.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Preponderance - Big Team Game! [1-2 subs needed!] (http://forum.shrapnelgames.com/showthread.php?t=40839)

Apsophos November 30th, 2008 06:30 PM

Re: Preponderance - Big Team Game! [starting!]
 
I recieved the first turn but when I open it I realise that I am... nowhere! The map seems to be centered on a starting position, but I own no province and have no commanders or armies or whatever.

Evilhomer November 30th, 2008 06:59 PM

Re: Preponderance - Big Team Game! [starting!]
 
You are sure you havent done something by accident with the map filter settings ? Turning of flags/forts and armies gives that effect actually. For me the turn was fine.

Apsophos November 30th, 2008 07:13 PM

Re: Preponderance - Big Team Game! [starting!]
 
Map filters are fine, and hitting 'n' does not select anything.
Could this be caused by creating my pretender without the single age mod, or with the wrong one as there seems to be two of them?

WingedDog November 30th, 2008 07:24 PM

Re: Preponderance - Big Team Game! [starting!]
 
Maybe you've got the wrong map? Is the name of your map "WoG - Team Arena"?

Apsophos November 30th, 2008 07:30 PM

Re: Preponderance - Big Team Game! [starting!]
 
I'm pretty sure I downloaded the right map. I'll try that, but I think the game outputs an error message when the correct map can't be found.

Also : I see victory points on the map, corresponding to capitals. Isn't the central island supposed to have some too? And one province seems to have two of them, too.

vfb November 30th, 2008 07:48 PM

Re: Preponderance - Big Team Game! [starting!]
 
Agreed on the VPs. There are 2 in #324, none in #249.

The .map is actually in the .trn file for MP game clients. So it's not a case of the wrong .map, I think we need a fixed map and a restart.

Zeldor November 30th, 2008 08:12 PM

Re: Preponderance - Big Team Game! [starting!]
 
I am sure all starting locations are put properly on the map. I will contact llamabeast, but I have no idea what the problem may be. I've heard about LA MArignon wanting coastal start, but that shouldn't really be a problem here.

DrPraetorious November 30th, 2008 08:20 PM

Re: Preponderance - Big Team Game! [starting!]
 
Ah..... are you sure about that? Because I recall seeing LA Marignon placed into a coastal start even when I tried to force LA Marignon to start elsewhere.

If he requires a coastal start, and all of the coastal provinces are marked nostart, I believe that'd cause LA Marignon to simply evaporate on turn 1 with no start province assigned.

Zeldor November 30th, 2008 08:27 PM

Re: Preponderance - Big Team Game! [starting!]
 
I found the problem with no VPs at 218, but I am clueless about no start for LA MAri. I triple checked the map file - all is fine. Huh. LEt's wait for llamabeast, again :(

Zeldor November 30th, 2008 08:29 PM

Re: Preponderance - Big Team Game! [starting!]
 
DrP:

I think that if there were coastal provinces it would grab one, even if #specstart wanted it in other place. But as there are no coastal provinces on the map, it should start fine here. Same for LA Atlantis. I know LA MArignon worked on that map [before #specstart at least].

DrPraetorious November 30th, 2008 09:56 PM

Re: Preponderance - Big Team Game! [starting!]
 
In that case, try setting every start-legal province to #specstart *except* for LA Marignon and his team-mate, and just make those provinces regular #start directives?

That way, LA Marignon and his ally will grab those two provinces as the only remaining legal start locations.

chrispedersen November 30th, 2008 11:00 PM

Re: Preponderance - Big Team Game! [starting!]
 
Perhaps it would be easier to just switch out LA Marignon for an equal cost other nation?

Zeldor November 30th, 2008 11:14 PM

Re: Preponderance - Big Team Game! [starting!]
 
Probably yes, they are not even at 10 points, so apsophos could certainly take a stronger nation if he wants. Maybe even Gath or Ashdod.

But I'd still like to know what the problem is and if it can be fixed. It affects other future games too.

Zeldor November 30th, 2008 11:21 PM

Re: Preponderance - Big Team Game! [starting!]
 
I wanted to send mail to everyone about the situation, but my admin password is not working, it must be a side-effect of the crash.

DrPraetorious November 30th, 2008 11:50 PM

Re: Preponderance - Big Team Game! [starting!]
 
MA Van is overpriced at 7.

EA Caelum is pretty well fair at 7 - and complements EA C'tis nicely, in terms of magic diversity (well, no blood.) Fomoria and MA Jotunheim would also be good partners for EA C'tis.

archaeolept November 30th, 2008 11:58 PM

Re: Preponderance - Big Team Game! [starting!]
 
ashdod should be banned - certainly more so than hinnom or niefl. But Gath wouldn't be too bad - one point over, but that hardly seems an issue, given that apsophos and his partner's plans have been messed up, and gath has blood, which I do believe apsophos likes :)

Zeldor December 2nd, 2008 03:52 AM

Re: Preponderance - Big Team Game! [starting!]
 
Ok, sent the PM to everyone. I really hate that new forums, max 5 recipients, 60s between sending PMs...

I hope I can add that 1 prov easily, but knowing dom3 map editor it may be not so easy.

Micah December 2nd, 2008 05:05 AM

Re: Preponderance - Big Team Game! [starting!]
 
Should we all agree to leave the province indy for the duration of the game as well, so as not to upset map symmetry?

atul December 2nd, 2008 05:07 AM

Re: Preponderance - Big Team Game! [starting!]
 
Why not just put a zero-pop lake with #clearfeatures on the edge of the map and link it to Mari's location. Shouldn't have any relevance who has it. Bad thing there being that everyone knows where he is, though.

...I don't know anything about maps, so that might not work.

Zeldor December 2nd, 2008 05:13 AM

Re: Preponderance - Big Team Game! [starting!]
 
atul:

That's what I am planning to add. But that 'edge' is not so easy because of how dom numbers provs [you cannot number them or change numbers]. But I think that adding that new prov pixel a bit higher than highest prov we have will be fine. I will give it 0 pop and I think it will be fair if no one takes it [it will be useless, but still...].

I could change starting prov for Mari, but it would make no sense at all as everyone will now the # and neighbours of newly added prov. The only thing that map editor would le me do would be to add some items, units, commanders or modify his neighbours to have more pop or some sites.

Zeldor December 2nd, 2008 11:52 AM

Re: Preponderance - Big Team Game! [starting!]
 
Some good news - adding 1 sea prov bordering LA Mari cap worked and LA Marignon can start there normally. I gave him 2 mines next to his cap [1 resources, one with gold] as a small reparation for the fact that everyone knows his cap [changing starting locations had no purpose]. Please behave fair - probably 2 of his closest neighbours could PM him who they are, to be on a more fair ground.

Zeldor December 2nd, 2008 12:03 PM

Re: Preponderance - Big Team Game! [starting!]
 
Hmm... Preponderance2 just disappeared from llamaserver. Huh, not cool.

Zeldor December 2nd, 2008 12:11 PM

Re: Preponderance - Big Team Game! [starting!]
 
PreponderanceNew is the new game name, it still exists and I hope it stays like that :)

chrispedersen December 2nd, 2008 04:30 PM

Re: Preponderance - Big Team Game! [starting!]
 
I have ignored preponderance warning that the game is hosting in 6 hours. That ok?

WingedDog December 2nd, 2008 04:34 PM

Re: Preponderance - Big Team Game! [starting!]
 
Since the new game has been started - yes.

Zeldor December 2nd, 2008 04:35 PM

Re: Preponderance - Big Team Game! [starting!]
 
Yep. As my password is not working I cannot stop that game, llamabeast is getting back on 7th, so you will be getting turns and mails from old broken game till then. Please don't abuse it [don't submit any turns].

DrPraetorious December 4th, 2008 06:45 PM

Re: Preponderance - Big Team Game! [starting!]
 
So, we are missing one person for PreponderanceNew. Can their teammate get in touch with them - or can we get them a sub?

Zeldor December 4th, 2008 08:30 PM

Re: Preponderance - Big Team Game! [starting!]
 
I know who it is.

chrispedersen December 4th, 2008 11:17 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by Zeldor (Post 657384)
I know who it is.

truly a useful post =)

Micah December 5th, 2008 04:51 AM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by Zeldor (Post 657384)
I know who it is.

So says ceiling cat.

Evilhomer December 5th, 2008 02:06 PM

Re: Preponderance - Big Team Game! [starting!]
 
This is taking a long time - time to find a sub ?

DrPraetorious December 5th, 2008 04:29 PM

Re: Preponderance - Big Team Game! [starting!]
 
Is llamabeast back already? Maybe he could just port the pretender file and e-mail address from the old game.

Also, of course, the old game rather needs to be suspended...

Zeldor December 5th, 2008 05:20 PM

Re: Preponderance - Big Team Game! [starting!]
 
Ok, if someone finds Ferrosol - kill him. But make him send his pretender again. That's really not funny [and he was even on IRC when restart was announced].

Llamabeast is back on 7th, but wit that bad behaviour of some people we may as well wait one more day and get our old game restarted. Not cool.

chrispedersen December 6th, 2008 01:46 PM

Re: Preponderance - Big Team Game! [starting!]
 
I'd rather prefer a random start that obviates the need for 2 extra mines.

Zeldor December 6th, 2008 01:53 PM

Re: Preponderance - Big Team Game! [starting!]
 
chrispedersen:

We need to add province number #416 that is linke to LA MAri cap. Random start cannot be used in that situation [and even if it was possible, you'd just check neighbours of 416]. There is no way around it. I'm not happy either. BTW, their team is worth 8 points, not 10.

And it looks like we will start tomorrow by restarting the old game. Ferrosol is not here, so the only way to have his pretender now is to get old game restarted with just changing the map. And he will stale if he won't show up.

chrispedersen December 8th, 2008 12:35 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by Zeldor (Post 657790)
chrispedersen:

We need to add province number #416 that is linke to LA MAri cap. Random start cannot be used in that situation [and even if it was possible, you'd just check neighbours of 416]. There is no way around it. I'm not happy either. BTW, their team is worth 8 points, not 10.

And it looks like we will start tomorrow by restarting the old game. Ferrosol is not here, so the only way to have his pretender now is to get old game restarted with just changing the map. And he will stale if he won't show up.

Um. Ok.

Laughing I really didn't understand what you said. I had no idea where La Marig is / was. I suspect most people were in that boat.

<--- Amateur

WingedDog December 8th, 2008 02:17 PM

Re: Preponderance - Big Team Game! [starting!]
 
Seems like the game has been restarted. I have just received a new turn, but cannot open it. Game says I need to install Single Age Complete, but it is already installed. Reinstalation didn't help. I was able to open my turn when the game had started the first time.
Am I the only one?

atul December 8th, 2008 02:28 PM

Re: Preponderance - Big Team Game! [starting!]
 
You're not.

But at least for me the game asks for "Single Age mod.dm" instead of SingleAgeComplete.dm.

So, where's the other single age mod? Just changing the name crashes the game, I tried. :)

JimMorrison December 8th, 2008 02:38 PM

Re: Preponderance - Big Team Game! [starting!]
 
WoGRemake2.map is it? Where is the file, I don't see it anywhere. :shock:

WingedDog December 8th, 2008 02:44 PM

Re: Preponderance - Big Team Game! [starting!]
 
atul
Yes, it is Single Age mod.dm the game ask.

JimMorrison
I beleive it is WoGteamarena.map

Zeldor December 8th, 2008 02:59 PM

Re: Preponderance - Big Team Game! [starting!]
 
You don't need map file. You may need the new .tga file though, it's here and it has 1 more province bordering LA MAri added:
http://www.mediafire.com/?7h12ypdmnix

Game status on llamaserver is a huge mess, so I cannot get anything there sitll. PMed llamabeast.

That single age mod problem must be another llamaserver issue, so it will probably get restarted again manually by llamabeast, with singleage.dm deleted, jsut singleagecomplete.dm left [but it's really strange that it all worked fine in the first time].

JimMorrison December 8th, 2008 02:59 PM

Re: Preponderance - Big Team Game! [starting!]
 
Right, we don't need the map file, I knew that. :P

It wants WoGremake2.tga, and Mediafire says it is serving a file from 11-13, which tells me it's the old one. < shrug >

JimMorrison December 8th, 2008 03:00 PM

Re: Preponderance - Big Team Game! [starting!]
 
Okay, that one is better. <3

You are a patient patient man Zeldor, I really appreciate it.

Executor December 8th, 2008 03:21 PM

Re: Preponderance - Big Team Game! [starting!]
 
I see status is mixed up and I dpn't know if we've started for real this time so I don't know when the first turn is due, but could you put the first turn on a 48 hours quickhost? I won't be able to download the new map until tomorrow evening.

Zeldor December 8th, 2008 03:40 PM

Re: Preponderance - Big Team Game! [starting!]
 
It's all messed up, trying to sort it out [well, waiting for llamabeast to be back online].

Gregstrom December 8th, 2008 03:55 PM

Re: Preponderance - Big Team Game! [starting!]
 
If you want to take the brute force approach to it, copy singleagecomplete and rename the copy to single age mod.dm - it lets you play the turn, at least. I don't know if this would cause any other problems though.

JimMorrison December 8th, 2008 04:32 PM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by Gregstrom (Post 658298)
If you want to take the brute force approach to it, copy singleagecomplete and rename the copy to single age mod.dm - it lets you play the turn, at least. I don't know if this would cause any other problems though.

I already have a copy of the mod renamed, in my folder. There's a database problem on Llamaserver, and while both mods are in fact identical, it got posted twice with differently named files. We used one of them in the first game, now the other in this game - so confusing. ;) And likely to stay confusing, for as long as any game on Llamaserver uses one or the other version, that version cannot be purged (though maybe one could be removed from the Mod menu).

Zeldor December 8th, 2008 04:39 PM

Re: Preponderance - Big Team Game! [starting!]
 
There is only one in mod menu. But choosing multiage game adds old SingleAge.dm to the game. Llamabeast has to fix it.

Zeldor December 8th, 2008 09:45 PM

Re: Preponderance - Big Team Game! [starting!]
 
Huh, game hosted after about 6 hours. That is not funny. Next PM to llamabeast sent, our game must be stuck in some weird time-space continuum and it will be hard getting it out of it. I think that game will have to be restarted tomorrow [well, today if you are looking at GMT time].

Gregstrom December 9th, 2008 09:36 AM

Re: Preponderance - Big Team Game! [starting!]
 
Ah. There are two Preponderance games on llamaserver. I'd bet that caused the problem.


All times are GMT -4. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.