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-   -   New Mod Nations Game: Mods over Europe (finished) (http://forum.shrapnelgames.com/showthread.php?t=35643)

lch September 20th, 2007 07:31 PM

Re: server things
 
Quote:

DrPraetorious said:
I didn't think I'd staled! In fact, I could've sworn I uploaded a turn.

I'm hearing this for the third time now, although from different people every time... That's rather suspicious. Sorry, I don't know what's going on. I think I looked at the status page about 16-20 hours ago and you and coobe were marked as not having played your turns yet, at least for coobe I'm sure about that. Do not trust the stats page too much, though, only trust the game itself. Maybe connect just to make sure that you uploaded your turn - I sometimes forgot to do that when I prepared my turns offline, too.

DrPraetorious September 20th, 2007 11:14 PM

Re: server things
 
Could you send me back the .2h file that you currently have from me so that I can check it?

One thing that's odd - I don't think that the stale message that I got was the usual stale message.

Shovah32 September 24th, 2007 02:33 PM

Re: server things
 
Another Stale - I had a busy weekend, sorry guys.

I hope you enjoyed our little tussle in the Eastern Mediterranean - It seems stales don't hurt as much as I feared.

DrPraetorious September 24th, 2007 03:21 PM

Re: server things
 
Not as bad as screwing up! I forgot to re-equip them with Gems - so, naturally, you have shark attack up and I do not http://forum.shrapnelgames.com/images/smilies/frown.gif.

Ah well.

DrPraetorious September 26th, 2007 09:38 AM

Re: server things
 
I can't connect - can we have a 24hr extension plz?

EDIT: never mind, I connected.

LoloMo September 26th, 2007 10:29 AM

Re: server things
 
Seems that the first time you connect, it hangs, you have to close it/end program then redo it. It connects on the second try.

lch September 27th, 2007 09:55 AM

Re: server things
 
This is the well-known server hickup that occurs to some games, yes? I heard about this. Don't know what the problem is, only the developers could tell. I'll reset the server when it hosts again, but that is not guaranteed to give any change.

DrPraetorious September 28th, 2007 01:21 PM

Re: server things
 
Oh God damn it I staled again http://forum.shrapnelgames.com/images/smilies/frown.gif.

Can we lengthen the host-timer by 24 hrs? I know other people want to get the game finished but I'm overextended http://forum.shrapnelgames.com/images/smilies/frown.gif.

Shovah32 September 29th, 2007 02:09 PM

Re: server things
 
24 hours til host time now? I hope I should be able to make it - but I'm not 100% sure.

PS: Congrats on your victory in that battle.

lch September 29th, 2007 03:55 PM

Re: server things
 
Timer has been reset, you got 48 hours left, about 26 hours more now.

lch October 2nd, 2007 08:15 AM

Re: server things
 
Oh, I seem to have overlooked that DrP wants to extend the game timer in general. Is anybody against that decision? 12 hours or 24 hours? I noticed that when games increase their turn timer, they tend to die off after a while...

lch October 9th, 2007 08:46 AM

Re: server things
 
The long awaited patch 3.10, which fixes and adds tons of things (everything from 28th april to now), has been released yesterday. I'll update ASAP. You should continue to play your current turn with the 3.08 client and switch to 3.10 after I'm done. So download the patch files and stay tuned. Only update your client in case it tells you that your game version is too old when you connect to the game!

lch October 9th, 2007 12:50 PM

3.10 update
 
Okay, 3.10 breaks the mod, I can't update this game:
<font class="small">Code:</font><hr /><pre>Nonexisting armor type: Light Weight Scale Mail
N&amp;#65533;got gick fel!
Bad #selectarmor command
N&amp;#65533;got gick fel!
Bad #selectarmor command
Aborted</pre><hr />
I guess we'll have to stick to 3.08 until the CB mod gets updated to be 3.10 compatible.

lch October 9th, 2007 01:16 PM

Re: 3.10 update
 
Fixed that thing, got another:
<font class="small">Code:</font><hr /><pre>name2spell Claws of Cocytus
N&amp;#65533;got gick fel!
name2spell: no such spell!!
N&amp;#65533;got gick fel!
name2spell: no such spell!!</pre><hr />
You'll eventually have an updated mod, or we'll stay at 3.08.
Stay tuned and sorry for the server being down in that time.

lch October 9th, 2007 01:22 PM

Re: 3.10 update
 
1 Attachment(s)
Here is the updated mod. Install it only AFTER you update to 3.10, which is AFTER the game tells you to when you connect.

DrPraetorious October 11th, 2007 01:37 PM

Re: 3.10 update
 
I got a sprnbr-too-high error when I tried to take my turn.

Sombre October 11th, 2007 11:53 PM

Re: 3.10 update
 
And yet the number of sprites shouldn't have changed,....

DrPraetorious October 12th, 2007 12:22 AM

Re: 3.10 update
 
Might have something to do with the new sprites added by the patch? Maybe that reduces the amount of memory available for sprites (which seems to be what causes the sprnbr error.)

Just a guess.

lch October 12th, 2007 02:03 AM

Re: 3.10 update
 
I get the same. It prolly has to do with that the sprite library/cache got bigger with the newly added nations in patch 3.10. In this case there's an easy fix: Remove the units from nations which have already been defeated. Stay tuned...

But even after deleting all sprites from New Ulm: <font class="small">Code:</font><hr /><pre>***** Error sprnbr 574, max 271, file 23</pre><hr />
That's a very grave reduction in sprite numbers... http://forum.shrapnelgames.com/images/smilies/Sick.gif

lch October 12th, 2007 02:50 AM

Re: 3.10 update
 
Further oddities: After removing all of the defeated nations from the mod, Haida Gwaii and Kharam Dzu can play their turns, but Sylvania and Sanguinia still can't, even though they are "sandwiched" between them nation ID wise. However, the "working" nations come first in the mod file before the others.

Furthermore, starting a game with the mod, where all the nations are played by human players, crashes even before all the pretenders are assigned. However, if some of the nations are given to the AI, those crashes can be prevented. It seems like this is a limitation of the game GUI only. Incidentally, the game server didn't have any troubles in hosting the turn with a 3.10 version, too, it can handle the new units without any troubles.

lch October 12th, 2007 03:16 AM

Revert to 3.08?
 
Since it seems more or less impossible to play this game with 3.10, I suggest that we revert to 3.08 and stay with it for this game. AFAIK it's enough to only keep and use the old binary, the other files can come from 3.10. I'll test this.

DrPraetorious October 12th, 2007 09:53 AM

Re: Revert to 3.08?
 
lch - this is the behavior I've generally seen with this overflow issue.

Keeping the 3.08 binary should work. Do we need to revert to the old version of the mod again http://forum.shrapnelgames.com/images/smilies/happy.gif?

DrPraetorious October 13th, 2007 01:57 PM

Re: Revert to 3.08?
 
I'm a bit overextended and evidently I just staled, so I'm going AI.

It was fun, all.

lch October 14th, 2007 06:22 AM

Re: Revert to 3.08?
 
No, you didn't, I didn't find time to rehost the turn with the 3.08 version. And yes, we'd have to use the 3.08 binary with the old(!) mod, not the corrected one for 3.10, of course.

I'll rehost turn 54 of this game with a 3.08 version now.

LoloMo October 14th, 2007 07:59 AM

Re: Revert to 3.08?
 
Ok, so I copy the whole dom3.10 folder to another one, then transfer which 3.08 binary file? (what the heck is a binary file?).

Shovah32 October 14th, 2007 11:24 AM

Re: Revert to 3.08?
 
If I stale again guys just set me AI or ask me for my password if somebody wants to take over. I'll explain later if I can.

DrPraetorious October 14th, 2007 01:00 PM

Re: Revert to 3.08?
 
The .exe is the binary.

Make a copy of the 3.08 executable, leave it in the same folder, and use that to play 3.08 games.

LoloMo October 14th, 2007 09:38 PM

Re: Revert to 3.08?
 
I tried it and it says my dom version is too old. Has the game been rehosted using 3.08?

DrPraetorious October 14th, 2007 09:41 PM

Re: Revert to 3.08?
 
The game still seems to be using 3.1.

I'm not sure what is going on but don't have a copy of the old version of the mod anyway.

lch October 15th, 2007 06:33 AM

Re: Revert to 3.08?
 
I'm in a fix and didn't rehost yet. Will do so now.

lch October 15th, 2007 08:34 AM

Re: Revert to 3.08?
 
Okay. I have reverted the game back to turn 52, since that was the turn before hosting with the 3.10 game version I think. It seems that Shovah didn't play a turn for Kharam Dzu, is this right? I will email your turn files to you, please overwrite what you have with them. For those that did their turns, this includes your move orders, so you can pick up where you left immediately. I'll write some info on setting up the game, too.

Apparently coobe / Sylvania hasn't been issuing any orders in the last 3 weeks / turn 46. Let's see what happens now.

DrPraetorious October 15th, 2007 09:14 AM

Re: Revert to 3.08?
 
Okay, that works.

Could you also save the fatherland file for that turn? Because it appears that *leaders* with pills of water breathing die for retreating into enemy territory when underwater.

LoloMo October 15th, 2007 09:34 AM

Re: Revert to 3.08?
 
Worked for me too, thanks!

lch October 15th, 2007 11:16 AM

Re: Revert to 3.08?
 
Quote:

DrPraetorious said:
Could you also save the fatherland file for that turn? Because it appears that *leaders* with pills of water breathing die for retreating into enemy territory when underwater.

I think I already read this on the bug thread. I am doing backups of every turn before and after hosting for my games.

Shovah32 October 15th, 2007 02:54 PM

Re: Revert to 3.08?
 
Where would one such as myself find the old 3.08 patch?

lch October 15th, 2007 06:15 PM

Re: Revert to 3.08?
 
Quote:

Shovah32 said:
Where would one such as myself find the old 3.08 patch?

Go to the Shrapnel download page, copy the URL of the patch download link for 3.10 for your system to the clipboard and change the "10" in there to a "08", then download that file via your browser.

Shovah32 October 16th, 2007 03:05 PM

Re: Revert to 3.08?
 
Whenever I try to do the update it says it can't because various files are the wrong version. If I remove all the trouble causing files I also have to remove the .exe file so I

I'll keep trying various things to fix it unless I get a reply.

lch October 16th, 2007 04:34 PM

Re: Revert to 3.08?
 
It seems like Windows is too smart for its own good. Then you'll have to install the game a second time and update that copy, to get the 3.08 exe file. Or reinstall it and update to 3.08 before updating to 3.10.

Shovah32 October 16th, 2007 05:25 PM

Re: Revert to 3.08?
 
*Has lost both the manual and the disk*
May as well turn me ai I guess.

lch October 16th, 2007 05:38 PM

Re: Revert to 3.08?
 
Okay, I'll upload the 3.08 exe somewhere... http://forum.shrapnelgames.com/image...ies/tongue.gif

Here, try this one: http://www.mediafire.com/?ezdq1zxnxjj

Sombre October 17th, 2007 02:07 PM

Re: Revert to 3.08?
 
1 Attachment(s)
Just testing something with lch, need to upload.

Sombre October 17th, 2007 02:08 PM

Re: Revert to 3.08?
 
1 Attachment(s)
Trying again,...

Shovah32 October 17th, 2007 02:16 PM

Re: Revert to 3.08?
 
I think I just got my turn in.

Sombre October 17th, 2007 02:29 PM

Re: Revert to 3.08?
 
I'm taking over for Coobe, at least for now.

LoloMo October 30th, 2007 02:48 AM

Re: Revert to 3.08?
 
Hi, I'm leaving for a short trip in an hour. Can I request for an extension for this turn? I'll be back in about 60 hours, the game is currently on 48 hours timer. Thanks!

LoloMo October 31st, 2007 09:16 AM

Re: Revert to 3.08?
 
I'm back! No need for an extension, I'll be able to submit my turn on time =)

Shovah32 November 5th, 2007 03:33 PM

Re: Revert to 3.08?
 
Ok you all better go and hide. The game is telling me that along with their sticks, my hoburg commanders also have firebrands(haven't recruited any).
Fear the wrath of the hoburgs!

lch November 5th, 2007 03:51 PM

Re: Revert to 3.08?
 
See also the Dom3 changelog, pre-3.10:

27th july
* Horticulturist no longer harvests his crops with firebrand.

http://forum.shrapnelgames.com/images/smilies/wink.gif

Shovah32 November 5th, 2007 04:26 PM

Re: Revert to 3.08?
 
I know, just thought I would warn you all to check under your beds at night for tiny farmers wielding flaming swords of death.

DrPraetorious November 12th, 2007 10:25 PM

Re: Revert to 3.08?
 
We are pleased to report that we have finally crushed the peripheral army of Kharam Dzu, and are on-schedule to drive them from the Oceans entire.

We are willing to accept peace on terms that include a refund for all the gems we've wasted fighting them, and the lost gem income from our provinces that they temporarily pillaged. Otherwise, we're heading for the Dwarves' capital. We encourage all right-thinking nations to join us in ending the Dwarven menace.


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