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-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

Xietor May 1st, 2008 12:56 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
MA Oceania, EA Oceania, EA Atlantis, and MA Atlantis have not been picked. The game WILL have 6 water nations. These races all admittedly are crap, especially since clams are 4w2n to make. And the water, while abundant, is not one big ocean.

Since I hate to assign someone to play a water race, whoever 1st messages me will be awarded one of these safe(crosses fingers behind back) races to play!

So what if your sacred troops are slow and have an encumbrance from hell? Who cares if your mages lose half their magic on dry land? Think of the challenge!

In the 1st Big Game I fought MA Oceania-and I will say this: At least their Sirens are annoying to land races. http://forum.shrapnelgames.com/image...es/biggrin.gif

EA Atlantis to Dedas!

IndyPendant May 1st, 2008 01:10 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Err...Xietor, are you talking about as first picks? Because I had EA Atlantis as my second pick. I hope, if you are awarding that nation flat-out to Dedas, you will bump all my other picks up by one if I don't get my main one... ; ) (So my #3 becomes #2, etc.)

Xietor May 1st, 2008 01:12 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I will. But you may get your 1st pick Indy. And many of these races are not on anyone's list. And many have said (no water nations). So I want to get them assigned.

FYI: 1 person has ma oceania as a 10th pick, no one has ea oceania at all, and 1 person has ma atlantis as a 7th pick.
That is my concern. Some races can be left out of the game, but not the water races. I think most players will get a race before their 7th and 10th picks. And many will get their 1st pick.

One water race will have a spot in the western body of water, 2 in the northern body of water, and 3 in the largest body of water.

Baalz May 1st, 2008 01:43 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Oh I don't care, I'll take anything you need to facilitate the game, though I'd prefer not MA Atlantis as I've just had them through 2 fairly big end games and I'm a bit burnt out there. I'll take either Oceana or EA Atlantis if you want...

IndyPendant May 1st, 2008 01:47 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Perfect thanks, Xietor. That's all I ask. ; )

I wish I hadn't lost my second pick--but as you say, I may get my first, and well, you're the one doing the work. If it helps you along, fair enough!

Xietor May 1st, 2008 05:50 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Baalz has claimed MA Oceania.

Hoplosternum May 1st, 2008 07:43 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Xietor said:

FYI: 1 person has ma oceania as a 10th pick,


Phew, Baalz has taken it. I'm saved http://forum.shrapnelgames.com/images/smilies/smile.gif

Xietor May 1st, 2008 09:31 PM

Re: Mega Age II (Kingmaker) Sign Up!
 

Llamabeast
Drake49
Cor2
Moderation

Updated list players that need to select a race-May 7, is deadline.

Drake49 May 1st, 2008 09:38 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:



Mind Hunt is not that better than Seeking Arrow (which can't be resisted and kill most humans commanders), or Earth Attack and national assassination spells. In a large game trading for some antimagic amulets in not that hard.

Magic Duel is a spell very rarely used, it's just a problem if you have an astral 1-2 pretender and want to use it on the battlefield against an astral nation (not a good idea).

Master Enslave come late with slow research, remaining players should have a way to cast antimagic, but I agree in some situations (round one casting in defense, when the ennemy can't protect his army) it's one the most overpowered spell (like any instant spell not counterable in round one).

I'd like a game mechanic to be created, making impossible to use any instant battlewide offensive spells in round one (not only Master Enslave but also Rain of Stones, Earthquakes, Bone Grinding, Arcane Domination, Undead Mastery, Unraveling) so the attacker has one round to cast army buffs ; then endgame battles can't be resumed by "defender wins if he has mages and gems". But as this mechanic isn't present, and such a rule is totally unenforcable, I think it's better to play with them than to remove all the spells in this category (and see no reason to remove only master enslave, the problem is not a particular spell).


Mind Hunt is virtually harmless compared to abominations like Manifestation. The Ashen Angel is almost an SC, and is certainly a thug capable of destroying small armies all by itself.

Magic Duel 'isn't a problem' because most people don't even bother trying to use Astral Mages against a stronger Astral Nation. And that is a big deal.

Rain of Stones is only effective against unarmoured critters. If you can't put a Hide Shield/Black Steel Whatever Shield/Shroud of the Battle Saint(getting a Bless)/Use a mage that can survive then I don't really have any sympathy.

Earthquake kills fatigued mages.... with 0 fatigue it isn't going to do that good a job.

If someone is casting Master Enslave they are doing one of two things. They have a large number of mages in a communion, or they have alot of equipment on a mage. Given that Manifestation can kill ANYTHING, and Flames from the Sky can slaughter armies, I assume this 'killer army' is stationary, hidden behind expensive domes, and doing nothing at all. That makes it a "not killer" army.

But it's blocking my route! Then use Astral Travel, Farie Trod, or Stygian Paths(+Stealth Troops).

AdmiralZhao May 1st, 2008 10:24 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I'll pick EA Oceania.

moderation May 1st, 2008 10:45 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I'm still working on my nation list. Does everyone get an even chance for popular nations on May 7th?

MrSparkle May 1st, 2008 11:46 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
If you still need a water nation for the game I will try whichever one is left unless someone else wants it as a top pick.

moderation May 1st, 2008 11:52 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Also, where can I download the Mega-age mod and what kind of changes does it make? Is it anything like the CB mod or is it more like the vanilla game with all nations available at the same time?

Xietor May 1st, 2008 11:55 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
The mods are not done yet-and cannot be until the new nations come out this weekend. Banners have to made for them.

Getting the mods is something for later. Not out yet, and I will likely post the map file and mods at the same time. I do not even have the map file from dr. p yet, and i have to go over it with a fine tooth comb after i get it.

Race selection is spelled out in detail in the 1st post. But in short, it is a lottery. But if you have a race as your 1, you get it over everyone else that does not have it listed as their 1. Read race selection for the finer points.

AdmiralZhao May 1st, 2008 11:56 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Hmm, on second thought, if Baalz is going to be in the oceans I don't think I want to be. I'll send the actual picks tonight. Mr Sparkle-san, you can have EA Oceania if you wish.

DrPraetorious May 1st, 2008 11:58 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Master Enslave is a great spell. It should be, it's level 9.

But it's entirely counterable. Mindless units, high MR units, all of those work.

The only nation that really *devastates* people with master enslave is R'lyeh. Star Spawn are tough enough that they can form a master enslave communion is largely ignore overland spells, not to mention rain of stones, earth quake, etc.

But R'lyeh has other vulnerabilities that you then need to exploit (or you need to gang up on them extremely hard.)

Xietor May 2nd, 2008 12:01 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Mr Sparkle, I have no idea on your experience level, so i will give you ma atlantis. Baalz has a guide for playing that race, and I would recommend you read it if you are new to the water or atlantis.

Sounds like AdmiralZhao wants ea oceania-and i would not want to deprive him!

Ballbarian May 2nd, 2008 12:05 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Baalz, that is a testament to your skill as a fine dominions player. When Baalz enters the ocean it is like the proverbial turd in the swimming pool. Everyone climbs over each other trying to get out. http://forum.shrapnelgames.com/image...es/biggrin.gif

Xietor May 2nd, 2008 12:28 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
two words: thetis blessing. http://forum.shrapnelgames.com/image...es/biggrin.gif He knows what i am talking about.

Xietor May 2nd, 2008 12:30 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
4 left for race selections!

They have almost a week though. So still no rush.

Lingchih May 2nd, 2008 02:33 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Yeah, Baalz in the ocean (as soothing as that might sound), is a pretty tough fight. I have lost to him there (MA - Me R'lyeh, him Oceania) in another game. He goes Baalz to the wall underwater.

Herode May 2nd, 2008 04:00 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Xietor, if you lack water nations, you can fishify me if it helps you, regardless of my selection. After all, I never tried one of them, may be a good occasion to learn

IndyPendant May 2nd, 2008 07:02 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
*sigh* Short version: count me out of this game, sorry. Xietor, please bump up your first alternate and remove my picks from your race selection.

Long(ish) explanation: I am very interested in playing this game. But it's been bothering me for a bit now, and I have to be honest with myself in that I just won't have time for this massive a game. I have also really come to hate Dom3's endgame--which (assuming I would last that long) will be too much of this game for my tastes.

If I could play the early game and then walk away, I would probably have a total blast. But it's better--and more fair!--for others if I hand my slot over to someone that truly wants it. That way they can create their own Pretender and play their own game all the way through, instead of just taking over from me and being forced to live with my choices when I (most likely) burn out. Whoever takes my place still has five days to create a list of races; that should be plenty of time.

Best of luck everyone, and have fun! I'll be keeping an eye on this game. ; )

Xietor May 2nd, 2008 07:33 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
np Indy. Better to realize it now.

Janim is the 1st alternate. So he is in the game now.

Xietor May 2nd, 2008 07:37 AM

Player List
 
Kingmaker

1. Xietor
2. Dr. P
3. KristopherO
4. Baalz
5. Janim
6. ComTrav
7. Herode
8. Meglobob
9. Zenzei
10.Salamander8
11.Yandav
12. Cupido2
13. Unoptimized
14. Amhazair
15. Twan
16. Bernardo
17. Falkor
18. DonCorazon
19. Zoshan
20. Hoplosternum
21. Slobby
22. Dryaunda
23. Digress
24. Shigure
25. Areaofeffect
26. Hadrian
27. Lolomo
28. Chrispedersen
29. Cicadian
30. Lingchih
31. Foodstamp
32. Revolution
33. Fal
34. Admiralzhao
35. Coobe
36. Otthegreat
37. Dedas
38. Tichy
39. Tyrant
40.James243
41. Moderation
42. DaveCG
43. Darkwind
44. Cor2
45. Reay
46. Drake49
47. Mazel
48. Cidi
49. Hellkor
50. Ossa
51. Cleveland
52. Firewalker
53. Jazzepi
54. BigandScary
55. Llamabeast
56. Atul
57. Sum1lost
58. Zeldor
59. GWAR
60. Mr. Sparkle

1st alternate- seryozha
2nd alternate- baruk
3rd alternate- Evilhomer/Folket team
4th alternate- Gregstrom
5th alternate Agema

Darkwind May 2nd, 2008 07:43 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
If you still need a water nation after all these guys have decided to sign up, you can give me one. Like the others, I don't particularly care which one; I haven't played any of them, so I'll probably lose all the same with whichever one you give me.

Xietor May 2nd, 2008 07:59 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
There is only one water race left-EA Oceania. Thanks for all of the offers to take a water race, but you may want to look at ea oceania before making the offer. It seems like this race would have a hard time if it left the water.

But I have never played a water race, so I may be overlooking the obvious.

Amhazair May 2nd, 2008 08:30 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Xietor said:
...you may want to look at ea oceania before making the offer. It seems like this race would have a hard time if it left the water.

But I have never played a water race, so I may be overlooking the obvious.

You are not. http://forum.shrapnelgames.com/images/smilies/frown.gif
They're massively good in the water though.

Baalz May 2nd, 2008 09:07 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Lordy, no pressure or anything. I'll probably be the first one eliminated...

Digress May 2nd, 2008 09:33 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
It must be nice to start a game with a target painted on your forehead (and back) http://forum.shrapnelgames.com/images/smilies/smile.gif

Xietor May 2nd, 2008 10:00 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
I have no idea who will play ea oceania yet, but i i am leaning towards giving their capital an assigned spot in the large body of water. If they ended up in the small body of water, that may be too big an obstacle for anyone to overcome.

Thoughts?

Salamander8 May 2nd, 2008 11:04 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
EA Oceania is a beast underwater, but they also share many of the same issues that EA R'Lyeh has on land. All the other water nations have enough landward versatility to handle small bodies of water to start in, but these 2 nations both need more water early to compete well so I would concur with your assessment Xietor, but add that EA R'Lyeh needs similiar consideration.

Meglobob May 2nd, 2008 11:12 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Ea Oceania is really, really strong underwater, if whomever gets them takes a decent bless on there sacred knights they could easily destroy any other water race who is there neighbour early in the game. Thus control a large body of water to themselves.

However, the problems then start, they suck big time on land. They lose mage levels and there best mage needs a amulet of the fish to go on land, losing a misc slot.

There main way around this is via gem superioity via clamming but clams have been severly nerfed, so there late game sucks.

I have already played Ea Oceania in MP so have no wish to play them again. I'm keeping my fingers crossed I get my 1st pick.

Amhazair May 2nd, 2008 11:32 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Yeah, I agree with the above posters.

If EA Oceania ends up in the small lake by themselves they will have a very, very difficult time. I won't object to guaranteeing them a spot in one of the bigger seas, as they really need a minimum of critical mass to get out of the water. All those people who agreed to help you out by taking a water nation might have other ideas though.

Xietor May 2nd, 2008 11:34 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
no one will get ea oceania against their will.

What may happen is i do the 1st picks resolution on race selection, and post who got what. Then maybe someone that did not get their 1st pick may volunteer for them.

kasnavada May 2nd, 2008 11:35 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

EA Oceania is a beast underwater, but they also share many of the same issues that EA R'Lyeh has on land. All the other water nations have enough landward versatility to handle small bodies of water to start in, but these 2 nations both need more water early to compete well so I would concur with your assessment Xietor, but add that EA R'Lyeh needs similiar consideration.

Another idea would be to give them an island surrounded by the seas they start in, to give them a opportunity to get on land more easily.

Note : I'm not playing but I thought it could be a good idea. I look forward to seeing what this game becomes http://forum.shrapnelgames.com/image...es/biggrin.gif

Salamander8 May 2nd, 2008 11:36 AM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Meglobob said:
...their best mage needs a amulet of the fish to go on land, losing a misc slot.


I have to second everything Meglobob says, but this last part I snipped because it applies strongly to EA R'Lyeh as well. Aboleths and Mind Lords are excellent mages, but they require that amulet of the fish to go on land. And they only have 2 misc slots to boot.

Baalz May 2nd, 2008 12:15 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Whewie, I have to say after playing around with MA Oceana I think they're even worse off than EA Oceana & R'yleh at getting out of the water. At least with those two once you do get amulets of the fish you've got some fairly strong thugs/mages, with MA Oceana all you've got is hideously expensive crippled pans, with no stealth, no meanads, water instead of earth magic (bleh)... *and* they lose a huge chunk of their magic and most diversity going onto land. At 350 gold for essentially a 2w 2n non-thugable mage I can't see these guys being remotely cost effective for anything on the land. Even your second tier mages lose water magic leaving the water...no falling frost out of any of your mages. Their amphibious troops are decent enough, but they're not going to stand up to an uber bless and you're not going to be getting much magic support even when your research kicks in. No death, astral, or blood makes your even longer term prospects pretty bleak to, and if with 30 gem clams I can't see any investment in them paying off in time to keep you alive....Bleh, I've picked up an uphill fight.

Dedas May 2nd, 2008 12:22 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Indeed. But I always thought oceania could do pretty good on land with water summons lake naiads.

Jazzepi May 2nd, 2008 12:24 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Baalz said:
Whewie, I have to say after playing around with MA Oceana I think they're even worse off than EA Oceana & R'yleh at getting out of the water. At least with those two once you do get amulets of the fish you've got some fairly strong thugs/mages, with MA Oceana all you've got is hideously expensive crippled pans, with no stealth, no meanads, water instead of earth magic (bleh)... *and* they lose a huge chunk of their magic and most diversity going onto land. At 350 gold for essentially a 2w 2n non-thugable mage I can't see these guys being remotely cost effective for anything on the land. Even your second tier mages lose water magic leaving the water...no falling frost out of any of your mages. Their amphibious troops are decent enough, but they're not going to stand up to an uber bless and you're not going to be getting much magic support even when your research kicks in. No death, astral, or blood makes your even longer term prospects pretty bleak to, and if with 30 gem clams I can't see any investment in them paying off in time to keep you alive....Bleh, I've picked up an uphill fight.

I've never really understood the uber punishment that water races take to their mages. Water is probably one of the worst combat magics. You're stuck with quickness, quickening, and falling frost http://forum.shrapnelgames.com/image...ies/tongue.gif Cold bolt is highly awful compared to some of the other bolt spells.

Jazzepi

Dedas May 2nd, 2008 12:25 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
But spamming fatigue spells is pretty effective though. I've taken out one or two SC's that way, even with reinvigoration.

Salamander8 May 2nd, 2008 12:28 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I have no experience playing MA Oceania Baalz, so you could be right on. In my SP games however, I've seen them hit land with some hefty mermidon forces that were more effective than I would have thought.

Edit: I also came from Dom2 playing R'Lyeh a lot, and playing more MA R'Lyeh than any other nation in Dom3 so going from MA to EA R'Lyeh can be a rude awakening as you lose so much amphibious versatility. Having aquatic only mind blasters was quite a shock the first time I tried my hand at EA R'Lyeh. It totally altered my landward playstyle I used with MA R'Lyeh.

Xietor May 2nd, 2008 01:00 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I think the ma oceania troops are quite effective early on on land. their troops are the equal of pangaea, especially with a good bless. White centaurs have 9 prot, the oceania knights have like 18!

I do not think the Oceania mages should lose magic paths on land. maybe gain an air and lose 1 water. a trade.

Maybe I will have to start EA Oceania with an epic hero!(j/k). If I get stuck with Man i will take Beowulf as an equalizer. Baalz loves Beowulf.

Tichy May 2nd, 2008 01:15 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I agree that EA R'lyeh needs a large water space to start in. I played EA R'lyeh in Blessing...spent the entire early game negotiating a land bridge out of my 3-province lake by pretending to be scarier than I was and then proceeding to get crushed in the water by the 2-bless knights Oceania had been pumping out while I was trying to get a fort built somewhere larger than a 3-province lake.

!fun

Xietor May 2nd, 2008 01:46 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
A dollar to a doughnut baalz has a double blessed knight with ma Oceania.

Amhazair May 2nd, 2008 01:57 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I'd rather bet you a croissant for an Euro, if you don't mind. http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast May 2nd, 2008 02:01 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
I quite like muffins.

Baalz May 2nd, 2008 02:27 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
Quote:

Xietor said:
A dollar to a doughnut baalz has a double blessed knight with ma Oceania.

Oh, I'm not too worried about the first part of the game (underwater), I'm just struggling to figure out what I'm gonna do when we get to the point that you can't win any real fights without decent mage support and all my mages are crippled on land....this seems a far worse handicap than needing an amulet of the fish. Ah well, I've still got some time to find my inspiration...

Xietor May 2nd, 2008 03:17 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
"I'm just struggling to figure out what I'm gonna do when we get to the point that you can't win any real fights...."

At that point you send me gems and become my vassal!

In all seriousness, MA Oceania has great scouts. Fly and recuperation. I would try to find a neutral province early with mages, take it, and build a castle.

Obviously you have to balance that with not getting smacked in the water.

James243 May 2nd, 2008 03:44 PM

Re: Mega Age II (Kingmaker) Sign Up!
 
There are a lot of posts here and I might have missed some important ones... Have races been assigned?


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