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Re: Ogre Kingdoms - MA Warhammer Nation - 0.8 FINALLY
Sombre, I know you're busy and all, but would you mind doing a quickfix for the Corpse Candle bug? It just caused me to win a battle in MP which I should not have won (a gorger owned atlantis mage who had casted acid storm a corpse candle could not have done that). I'm also in a situation where I might actually want to make Lantern Shields, but I can't because of the bug.
It's also really confusing to play with two corpse candle spells when you want to script the vanilla spell. |
Re: Ogre Kingdoms - MA Warhammer Nation - 0.8 FINALLY
I have fixed the issue already in an internal version. So I guess I could put that up today.
Why are you casting corpse candle when you know it's bugged though? Also I'm confused as to why you're seeing two corpse candle spells. Even before I fixed this, I thought I'd changed the original to be unresearchable (and probably have a different name). |
Re: Ogre Kingdoms - MA Warhammer Nation - 0.8 FINALLY
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Anyways, great that you have a fixed version. We can avoid stuff like this in the future. |
Re: Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
-- Version 0.9
-- FIX - Shorter facet of the maw (spell) description -- TWEAK - Hunter harpoon now dt_large for bringing down the heffalumps -- FIX - Skrag Gorger summon no longer messes with lantern shield -- FIX - Gnoblar scouts get mountainsurvival -- FIX - Berserkers was showing up twice in spell library |
Re: Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
The .dm file has a typo in the Mawfiend section--it says "#magicksill 5 1" so they don't start with D1 like they're supposed to.
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Re: Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
True. Will be fixed in next version.
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