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-   -   Allegiances 2 (Large,Team-Based Game, PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=36227)

Velusion October 15th, 2007 03:16 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I saw that DyraUnda took his turn so I know the server is working.

Carloslib should be back tonight. Can we change the title to look for a replacement for parcelt?

parcelt October 15th, 2007 03:42 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Please go ahead and find a replacement for me. Sorry for the inconvenience everyone.

carlosib October 15th, 2007 11:12 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Ok, i've just played my turn. Bad to hear you cant play the game parcelt, i guess we'll have the chance to be partners some other time.

Velusion October 16th, 2007 12:40 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Does anyone mind if I get this game back on track?

I'd propose the following (to take effect after the first host):

1) No delays in the game except for big holidays until we get down to 6 or fewer players. This is to keep the game moving and because I can't really accommodate lots of server changes.
2) Players whose partner stales/disappears are in charge of finding replacements. I would suggest each partner gives their partner their password in case of an emergency. Players should never put their nation on AI without consulting with their partner.
3) I'll put up a post looking for a replacement EA Ermor. If we can't find one in three days we put EA Ermor on AI and Carloslib can decide if he wishes to continue or flip to AI.

If anyone objects please do so ASAP.

Baalz October 16th, 2007 01:18 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I'd also suggest we allow partners to play both nations until a replacement can be found (or if a temp sub is needed)...not like there's any advantage and it'll help keep people from staling.

Velusion October 16th, 2007 01:32 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Quote:

Baalz said:
I'd also suggest we allow partners to play both nations until a replacement can be found (or if a temp sub is needed)...not like there's any advantage and it'll help keep people from staling.

Doing so can cause CD-key conflicts and forced stales FYI. I'm not sure if it checks every turn or not, but people should be aware...

Baalz October 16th, 2007 01:44 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
It will be fine if two different nation's turns are submitted from the same computer, the problem comes if turns for different nations are submitted from different computers (IPs?) with the same cd-key. I have a friend who has taken turns from my computer in a game we were both playing and it works fine.

archaeolept October 16th, 2007 01:58 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
then they've changed it since Dominions II, as i've certainly had the forced stales when having to set a nation to AI using the master pass...

Velusion October 16th, 2007 02:46 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Baalz - thats good to know... not sure If I'm up to test it myself http://forum.shrapnelgames.com/images/smilies/happy.gif but if someone needs to they can do that.

In fact - I've sent parcelt's password (he pmed it to me) to carlosib. He can decide if he wants to do the turn or wait for a replacement.

Baalz October 16th, 2007 03:45 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Well, I do reserve the right to be quite wrong, but it worked fine on the two turns that we did that in perpetuality.

DrPraetorious October 16th, 2007 04:11 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I recall that weird things happened in Epic Heroes when I was doing both C'tis and.... who else was dying?

Anyway I was playing two positions at once for a brief period and I'm not sure that everything processed correctly.

But N=1 and this was PBEM, I often suspect that things weren't processed correctly when I'm only doing a single turn so who knows http://forum.shrapnelgames.com/images/smilies/happy.gif

carlosib October 16th, 2007 04:41 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Well...i'm having problems connecting to the server with 3.10
But this is weird: I played the Sauromatia turn with 3.08 and it's OK. Then i try to play Ermor's turn with 3.10 (another copy of the game in a different folder this time patched) and i get this weird error were my screen turns completely red. I'm currently playing a 3.10 PBEM game and everything goes great, so i know i have the game correctly patched.
Does anyone know what may be happening?

Velusion October 16th, 2007 05:10 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Quote:

carlosib said:
Well...i'm having problems connecting to the server with 3.10
But this is weird: I played the Sauromatia turn with 3.08 and it's OK. Then i try to play Ermor's turn with 3.10 (another copy of the game in a different folder this time patched) and i get this weird error were my screen turns completely red. I'm currently playing a 3.10 PBEM game and everything goes great, so i know i have the game correctly patched.
Does anyone know what may be happening?

Its the CD-Key copyright protection apparently (looks like its hitting a number of players now).

Thrawn October 16th, 2007 07:30 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I will post at the front that we need a sub as well...

carlosib October 16th, 2007 11:01 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Are you sure it's the cd-key protection? cause when i got the game I was sure it was an original copy, and i had no problems playing all kinds of games in the past (even PBEM 3.10 games work great).
Anyway, if that's the problem then i cant play until i get my copy situation right...so i guess that's all for the Sauromatia-Ermor team http://forum.shrapnelgames.com/images/smilies/frown.gif

Feel free to find me a replacement. I'll try to find someone too. And i apologize for delaying the start of the game http://forum.shrapnelgames.com/images/smilies/frown.gif

Quote:

Velusion said:
Quote:

carlosib said:
Well...i'm having problems connecting to the server with 3.10
But this is weird: I played the Sauromatia turn with 3.08 and it's OK. Then i try to play Ermor's turn with 3.10 (another copy of the game in a different folder this time patched) and i get this weird error were my screen turns completely red. I'm currently playing a 3.10 PBEM game and everything goes great, so i know i have the game correctly patched.
Does anyone know what may be happening?

Its the CD-Key copyright protection apparently (looks like its hitting a number of players now).


Thrawn October 17th, 2007 02:07 AM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
So, carlosib and parcelt are out for sure? If so, should we just set them to AI?

Micah October 17th, 2007 02:14 AM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
No, I'd really prefer not to skew the game balance by putting in 2 AI's given that it has yet to host. I vote we either find subs or get a new map with 6 starts if someone is willing to make one.

Velusion October 17th, 2007 02:48 AM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I think we probably need to start over at this point.

Does everyone want a new map or shall we look for two new players? Vote now!

Folket October 17th, 2007 04:18 AM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
play with 6 teams

Evilhomer October 17th, 2007 05:07 AM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
If this game is restarting I think I will take the opportunity to withdraw. I'm already in 3 other games (that are getting micromanagement heavy) and other things are taking up my time. Sorry for the troubble this may cause.

DrPraetorious October 17th, 2007 09:15 AM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I vote for me to make a new map.

I think six teams is ideal as opposed to seven.

EDIT:
Take the two people who's partners have vanished, make them one team.

Either let them pick which pair of nations they want or reassign nations for everybody.

Thrawn October 17th, 2007 02:12 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Who are the TWO people who's partners have vanished? Carlosib and parcelt have left, but they were on the same team. Evilhomer has withdrawn, so that leaves Dedas without a partner. Has someone else withdrawn?

I think we still need one more to fill out the sixth team?

Shovah32 October 17th, 2007 02:15 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Also, DrP, no more tricking Arch into giving you a good starting spot ^_^.

Dedas October 17th, 2007 02:41 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
My partner left me, now I'm forced to walk this world alone.

Thrawn October 17th, 2007 08:47 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Going down the only road you've ever known?

Sorry....bad music reference.

Thrawn October 18th, 2007 12:16 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Okay, we got our sub for the last spot. OoohSnap will play Marverni with Dedas. So, we will have six teams for this game, and should be in a position to start soon!

DrPraetorious October 18th, 2007 06:46 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Excellent. Here's a map with 12 start locations and specials.

The southeast start is stronger than the others (which is why I moved it towards the middle,) but it's not as bad as it looks to the naked eye - the provinces are not all the same size.

Anyway, take a look at let me know what you think, I'll assign start locations to the black lozenges unless anyone objects.

Velusion October 18th, 2007 06:47 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Did you forgot to link?

DrPraetorious October 18th, 2007 06:47 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Attachment is now there.

Velusion October 18th, 2007 09:27 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
1 Attachment(s)
I know I would be jealous of the SE corner if I started up north.

What about something like the attached? (my suggestions in green). I'd be happy to get anyone of those positions...

(I guess I usually take into account that bigger sized provinces usually have a higher population as well...)

DrPraetorious October 18th, 2007 09:32 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Only issue with that setup is that the westernmost start doesn't have enough neighbors.

Simple solution, I will give it more neighbors.

I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor.

Velusion October 18th, 2007 09:35 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Quote:

DrPraetorious said:
I'll institute a pass through that western mountain range, and use these starts instead - let me doublecheck them in my script after adding that neighbor.

Good idea.

Micah October 18th, 2007 09:42 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Nice job on the map, both of you, Vel's starts look pretty solid, and DrP came up with a nice template to work off of (along with patching in the mountain pass). So, thanks from a lazy player with no patience for map-gen =)

DrPraetorious October 18th, 2007 11:21 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
1 Attachment(s)
Okay, I fudged a couple of those starts over a province in one direction or another in order to give some of the others at least five land neighbors. Not a drastic shift in any case.

I also added an automatic Iron Mine in a few provinces, represented by the school of mines logo, so that all the capitals end up with roughly equal resources (it was heavily skewed in favor of the starts with more neighbors,) and I eliminated a waste province from the far west but didn't bother with other waste provinces since those starts generally have more space to grow (according to the computer which isn't fooled by appearances).

So, Velusion: assign each team to a color (Red, Yellow, Green, Cyan, Blue or Magenta) and I will put them in place.

The final version of the map is attached, this is all you will need to play - I'll send Velusion the map file after he assigns teams to colors and we can start!

OoohSnap October 19th, 2007 02:30 AM

Re: Allegiances 2 (Large Team-Based Game, FULL)
 
Hi,

I'll be the guy who enters last and substitutes Marverni http://forum.shrapnelgames.com/images/smilies/happy.gif

Thrawn October 19th, 2007 12:46 PM

Re: Allegiances 2 (Large Team-Based Game, FULL)
 
Hey, Snap, welcome. http://forum.shrapnelgames.com/images/smilies/happy.gif

Dedas October 19th, 2007 02:03 PM

Re: Allegiances 2 (Large Team-Based Game, FULL)
 
Hello OoohSnap and welcome! I will answer your message as soon as I get some time from the madness that is my life.

DrPraetorious October 19th, 2007 07:22 PM

Re: Allegiances 2 (Large Team-Based Game, FULL)
 
1 Attachment(s)
Okay, Vel told me to just assign the start locations myself. Here they are:

Red - Pangaea / Arco (Velusion+Thrawn)
Yellow - Helheim and Marverni (Dedas+OoohSnap)
Green - Abysia and Yomi (Snacktime+Folket)
Cyan - Agartha and Caelum (Me+Micah)
Blue - Mictlan and C'tis (Baalz+Shovah)
Magenta - Niefelheim and Ulm (Janim+Dryaunda)

The map file is attached for your viewing pleasure.

Velusion October 20th, 2007 12:57 AM

Re: Allegiances 2 (Large Team-Based Game, FULL)
 
I'm practically living at work until tomorrow night. I'll start up the game then.

DrPraetorious October 20th, 2007 08:24 AM

Re: Allegiances 2 (Large Team-Based Game, FULL)
 
In order to avoid worring about deleting existing savedgame folders, you should probably go ahead and rename the game when you restart it.

Velusion October 21st, 2007 12:31 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Game has been started... you can upload your gods now. My apologies about the delay... wayyy to much work these last couple days.

Thrawn October 21st, 2007 02:51 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Awesome, can't wait. Updating front page with the latest map file.

DrPraetorious October 22nd, 2007 06:19 PM

Allegiances 2: Pretenders at Large
 
Waiting for:
DryaUnda
Dedas

to upload their pretenders again. Maybe update the frontpage?

Snacktime October 22nd, 2007 08:20 PM

Re: Allegiances 2: Pretenders at Large
 
It would also help if you put the server address somewhere easy to find.

OoohSnap October 23rd, 2007 02:02 AM

Re: Allegiances 2: Pretenders at Large
 
Quote:

Snacktime said:
It would also help if you put the server address somewhere easy to find.

Its in Thrawn's Opening Post.

Velusion October 23rd, 2007 03:22 AM

Re: Allegiances 2: Pretenders at Large
 
Uploaded!

Folket October 23rd, 2007 08:33 AM

Re: Allegiances 2: Pretenders at Large
 
... I did not know that everyone needed to upload. Got my god in now.

Thrawn October 23rd, 2007 02:58 PM

Re: Allegiances 2: Pretenders at Large
 
PMing Dedas and DryaUnda

DrPraetorious October 24th, 2007 10:23 PM

Re: Allegiances 2: Pretenders at Large
 
It appears clear that Dedas is not coming back.

Do we want to try and find yet another sub for Helheim?

Thrawn October 24th, 2007 10:55 PM

Re: Allegiances 2: Pretenders at Large
 
That sucks. http://forum.shrapnelgames.com/images/smilies/frown.gif I will post for a sub for Helheim. Guys, sorry about all the problems we've had starting. We'll get it going...


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