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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I saw that DyraUnda took his turn so I know the server is working.
Carloslib should be back tonight. Can we change the title to look for a replacement for parcelt? |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Please go ahead and find a replacement for me. Sorry for the inconvenience everyone.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Ok, i've just played my turn. Bad to hear you cant play the game parcelt, i guess we'll have the chance to be partners some other time.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Does anyone mind if I get this game back on track?
I'd propose the following (to take effect after the first host): 1) No delays in the game except for big holidays until we get down to 6 or fewer players. This is to keep the game moving and because I can't really accommodate lots of server changes. 2) Players whose partner stales/disappears are in charge of finding replacements. I would suggest each partner gives their partner their password in case of an emergency. Players should never put their nation on AI without consulting with their partner. 3) I'll put up a post looking for a replacement EA Ermor. If we can't find one in three days we put EA Ermor on AI and Carloslib can decide if he wishes to continue or flip to AI. If anyone objects please do so ASAP. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'd also suggest we allow partners to play both nations until a replacement can be found (or if a temp sub is needed)...not like there's any advantage and it'll help keep people from staling.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
It will be fine if two different nation's turns are submitted from the same computer, the problem comes if turns for different nations are submitted from different computers (IPs?) with the same cd-key. I have a friend who has taken turns from my computer in a game we were both playing and it works fine.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
then they've changed it since Dominions II, as i've certainly had the forced stales when having to set a nation to AI using the master pass...
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Baalz - thats good to know... not sure If I'm up to test it myself http://forum.shrapnelgames.com/images/smilies/happy.gif but if someone needs to they can do that.
In fact - I've sent parcelt's password (he pmed it to me) to carlosib. He can decide if he wants to do the turn or wait for a replacement. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Well, I do reserve the right to be quite wrong, but it worked fine on the two turns that we did that in perpetuality.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I recall that weird things happened in Epic Heroes when I was doing both C'tis and.... who else was dying?
Anyway I was playing two positions at once for a brief period and I'm not sure that everything processed correctly. But N=1 and this was PBEM, I often suspect that things weren't processed correctly when I'm only doing a single turn so who knows http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Well...i'm having problems connecting to the server with 3.10
But this is weird: I played the Sauromatia turn with 3.08 and it's OK. Then i try to play Ermor's turn with 3.10 (another copy of the game in a different folder this time patched) and i get this weird error were my screen turns completely red. I'm currently playing a 3.10 PBEM game and everything goes great, so i know i have the game correctly patched. Does anyone know what may be happening? |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I will post at the front that we need a sub as well...
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Are you sure it's the cd-key protection? cause when i got the game I was sure it was an original copy, and i had no problems playing all kinds of games in the past (even PBEM 3.10 games work great).
Anyway, if that's the problem then i cant play until i get my copy situation right...so i guess that's all for the Sauromatia-Ermor team http://forum.shrapnelgames.com/images/smilies/frown.gif Feel free to find me a replacement. I'll try to find someone too. And i apologize for delaying the start of the game http://forum.shrapnelgames.com/images/smilies/frown.gif Quote:
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
So, carlosib and parcelt are out for sure? If so, should we just set them to AI?
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
No, I'd really prefer not to skew the game balance by putting in 2 AI's given that it has yet to host. I vote we either find subs or get a new map with 6 starts if someone is willing to make one.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I think we probably need to start over at this point.
Does everyone want a new map or shall we look for two new players? Vote now! |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
play with 6 teams
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
If this game is restarting I think I will take the opportunity to withdraw. I'm already in 3 other games (that are getting micromanagement heavy) and other things are taking up my time. Sorry for the troubble this may cause.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I vote for me to make a new map.
I think six teams is ideal as opposed to seven. EDIT: Take the two people who's partners have vanished, make them one team. Either let them pick which pair of nations they want or reassign nations for everybody. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Who are the TWO people who's partners have vanished? Carlosib and parcelt have left, but they were on the same team. Evilhomer has withdrawn, so that leaves Dedas without a partner. Has someone else withdrawn?
I think we still need one more to fill out the sixth team? |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Also, DrP, no more tricking Arch into giving you a good starting spot ^_^.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
My partner left me, now I'm forced to walk this world alone.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Going down the only road you've ever known?
Sorry....bad music reference. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Okay, we got our sub for the last spot. OoohSnap will play Marverni with Dedas. So, we will have six teams for this game, and should be in a position to start soon!
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Excellent. Here's a map with 12 start locations and specials.
The southeast start is stronger than the others (which is why I moved it towards the middle,) but it's not as bad as it looks to the naked eye - the provinces are not all the same size. Anyway, take a look at let me know what you think, I'll assign start locations to the black lozenges unless anyone objects. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Did you forgot to link?
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Attachment is now there.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
1 Attachment(s)
I know I would be jealous of the SE corner if I started up north.
What about something like the attached? (my suggestions in green). I'd be happy to get anyone of those positions... (I guess I usually take into account that bigger sized provinces usually have a higher population as well...) |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Only issue with that setup is that the westernmost start doesn't have enough neighbors.
Simple solution, I will give it more neighbors. I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor. |
Re: Allegiances 2 (Large Team-Based Game, RECRUITI
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Nice job on the map, both of you, Vel's starts look pretty solid, and DrP came up with a nice template to work off of (along with patching in the mountain pass). So, thanks from a lazy player with no patience for map-gen =)
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
1 Attachment(s)
Okay, I fudged a couple of those starts over a province in one direction or another in order to give some of the others at least five land neighbors. Not a drastic shift in any case.
I also added an automatic Iron Mine in a few provinces, represented by the school of mines logo, so that all the capitals end up with roughly equal resources (it was heavily skewed in favor of the starts with more neighbors,) and I eliminated a waste province from the far west but didn't bother with other waste provinces since those starts generally have more space to grow (according to the computer which isn't fooled by appearances). So, Velusion: assign each team to a color (Red, Yellow, Green, Cyan, Blue or Magenta) and I will put them in place. The final version of the map is attached, this is all you will need to play - I'll send Velusion the map file after he assigns teams to colors and we can start! |
Re: Allegiances 2 (Large Team-Based Game, FULL)
Hi,
I'll be the guy who enters last and substitutes Marverni http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Allegiances 2 (Large Team-Based Game, FULL)
Hey, Snap, welcome. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Allegiances 2 (Large Team-Based Game, FULL)
Hello OoohSnap and welcome! I will answer your message as soon as I get some time from the madness that is my life.
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Re: Allegiances 2 (Large Team-Based Game, FULL)
1 Attachment(s)
Okay, Vel told me to just assign the start locations myself. Here they are:
Red - Pangaea / Arco (Velusion+Thrawn) Yellow - Helheim and Marverni (Dedas+OoohSnap) Green - Abysia and Yomi (Snacktime+Folket) Cyan - Agartha and Caelum (Me+Micah) Blue - Mictlan and C'tis (Baalz+Shovah) Magenta - Niefelheim and Ulm (Janim+Dryaunda) The map file is attached for your viewing pleasure. |
Re: Allegiances 2 (Large Team-Based Game, FULL)
I'm practically living at work until tomorrow night. I'll start up the game then.
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Re: Allegiances 2 (Large Team-Based Game, FULL)
In order to avoid worring about deleting existing savedgame folders, you should probably go ahead and rename the game when you restart it.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Game has been started... you can upload your gods now. My apologies about the delay... wayyy to much work these last couple days.
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Awesome, can't wait. Updating front page with the latest map file.
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Allegiances 2: Pretenders at Large
Waiting for:
DryaUnda Dedas to upload their pretenders again. Maybe update the frontpage? |
Re: Allegiances 2: Pretenders at Large
It would also help if you put the server address somewhere easy to find.
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Re: Allegiances 2: Pretenders at Large
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Re: Allegiances 2: Pretenders at Large
Uploaded!
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Re: Allegiances 2: Pretenders at Large
... I did not know that everyone needed to upload. Got my god in now.
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Re: Allegiances 2: Pretenders at Large
PMing Dedas and DryaUnda
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Re: Allegiances 2: Pretenders at Large
It appears clear that Dedas is not coming back.
Do we want to try and find yet another sub for Helheim? |
Re: Allegiances 2: Pretenders at Large
That sucks. http://forum.shrapnelgames.com/images/smilies/frown.gif I will post for a sub for Helheim. Guys, sorry about all the problems we've had starting. We'll get it going...
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