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-   -   Marmoset - MA game with mod nations - full (http://forum.shrapnelgames.com/showthread.php?t=36680)

Tyrant February 19th, 2008 02:21 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Thanks, sorry to ask for delays with such a small position, but i have no net at home right now and i have to use work/friend to transfer turns and yesterday i forgot to take the turn with me and did not want to make another trip.

Screwyness with Mr. Djinn again- battle showed him routing, but really we routed. Perhaps he befuddles us with mirages?

llamabeast February 19th, 2008 02:27 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Indeed, I also meant to comment on Mr. Djinn. Very bizarre, I'm not really sure what to do about him. It was quite conceivable that he might win the battle, so presumably there is some small inconsistency which made the whole battle happen slightly differently, which happened to lead to me winning rather than losing. It's annoying we can't watch it properly though.

llamabeast February 25th, 2008 07:29 PM

Re: Marmoset - MA game with mod nations - recruiti
 
T'ien Ch'i's mighty army has been annihilated, crushed between the hammer of the Seraph and the anvil of Ulm's mightiest army. Bandar's capital is captured and their forces all but destroyed, with gargoyles flying across their lands. Man's unbreakable walls are finally beginning to fall to a colossal flock of almost 700 hawks, accompanied by a vast horde of penitents, almost 200 skeletal horsemen and a sentient Siege Golem.

I believe Ulm is victorious!

Any objections?

AlgaeNymph February 25th, 2008 09:10 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Quote:

llamabeast said:
I believe Ulm is victorious!

Any objections?

None from me.

Tyrant February 26th, 2008 02:04 PM

Re: Marmoset - MA game with mod nations - recruiti
 
All hail the new masters of New Ulm! Well played as usual Llama. Sorry i did not put up a more entertaining fight at the end there. I've moved and i do not have net access yet so i've been transfering the turns on my thumb drive at work and i got the host schedule mixed up over the weekend.

Thanks for hosting!

Xietor February 26th, 2008 02:35 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Gratz Llamabeast!

Sombre February 26th, 2008 05:23 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Ulm Reborn sure ain't weak.

Anything you'd suggest adding to them? I'm going to update them for 3.14 soon but so far I'm not really sure what I'll change.

llamabeast February 26th, 2008 08:59 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Sombre - after all my time with them I'm sure I can muster some thoughts. I'll try to post on the Ulm Reborn thread soonish.

It's true that they're not weak, they've won a couple of mod nation games now haven't they?

In this case though I think the victory was largely a diplomatic one. My wars were:

With Man against Tomb Kings
With Man against Skaven
With T'ien Ch'i against Abysia

and finally against everyone.

In the war against the Tomb Kings his army had already headed off to Man, so I was able to capture his capital with little resistance, then it was a mopping up operation. Against Skaven I already had a considerable advantage from having two capitals and lots of territory, and having Man as an ally clinched the victory (although Digress was a vicious opponent). Abysia caved in essentially without a fight - I think he had used all his troops against T'ien Ch'i. In any case I got an obscene amount of land for no losses.

Only the final war didn't have numbers in my favour, but the odds were, with hindsight, overwhelmingly on my side. With the Forge up I was pumping out two clams and a ring of wizardry (12 pearls!) every turn with no effort, plus no end of other goodies.

So while Ulm Reborn were pretty good (the penitents are invaluable), I don't think they're unbalanced. More that I was very lucky in how the diplomacy fell out.

Sombre March 1st, 2008 06:56 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Let me know in the Ulm Reborn mod thread and I'll update with a new version soon after based on feedback. I think I'll give them a couple of new spells, maybe make the hoch-hammers a bit more interesting somehow.

Alneyan March 10th, 2008 07:21 AM

Re: Marmoset - MA game with mod nations - recruiti
 
I'm not sure if it actually mattered, but I'd like to apologize for missing the endgame. Some personal issues roared their ugly heads again, and I'm afraid playing Dominions just wasn't on the cards then. I've learned my lesson, though, and I'll keep out of MP Dominions.

Sorry everyone for disappearing overnight... and congrats llamabeast for your win, and hosting the game.

llamabeast March 10th, 2008 08:38 AM

Re: Marmoset - MA game with mod nations - recruiti
 
Oh no, no need to keep out of MP! If you occasionally miss a few turns it is not a huge deal. Besides, all you missed in this game was, IIRC, 2-3 turns of me summoning insane numbers of hawks to break your castle, because I *believed* they had 1.25 siege each. Turns out that because they're animals that have 0.25 each, so they're useless http://forum.shrapnelgames.com/images/smilies/frown.gif .

Hope you enjoyed the game anyway, I had great fun. You were actually tucked in a very unfortunate position Alneyan, so I hope it wasn't too frustrating.

Alneyan March 12th, 2008 09:33 PM

Re: Marmoset - MA game with mod nations - recruiti
 
Just to clarify, I'd have missed a full month of play had the game not ended a wee bit earlier; that's the sort of disappearence that doesn't sit well with MP play.

My position was fairly tight, but I should count myself lucky to have survived so long. I'm pretty sure Arga Dis could have trashed me, if their army had kept moving towards my capital, and you could have mopped me up around that stage too. Even Skaven could have eaten me for breakfast (just look at the pitiful army I sent their way, which was pretty much the best I could do). Alas, buying time only goes so far...


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