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You play Stratego?
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At the risk of dating myself I submit that Divine Right is the most fun board game I have ever played. And I have played many SPI and Avalon Hill games in the days before computers.
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My favorite, and one that Kristoffer might like alot, is Magic Realm. Random board, random treasures, rock-paper-scissors balance. It cried out for computerizing before there were PCs
http://www.boardgamegeek.com/game/22 I keep watching the efforts to recreate it and some other favorite games of mine to try and get them to let Shrapnel publish it. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Its unlikly im sure http://forum.shrapnelgames.com/images/smilies/happy.gif but a nation id always wanted to see would be one that kind of shuns magic in favor of Technology.
Focus would be more on Ranged units.. Recruitable artillery units with AOE damage.. Improved Precision ect.. The melee units they have would be low morale units that could lore wise maybe be mercenaries from other nations to represent there dislike of "dirtying" their hands.. Ahhh i can hope =p |
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Magic realm is a great game, but the very high complexity, and the long setup time (not helped by that very small paper chit) make it a very niche game. I'ts a pity. The last revision of the rules seem to ease the accessibility alot, but I don't have found yet players brave enough to learn that amount of rules.
Someone knows if Is there a rework-update of the game on the way? |
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Juzza was making the nations from arcanum, one of which is tech rather than magic based. Indeed I believe he's already made the tech nation called Tarent/Tarant, so maybe you should give that a look.
Edit: Also, Ulm Reborn has a reasonable amount of magic. As much as LA Ulm anyway. And access to more via summons. In the future I'll do the warhammer dwarves who will have either no magic or very restricted magic. |
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And ill look for the Tarant or whatever thanks.. |
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I have started an OT thread on board games, please have your say:
http://www.shrapnelcommunity.com/thr...vc=#Post529316 |
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Its alive!
New updates looking scrumptious http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Oh, I hadn't seen - yeah, there's some really nice things there. Thanks Kristoffer!
What're Partholonians? I have a request Kristoffer - how about new vampire graphics? The current one's somehow not sinister enough. |
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Lol, yep, they are quite ugly http://forum.shrapnelgames.com/images/smilies/happy.gif
The reason it's alive again is twofold. 1. No school until august. I have plenty of time. 2. JK is in India conquering Bandar lands. I can't play other games (or do stuff) with him http://forum.shrapnelgames.com/images/smilies/happy.gif The second one is not necessarily a good thing for you, since it means that there will not be a new patch until august, when he returns. THere will be more unit work instead, redrawing, new nations, new summons and stuff. I tried to fix a couple of bugs, but the buglist is more full of JK-bugs than bugs I can manage. |
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Well we do greatly appreciate the work the both of you do, so you working on Dom is never a bad thing http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Enjoy your summer off. If you're ever my way, the weissbier is on me.
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Personally, the thing in Kristoffers territory that I wish would get done is to finish the variations that Dom3 added over Dom2. Altho I totally understand preferring to work on new things instead of old things.
Some of the variations just dont seem like they got filled in enough for all of the nations. a) national spells dont feel like they are done yet b) the different preferences based on nation and terrain for castle building c) Mercs preferences for different pay rates to different nations d) caves and darkness e) descriptions f) map icons |
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Can you run a batch text edit on all the unit/nation descriptions and change "loose" to "lose"? That might change 10% of them incorrectly, but it would fix the other 90% http://forum.shrapnelgames.com/images/smilies/happy.gif.
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But since you can't ban nations from the normal spells this wouldn't work out so great because you'd get the tanks doing weird things like summoning undead in combat. You could *sort* of fake it by making all tech blood magic, which has no real combat magic anyway especially if you don't have blood slaves along. Just don't blood hunt. Of course, you couldn't make the AI play by those rules so it would have to be a player-only nation, or else you'd overlook the weird occasions when tanks cast Life for a Life or Blood Vengeance. -Max |
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Would it be possible to use a set-up of nation-only spells from all the different spell-research things, but those spells require paths in holy or maybe blood? I know that doesn't fit with the rest of the game, but maybe it is possible? And simply don't give the national troops paths in non-blood/holy.
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WOOHOO! Agartha love! Also, if the last one is what I think it is (namelists for animals and spesific constructs...) - just what is this building up to! |
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Yep. I got annoyed when my new great boar of carnutes was named Dolgad or something similar. ANd it would not fit an Ivy King to be called Goldfur or Ragetusk, so I made soms Rootheart and Ironbark and similar names.
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Changes look great! Looking forward to seeing them in action.
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* Hydra regeneration works
It didnt before? Also can you give us some hints about the new hydra? |
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Excellent!
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It gets is heads back.
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Hydra regeneration indeed! Also, thanks for our first enchanted sling (Lugh got one)! |
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That sling is the property of Lugh. You will not have access to it http://forum.shrapnelgames.com/images/smilies/happy.gif
Unless you mod that is. |
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kool update
two thumbs up... or should I say five heads up. lol |
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hello all.
I'm brand new to the forum, and I signed up because the fellow (Psientist) who introduced me to Dom 3 and I were having a discussion about "the Next Dom", and that seems to fit this thread! What makes this game to me is the historical/mythological tributes (and their Accuracy!). Congratulations to everyone who has helped make that so! In the spirit of that endevour, I have this to offer as a result of the pre-mentioned discussion: Right now, you can offer gold, gems and magic items to help cement an alliance. But, you cannot truly "ALLY" with another. It is your army or his in the oppositions' province. Perhaps Some sort of way to attach a commander with his army to another pretender's fighting force (and detach them again later!) would be an interesting evolution? On that same line: History is rife with examples of Alliances cemented by Blood. Not the crude cutting of a hand, but the "trading" or marrying of loved ones and relatives. Indeed, that was the basis for the entire "fuedal" concept! Perhaps there would be a way to include another option, alongside "send gems/send gold" to "Send commander". History has many examples of forms of this, including Rome's Flavius Aetius; Transylvania's Vlad the Impaler; England's Henry the Great's ill-fated wives; And the policies of Japan's Tokoguwa Shogunate (to name only a few!). Hostages could then even go to war for thier "keepers", or simply be detained. Either way, the options this would open up diplomatically, strategically, tactically and insofar as betrayal or "insider knowledge" would be fantastic. And that, as an addition to an already exceptional and outstanding game. |
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Being able to trade commanders/units would take away the uniqueness of each nation, which is a crucial part of dominions.
Perhaps if only independent troops can be traded... |
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Ive traded commanders in my games. Deliver them to a lab.
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How do you do that?
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Charm, hellbind heart or enslave mind + gift of reason. By many mages in case the first one doesn't get through. With Dom3 also seduction, I guess.
At least that is one way of getting new commanders. Maybe not the most cost-efficient, but it does work to a degree. Hm, I wonder how much would a blood mage cost in perpetuality ebay... |
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Hmm, Im not sure you should use that one KO..
The other units will be jealous! http://forum.shrapnelgames.com/image...ies/tongue.gif |
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Hmm, I have a new favourite nation: Pythium serpent cult http://forum.shrapnelgames.com/images/smilies/happy.gif
I started to remake the old serpent cult yesterday and I'm having a blast. Probably because no other nation is so full of history of religions as this one. Less myth, more cults. Quite heavily inspired by the late empire and various mystery cults; a special interest of mine, since I wrote an essay on the Isis/Sarapis cult in the roman empire. |
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The flower pot is a calathus. A calathus I say! Don't you ever learn http://forum.shrapnelgames.com/images/smilies/happy.gif
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I like to imagine KO as a dapper gentleman that always has a suit, top hat, cane, cigar, and handlebar mustache.
"I say old chap! The calathus are growing nicely this year." |
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Heh. Twiddling his moustache at the same time, no doubt.
@ KO In regards to the hydra, are you adding a new unit ability? Or just using prodigious amounts of secondshape/firstshape? |
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Turned out to the prodigious numbers. But it works quite nice. Not sure if the hydra is better or worse, but it is fun to look at. It is better at surviving soul slay anyway. Just looses a head http://forum.shrapnelgames.com/images/smilies/happy.gif
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Hmm, still working on the serpent cult. Almost finished now. We might need a parental advisory warning on this patch http://forum.shrapnelgames.com/images/smilies/happy.gif
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Then I suggest that the Maenads get redone, too... http://forum.shrapnelgames.com/image...ies/tongue.gif
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Not unlikely. Pythium can get a few of them with their new Orgy spell.
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Hmm, seems the computer is sensitive to sexually explicite graphics. It crashes to desktop when I try to play Pythium. http://forum.shrapnelgames.com/images/smilies/happy.gif
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