, leaving the nation in turmoil. The people of Ermor have nominated a new leader that brings word of wanting join Pangaea in merriment, forgetting the recent hardship of war versus the powerful Vanir and Jutons.

Pangaea considers itself on neutral terms with both the nations of Vanheim and Neifelheim. We would like for this transition of power to be smooth and without conflict with either nation.

You will find that if Pangaea rules over the former Ermor lands, you will have a trustworthy neighbor that will work to protect the stability of the area. The former Senate of Ermor can attest to this.

WSzaboPeter November 9th, 2006 08:44 AM

Re: Important Announcement from Ermor!
 
The Sons of Winter are courious of what the Pangaean could bring to the former Ermorian lands. Until you raise sword (or sickles, or whatever weapons the satyrs and centaurs use) against a giant we will not attack you. By the way you could send some Maenads into my provinces, since the Jotuns would love the seight.

Whollaborg November 9th, 2006 09:48 AM

Re: Important Announcement from Ermor!
 
Haa, great jokes our woodland friends start telling, We wellcome thee to the lands of former Ermor. Which are Vanir properity by right and of which we already gifted Jotun giants provinces.

Perhaps you have not found out that your hostile pack of centaurs (10+commander) who were offencively sneaking in our port town were swiftly slaughtered and none of the Vanir perished as usual.

If you wish, please send us more sneaky, backstabbing visitors and find out how our people bringing the true death won't be as clumsy as yours http://forum.shrapnelgames.com/images/smilies/wink.gif

Cheers,
Jörund, the prophet of True God

WSzaboPeter November 9th, 2006 10:55 AM

Re: Important Announcement from Ermor!
 
The Niefel giants now understand the hidden message in Ermor's words. Ermorians wish to give the Panii the province we got as a gift from our Vanir friends? Maybe the old age does it, but that was hard to understand it. Then again, the Sons of Winter could not care less about some tree worshipers, but the very idea of someone taking our precious gift, that very symbol of friendship between Vanheim and Niefelheim... Now that's an outrage.

Stryke11 November 9th, 2006 01:59 PM

Re: Important Announcement from Ermor!
 
Trajedy, the giants have seized our capital and lay seige to our fortress! We have cast off the rule of Aurelios and many of our citizens have already migrateds north into Pangean lands. only a token force stays behind to guard the citidel, in hopes an army of the forest will come and break the siege.
- Ermorian Consul, Gaius Amalious Ermorius.

OOC

I appreciate the fact that some of you don't want to lose a player so soon but in reality the situation is desperate. I am well aware that with spells, strategy, etc. anything can be done. But I had 5 mages casting fire spells, huge PD, and many of Ermor's best troops, along with my pretender, and I still lost to 8 giants with 2 support units, again without them losing ONE unit. They were swarmed, most of them were on fire by the end of the battle, there was nothing more that could be done. I am down to two procvinces and the fact is what fun is there in playing, even if I last to the end of the game because everyone lets me, with that setup? I either have allies I absolutely won't attack, or enemies who are much stronger (rediculously, unbalanced-like stronger) in all directions. I mean, at least I was able to take out a Van troop from time to time with my superior numbers, but the gaints in the early game with the amount of research I have are impossible to beat.

I don't think anyone should be removed from the game. It's not their fault their nations are overpowered, and I'm sure they can be countered by giant nations such as Ulm (thay guy is ruling the stat charts) or by a combination of nations.

For all his blustering and scoundrel-ness Whollaborg was a great roleplayer and pretty much telegraphed that he was intending to steamroller me. http://forum.shrapnelgames.com/images/smilies/happy.gif The diplomacy side angle was a fun front. As for the Giants, their player is just a flat out liar, taking full advantege of high hp troops with a bless strategy and a favorable starting postions, so watch out for that http://forum.shrapnelgames.com/images/smilies/happy.gif

I believe it should be allowable, since there is no way I can conceivably win the game, to offer my lands to a friend nation. Naturally there is no in-game way to do this so he will have to take them by force, though I will move the defenders away to the best of my ability. The roleplay reason is because Ermor would much rather see the Panii or the Atlanteans triumph, and the Ermoroian people would expect more mercy from them than their enemies.

With a corner postion, more breathing space, and some time, I have no doubt the armies of Ermor would have been quite powerful. The stars didn't align this time, and I don't feel bad about it, so you shouldn't either, Foodstamp http://forum.shrapnelgames.com/images/smilies/happy.gif. I'm still learning as well, so next time, which won't be for awhile but eventually, I will have more useful early game "strats".

Give 'em heck, guys!

KissBlade November 9th, 2006 02:57 PM

Re: MP: Newbie Game EA (Open)
 
In a way though, this is a good if not harsh lesson for new players. Blesses definitely run the current metagame especialy in EA where a lot of blessables are so strong. The ulterior option of course is the dominance of archers. New Faith Ermor is a little tricky, their blessables aren't entirely too great though they do have recuperation ...

Ironhawk November 9th, 2006 03:00 PM

Re: Important Announcement from Ermor!
 
Quote:

Stryke11 said:
With a corner postion, more breathing space, and some time, I have no doubt the armies of Ermor would have been quite powerful. The stars didn't align this time, and I don't feel bad about it, so you shouldn't either, Foodstamp http://forum.shrapnelgames.com/images/smilies/happy.gif. I'm still learning as well, so next time, which won't be for awhile but eventually, I will have more useful early game "strats".

Thats the spirit, Stryke http://forum.shrapnelgames.com/images/smilies/happy.gif A lot of times this is just how it will work out. Even for me, as an experienced player, I am sometimes surprised (or underestimate) the power of an early rush and am wiped out in the first 10-20 turns of a game. Remember that only like 1/4 or 1/2 of the nations in any game will survive to the end to see someone declared winner http://forum.shrapnelgames.com/images/smilies/happy.gif Sometimes you make it that far, sometimes you dont.

On the topic of giving resources/land away when your empire crumbles: This happens in many games and you shouldnt feel bad about doing it. In fact as the game goes on it can significantly change the balance of power (in particularly getting someones treasury of gems in the later game!!!). The only thing to keep in mind when giving land away is that the nation which was winning the war may take offense at you "poaching" provinces which should "rightfully" be thiers. You are seeing this already with Vanhiem and Niefelheim above in the thread. Personally, I expect neighboring nations to poach and will not take much offense (unless it is a key province), but others players may.

Stryke11 November 9th, 2006 03:20 PM

Re: Important Announcement from Ermor!
 
Pangaea did not request the land. It was offered by the Senate and people of Ermor. Pangaea is welcome to deny the gift for their own safety if they wish, since the majority of the Ermorian people have already evacuated into their lands for safety. Ermor has ceded the land, they no longer have say as to what Pangaea wishes ro do with it, even if they do strategically give it to NH or VH. http://forum.shrapnelgames.com/images/smilies/happy.gif

FrankTrollman November 9th, 2006 05:13 PM

Re: Important Announcement from Ermor!
 
Ermor can beat Van in the field just as Tienchi can beat Helhirdings in the field. It basically requires magic. Van have high defense (which is good against swords), and glamor (which is good against swords). They aren't particularly good against arrows or magic.

Ermor has crappy archery, but its magic is quite impressive. Augur Elders can spam Sulphur Mists and Archbishops are a cheap source of Smiting.

Even Huskarls cost 25 gold a piece, and once you get some magic going you can trade your troops for theirs at perhaps 2:1. That's not something that Vanheim can sustain for long. They need an early age of aggression to pay off or they are toast.

That Ermor was the victim of this particlar wave of early aggression is an entirely plausible outcome of these events. Our condolances.

The Great Catsby has Spoken.

Foodstamp November 9th, 2006 05:35 PM

Re: Important Announcement from Ermor!
 
(OOC)

To be honest, it makes me sad in the pants that double blessed nations are allied wiping out players early game. I keep hearing people talk about these nations being terrible in middle game or late game, but honestly I don't see how, they have incredible mages as well.

I am curious to see how this game plays out and see if all these comments are right about the -heims petering out later on.

At the moment my gut instinct tells me that the fire/water bless strategy is going to be an advantage throughout the game because these nations still get pretty solid battle magic and other spells to boot.

P.S. If this is a newbie game, how can these people even comment and say "Oh, vanheim etc etc can be beat later on when you research magic etc etc".

Kydorias November 9th, 2006 05:44 PM

Re: Important Announcement from Ermor!
 
Quote:

WSzaboPeter said:
Greetings Noble Kydorias,
I accept a truce, but with modifications only.
You offered a six-month truce. I offer you a longer one, since I really don't have any intentions to kill you. The time period should be until my inprisond pretender will be free. Then we will talk about a longer peace, or even alliance. In the time of truce I'm open to any trade discussions.
You offered me 200 Gold and 25 Death Gems. I need neighter, so you can keep it and use it as you wish.
I took Koron's Gate (36) from you, but I will leave there NO forces and you can take it back. We both know why this province is so important for you. In exchange I need two provinces that are far less important for you, but they have strategic importance to me. Those are 30 Black March and 15 Mount Zhiva. And I ask you NOT to take Last Climb from independents. If you agree please tell me as soon as possible.
Thanks a lot,
DreamSlayer

Lord DreamSlayer,

Your terms are overly generous and I gratefully accept your offer. I shall withdrawl my forces from Black March and Mount Zhiva, and I shall leave Last Climb undisturbed. I intend to also reoccupy Koron's Gate.

I salute the fighting prowess of your powerful warriors and exemplary battlefield leadership. May you face victory in your upcoming battles on other fronts.

Kydorias

KissBlade November 9th, 2006 05:47 PM

Re: Important Announcement from Ermor!
 
In a straight up fight, it is true, battle mages can sway the odds. However, any player worth his salt will know to take advantage of Vanheim/Helheim's uber raiding ability which combined with a dual bless beats any pd/conventional armies. It is stoppable, but needless to say most newbie players are not equipped to do so.

Ironhawk November 9th, 2006 06:33 PM

Blessed Nations
 
To address the comments on bless-rush nations: You shouldnt be upset that bless-rush nations are wiping out other players early. That is, after all, what they are designed to do. As to how they could possibly be weakened over time, this has to do with thier scales. Bless nations normally have to make significant sacrifices to thier scales which results in overall lower income. If you have a bless nation and a non-bless nation of comparable size it is like that the non-bless nation will have significantly more income. This in turn translates to more research (very key) and more, stronger, mages.

And to address concerns that some players may have about fighting these blessed nations in the future. Dominions always provides a way to counter any strategy. So, when faced with a superior opponent, what you should try and do is look at thier greatest strength and find a way to circumvent it. As Frank says above, the greatest strength of Vans is Glamour and High Defense. The way to circumvent this is Arrows or Battlefield Magic, which ignore defense skill. Neifel Giants greatest strength is thier hit points. But if you attack in a way that circumvents hitpoints, like the spell Paralyze or Gifts from Heaven (which does more damage than a unit and reasonably take) then you should be ok.

It is always good advice to keep an eye on your neighbors. Look at thier units and make sure you have a plan (be it with units, spells, or summons) to counter whatever attack they are likely to bring against you.

Foodstamp November 9th, 2006 06:57 PM

Re: Blessed Nations
 
Great advice, I will dig through ye ole spell grimoire and see what I can come up with in the event that I am next on the chopping block.

Shovah32 November 9th, 2006 07:12 PM

Re: Blessed Nations
 
Just a little advice to counter bless rushes:
Use AoE magic, i cant stress this point enough as it is probably THE best way to deal with the 'heims sacreds.

Keep some fast response forces (which include AoE mages) to retake provinces lost to raiding and remember, just because the enemy can run away and hdie after taking a province dosnt mean they will

If you using thugs/SCs that dont have insane attack and fear then find a way to damage them that dosnt require hitting (AoE attacks like snake bladders, damage shields like charcoal shields ect)

Dont hold back. Chances are the bless nation(s) will be going at you full force to avoid a counter attack and take you out quickly, if you can push them back (most likely requiring everything you have or something near it) then you have a huge advantage and may be able to rid this world of them once and for all.

WSzaboPeter November 9th, 2006 07:26 PM

Re: Blessed Nations
 
First of all, I don't play Fire 9 blessing. That's good for Vans, but I think for Niefelheim Water9,Nature9 is A LOT better. Why? Fire weapons are not needed that much against most of the enemies encountered, since my giants got a pretty good strength. The problem with Niefelheim is the COST. It is true that 8 giants and 2 commanders beat your defence forces, but that was a big part of my army. For starters those 8 giants costed 1200 gold. And as it was mentioned earlier I needed some bad scales to achieve that. Without the beforementioned 9 nature bless my giants tend to be NOT cost effective. First of all, they got only 66 hp. And if I don't give them regenerative powers they tend to die, or get a lot of afflictions. The two commanders had only the purpose of blessing the giants, then keeping up with them, and hoping at least one of them survies the battle.
-----*-----
In this game I learnt two things about Niefelheim. First of all, the need of two commanders, second the fact that negative luck scale can hurt A LOT. It is a lot more annoying then it used to be in Dominions 2. And drain dominion makes my very pricey researchers even less effective, so it will take ages to reach something in magic.
In the pro side, this is the second Dominions 3 game of mine, in the first one I started with an awake SC pretender, and got slaughtered pretty fast. I think the SCs are nerfed a lot. This time I started with an inprisoned one to try it. I was afread of the decision at first, but now it seems it was worth it.
-----*-----
Kydorias, thanks for accepting my offer, and I'm glad peace was achieved after a missunderstanding. I hope this shows that I am able to make peace, even if my victory is assured . The next year until my pretender will awake will show that I keep my word.

Foodstamp November 9th, 2006 07:41 PM

Re: Blessed Nations
 
I figured vanheim was fire/water bless, not neifelheim.

KissBlade November 9th, 2006 08:03 PM

Re: Blessed Nations
 
Quote:

WSzaboPeter said:
First of all, I don't play Fire 9 blessing. That's good for Vans, but I think for Niefelheim Water9,Nature9 is A LOT better. Why? Fire weapons are not needed that much against most of the enemies encountered, since my giants got a pretty good strength. The problem with Niefelheim is the COST. It is true that 8 giants and 2 commanders beat your defence forces, but that was a big part of my army. For starters those 8 giants costed 1200 gold. And as it was mentioned earlier I needed some bad scales to achieve that. Without the beforementioned 9 nature bless my giants tend to be NOT cost effective. First of all, they got only 66 hp. And if I don't give them regenerative powers they tend to die, or get a lot of afflictions. The two commanders had only the purpose of blessing the giants, then keeping up with them, and hoping at least one of them survies the battle.
-----*-----

Should've done a n9 (or less), e4 (or higher) bless for the giants. =)

WSzaboPeter November 9th, 2006 10:48 PM

Re: Blessed Nations
 
KissBlade, great idea, thanks a lot. It makes sense to decrease the fatigue and maybe berserk makes less difference with giants then with other people. And with less magic I could have taken a less destructive dominion. But then again, this was kind of a test game.

KissBlade November 10th, 2006 12:03 AM

Re: Blessed Nations
 
heh actually berserk works pretty well the giants but you save a lot of points from not taking nature that high =). Also keep in mind, giant skinshifters are very very good EA units. Fatigue is also a killer to the giants.

Foodstamp November 10th, 2006 12:34 AM

Re: Blessed Nations
 
Pangaea looks to the south, and sees that Neifelheim has declared ownership to the lands that were ceded to us. We consider this nothing less than an act of war upon our nation.

Neifelheim is to move out of the three provinces ceded by Ermor or be removed.

FAJ November 10th, 2006 12:40 AM

Re: Blessed Nations
 
Thems strong words comming from goat-people

Kydorias November 10th, 2006 01:55 AM

Re: Blessed Nations
 
It is unfortunate that Oceania has declared war upon the nation of C'Tis. The declaration that C'Tis could not expand beyond the provinces around its capital was an unreasonable one. I do not understand why Oceania should be so enraged by C'Tis subjugating independent provinces so close to its own capital.

Know that I have never attacked any of Oceania's provinces and have no desire to do so in the near future. Yet Oceania already mounts assaults upon my provinces. Should this treachery continue, I shall have no choice but to attempt to dislodge Oceania from their footholds on land.

Kydorias

Saarud November 10th, 2006 02:00 AM

Re: Blessed Nations
 
What in the name of Saarud (God). I looked at the turn as usual then did some quick orders when I realized I need more time to think and I have to go to work now anyways so I was in a hurry and pressed save & quit. Immediatly after that I realized I need to change a quic order and now I cannot enter the game to change my orders. Directly after messages I get thrown out....

Help me, anybody I need some help!

FrankTrollman November 10th, 2006 02:33 AM

Re: Blessed Nations
 
Often that sort of lock gets broken by quitting the game and refreshing.

BTW, @ Arco: Boo!

We're willing to cut this war short with some reasonable borders, but needless to say we're keeping all the stuff next to our cities.

The Great Catsby has spoken.

WSzaboPeter November 10th, 2006 09:28 AM

Re: Blessed Nations
 
Quote:

Foodstamp said:
Pangaea looks to the south, and sees that Neifelheim has declared ownership to the lands that were ceded to us. We consider this nothing less than an act of war upon our nation.

Neifelheim is to move out of the three provinces ceded by Ermor or be removed.

Your declaration of war gave the best laughter to the Niefel giants since the days when the Rimtursar walked among them.

OOC: I beg your pardon, but if you take a look at the score chart you can notice that last turn I had the bigest number of provinces, now I'm tied with Ulm. My bless strategy is kind of effective as you could deduct from the beforementioned fact. Then I'm allied with Vanheim, one of the other major powers, who has sailing and maybe even more effective bless strategy then what I got. Who could you think that you can win such a war? Really. Looking to the charts reveal that in the best case you got a school at level 3. Chances are - and I don't blame you for that - you where bluffing. Well, it failed. Good luck, you will need it.

Foodstamp November 10th, 2006 03:46 PM

Re: Blessed Nations
 
Pangaea has the courage to face evil, no matter the odds. Rather than pick on the weak, and hold hands with another nation while doing it.

I would rather fight you now, seeing how you have no respect for our nation, than sit around and wait for the inevitable. If this means you will drum up the support from the west, then I guess we will be fighting both of you.

(OOC)
There will be other nooby games, and even if you guys do eliminate me, we really don't stand a chance versus your alliance at any phase of the game.

P.S.
Quote:

My bless strategy is kind of effective as you could deduct from the beforementioned fact.

Give me a break. Next, Vanheim will be saying that he is winning the game because he went to West Point IRL.

WSzaboPeter November 10th, 2006 05:08 PM

Re: Blessed Nations
 
Quote:

Foodstamp said:
Pangaea has the courage to face evil, no matter the odds.

It's not about faceing the evil. It's about being the evil or not.

Quote:

Kydorias said:
It is unfortunate that Oceania has declared war upon the nation of C'Tis.

C'Tis is under the protection of Jotunheim until they regain their power from the recent change of leadership. If Oceania will NOT make peace with C'Tis within a reasonable time the peace keeping forces will help the freedom loving people of C'Tis to protect the human/lizard/giant rights in the contested are (And make sushi).

Shovah32 November 10th, 2006 07:57 PM

Re: Blessed Nations
 
I would prefer you not declare war on my neighbour oceania (who i am at peace with) due to possible dominion conflictions but im pretty sure i cant and wont step in.

Kydorias November 10th, 2006 09:06 PM

Re: Blessed Nations
 
No one, including me, has declared war upon Oceania. Apparently there is some nasty waterborne type of rabies floating around these seas because Oceania is frothing at the mouth over some imperceived slight by C'Tis.

That or the water is actually whisky.

Shovah32 November 10th, 2006 09:12 PM

Re: Blessed Nations
 
i know, i was just stating my opinion as i know it is a real possibility

Stryke11 November 10th, 2006 09:42 PM

Re: Blessed Nations
 
Wow...why do I feel I got out just before things are going to get really nasty? http://forum.shrapnelgames.com/images/smilies/happy.gif

upstreamedge November 10th, 2006 09:57 PM

Re: Blessed Nations
 
Oceania is not what it seems.

The once gleaming towers of the coral cities now darken. The cheery hearts of the tritons now feel wrath. This is the last age of the coral cities, and the first age of a new god.

Nagash

Foodstamp November 10th, 2006 09:58 PM

Re: Blessed Nations
 
Not really nasty, it makes sense for the pretenders to dislike one another.

This has actually been a really fun game and I would like to add I really appreciate how fast the game is moving along. I am in two other games that are staling every turn because different nations are going MIA.

So to all the players in this game, and the substitutes, thank you for the timely turns, the mudslinging between personas and the action! This game is far more interesting than the other two I am in.

Ironhawk, thanks for the amazing management of this game. Any games I join in the future are gonna have a tough act to follow after this one. I love it!

Sheap November 10th, 2006 11:40 PM

Re: Blessed Nations
 
The peace-loving aboleths of R'lyeh wish nothing more than to gracefully wave the tentacles in their deep, dark realm of joy and happiness.

-- Sheap-Niggurath

FrankTrollman November 11th, 2006 09:31 PM

Re: MP: Newbie Game EA (Open)
 
Tien Chi is the middle kingdom, the celestial empire which stands at the apex of the world. It is the center, and the barbarian realms which surround it are simply pale reflections of the glory which is known as Tien Chi.

We have made entreaties to Arcocephale to accept a fair border between our nations: the so-called "golden era" taking place in the North where the barbarians live, and the clestial empire of Tien Chi staying at the center around which the world moves. However, Arcocephale has remained silent. If they do not respond to our missives and continue to build hordes of barbarians along our borders, we will be forced to consider this an acceptance of world without end. We have seen the power of your magic and we laugh.

If Arcocephale does not agree to terms, we shall be forced to march upon their capitol and burn the temples of Arcocephale to the ground. Our armies on the border have proven in battle that they want for nothing in their ability to destroy the armies of Arcocephale, and they shall continue to do so.

On a lighter note, we also note that Pangea has adopted a much more reasonable position. The animal spirits of the Pan are perfectly capable of cavorting harmlessly in the forests beyond the Middle Kingdom forever. Naked, and to the limits of their experiences content, the Pan may continue to do as they have done for generations to come. We have nothing that they need, and they have nothing that we want. Surely there is no cause for strife between our kingdoms.

It is for this reason that the celestial masters, in their immense wisdom, propose a border with Pangaea to last a thousand years:

We cede a line of provinces to the Pan: 111, 113, 112. Anything south of that may rightfully be considered the territory of the Age of Revelry.

The Great Catsby has Spoken

AdrianP November 12th, 2006 07:51 PM

No!!!
 
Ugh, a random event just wiped out all my sages.A random event in the form of a horde of indie knights! I just knew I should have set all my sages to retreat but kept forgetting to do so.

FrankTrollman November 12th, 2006 09:12 PM

Ha Ha Ha!
 
We just saw our battle reports from the attempted preemptive invasion by Arcocephale. And while it is unfortunate that Joepa managed to limp away from the field of battle, we are just going to have to console ourselves with he mountain of Windrider corpses.

You should have bargained, Joepa. Now we will hunt your limping god to the ends of the Earth and burn all of his worshippers.

The Great Catsby has Spoken.

Foodstamp November 12th, 2006 09:42 PM

Re: Ha Ha Ha!
 
To the peoples of Neifelheim,

A battle to the south of the Kingdom of Pangaea was fought, and it is worth noting that this battle has made us a stronger kingdom although many centaur were lost. The battle prowess of the giants is simply incredible, and although their numbers were drastically depleted, we will not be invading the old Ermor lands again. These wounded Giants will be allowed to return home to their Mountain Kingdom if they can find a way through the surrounding Vanheim lands. This Decision has been made by the Centaur Cohort of Pangaea, and the Pan will not go against us on this for they respect our decisions most of all in times of war.

Amphious, Heirophant and Cohort leader.



To the peoples of Ermor,

We welcome you freely into our lands to the north. Know that you will be treated with the same respect as any Pan or Satyr. As such, you are expected to live by the same laws as our native born people.

With all sincerity, we hope that the peoples of Ermor are able to live the rest of their many days out in peace amongst our forests, delivered from the hardships of a lopsided war.

To Tien Chi,

Wisdom is rarely found amongst humankind this day and age. When our Pan came to the borders of our two great nations to investigate your intentions, know that they could see wisdom upon the faces of your wizards even with a glance. It was well known to us before your leader even announced aimable relations that Pangaea and Tien Chi would be able to forge a peace, even though our peoples share different values.

xennon November 12th, 2006 11:02 PM

Defeated
 
Kailasa is going down...

I was at war with Helheim (and losing) and last turn I was attacked by Ulm http://forum.shrapnelgames.com/images/smilies/mad.gif
In just 1 turn I lost 3 provinces, my pretender and almost all my commanders http://forum.shrapnelgames.com/image...es/Injured.gif
I guess this is it... I would lose against Helheim anyway, but having to face also Ulm is too much.
But it was really fun, and I learned a lot http://forum.shrapnelgames.com/images/smilies/cool.gif.

AdrianP November 12th, 2006 11:39 PM

Re: Defeated
 
We Ulm will honor the beasts of Kailasa by transforming their lands into the world's largest safari park.

After all, the idea of monkey-men having self-government was ludicrous to begin with, it's better this way.

xennon November 12th, 2006 11:44 PM

Re: Defeated
 
Quote:

AdrianP said:
We Ulm will honor the beasts of Kailasa by transforming their lands into the world's largest safari park.

After all, the idea of monkey-men having self-government was ludicrous to begin with, it's better this way.

http://forum.shrapnelgames.com/images/smilies/laugh.gif

Lion69 November 13th, 2006 12:04 AM

Re: Defeated
 
The mindles beasts of Tien Chi, those slimy devils, will rue the day they broke JoePa's knee.

Death to Tien Chi and all they stand for

Stryke11 November 13th, 2006 12:05 AM

Final Correspondence Smuggled out of Ermor.
 
To Centurion Marcus Decimus Carulus,

Ave, cousin, as the walls of Eldregate crumble, our sentries were amazed to see what appeared to be an army coming to the aid of this hollow and battered city. Cries of joy as the beseigers were crushed against our walls were replaced with horror as we noted that our saviors were the armies of Neifelheim, who last we thought were allies of those who besieged us. It appears that the giant-Vanir alliance is weak, unless of course those Vanir who were besieging the city were going against the orders of their leaders to cede the land to the giants. Nevertheless, a stray arrow took out the captain of the guard and I am left alone to guard what is left of the city with what is left of our troops. I am no fighting man, but the men respect me as, though a patrician, I choose to die for my city rather than flee as so many others have. It feels suprisingly freeing not to have a god with whom to take orders from, nor the frantic worry of self-preservation. I have heard the Panii accepted you and the rest of my family into their lands, and I hope you can build a new life there. Thank you for delivering them across the border. Their nation my be strange by our standards, but from what I know they have good hearts, seek merriment, and have shown kindness to our people in our darkest hour. I finish what remains of the vintage wine I unearthed in the empty citadel, and it tastes sweeter than one would think. That is so strange; you were the soldier, and I was the one who sought a life of whimsy and merriment, and now how our roles are reversed. Take care of yourself, and what remains of our family. You shant hear from me again, I'm afraid.

--Senator Gaius Julius Carulus, Last Senator of Ermor, Final Defender of the Walls of Eldregate and the Temple of the Holy Shroud, City Prefect, and, until recently, Master of Revelry and the Games.


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