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C\'Tis Rocks
It is a great day!
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Turn 68
Turn 68 is done.
Sorry for hosting late. I thought I had done it a few days ago. Deadline is Sunday. Pasha |
My global Glabal Enchantments are gone
Previous turn i ordered the casting of "Ghost ship armada". This turn I received message it was successful. I received also a message whit "Your global enchantment has been dispelled". I had "Gift of health" already a few turns up. And now I don’t see "Ghost ship armada" or "Gift of health" in global enchantments.
Does anybody know how it comes both my global enchantments are dispelled? Is it possible a global enchantment gets disspelled the same turn it is up? |
Re: My global Glabal Enchantments are gone
Migaaresno I have no experience of Ghost ship Armada but the spell description says, "The famous Admiral Togrin and his armada will attack enemy coastal provinces at random, until defeated", did you get a battle report and did the admiral lose?
If the admiral loses, I guess the global may automatically fail. But thats just a guess... I wonder who dispelled your gift of health? It wasn't me...but whoever did it thanks... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: My global Glabal Enchantments are gone
Uhm.. i see now. The armada was defeated in its first hunt. How unlucky...
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Turn 69
Turn 69 is out.
Deadline is Tuesday. Pasha |
Re: Turn 69
It seems I'll be unable to play my turns at least until Friday, possibly until Monday. But, my situation has long been rather irrelevant, so AIing me won't be a great loss. Especially if C'tis stormed this turn: he should have finally finished my wyrm off thus ending my reign of terror. So, thanks for the game, and feel free to stick me to AI control, Pasha.
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Re: Turn 69
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Re: Turn 69
Good game Jurri, you've played, well, very Jurri like, holding on tenaciously with your accursed wyrm. A pity your wyrm couldn't deal some more damage to Ctis army though http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Turn 69
Three cheers for C'tis joining the war against global tyranny.
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Re: Turn 69
Hehe, the wyrm did eat two significant armies from C'tis, did it not?
I was essentially hanging on by my nails for like 50 turns, after Ygorl crushified me with his sacred giants. Those armies from C'tis were really impressive (although I would script that devourer of souls more aggressively: you can't resist the effect by any means, and it seems that the secondary effects of weapons will hit the target regardless of whether the actual attack hits or not. Thus, a script of flight, attack large monsters should mean a quick death to such monsters as the wyrm), and I'm sure Wraith will have his hands full trying to win over the combined might of y'all. Still, he's got a lot of experience of the late game, and the scenario's strongest position, so I'd still bet on him. |
Re: Turn 69
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I think I brought too many normal troops to the first couple of battles--they broke and caused everyone to rout before my thugs had a chance to get to the Wyrm. Not only that, the troops wound up getting in the way of the thugs, who wound up milling around the gate as the scrubs poured through to die... Quote:
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Re: Turn 69
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Re: Turn 70
Turn 70 went out yesterday.
Deadline is Thursday. Pasha |
Re: Turn 71
Turn 71 is out.
Deadline is Sunday. BOOOOOOOOOOOOOO, Caelum! YAY! GO! GO! GO! C'Tis + Oceania + Ulm + Sauro! Help, Helheim! Help! Caelum is about to win! Help! Caelum sucks rotten eggs! |
Arco Dead
Arco is dead.
Thanks for playing, Jurri! |
Turn 72
Turn 72 is out.
Deadline is Tuesday. Pasha |
Concede to Caelum?
Fellow Players:
I think it is clear now that Caelum has this one wrapped up. Shall we concede the game to him? He has played excellently. Pasha |
Turn 73
Turn 73 is out.
Deadline is Thursday. |
Caelum Wins?
Hi Fellow Players:
So far no player has said that he objects to Caelum being declared the winner. So far, Oceania and Sauro are willing to concede. C'Tis stated that he is just beginning to fight. Helheim and Ulm have not responded. I think we need a few more players to state whether they object or agree with declaring Caelum the winner. Otherwise, we will keep playing. What say you, other players? Pasha |
Re: Caelum Wins?
I'd really like to see the unholy Caelum-C'tis axis destroy each other, and another power rise to fill the void. That's what I'd like.
Jerks. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Caelum Wins?
Silence from the Peanut Gallery!
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Re: Caelum Wins?
We shall not concede victory to the birdmen without at least tasting the bitter dregs of defeat.
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Re: Caelum Wins?
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Having said that, I want to play at least 1 more turn so I can cast wish in MP for the 1st time. Then Caelum can win. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Caelum Wins?
I do not wish to end this game yet. To the bitter end!
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Re: Caelum Wins?
Bah... Caelum Bird Men shall NEVER take the Sauro capital. This shall be a very long game if Caelum expects to win by taking it. http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif
We shall keep playing! |
Re: Caelum Wins?
Hey guys, good to know that you're all in feisty spirit. I say to you: "To the pain", though unfortunately I can't guarantee the end will take too long http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Caelum Wins!
Congratulations, Wraithlord.
You're the big winner. Excellent playing. |
Re: Caelum Wins!
Awwww too bad it ended. I was just about to strike the heart of wraithlord.
Anyway, congratulations whit your victory Wraithlord! And thank you PashaDawg for hosting, you where a great host. It was a fun game. |
Re: Caelum Wins!
I would love to know why my pretender cast Astral Shield rather than Arcane Domination?
But well done Wraithlord, good victory. Thanks to Pasha for being a great host. I really enjoyed this game, myself and Helheim had dozens of really good battles. |
Re: Caelum Wins!
I have found this game to be very exciting due to a combination of factors, the beautiful scenario, our great host Pasha (every game that he hosts is a pleasure to play), and you players - I think that in this game have participated some of the highest caliber DOM players, and surely players that I deeply respect.
Its been a pleasure to participate, Thank you all! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Caelum Wins!
Yes... that map was fun. It would be interesting to try it again sometime.
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Re: Caelum Wins!
Thanks everyone for a fun game (too bad I didn't last to see it end, but so it goes...)
Congratulations, WraithLord! |
Re: Caelum Wins!
Thanks Ygorl, from now on I'll look forward to seeing you in every game with Jurri, since I learned of your kryptonite effect on him http://forum.shrapnelgames.com/images/smilies/wink.gif
Seriously now, had the two of you not gone to extremes to annihilate one another I'm positive the game would have been totally different. |
Re: Caelum Wins!
Don't forget that Ygorl is right next to Jurri's capital in the BARK game. Unfortunately, Jurri is EVERYWHERE due to the water placement on the map. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Caelum Wins!
LOL. Can't wait to see what comes out of *that* placement in BARK game.
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Re: Caelum Wins!
Well played, WraithLord! And you were being coy just a couple of turns ago.
(Of course, in BARK I took a water nation just to evade Ygorl and his rush. So there!) |
Re: Caelum Wins!
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Re: Caelum Wins!
Hey Pasha, thanks for the game. Never thought I would be able to stay in until the very end, but strangely Helmheim never decided to give me the killing blow.
You are a great host Pasha, and I am happy that I am still in BARK that you are hosting. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Caelum Wins!
Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif
Helheim should have attacked Caelum sooner! That's what I say... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Caelum Wins!
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Re: Caelum Wins!
I am truly amazed. Was hellheim that powerful that it took this kind of economy such as you had plus all the might of Ulm to contain it???
What I saw from hellheim suggested poor research, hence vulnerability to high level spells. |
Re: Caelum Wins!
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I did not find him that vulnerable to high level spells. You only got 2-3 rounds before you were overwhealmed at best anyway. Remember thou this was before Helheim was nerfed. |
Re: Caelum Wins!
Yea, Helmheim was difficult to contain, and he played his hidden troop really well. Probably Oceania, being a water nation, was never as effected as I was, but he managed to completely kill my economy with this guerilla tactics.
Problem was that my PD was more or less useless: even with PD 20+, a small group of his glamour units was able to take a province. So, I would have needed to put a significant army into every province. Thanks again Meglobob for the helping me in this joint effort. And Migaaresno, well played. |
Re: Caelum Wins!
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Yea, PD wise, I tried 40+ with a couple of mages to support in a vain effort at a defense, failed miserably...I think any PD cannot survive a assault by even a few of Helheims raiders. |
Re: Caelum Wins!
But couldn't you sacrifice defense of your own provinces and just bring the attack to his home court?- I mean pay him back with the same coin. Use small squads, recruit some stealthy indies, use assassination spells, ruin his economy with hurricanes, volcanic eruption etc etc. The question is not meant in a disregarding way, rather I'd really like to better understand what really happened.
Now I'm really sorry I moved all of my scouts out of hellheim's turf, I probably missed a lot of fun http://forum.shrapnelgames.com/images/smilies/mad.gif |
Re: Caelum Wins!
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Helheim was a really big help to you, he killed Vanheim single handed early on, drove me into the sea. Then he killed Marverni, helped by Ulm. Then he defeated the alliance of myself (Oceania) and Ulm. Well doing so he even attacked Sauromatia and softened him up for you. Thats the story of the west, domination by Helheim...the east is a tale for someone else to tell. Just for the record I did Mind Hunt several of Helheims leaders and did hit him with regular locust swarms. The best troop against Helheim were mercenary slyphs, those wiped the floor with his troops, shame they deserted me. Also fire elementals and magma children, fire attack AOE 1 were good, but they came along too late. Really spring hawks are probably a good answer to Helheims troops but air is a weak path for Oceania. |
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