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-   -   Alpaca: 10 player game to test new server(started) (http://forum.shrapnelgames.com/showthread.php?t=34189)

Xietor August 7th, 2007 01:52 PM

Re: Caelum NOT to rise again
 
As the turns in this game are already in the 90's, if you do not need the full 72 hours, please send in your turns. There is no real need to take long turns when the only action is mopping up caelum on AI.

Digress August 8th, 2007 07:05 AM

Mopping up Caelum
 
Surely dividing up the few remaining scraps of Caelum's domain is keeping the diplomats of Pangaea, Marignon and Ermor incredibly busy http://forum.shrapnelgames.com/images/smilies/smile.gif

Such rich pickings to be had http://forum.shrapnelgames.com/image...es/biggrin.gif

llamabeast August 9th, 2007 09:30 PM

Re: Mopping up Caelum
 
Xietor and I have been thinking that the 72 hour timer makes the game move too slowly - I find that the interval is such that it kind of loses my attention (and I end up doing a shoddy job - I've now attacked Caelum three turns in a row with some SCs on retreat orders! Aaagh!). How would people feel about moving it back to 48 hours to get some pace up for the dramatic endgame?

llamabeast August 12th, 2007 08:23 PM

Re: Mopping up Caelum
 
So what do people think about 48 hours?

In other, sort of contradictory news, I am off on Saturday to Edinburgh for a week to do improvised comedy at the Fringe Festival - which is kind of exciting since I've never done stuff anywhere but the student theatre before. Anyway, is it okay with everyone if we pause the game for a week?

Valerius August 12th, 2007 08:59 PM

Re: Mopping up Caelum
 
I have mixed feelings about moving back to 48 hours. I do agree that the game was more involving when the turns were every 48 hours. On the other hand the past couple of weeks have been very busy at work. This has been such a good game that I don't want to do a half-hearted job in my last stand. Having said that I'm Ok with 48 hours and if we do stay with 72 I'll make an effort to have my turns in within 48 hours.

As for the other question, we should definitely pause the game while you are away.

Xietor August 12th, 2007 09:24 PM

Re: Mopping up Caelum
 
The rlyeh have given me my 3 turn termination notice of our nap. Poor Pangaea, at war from the start to finish. Peace has been elusive for the Forest People.

llamabeast August 17th, 2007 04:50 PM

Re: Mopping up Caelum
 
Okay, I have taken my turn. I've set the next turn to occur 8 days after the coming hosting, at which point I should be back and raring to go.

Oddly enough I just managed to spend a good deal longer on my turn than I have for a while, and I enjoyed it loads. My conclusion is definitely that Dominions is by far more enjoyable when you put time into thinking about your turn. And also you're all DOOMED! Apart from my allies, of course.

Having said that about taking time on turns I would be keen to try for 48 hours again when I get back (since Dominions is also at its best when it's pacy). What I suggest we do is leave it on 73 hour hosting, but say that we will try to take our turns within 48 hours. Then if one of us is too busy it doesn't matter hugely, but there is some chance the turn will go after only 48 hours (since noone but Xietor normally submits their turns early).

Xietor August 17th, 2007 05:28 PM

Re: Mopping up Caelum
 
Have a good trip!

Post some pictures of the play! You do not even have to be in any of them!

Xietor August 22nd, 2007 10:54 PM

Re: LA atlantis needs perm sub big game
 
He has a very solid position. if you want in the big game with a good position, now is your chance! It is on 48 hour host.

Xietor August 25th, 2007 01:00 AM

Re: LA atlantis needs perm sub big game
 
Was the game put back another day?

People that are not on vacation:do your turn!

Lazy_Perfectionist August 25th, 2007 04:31 AM

Re: LA atlantis needs perm sub big game
 
Are you looking for a substitute for Atlantis?

Is it late age Atlantis? The first post points towards Middle Age.

The llama-alpaca page makes no mention of any atlantis? Maybe it was posted to the wrong thread?

Xietor August 25th, 2007 05:03 AM

Re: LA atlantis needs perm sub big game
 
It is for the Big Game not this game. And a sub is needed for the LA Atlantis-at least that was the case when i posted. Not sure of the status now. Dr. P would be the one to contact if interested in LA Atlantis in the Big Game(perpetuality).

Lazy_Perfectionist August 25th, 2007 05:07 AM

Re: LA atlantis needs perm sub big game
 
Nah... perpetuality is a bit too big for me.
Thanks for clearing that up.

Xietor August 26th, 2007 12:10 PM

Re: LA atlantis needs perm sub big game
 
Five hours remain to do your turns. After having 8 days to do it, I cannot believe anyone is going to stale!

Xietor August 27th, 2007 05:23 AM

Re: LA atlantis needs perm sub big game
 
Welcome Back Llamabeast!

I am sure I speak for all of us when I say we hope you had a blast at the Festival.


May the clash of the titans continue! Time for a pretender to be crowned.

Xietor August 28th, 2007 07:28 AM

Re: LA atlantis needs perm sub big game
 
I am for moving the game back to 48 hours. There is no diplomacy that I am aware of, and I have the biggest empire to manage.

If I can do my turns in 48 hours, I think it is a reasonable expectation that the rest can do their turn in 48 hours as well. Of course, if I am out voted, I will go with the majority.

Tyrant August 28th, 2007 06:33 PM

Re: LA atlantis needs perm sub big game
 
Welcome back Llama. I'll change my vote to 48, there's not much thinking to be done at this stage and if i stale a few that's just the way it goes.

llamabeast August 29th, 2007 06:25 AM

Re: LA atlantis needs perm sub big game
 
At Valerius' request I'm postponing the current hosting by 24 hours.

Xietor August 30th, 2007 05:07 PM

Re: LA atlantis needs perm sub big game
 
And so passes the last remnants of Glom Glacierchild.

Once there were 10, now only 5 pretenders remain in contention.

MA Pangaea
Marignon
Ermor
Vanheim
Ryleh

llamabeast August 30th, 2007 09:02 PM

Re: LA atlantis needs perm sub big game
 
War envelops the globe. R'lyeh swarms onto Marignon's land, Demon Lords and Vastnesses terrifying the populace while the angels gather to plan their defence. Pangaea and Ermor plunge into the sea to strike at the heart of R'lyeh's power. And all the time the Great Enigma, He Who has Not Been In Many Wars, Vanheim, stands watching...

Xietor September 1st, 2007 04:23 PM

Re: LA atlantis needs perm sub big game
 
if someone needs an extension, i feel they should post it on this thread. In my epic heroes game, I require anyone wanting an extension to post on the thread so all the players know why the game host is being delayed.

I do not think the game should be delayed merely because 1 or more players has not done a turn. Some race's interest in the game may have waned because their position is bleak. But if they stale they stale.

Will not matter much either way.

llamabeast September 1st, 2007 04:27 PM

Re: LA atlantis needs perm sub big game
 
The minor postponements over the last couple of hours have been me, because I wasn't able to get time on the computer as early as I'd hoped. But no one has contacted me to ask for an extension. I wonder if Vanheim and Ermor are still thinking of it as a 72 hour timer?

Xietor September 1st, 2007 04:29 PM

Re: LA atlantis needs perm sub big game
 
They get an email notification like everyone else.

llamabeast September 1st, 2007 04:33 PM

Re: LA atlantis needs perm sub big game
 
Yes, they do. Still, that only makes a difference if they're sitting at their computers.

I think this'll annoy you Xietor, but I think I will postpone the turn by 12 hours. I know Vanheim commented on the last turn that he really didn't want to stale, so I would rather not let him or Ermor stale at this stage of the game. But guys, please take the turn ASAP.

llamabeast September 1st, 2007 04:33 PM

Re: LA atlantis needs perm sub big game
 
Pity, as I want to see the turn! Die demons, die!

llamabeast September 3rd, 2007 08:47 PM

Re: LA atlantis needs perm sub big game
 
Hi guys,

I just rather abused my power as host again and postponed the hosting by 2 hours - sorry for keeping on doing this. Not that it makes much difference but it feels a bit cheeky as none of the rest of you can do it so easily. I'm moving house at the mo and it's proving rather disruptive as you might expect.

Xietor September 4th, 2007 05:14 PM

Re: LA atlantis needs perm sub big game
 
I was ambushed! heh.

Welcome to World War III Vanheim. The more at war the more fun it is.

llamabeast September 6th, 2007 06:33 AM

Re: LA atlantis needs perm sub big game
 
Wow, dramatic times. I think finally everyone is at war, after what must the longest Cold War period I've ever seen in a Dominions game.

So guys, I just got a call yesterday from my Dad, and apparently he's managed to get a last minute deal on a cottage in Cornwall (which is a very beautiful county in the very southwest of England), so I will be going down with my family for a week, leaving tomorrow morning! So I am afraid I will have to put the game on pause again for a week - really sorry to do this just when it's getting exciting. After that anyway I will not be going on holiday again for ages (probably Christmas I think).

llamabeast September 6th, 2007 06:51 AM

Re: LA atlantis needs perm sub big game
 
Lol Vanheim, that must be the most decisive defeat I've ever seen, let alone suffered!

(Commanders 48, killed 46,
Regular units 446, killed 444

all before my army took a turn! Cursed Rain of Stones.)

Nevertheless, it's only a minor setback for the mighty empire of Marignon. I wasn't really depending on those 400-odd wolves. And, er, witch hunters are replaceable.

llamabeast September 6th, 2007 06:54 AM

Re: LA atlantis needs perm sub big game
 
And who on earth wished for Armageddon (I assume that's what it was)? Aargh! My best astral mage and on of my angels at least fell through the cracks. Dread to think what else I'm going to discover is missing.

llamabeast September 6th, 2007 06:56 AM

Re: LA atlantis needs perm sub big game
 
Aaargh! You killed a fairy! Fairy killer!

Valerius September 6th, 2007 07:22 AM

Re: LA atlantis needs perm sub big game
 
@Xietor: Yeah, I figured it was about time I joined the fun. I think I've had enough of playing Vanheim as a research nation. R'lyeh and I can die together instead of one at a time.

@llamabeast: Ever since my war with Arco in this game I thought rain of stones was a great spell on defense but I've never seen it do that! But I have no doubt you've got a lot better stuff on the way than hundreds of wolves...

This turn went better than I expected considering I staled. Not sure what happened with that, I thought I still had a half hour. Oh well.

My poor Vans, attacked by plague and flame. They fought well against Pangaea last turn but I think their time has passed.

llamabeast September 6th, 2007 08:37 AM

Re: LA atlantis needs perm sub big game
 
Oooh dear. I hadn't realised you staled. I thought you must have taken your turn since the turn hosted ahead of time. Having investigated, it seems it was my fault. What happened was I changed the hosting interval to (n+48) hours, which has the side effect of postponing hosting by n hours, then brought the hosting forward by n hours, which should have cancelled to produce no overall effect. However, the way the server interprets commands received all at once which apply to the same setting (the hosting time in this case), it only uses the last one (there's good reasons for that that I'll have to think about). So in the end what it did to the hosting time was bring it forward by n hours, making it in the past, so the turn hosted right away.

So, I'm really really sorry about that. I hope you hadn't spent too much time on the turn already. Perhaps I ought to stale next turn in an attempt to restore some modicum of fairness. Maybe I ought to think about making changes to the way the server processes simultaneous commands as well.

On rain of stones: Yeah, it's really vicious on defense isn't it? Not quite sure how to counter it, apart from only using troops who are too tough to die to it. I was astonished it killed every single wolf though, I didn't think it was quite that good. Well, I see now why you had a small force of ethereal things defending that province - very cunning indeed.

So, was it you who armageddoned us all? Of course you don't have to say.

Xietor September 6th, 2007 09:17 AM

Re: LA atlantis needs perm sub big game
 
The moral to that story is do not wait until the last minute to do your turn!

Vans are tough, but once they appear, they are be killed by overland spells-like anything else

Tyrant is just a sore sport with the Armageddon. He should have used those astral gems to dispel my Thetis Blessing. Dominion killing a foe is ALWAYS fun! And I am not sure Tyrant can avoid that fate.

http://forum.shrapnelgames.com/image...es/biggrin.gif

* my Big Gun just sits waiting...... When will the Gorgon Pounce? Maybe on top of 80 Tartarian Gates? Who will win?

llamabeast September 6th, 2007 11:30 AM

Re: LA atlantis needs perm sub big game
 
Alright guys, I will set it up so that next turn will process 72 hours after this one did, and the following one 5 days after that, when I'm back. I will stale the current turn as a self-wrist-slapping gesture for staling Vanheim. Also I haven't got time to take it, between moving house and suddenly going away!

Valerius September 6th, 2007 02:00 PM

Re: LA atlantis needs perm sub big game
 
No, Xietor, the moral to the story is have less work and join fewer games. I guess I should have considered they'd take a lot more time once they got past the early game. Well, I guess you guys will help me out soon enough by removing me from this game. http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast please DO NOT stale deliberately. There is no need. One stale won't change me being defeated but it will effect you since you are one of the nations still in the running to win.

llamabeast September 6th, 2007 05:57 PM

Re: 8-10 player MA game to test new server (open)
 
At Valerius' kind insistence (he sent me a PM too) I won't deliberately stale this turn after all. So, the next hosting is delayed until 21:30 next Saturday, the 15th(!) of September. Let battle be joined then!

llamabeast September 17th, 2007 03:40 PM

Re: 8-10 player MA game to test new server (open)
 
Argh, how come my Petrify didn't work on R'lyeh's thrice accursed arch devil, that's what I want to know. I thought that was unresistable. I guess maybe it just paralyzed for zero turns. Anyway, that's two SCs sent to inferno without ever seeing any action. *Sniff*

Xietor September 17th, 2007 04:19 PM

Re: 8-10 player MA game to test new server (open)
 
The Petrify can be resisted, the paralyzed effect cannot be resisted. I guess it is possible it was paralyzed for only 1 turn. Typically the paralyze does not last long, but usually 2-5 rounds.

llamabeast September 17th, 2007 04:22 PM

Re: 8-10 player MA game to test new server (open)
 
Yeah, that's exactly how I understood it. Definitely not paralyzed even briefly. Miserable sequence of events:

Tartarian Cyclops and two Devil-killing Harbingers cloud trapeze on top of devil.
-- Battle starts --
- Devil flies in and sends a fully kitted Harbinger to Inferno

- Tartarian Cyclops casts Petrify
- Second Harbinger casts Mistform

- Devil sends Cyclops to Inferno

- Second Harbinger flees

http://forum.shrapnelgames.com/images/smilies/frown.gif

llamabeast September 18th, 2007 05:39 AM

Re: 8-10 player MA game to test new server (open)
 
Oh dear, we're getting a good bit of staling from R'lyeh and Ermor. Are you still around guys?

GameExtremist September 18th, 2007 09:11 AM

Re: 8-10 player MA game to test new server (open)
 
Wow...I just hooked up my internet in my new mine house since moving away 2 months ago.....hehe this game sounds like it turned out pretty awesome!

Have fun guys!
Game

Xietor September 18th, 2007 12:25 PM

Re: 8-10 player MA game to test new server (open)
 
Tyrant and Sieger are doing turns in their other games. So they are still around.

I do not think either ermor or ryleh has a realistic chance to win, so their lack of interest given the delays etc is understandable. I think vanheim took the wind of of ermor's sails when he took down well of misery.

llamabeast September 18th, 2007 12:51 PM

Re: 8-10 player MA game to test new server (open)
 
It has, to be fair, been an extraordinarily static game for Ermor and R'lyeh (and Vanheim, until very recently), I absolutely can't blame them if they're losing interest a bit. I've found personally that I begin to stop enjoying Dominions games when "cold war" periods go on too long (I was going off this one for a while before the Great War started) - in future I plan to make sure I have war all the way!

This is getting quite dramatic now though, at least for me, Vanheim and Pangaea. R'lyeh has caused considerable trouble (especially with that Infernal Scythe!), but I guess it could be frustrating that he's outnumbered and Vanheim can't easily support him. As for Vanheim - well he mentioned he was scared of us and thought he had no chance of winning, and I'm scared witless of him! Hundreds of freaking Tartarians! Master Enslave! I guess it's a bit like spiders ("They're just as scared of you as you are of them").

llamabeast September 21st, 2007 11:40 AM

Re: 8-10 player MA game to test new server (open)
 
Hi guys, I'm going away this weekend (last trip away of quite a busy summer, I'm going to write sketches with some friends who are putting on a comedy show), so I've extended the timer of the _coming_ turn by 24 hours. The timer for the current turn remains the same (hosting in 6 hours or so).

Really getting into this game again now there's a lot of action. I've managed to put a lot of time into the last two turns (more than an hour both times), so hopefully, Vanheim, you're beginning to feel the heat!

Xietor September 25th, 2007 07:29 PM

Re: 8-10 player MA game to test new server (open)
 
Vanheim appears to be losing provinces. What is happening?

Whatever happens to Vanheim, though, I will applaud Val as the most chivalrous player I have EVER encountered. He likely could have won the game earlier if he was more ruthless.

/bow.

llamabeast September 27th, 2007 07:26 AM

Re: 8-10 player MA game to test new server (open)
 
Really sorry guys, I just postponed the hosting by 24 hours. Unexpectedly spent the entire night (6 hours!) furniture shopping last night. I have to say, moving house into a real house (rather than student accommodation) takes a _lot_ more time than you might think.

Agreed with Xietor about Valerius' chivalry. In fact you seem to have been almost a complete pacifist Valerius. But doing things like restoring Caelum's provinces were quite... astonishing.

Valerius September 27th, 2007 08:07 AM

Re: 8-10 player MA game to test new server (open)
 
Thanks guys! It does occur to me that maybe I'm unclear on the concept of this game ... you know, actually conquer other nations.

This was my first MP game where I got to choose a nation so I went with Vanheim because I had spent most of my SP time playing bless nations. I never planned to rush anyone because it doesn't seem like a fun experience to be on the receiving end of a dual bless Van rush. All my neighbors were willing to sign NAPs and I started in a good position with lots of indie provinces available. So, I decided to play Vanheim as a turtle nation. Which actually worked out quite well. But I made a lot of mistakes: good relations with everyone but no allies, didn't apply research advantages to gain more provinces, and in general just not aggressive enough.

Sorry I haven't put up a better fight here in the end game. I definitely joined too many games and in addition to a shortage of time at the moment I just feel overwhelmed with managing the end game.

I'm glad we've got an extra 24 hours for this turn. I may do a poor job of it but this turn I'm sending out my tartarians.

Digress September 28th, 2007 08:44 AM

Re: 8-10 player MA game to test new server (open)
 
Huzzah ... go Vanheim. The Caelian dead salute you.

Xietor September 28th, 2007 01:28 PM

Re:Hat off to Tyrant-put fork in Ryleh
 
Report to Lord of Forest:

Sire, your never defeated armies stormed and captured the Ryleh capital. Among the dead are its false Pretender, Blood Royalty, numerous starspawns, and foul creatues of the void.

We also captured many clams and other items to further the war effort. We have also summoned 2 of the water queens we previously slew and they now serve your eminence loyally-one even participated in the taking of the Ryleh capital.

We have now captured 5 Ryleh castles sire, and 2 more are under siege. Your dominion covers the world like a soothing blanket, and you now have 4 times as many worshipers as any other race.

We are pleased to report that your 4th global, Gift of Health, has already healed many of the faithful. Together with Haunted Forest, and even our province defense armies will take a heavy toll on anyone foolish enough to fight in your dominion.

Your hordes of Wights are now ready to enter service my Lord, led by newly healed Tartarian Gates. Healed of afflictions, they now wield new battle magics against which your enemies will not stand.

In all but name my lord, the Water Lord is defeated. We can now focus our armies on the Vanheim. Where they have seen only a finger, they will now see an arm-an arm with a huge Hammer.


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