.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Global War (use new thread pls) (http://forum.shrapnelgames.com/showthread.php?t=38206)

Fal April 2nd, 2008 04:24 PM

Re: Global War (full, server up)
 
lol yeah that was a pain in the *** experience...took me five minutes (about 200 tries) to load my pretender http://forum.shrapnelgames.com/images/smilies/laugh.gif

CUnknown April 2nd, 2008 05:02 PM

Re: Global War (full, server up)
 
I'm sorry it was so tough to upload, guys. But hopefully you will only have to do that once. No one hit 'start game' please. http://forum.shrapnelgames.com/images/smilies/happy.gif

Foodstamp, there has been some discussion as to whether the "Lord of Rebirth" pretender is acceptable for Good. The issue being that he's got some death magic. I am biased towards my Good compatriots, so I don't feel I'm the one who should make that decision.

In your unbiased perspective, should Good be allowed to have some death on their Pretender, as long as the Pretender chosen is not an undead, demon, etc..? I mean obviously "Lord of Darkness" or "Moloch" should be illegal for Good. But Lord of Rebirth seems fairly acceptable to me, I dunno.

otthegreat April 2nd, 2008 05:31 PM

Re: Global War (full, server up)
 
I made my pretender with both mods enabled. I was able to scroll down to and click on (multiple times) LA ulm. Still, a message comes up saying that I haven't made a god for that nation. Help?

Rathar April 2nd, 2008 05:55 PM

Re: Global War (full, server up)
 
With both mods on you need to choose Middle Era at the pretender creation screen. This gives you access to the correct LA Ulms creation screen.

I forget if it even lets you design a LA pretender with the mods running but if it does I bet thats the problem. I.E. a pretender created under Late Age is not the same as a LA age god created under MA. Make sense? Tis a touch confusing to me!

Ill go check to see if thats even possible.

Just checked and uhh no that can't be the problem as with the mods running there isn't a choice for LA Ulm on the LA screen. Only on the MA screen. Hmm nm then!

Hoplosternum April 2nd, 2008 05:56 PM

Re: Global War (full, server up)
 
OK my Pretender is loaded up.

otthegreat April 2nd, 2008 06:16 PM

Re: Global War (full, server up)
 
Yeah I selected LA Ulm from the MA list. There might be another problem: I connected again and only saw MA nations so I clicked randomly ... and hit Marignon which I just so happen to have a god for. Now it says my god has been uploaded for Marignon, he wasn't made with the mods though...

Rathar April 2nd, 2008 06:20 PM

Re: Global War (full, server up)
 
I think that if you do it again it will let you re-choose. I think..

Oh and on the "Good" pretender with death thing. I think it's fine but you can't add points to your death magic or use any death magic (save for anti-undead spells yes?) so it seems a bit of a wash but..

moderation April 2nd, 2008 06:21 PM

Re: Global War (full, server up)
 
Actually, I'm thinking of going with EA Arco instead of LA if that is okay.

Folket April 2nd, 2008 06:34 PM

Re: Global War (full, server up)
 
I have chosen Bandar Log.

Foodstamp April 2nd, 2008 07:20 PM

Re: Global War (May need an alternate)
 
Quote:

-They despise Death and Blood magic, and are forbidden to use these paths (except for anti-undead spells such as Wither Bones). They cannot trade for death or blood items with NEUTRALS. If they happen upon a blood site, they must let these slaves sit and rot in their vault. Do NOT use them for ANY purpose. Death gems, however, may be used solely to alchemetize to astral pearls.


According to the above description I think the Lord of Rebirth is ruled out. He starts with Death magic, which is despised by the faction. Matters will become complicated later on when he uses astral items to empower multiple paths, thus opening the door for some other death options that should not be allowed. I read the above quote as anything death related being prohibited except for national/indy mages casting wither bones. As was said, even if the Lord of Rebirth is allowed with the limitation on death, it makes him a subpar pretender choice for the player.

Moderation,

If you wish to choose a different faction, it can only be an MA faction. That is the restriction for getting the other nations into the game in a halfway workable format.

Evil nations cannot switch factions at this point. This is because you know your rival now, so switching nations would give you an unfair advantage over your enemy.

I have not received a read receipt from the Sauromatia player. I remember reading somewhere that this player may have quit Dominions completely. If this is the case, we may need to look for an alternate.

Rathar April 2nd, 2008 07:42 PM

Re: Global War (May need an alternate)
 
I don't think it's the case that Ylvali has quit. They are putting in turns in Priori but I dunno!

Ylvali April 3rd, 2008 08:25 AM

Re: Global War (May need an alternate)
 
I cerainly havenŽt quit!

I was thinking about quitting one game (alexandria) because there was too much metagaming and bad energy floating around, but that got better and I stayed on. I will certainly be with you all the way on this one.

Actually I somehow missed to send in my receipt, IŽll do it rigth away.

Ylvali April 3rd, 2008 08:33 AM

Re: Global War (May need an alternate)
 
Ummm... When I log into the server now, it seems my nation has vanished along with some other nations??? I uploaded my pretender the day before yesterday, is everything ok with that or...?

CUnknown April 3rd, 2008 10:55 AM

Re: Global War (May need an alternate)
 
Yes, your nation is still loaded, Ylvali. Everything is fine. http://forum.shrapnelgames.com/images/smilies/happy.gif

This is bad timing, guys, but I am going out of town from saturday and getting back on wednesday. I don't know whether we should wait until I get back to start or just go ahead and start anyway. I could get a sub, I bet. The first few turns will be really easy.

We will see if everyone is loaded up by saturday, if not, then we will wait until wednesday.

Foodstamp April 3rd, 2008 11:48 AM

Re: Global War (May need an alternate)
 
Wednesday sounds like a good start day. That gives us time to hammer out any remaining details. It also allows discussion over any remaining questions as the rules are more complex than normal for this game.

Fal April 3rd, 2008 11:58 AM

Re: Global War (May need an alternate)
 
yes I don't mind waiting either.

IndyPendant April 3rd, 2008 12:00 PM

Re: Global War (May need an alternate)
 
Heh. I don't mind waiting either--but if we do, then two days after we will start is when I go away for my week-long business trip, and when I would need the game to go to 48-hour quickhost for one week. If we're all okay with that... ; )

DonCorazon April 3rd, 2008 12:25 PM

Re: Global War (May need an alternate)
 
I am fine with accommodating people. With this many folks and the more complex rules, we'll all need to be flexible / patient methinks.

otthegreat April 3rd, 2008 07:02 PM

Re: Global War (May need an alternate)
 
Yes! I was finally able to upload my god! I feel better than I have in days. The impossible has been accomplished!
This merits many smiley faces: http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/smile.gif

moderation April 5th, 2008 02:45 AM

Re: Global War (May need an alternate)
 
Loi. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Psycho April 6th, 2008 12:03 PM

Re: Global War (May need an alternate)
 
I'm speaking for Executor (MA Ctis) - his computer is dead and he won't be able to play this game. I took over one of his games, but can't take this one.

Folket April 6th, 2008 01:52 PM

Re: Global War (May need an alternate)
 
I can play MA C'tis as well...

moderation April 6th, 2008 11:33 PM

Might be out for a few days
 
I'm coming down with an illness and may be unable to play for a few days. I don't want to hold up the game start though so I may have to look for a short term sub after I get my pretender uploaded and I wanted to give advance notice.

Zeldor April 7th, 2008 07:32 AM

Re: Might be out for a few days
 
moderation:

Here maybe I can do first couple turns for you as that is 5 minutes a day http://forum.shrapnelgames.com/images/smilies/happy.gif Though just couple turns.

Folket April 7th, 2008 05:52 PM

Re: Might be out for a few days
 
Still, let us just start the game. We can do with one less evil. Evil is about to loose anyway =P.

Fal April 7th, 2008 06:52 PM

Re: Might be out for a few days
 
Quote:

Folket said:
Still, let us just start the game. We can do with one less evil. Evil is about to loose anyway =P.

Very true...still we will take down a few good guys with us Muhaha

Foodstamp April 7th, 2008 07:20 PM

Re: Might be out for a few days
 
We are getting pretty close to the start day. Do you guys have any questions concerning the rules? I would like to have everything resolved beforehand so there is no controversy during the game http://forum.shrapnelgames.com/images/smilies/happy.gif.

Are we clear on what is considered an exploit and what is not? Are we clear on the faction rules? If you have any questions at all, please post them here and we will get them answered.

Cerlin April 7th, 2008 07:31 PM

Re: Might be out for a few days
 
When is the start date? This wednesday? Im pretty set on the rules myself.

Tuidjy April 7th, 2008 07:53 PM

Re: Might be out for a few days
 
OK, time to make my pretender. Let me see whether I have it right.

Two mods enabled: "Single Age", and CB Complete 1.21
Gate Tools -> Create A Pretender God -> Early Age -> mid Pythium

Is that alright? I am quite afraid that we will start with different mods, and
mess up the first turn. It may be helpful to have the mods that we will be
using, with links. If that is already the case, I did not find it (300 posts
will do that)

Cerlin April 7th, 2008 07:56 PM

Re: Might be out for a few days
 
That sounds right Tuidjy. Those should be the two mods that affect pretender creation.

quantum_mechani April 7th, 2008 09:55 PM

Re: Might be out for a few days
 
If we drop an evil doesn't that screw up the secret enemies?

Foodstamp April 8th, 2008 01:00 AM

Re: Might be out for a few days
 
Quote:

Tuidjy said:
OK, time to make my pretender. Let me see whether I have it right.

Two mods enabled: "Single Age", and CB Complete 1.21
Gate Tools -> Create A Pretender God -> Early Age -> mid Pythium

Is that alright? I am quite afraid that we will start with different mods, and
mess up the first turn. It may be helpful to have the mods that we will be
using, with links. If that is already the case, I did not find it (300 posts
will do that)

Actually, that is not right. You need to use the global.dm and cb complete. I don't think it will have any negative effect on pretender creation though. Be sure to download the mod I created before the game starts though.

CU, do you mind linking to the mod in the original post?

Thanks!

moderation April 8th, 2008 01:37 AM

Re: Might be out for a few days
 
So is that a total of 3 mods or 2 mods?

My guess is: CB + Global Nations + Single Age. Is this correct?

Foodstamp April 8th, 2008 01:40 AM

Re: Might be out for a few days
 
Just the two. I am not really sure how people forgot about the fiasco where you tried using the all nations mod. It was the whole reason we created the new mod and restarted the server.

If you created your pretender with the all nations mod, it should be ok though. Just be sure that you have global.dm downloaded as per my post some ways back. Hopefully CU will attach it to the original post when he gets back.

If you have not uploaded your pretender yet, try to use the global.dm and the cb complete mods just to be safe. It should work without the global one, but the CB is a must.

DonCorazon April 8th, 2008 02:20 AM

Re: Single Age Mod?
 
Quote:

CUnknown said:
My IP: 97 dot 81 dot 86 dot 245
Port: 2001

Is it down now? Just tried to connect to upload TNN pretender but no luck.

IndyPendant April 8th, 2008 04:35 AM

Re: Single Age Mod?
 
CUnknown is down. Swarm isn't working either. He'll fix it when he gets back from his trip--Wed or Thurs or so, iirc.

Rathar April 8th, 2008 05:35 AM

Re: Single Age Mod?
 
Q_M If good manages to slay an evil nation and then all good die then the evil nation whose secret enemy was slain shall win. Otherwise as long as a single good nation survives (unlikely!) then you have no worries in that regard.

What foodstamp said regarding the mods required to create a pretender is so insofar as I understand things. Use CB and global.dm to create, upload and all should be good. It is almost statistically certain (The good magician Murphy's law dictates that that person shall be me..) that someone will screw up and.. but we shall cross that river if we come to it.

Hoplosternum April 8th, 2008 09:23 AM

Re: Single Age Mod?
 
If I want to change my Pretender do I just load it up again? Or does the old one need to be removed and if so how?

Cheers

quantum_mechani April 8th, 2008 09:29 AM

Re: Single Age Mod?
 
Quote:

Rathar said:
Q_M If good manages to slay an evil nation and then all good die then the evil nation whose secret enemy was slain shall win. Otherwise as long as a single good nation survives (unlikely!) then you have no worries in that regard.


That much seems clear. However, as I understand it, enemies were already handed out, so I was just wondering if the person who got MA C'tis as enemy gets a free ride.

EDIT: Hoplosternum: Just copy over the old one.

Folket April 8th, 2008 10:16 AM

Re: Single Age Mod?
 
Whoever is going to kill C'tis will just have to kill the guy that C'tis had to kill. Very easy.

Hoplosternum April 8th, 2008 11:32 AM

Re: Single Age Mod?
 
Can't we advertise for a new C'tis? The game hasn't started yet so the new player gets to decide on his pretender.

We already have one extra Good power. And I suspect the cooperation vs no cooperation will be quite strong especially at the beginning.

Zeldor April 8th, 2008 11:41 AM

Re: Single Age Mod?
 
Rather later it will get stronger. You can surely find new player here easily. I wish I had free time for that.

Foodstamp April 8th, 2008 01:39 PM

Need one more player (C\'tis)
 
Agreed, if the C'tis player is out, I will find us a replacement, any volunteers? http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyone reading this, we could use a replacement for this game. You can play C'tis or any evil themed MA nation that is not already taken in the original post. Once we find a replacement, I will message the new player his/her secret enemy as well as update the person who is supposed to destroy C'tis.

Tuidjy April 8th, 2008 05:01 PM

Re: Need one more player (C\'tis)
 
OK, can someone who knows which mods will be used, post a link?
I have designed my pretender, but do not want to start the game with the damn
'Pythium has cheated' message.

Kheldron April 8th, 2008 05:41 PM

Re: Need one more player (C\'tis)
 
I'll be out for work on thursday and friday but if we start at this time (depends on ctis replacement if I read well), I'll try to find a friend irl for sub

Hoplosternum April 8th, 2008 06:15 PM

Re: Need one more player (C\'tis)
 
Quote:

Tuidjy said:
OK, can someone who knows which mods will be used, post a link?
I have designed my pretender, but do not want to start the game with the damn
'Pythium has cheated' message.

You want to have enabled:

Conceptual balance complete 1.21
Global nations (this is on page 12 Foodstamps post #593578)

Only those two should be enabled.

That is what has worked for me.

I have emailed them to you.

Foodstamp April 8th, 2008 08:13 PM

Re: Need one more player (C\'tis)
 
Quote:

Tuidjy said:
OK, can someone who knows which mods will be used, post a link?
I have designed my pretender, but do not want to start the game with the damn
'Pythium has cheated' message.

I thought I was pretty clear which ones need to be used. I hope our differences from other threads are not fueling your appearant annoyed state http://forum.shrapnelgames.com/images/smilies/frown.gif.

Sicaire April 8th, 2008 08:23 PM

Re: Need one more player (C\'tis)
 
MA Ctis is fine by me: I'd be glad to attend and embrace evil if you'll allow me.
btw i have a couple of games behind me, but i'm hardly experienced at mp games.
feel free to pick someone else if there are balance issues.

Cerlin April 8th, 2008 08:24 PM

Re: Need one more player (C\'tis)
 
Yay! we got a replacement! http://forum.shrapnelgames.com/images/smilies/laugh.gif Welcome

Sicaire April 8th, 2008 08:25 PM

Re: Need one more player (C\'tis)
 
omg is this an instant messaging


All times are GMT -4. The time now is 08:37 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.