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-   -   Darwin's Zorro: The Battle For Antilarium-started (http://forum.shrapnelgames.com/showthread.php?t=39680)

konming August 18th, 2008 11:45 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by CyborgMoses (Post 632352)
Quote:

Originally Posted by Dragar (Post 632179)
gah, what a mess! In future lets please pause the game as soon as there is an error until we decide what to do :)

This is what has happened; no turns have been processed since the one in question.

konming: since I don't know how much you know about software bugs, I am going to make some suggestions which may seem obvious. Please don't be offended.
There is something which causes this bug to manifest or not manifest. Since we don't know what causes the problem but suspect that your input may have something to do with it, and we know that your current input results in the bug showing up, one way to try to keep it from showing up again is to change your input as much as possible. I would suggest reorganizing all troops in this province, both in the makeup of units and in which commanders those units are assigned to. If you have a unit of seven spearmen assigned to a sage named Steve, maybe one of those elements is one of the things which can make the bug show up; take a guy from another unit and add it to the spearmen, and pass them off to some other commander. If you have a commander moving who you don't actually need, try having him do something else; maybe the particular combination of commanders and orders makes the bug manifest. Even seemingly unrelated things, such as which mages in your other provinces are researching and which ones are casting spells or forging, should be switched up where possible. I hope that this is helpful.

PS: On the bright side, at least this affected your entire army. Several times in single-player, I've had the movement bug cancel my orders for some, but not all, of my commanders, leading half of my army to be slaughtered when their comrades didn't show up to the battle.

Great advice. I suspect it has to do with mixed movement types, but we will see.

anticipatient August 19th, 2008 01:06 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Yeah, that hasnt been making me happy either..

namad August 19th, 2008 01:26 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I wouldn't mind either way i am however worried about if i should submit my next turn or not?

it seems like if both sides in the war have the same bug it is kindof fair...

megablob claims he got a REALLY lucky event it seems like if we rollback we'd be robbing anyone with great lucky events...

maybe get people to post screenshots of their lucky events and ask if konimgig would pay for them or something? then maybe everyone would agree?...

but unless we pause the current turn we wont have time for all this

Dragar August 19th, 2008 01:49 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I'm pretty undecided.. I guess for one turn rollback i vote yes

Meglobob August 19th, 2008 09:11 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
My vote is no rollback. I may go AI if we do a rehost or you can find someone else to play Oceania.

konming August 19th, 2008 11:43 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by Meglobob (Post 632462)
My vote is no rollback. I may go AI if we do a rehost or you can find someone else to play Oceania.

There is no rollback and the game is waiting for your turn.

konming August 20th, 2008 01:27 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Apperantly Oceania's good luck spreads. 1000 gold fell from sky to our land last turn for the first time. The other good new is that by moving one by one, we were finally able to move into Sauromatia border province. The accidental loss of the mercenary force has proven painful. 2/3 of elite Avvite Chariot squad and 1/3 of dawn guard squad have perished. Ba'als are gearing up to revenge for them.

Meglobob August 20th, 2008 02:11 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Glad its sorted and I hope it never happens to anyone again this game!

No money events for me this turn:(

konming August 20th, 2008 03:56 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Hinnom is buying N gems. We can trade you everything but E.

CyborgMoses August 22nd, 2008 10:43 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
The nation of T'ien Ch'i has found itself in possession of a large death gem income. Being an enlightened and noble people, we have no use for such things, and are interested in trading them for other resources; in particular, air gems and gold are desired. Additionally, we seem to have acquired thirteen blood slaves from somewhere or other, and we would appreciate it if someone would take them off of our hands, as their girlish giggling disturbs our sages to no end.

konming August 22nd, 2008 11:30 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
We have huge surplus of air gems, however we have no use for death gem either. :)

konming August 23rd, 2008 09:08 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Now to answer Namad's question some pages ago, who will be the first nation elimiated by Hinnom?

The first nation gone AI is TNO, assaulted by Niefelheim.

The first nation defeated is Helheim, defeated by Tien Chi.

Now Helheim is gone, TNO and R'lyeh are all but gone, Atlantis and Sauromatia are on AI.

Only seven human players left. Should become interesting very soon.

namad August 24th, 2008 04:36 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
i think 5out of7 would probably forfeit to you though :-p bragging less might make us stick it out.... or bragging more might make us stick it out... i forget how bragging works

Meglobob August 24th, 2008 04:37 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Interesting version of history, sort of leaves out the fact you declared war on Sauromatia and the fact Hinnom nibbled a bit at most of those almost defenseless AI's.

Anyway, the winner writes the accepted history and everyone believes it to be the truth eventually. As you are going to win you may as well write the history as you see it.:)

Its not very interesting at all really, we are just waiting for you to stop messing about and conquer those VP's then we can sign up for another game. Get on with it!

CyborgMoses August 24th, 2008 06:14 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Hey, now, speak for yourself... I'm not out of this game by any means.

Dragar August 24th, 2008 10:45 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Yeah lets not give the game away too early, sheesh! I'm sure once some current wars have gone to completion the second tier of nations will put a concerted effort in against Hinnom!

Meglobob August 25th, 2008 05:07 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Well its good to know Tien Chi and Fomoria think they have a chance.:) When a nation has the research + gem advantage Hinnom has, they have gone on to win 9/10. Remember, Hinnom can blood hunt as well, so the gem advantage is even greater.

Just want to make it clear to everyone, Oceania will not lift a finger to fight Hinnom until I see several nations at war with Hinnom.

Anyway in other news, I have F, E, W gems for trade. I would like D gems and/or shrouds of the battle saint. PM me if interested.

namad August 25th, 2008 08:27 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
anyone care to trade me some non-water gems for some water gems :) ? or are water gems just hated by all?

CyborgMoses August 31st, 2008 10:08 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Dear Niefelheim:
How are you doing these days? Our glorious and exalted nation has been fine. We've had a little bit of trouble keeping to our budget, but then, doesn't everyone? At least the neighbors are nice. At any rate, we were wondering why you suddenly stopped sending messages in the gem trade we were negotiating. Was it something that we said? We've never gotten a bad response from "We'd be happy to sell you a hundred death gems" before, so we are thinking maybe it's something else. Do you have a cold? Make sure to dress warmly in those frozen wastes of yours! We have enclosed a scarf that we knitted (with our great and terrible magics). Please stay safe!

-Love,
The Mighty and Noble Nation of T'ien Ch'i

CyborgMoses September 3rd, 2008 05:33 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
By the benevolent grace of the Divine Emperor, one of the Pillars of the World has come under the control of the enlightened nation of T'ien Ch'i! Through hard work and sacrifice, the Greater Three-Pronged Army for Victorious Liberation was able to overcome the demons, undead, and various other unsavory forces enslaved by the Hag Angerboda. Rejoice, for the endless chaos promised by barbarian control of this most sacred site has given way to the Divine Law!

Additionally, we wish to congratulate Kailasa on their liberation of another World Pillar, which we noticed came in the same month as our own venture. Well done, o kings of the apes!

(Translation: T'ien Ch'i took a victory point this month, and so did Kailasa.)

Meglobob September 3rd, 2008 10:44 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Building a castle on those, 'pillars of the world', for defensive purposes is a very good idea. A invader does not get the VP until the castle has been taken I believe. Sorry, if any of you already know this, just don't want any teleporting/cloud trapezing SC's robbing you of your prize.

konming September 3rd, 2008 09:29 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Let it be known that any aggressions on nation of Mictlan from now on will be met with full force of Hinnom jump-capable capital fleet and our shock troopers who materialize out of subspace, er, I mean astral ether.

CyborgMoses September 3rd, 2008 10:19 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by Meglobob (Post 636060)
Building a castle on those, 'pillars of the world', for defensive purposes is a very good idea. A invader does not get the VP until the castle has been taken I believe. Sorry, if any of you already know this, just don't want any teleporting/cloud trapezing SC's robbing you of your prize.

Haha, well, I'll be building a castle there just as soon as I get some... y'know... cash.

Omnirizon September 5th, 2008 01:45 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by konming (Post 636222)
Let it be known that any aggressions on nation of Mictlan from now on will be met with full force of Hinnom jump-capable capital fleet and our shock troopers who materialize out of subspace, er, I mean astral ether.

Now is the time for all nations to begin full force attacks on Hinnom. Why they should ally themselves with a nation several provinces removed from their own borders, and why that nation would even ally with them, is dubious. But Hinnom will soon be invading Kailasa's lands, if they aren't bluffing. This means portions of their forces will be committed to a campaign on our nation. This is the world's ONLY chance to topple a threat that should have been invaded by all who were able in the first year. This is the LAST chance for anyone but Hinnom to have a chance at victory.

Don't let this opportunity slip away.

konming September 7th, 2008 01:09 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Can we have an extension of 24 hours? I am having some problems with moving this weekend. Thanks!

Omnirizon September 7th, 2008 05:50 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
well. i just now read the message, and the turns just hosted.

do we rollback?
I really think that's a bad idea, as usual. If I could have gotten a request more than four hours before hosting...
With that kind of time window, there's just no way. I had stepped out earlier this afternoon, and just now got back.

konming September 7th, 2008 07:00 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
No need for a rollback since I sent in a hastely done turn. But I did send in request 4:20 before hosting, and it was before you turned in your turn, still no harmed done.

namad September 7th, 2008 08:12 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
not to sound rude but.... 4hours and 20minutes notice out of 48hour cycle is not very much notice at all... if you suddenly became because with only 4hours to go... how come you didn't just start your turn a day earlier? and if you were busy for the entire 48hours in the future maybe you could request the delay in advance?

i am willing to appreciate you control half the map and are starting wars with half the map so perhaps you turns are complex? maybe sometime soon we will just need to switch to 72hour cycle for everyone?

konming September 7th, 2008 08:55 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I apologize for the late request. I will try to do my turns earlier.

Meglobob September 8th, 2008 01:29 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I would'nt mind going to a 72 hr cycle, so I can do better quality turns. Just got my last one in with 20 mins to spare. When are we going to 72 hr turns?

Omnirizon September 8th, 2008 07:22 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
righhhhhhhtttttttt....... NOW!:banana:

CyborgMoses September 9th, 2008 12:39 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Aw, nuts. I've been enjoying the rapid turnaround in this game. I suppose that if people are so busy they can only sit down to do a turn once every three days, though, then it can't be helped.

CyborgMoses September 11th, 2008 12:11 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
You... uh... you don't actually have to send anyone to the death match.

Omnirizon September 13th, 2008 04:02 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
How many people would like to carry this game forward?

Kailasa will fight this out to the end, if only for the sake of integrity, and the chance to play through these conditions.

But Mictlan and Hinnom are now allied, and both attacking Kailasa. Mictlan doesn't care that this guarantees Hinnom's victory, and only wants to see Kailasa smashed. Their last message to us was "you have already lost". This in fact is enough for them, to see Kailasa lose. They just couldn't stand the fact that we were winning a war that they started because they thought they would easily win it.

The real problem though is that no one has been acting against Hinnom. No one. From the beginning of the game, till the point of no return, everyone was to afraid to begin. Kailasa cannot pretend to be more righteous in this, the only reason we are at war with Hinnom now is because Hinnom declared war on us. But with the ENTIRE game having gone by without ANYONE acting proactively against Hinnom, and allowing them to just pick at other players and vulch lands as they could, they are guaranteed victory.

So if people want to begin fighting Hinnom, we can. But if everyone is just going to hide back scared until Hinnom comes for them, then we can just end the game now. It is unlikely that anyone but Hinnom will still win, but it might be a fun for the entire world to try and fight back, but right now NOBODY is trying to fight back.

So what's it going to be?

konming September 13th, 2008 04:24 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
As I understand, Mictlan offered you (Kailasa) a truce deal. But you refused. I would not blame Mictlan when you would rather take over their land than fight Hinnom. Besides, Mictlan was on the defense for the last how many turns? 10? 12? Hinnom really has not began attacking you either. Sure one scout and one merc took over a undefended land each. And even 5 horrors could not break your siege on Mictlan capital. That's all it has done. But Hinnom will help to restore Mictlan territory and it will not keep a single province that used to belong to Mictlan. :)

konming September 13th, 2008 04:29 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Also this is a VP game, so with one surprise attack, one could get to 8 mark. And that nation does not have to be the strongest one.

Omnirizon September 13th, 2008 05:35 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I continue the war against Mictlan because they have never had any intention of fighting you. While asking for peace with Kailasa, they continued wars against Fomoria; so much for being on the defensive. And their 'peace' treaty was a joke. They demanded half of our lands as part of it. They never intended peace with us, if they had then they would have offered us a serious peace treaty. And they never intended to contribute to a global war with you, if they did then they would have ceased all their other wars.

And don't anybody think you have a chance of snatching eight VP's in one turn. Any given nation, except for Hinnom, has perhaps the force to capture one or two VP's right now. The only nation that will be doing any significant VP snatching is Hinnom. If they havn't already won, then the only way to stop them is for everybody to fight against them; you are not going to win by sitting back and hoping you can build up enough force to snatch VP's, Hinnom is already too powerful for that.

So I ask everyone once again. Do you want to continue this farce? Do you want to fight? Or do you just want to call the game? The farce is out of the question, I'm not doing it. If everyone is willing to fight this war against Hinnom, and now Mictlan, than I'm game. And if people just want to give up because they think Hinnom is already guaranteed victory, then they are probably right, and I can go that route; although it might be fun to carry out a global war with them and see what happens.

namad September 15th, 2008 11:49 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
maybe we should just forfeit

Omnirizon September 16th, 2008 01:41 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
i think that the game already has a winner, HInnom. That said there isn't much point in carrying on. I would rather stop wasting time on this game and get in/start another.

I did just get a spell I've been waiting all game for though, kind of want to play around with it. I don't mind playing another couple of turns just to take the oppurtunity to expiriment. I just don't see any point in playing any further for the point of declaring a victor. I think we already have one.

Maybe we play two more turns and then call Hinnom the winner. If anybody decides during that time that they want to try and fight it out, then we can play on instead.

namad September 16th, 2008 01:47 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
does celestial music give quickness to all your sacreds or something? cause i watched that horror battle and i didn't see any listed effect of the spell at all....

Omnirizon September 16th, 2008 02:15 AM

all of Kailasa's sacreds.

basically all those half-nude dancing high kicking looking things. Yavanas, Guhyakas(sp?), Apsaras, Gandharvas, Yakshas, Kinnaras, Siddhas, Devatas, and Rudras.

also: it seems llamaserver is down. this almost makes me want to end the game now. What do other players think?

Dragar September 16th, 2008 04:20 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
i'm pretty much out of it regardless, so happy to finish. Will keep on if others want to play however

CyborgMoses September 16th, 2008 04:40 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I would like to continue playing.

Meglobob September 16th, 2008 08:10 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
I am sure if Konming/Hinnom got his thinking cap on he could teleport/cloud trapze enough SC's to take all the VP's he would need to win. I would prefer the game to, 'officially end' this way, than us all to give up.

Basically, if others want to continue I will.

Omnirizon September 16th, 2008 05:03 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
alright. let's game on.

Juffos September 23rd, 2008 11:49 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Oh, this drama makes my chiton rasp and talons ooze!
You, sirs, have been extremely joyous ones to play with.
Delicious.

Well fought, Omnirizon :)

CyborgMoses September 26th, 2008 05:34 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
What is up with the "Mictlan might be cheating" message? It seems like this is something worth making sure of.

Meglobob September 26th, 2008 02:44 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Quote:

Originally Posted by CyborgMoses (Post 640665)
What is up with the "Mictlan might be cheating" message? It seems like this is something worth making sure of.

Yea, is Mictlan cheating or what (altering his files to give himself more resources)?

konming September 26th, 2008 03:36 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Mictlan was supposed to receive 1000 gold that turn, maybe that triggered the problem?

Anyway, this astral corruption really made things interesting. It stinks, to say the least. I lost a fully equipped mage, with ring of wizardry on her. :(

Omnirizon September 26th, 2008 03:52 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Thanks Juffos :)

sorry if my ingame banter is ever offensive... I mean it all ingame anyway, but once I got someone really mad...

Anyway. sorry I staled. So busy with school, and looking at these turns depresses me now :(

I'll fight it out, but I hope Hinnom would hurry up and wrap this game up...


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