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-   -   Evermore - MegaGame - Winner: AdmiralZhao! (http://forum.shrapnelgames.com/showthread.php?t=35902)

Jazzepi October 1st, 2007 10:40 PM

Re: Placeholder for new Megagame - Evermore
 
Yeah, I heard bad things about MA Mictlan. Looking at their mages, I don't really see what's so bad. They look exactly like EA Mictlan, but they get a N/S mage. Can someone explain where the shortcoming is at?

Jazzepi

Lingchih October 1st, 2007 11:36 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

tibbs said:
It's refreshing to see some of the less played nations in here. I even see someone picked MA Mictlan!

Hopefully the patch will even things up for them.

And no LA Ermor in the game. Yay!

archaeolept October 1st, 2007 11:39 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Jazzepi said:
Yeah, I heard bad things about MA Mictlan. Looking at their mages, I don't really see what's so bad. They look exactly like EA Mictlan, but they get a N/S mage. Can someone explain where the shortcoming is at?

Jazzepi

All the traditional mictlan strengths, w/ none of that pesky blood to slow you down?

Jazzepi October 1st, 2007 11:40 PM

Re: Placeholder for new Megagame - Evermore
 
Woops. There's no blood? x.x

Ack.

I just checked. How disappointing =\

Jazzepi

Velusion October 1st, 2007 11:54 PM

Re: Placeholder for new Megagame - Evermore
 
So what is the patch supposed to do for MA Mictlan?

Jazzepi October 2nd, 2007 12:00 AM

Re: Placeholder for new Megagame - Evermore
 
I think they get access to air.

Jazzepi

archaeolept October 2nd, 2007 12:02 AM

Re: Placeholder for new Megagame - Evermore
 
air, but lose non-cap jaguars? i'm not sure they come out the best on the deal, as non-cap jags are all they have now... But i'm not sure.

ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...

edit: eagle warriors everywhere? oh my... http://forum.shrapnelgames.com/images/smilies/happy.gif

RamsHead October 2nd, 2007 12:02 AM

Re: Placeholder for new Megagame - Evermore
 
I also believe that Eagle Warriors instead of Jaguar Warriors will be recruitable everywhere.

Velusion October 2nd, 2007 12:21 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...


Sure you can http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion October 2nd, 2007 12:24 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

DrPraetorious said:
I still think this map has about 50% too much water http://forum.shrapnelgames.com/images/smilies/happy.gif, but I'll manage.


I know the map looks like a alot but:
15.75 water provinces per water player &
16.75 land provinces per land player

A lot more balanced than Perp... http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

DrPraetorious said:
Is there any support for pimping some of the provinces, yo?

Though I like the idea for other types of games (The team games/varients) Evermore will stay standard.

Lingchih October 2nd, 2007 02:54 AM

Re: Placeholder for new Megagame - Evermore
 
I think it looks good... as long as Oceania is a good ways from me.

Is there a mod we are supposed to use?

Jazzepi October 2nd, 2007 03:04 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Velusion said:
Quote:

archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...


Sure you can http://forum.shrapnelgames.com/images/smilies/happy.gif

Is it possible you could rerandom me? I really, really don't want to get stuck with a nation that's going to be completely different if we apply a patch midway through the game. I can't just imagine having a strong bless, and going from an army of jaguars to nothing =\

Jazzepi

Velusion October 2nd, 2007 03:25 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Jazzepi said:
Quote:

Velusion said:
Quote:

archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...


Sure you can http://forum.shrapnelgames.com/images/smilies/happy.gif

Is it possible you could rerandom me? I really, really don't want to get stuck with a nation that's going to be completely different if we apply a patch midway through the game. I can't just imagine having a strong bless, and going from an army of jaguars to nothing =\

Jazzepi

Normally I wouldn't - but since MA Mictlan is going to change around pretty significantly I can understand how it would be difficult to plan when aren't sure of the patch release date.

So... your new draw is...
LA Pangaea

Velusion October 2nd, 2007 03:27 AM

Re: Placeholder for new Megagame - Evermore
 
The mod is ready:

http://67.66.187.69/dominions3/mega-agev2.zip

Feel free to check it out and let me know if there are any problems.

Szumo October 2nd, 2007 04:08 AM

Re: Placeholder for new Megagame - Evermore
 
Is the mod exactly the same as in Perpetuality?

EDIT: diff says .dm file is the same. But banner directory is mega2, not mega. Either you've attached wrong file or that directory has wrong name.

Velusion October 2nd, 2007 04:10 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Szumo said:
Is the mod exactly the same as in Perpetuality?

Not quite. It has all the same stuff as the perp mod in addition to a slight increase in the costs of gem producing items.

You'll need the new one to play - but not to upload your pretender.

Hadrian_II October 2nd, 2007 04:17 AM

Re: Placeholder for new Megagame - Evermore
 
It looks like this mod will overwrite the one used by perpetuality, does this not pose some problems?

Velusion October 2nd, 2007 04:33 AM

Re: Placeholder for new Megagame - Evermore
 
Blah! Fixed the .zip. Extracting and overwriting with the incorrect .zip shouldn't have had any negative effects though.

Accept any overwrites. For example it doesn't change the flags (snes folder) so if you overwrite them it won't hurt.

Ubercat October 2nd, 2007 08:59 AM

Re: Placeholder for new Megagame - Evermore
 
Ok, I DL'd the mod. It seems a bit more complex than any other mods I have. There are 2 folders: mega2 and sns3, plus a file: mega-agev2.

Do I just dump them all into the mod folder as they are?

atul October 2nd, 2007 09:17 AM

Re: Placeholder for new Megagame - Evermore
 
Dumping into mod folder should work fine.

Hm, EA Oceania, I'd have thought someone else would've picked it also. Haven't actually ever played an underwater nation before, now it's again time for me to make a fool out of myself. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jazzepi October 2nd, 2007 10:05 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

atul said:
Dumping into mod folder should work fine.

Hm, EA Oceania, I'd have thought someone else would've picked it also. Haven't actually ever played an underwater nation before, now it's again time for me to make a fool out of myself. http://forum.shrapnelgames.com/images/smilies/happy.gif

Huzzah! That's what these random picks are all about.

Jazzepi

AlgaeNymph October 2nd, 2007 10:39 AM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Quote:

Velusion said:
How to Upload your Pretender:
You do not need to have the mod to create your pretender. Once created upload it to the following servers depending on what age your nation belongs to:
Early: 67.66.187.69 port: 10021
Middle: 67.66.187.69 port: 10022
Late: 67.66.187.69 port: 10023

I clicked "open" next to Vanhiem, and was told "Your god is now in control of Vanhiem." Am I right to assume I've done the procedure correctly?

Jazzepi October 2nd, 2007 10:45 AM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Yup. I believe if you've created more than 1 God for that particular era/nation it'll prompt you. Otherwise it'll just upload it.

Jazzepi

Salamander8 October 2nd, 2007 12:40 PM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Not surprised I received EA R'Lyeh. http://forum.shrapnelgames.com/images/smilies/wink.gif
Three of us starting in the water should prove interesting. I'm looking forward to another enjoyable megagame.

Evilhomer October 2nd, 2007 12:52 PM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Not really a mega game, maybe a large game however....

I do hope the map compensates for the fact that we only have 3 water players (not basing it on the full 7 that is)

Velusion October 2nd, 2007 02:02 PM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Quote:

Evilhomer said:
Not really a mega game, maybe a large game however....

I do hope the map compensates for the fact that we only have 3 water players (not basing it on the full 7 that is)

We have four:
EA R'lyeh
EA Oceania
MA R'lyeh
MA Atlantis

Evilhomer October 2nd, 2007 02:09 PM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
yeah my bad, a bit odd than none went for LA ermor or LA R'lyeh. Guess it's just as well..

I heard about a few late commers that wanted in, maybe we should give them random nation seedings among whats left (with that 20% bonus).

Salamander8 October 2nd, 2007 02:17 PM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Quote:

Velusion said:
Quote:

Evilhomer said:
Not really a mega game, maybe a large game however....

I do hope the map compensates for the fact that we only have 3 water players (not basing it on the full 7 that is)

We have four:
EA R'lyeh
EA Oceania
MA R'lyeh
MA Atlantis

Oops yeah 4, missed 1 there the first glance.

Lingchih October 2nd, 2007 04:09 PM

Re: Evermore - MegaGame - Pretenders Due 10/04 10p
 
Quote:

Velusion said:
Quote:

Evilhomer said:
Not really a mega game, maybe a large game however....

I do hope the map compensates for the fact that we only have 3 water players (not basing it on the full 7 that is)

We have four:
EA R'lyeh
EA Oceania
MA R'lyeh
MA Atlantis

Yes, it's going to be crowded in the water. I expect some early violence.

coobe October 3rd, 2007 11:04 AM

Re: Placeholder for new Megagame - Evermore
 
cant upload my pretender..... there is no naion to select on the late era port. why is that ? the other ports dont work either

Yucky October 3rd, 2007 11:32 AM

Re: Placeholder for new Megagame - Evermore *DELET
 
Deleted incorrect information.

coobe October 3rd, 2007 11:36 AM

Re: Placeholder for new Megagame - Evermore
 
when i connect to the middle era server, i cant upload because everyime i scroll down it scrolls right back up... really weird

coobe October 3rd, 2007 11:37 AM

Re: Placeholder for new Megagame - Evermore
 
ok now it works, no idea what happened before

DrPraetorious October 3rd, 2007 10:48 PM

Re: Placeholder for new Megagame - Evermore
 
All the start locations have >= 4 neighbors, and there are at least 3 provinces between each pair of start locations - by this criterion, I fit 27 *exactly*.

I placed the four water starts manually. The two which are in the "middle" of the water (i.e. have two water neighbors instead of 1) are also slightly less choked-off, so I think those are more or less fair.

The 23 land start locations were placed by my algorithm to minimize the variability in remoteness (the sum of the shortest path distance to all other start locations). Given that the map is not wrap-around, though, obviously it varies a lot.

I *could* give them another bonus. Possibilities include:
* Another slight pop boost for the least-remote land start locations (mentioned by Velusion).
* 1 or 2 of their neighbors could be made site-rich and/or large.
* I could give them +X% to the size of their initial army to help fend off their many bloodthirty neigbors.

Alternatively, the map is playable as-is. Should I post it or do people want their start locations kept secret (with the exception of the water, which is pretty obvious, I haven't peeked).

P.S. - Which nation #s are EA Tir and EA Lanka, again? I don't want to peek but I'll need to load up the map in order to check that I got them right otherwise http://forum.shrapnelgames.com/images/smilies/frown.gif

AdmiralZhao October 4th, 2007 01:17 AM

Re: Placeholder for new Megagame - Evermore
 
I think that if we keep the start locations secret it will make the early game more interesting and scouting more important. These are good things.

I would also vote for 1+ site-rich provinces for the nations that are in the middle. In previous games, I have found it to be a large advantage to have one or two borders that you don't have to defend.

archaeolept October 4th, 2007 01:23 AM

Re: Placeholder for new Megagame - Evermore
 
the middle? that just means you have more directions in which to expand... http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion October 4th, 2007 01:45 AM

Re: Placeholder for new Megagame - Evermore
 
Ack! I just realised that FAJ made the seeding list but got left off the front page... I'm afraid there are actually 28 land players http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif

My profuse apologies DR P!

DrPraetorious October 4th, 2007 01:48 AM

Re: Placeholder for new Megagame - Evermore
 
I can fudge him in if I poke stuff by hand.

Vel - what, if anything, do you want me to do to the starts?

Velusion October 4th, 2007 02:27 AM

Re: Placeholder for new Megagame - Evermore
 
Giving them one site rich province nearby is fine with me http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion October 4th, 2007 03:35 AM

Re: Placeholder for new Megagame - Evermore
 
Update: 19/28 pretenders uploaded!

Aezeal October 4th, 2007 01:36 PM

Re: Placeholder for new Megagame - Evermore
 
Ah dammit to late to sign up.. well if there is a way to play let me know (PM) else I'll keep waiting http://forum.shrapnelgames.com/images/smilies/laugh.gif

Szumo October 4th, 2007 03:02 PM

Re: Placeholder for new Megagame - Evermore
 
So, are we starting soon, as in today? http://forum.shrapnelgames.com/images/smilies/wink.gif

Velusion October 4th, 2007 03:49 PM

Re: Placeholder for new Megagame - Evermore
 
Depends on if the map is ready and everyone has uploaded thier pretenders. We had 21/28 when I checked this morning..

DrPraetorious October 4th, 2007 06:26 PM

Re: Placeholder for new Megagame - Evermore
 
I'll figure out how to jam in another start locations when I get home this evening, which will be around 10ish Eastern Time.

Velusion October 5th, 2007 02:03 AM

Re: Placeholder for new Megagame - Evermore
 
As far as pretenders there is just Thrawn and tibbs to go.

DrPraetorious October 5th, 2007 02:11 AM

Re: Placeholder for new Megagame - Evermore
 
I just e-mailed the map to the last address you used to send me e-mails from (other than new-turn messages).

Let me know if that's not the right one.

--TNDP

Aezeal October 5th, 2007 03:54 AM

Re: Placeholder for new Megagame - Evermore
 
Don't hesitate to mail me if in want for an additional player..

Lingchih October 5th, 2007 06:44 PM

Re: Placeholder for new Megagame - Evermore
 
Is this game starting tonite?

Velusion October 5th, 2007 09:02 PM

Re: Placeholder for new Megagame - Evermore
 
The deadline has passed. Only waiting on tibbs.

Aezeal - if tibbs doesn't respond by the end of tonight you can have his spot (shin 10%) if you'd like.

archaeolept October 5th, 2007 09:18 PM

Re: Placeholder for new Megagame - Evermore
 
tibbs is seemingly awol in the just started dawn of war game... i'm guessing something in RL came up, or he lost internet for some reason. hopefully he shows up this evening


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