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Re: Legendary Ordeals
If you still have an unfilled slot, I'll gladly join LO2 too. I'm reading this thread from the beginning and really enjoy it.
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Re: Legendary Ordeals
Fer ye tourists what can't see our realm let me give ye a bit of a highlight o' how things be standin. Jomon & Lanka be none too happy with the speed which which the boys o' Atlantis done rolled over them giants and they patched up their differences ta both fall like an avalanche on me before I could quite wrap up Ashdod. Once I storm the last Ashdod castle I'll be in control o' 4 out of 5 victory points, but the forces attackin be fairly overwhelming with each o' the two bein' roughly a match fer me alone. Since it seems unlikely I'l be able ta fend them off we be seein if I've got any tricks up me sleeve ta get one more vp lickity split before I bleed out. So, in other words cheer fer the boys o' Atlantis and mayhap some more trials be startin' sooner then ye think. If not, I'll be joinin ye in the peanut gallery.
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Re: Legendary Ordeals
So the filthy frogmen are finally getting what is due. While it comes this close to the end of Ashdod, I am content with this outcome. I have done all I could to slow down our defeat, and there is nothing more that could be done.
Unless, of course, someone feels inclined to send in forces with magic to Golem Range (2), whilst our home of Koromoo (58) is now lost to us. Golem Range (2) is the last bastion of Ashdod, and also the ancient capital of Hinnom. There is a large frogman army besieging it, and they can proceed to storm it at their leisure. |
Re: Legendary Ordeals
Heh. Good riddance to the pirate queen. I had hoped she would get her come-uppance.
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Re: Legendary Ordeals
wow what a great concept and thread. Kudos, Burn!
I'd love to play if you do a part 2 |
Re: Legendary Ordeals
Part 2? I doubt if I even get invited :)
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Re: Legendary Ordeals
I'd like to reserve a place if possible - the first game's been great fun so far.
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Re: Legendary Ordeals
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Whoa guys! I'm getting filled with pre-sing ups. And I was actually kind of worried if I can fill the map I'm making as it is for 14 players. But you guys shouldn't worry. Once this game is finished (and I've received feedback on the game) I'm going to make some improvements over the "GM mod" and make a big post about how to make GM games (and some hints of how to GM so that we can avoid power-trippers and the like). This way you get your "ordeals" fix in a game that is run by someone else since I likely won't have the juice to GM two games at a time. At least pyg has expressed intrest in making a GM'd game himself. This "Ordeal" thing I'm doing here is just a example of a GM'd game. It would possible for example to have a newbie game with experienced GM who is just a spectator watching the battles and giving tips to the players as the game goes along. Or a game where defeating the Pantokrator would be a extra victory condition and a way to "Pantheon" victory through an alliance against him. Anyways, it would be probably best not to clutter this thread with this kind of discussion and leave it for the "GM game" thread I'll make. |
Re: Legendary Ordeals
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And I promise that, as I started lurking at the forums again, I will continue following this thread with pleasure :) |
Re: Legendary Ordeals
Well, me tricks did prove ta be less effective than I'd hoped. Looks like tha games ta be decided now 'tween Lanka and Jomon, and my money be on Jomon. Not, mind ye, that there won't be a pile o' bodies collected ta claim the rest o' me stuff.
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Re: Legendary Ordeals
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-> Let's cut to the chase. Here he is: http://img153.imageshack.us/img153/4...madandholy.png --> Aramiel has now descended from beyond dimensions and into Lanka. He moves randomly with a 1d10 dice (with each province connection counting as one option on the dice). If the result is greater than the number of connections in the province, he will build a lab and then teleport to another random province in the map in the next turn. Aramiel is mad, but not stupid. He will not attack head-on into armies or forts (issuing a re-roll if such situation is rolled). This also makes his presence just annoying (because he is basically just a very tough raider). His madness causes him to change tactics constantly and he will fight differently in each combat and might even start the battle in some other form than his first astral form. Aramiel is the prophet of madness and sorrow, the burning angel, the false shephard and he will desctruction and madness upon provinces he visits (usually a remote event that kills pop or causes unrest or misfortune). He also might not be always alone as his presence will bring the attention of the cults that formed when the Sing of the Slumbering Elders appeared.. The reward for killing him (note that he has to be actually killed, banishing him to hell/kokytos/disco dimension does not count) is a free boon of each possible type (a'k'a items, gold, gems, information, free ritual castings and the opportunity to hold the arena fight) and +2 boons to total. (Aramiel was originally a lot tougher but rewarded a conquest point, although I really don't like changin stuff mid game, awarding conquest points for ordeals from him was a stupid idea. It would be a really unclimatic finish to win the game due to conquest point from this kind of event so I decided against it sometime about 10-20 turns ago. Anyways, the point of this tale: So now there are no conquest point ordeals unlike advertised at the start of the game. This was the only one I designed) And yes, he has a theme song like the previous "monster" event. Heavy metal is my muse. |
Re: Legendary Ordeals
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--> Lanka won the Arena match. |
Re: Legendary Ordeals
I be tellin them and tellin them ta play more gently, but they broke all the demons. Can ye send more next time?
Ye herd a jackals may end up succeedin in pulling down the lion, but I'll be taking a face or two with me. As the famous quote goes "never get involved in a land war in Atlantis." |
Re: Legendary Ordeals
Har! Now ye fools be tumblin' with the horny toad indeed! Thar be one more face torn off and another mess o' artifacts ta be mountin' on me wall. Looks like MA T'ien Ch'i be eggin' me fer a hat trick...but this be such a target rich environment I can't be promisin' ye anything right away. When ye foul cabal climb inta yer bed together after finally whittlin yer better down with the mob, ye can now feel like ye earned it with the will ta pile yer peoples bodies deep enough ta finally bury the boys o' Atlantis.
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Re: Legendary Ordeals
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My army is just glad it didn't bump into Aramiel. |
Re: Legendary Ordeals
What in the heck just happened?!?!? For some reason my quickened golem was stricken blind after his first attack against Aramiel before his second attack that round (Aramiel had no chance to attack or cast anything). No eye loss as from a attacking a seraph, and no MR check for anything in the debug log. That's pretty damn disheartening, especially after watching that Mendeha wail away at him until the turn timer expired. :(
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Re: Legendary Ordeals
Repel? That's the only other way I can think of damage being applied.
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Re: Legendary Ordeals
Yeah, I had that thought to, but there was no HP loss at that time. There was also a fire shield up but my golem had 100% FR.
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Re: Legendary Ordeals
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Lanka killed Aramiel. He will be showered with boons. Heh. You both attacked him when he was on probably his most terrifying script with the "Phoenix Pyre" trickery. The turn before he was on a script ending with "Cast Spells", which would have probably been his undoing in a serious fight. Also, it seems that there might just be *some* use for the sandals of the crone. Because the sandals blinked the angel at the start of his turn, he was always able to get his buffing script off, even if he got jumped by the enemy forces so that he avoided that 50% chance of going off script. This was not a intended effect (I haven't used the sandals for anything until now), I just chose them for him to wear because they seemed thematic. Quote:
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Re: Legendary Ordeals
Well, its kinda confusing, but I didn't see it. MR 22 Mendeha wails away until the turn timer runs out, MR 24 golem fails his first roll when he probably only needed a couple to land a fight winning blow with magebane *sigh*
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Re: Legendary Ordeals
It would be fun to see those fights, Burnsaber. Perhaps when the game is over?
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Gutted, didn't get to watch any of those battles:(, so thanks for the description Burnsaber.:) |
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Re: Legendary Ordeals
Coo...I be startin ta think the one ta sit on old Pantos throne's gonna be the one who decides ta stop throwin' body after body inta the meat grinder and takes advantage oh those that don't. Ten ta one? Twenty ta one? How much ye fools be willin ta pay fer this frozen patch o land now that the frozen lady no longer be in the runnin?
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The Ordeal for turn 56: The Rupture
The Ordeal for Turn 56: The Rupture
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Forgot to do a in-game post of this. Sorry, likely was a still bit too worked over the death of Aramiel. Basically hostile rituals are going to rain down on provinces depending on their terrain type and possibly other variables until the next ordeal. These variables vary, but it is still unlikely that one province would be hit by one of these events twice, unless it has a lot of terrains or other things of intrest. On the first month of the rupture, half of the forests on the map got struck by the spell "Beckoning". |
Re: The Ordeal for turn 56: The Rupture
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All provinces with forts or temples got struck by "Melancholy". |
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All mountain and wasteland provinces got struck by "Fires from Afar". |
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All farmland provinces got struck by "Blight". |
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Third of underwater provinces got struck by "Raging Hearts". |
Re: Legendary Ordeals
So I noticed.
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Re: Legendary Ordeals
You got off easy, you had the word, 'third', well we got, 'all'.
Nice to see beckoning and melancholy, even when I am the target! You normally never see those spells as no half decent player would ever cast them. Cost far too much in gems for the effect. |
Re: Legendary Ordeals
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(I origiginally had "Baneful Star" as the remote attack for UW provinces, but apparently that spell cannot be casted in UW provs! Apparently you can see "Light of the Northern Star" UW, but not a star that is baneful..) Quote:
I have devised a mechanic for LOII that rewards players for using forgotten/unoptimal stuff. You could for example get a boon by casting GoR on a Troll Moose Knight (for example) and thugging him out. |
The Ordeal for Turn 61: WAR!
The Ordeal for Turn 61: WAR!
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All NAPs are declared void by the will of Pantokrator. (Note: there is nothing preventing you from just resigning it, take it as a opportunity) The first player to attack 3 or more different players in the same turn gets a free boon. Also, the Following Rules now take place: 1) For the rest of the game, a player will lose a boon if his province count is same for 3 consecutive turns. 2) For the rest of the game, conquering a capitol earns the player one boon to their total. Also, the Boon Tables have been updated: - More expensive magic items can now be rewarded - More gems will be given - Much more gold will given - More information will be revealed - Almost all remote rituals are now allowed to be requested |
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MA T'ien C'hi and LA Atlantis got a boon for being the first to attack three different nations in a single turn. |
Re: Legendary Ordeals
The combined might of the world has failed to bring the pirate queen to her knees. The bodies of the fools who have tried lie rotting around the skirts of every castle. Flocks of crows cannot gorge fast enough to keep abreast of the souls she has sent to the afterlife. Jomon has sacrificed virtually every son of the dragon king on the altar of her ascendance. The abyss swells like a pregnant sow with the Lankan demons destroyed by her will. The imperial bureaucracy crumbles as entire lineages are utterly consumed, melting under her frozen gaze before they can even draw breath to scream. The world witnesses as her divinity manifests and the lesser creatures play like children playing with their toys at being monarchs. Bow down in awe pests, this is the sound of inevitability.
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Re: Legendary Ordeals
Yes it seems like the only ones with a good win/lose record against Atlantis in this games are the random event independents :)
But just you wait in a few turns the Lankan war machine will stand outside the walls of Urd again. |
Re: Legendary Ordeals
Note to scribe...always send a scout in first before storming a Atlantian castle...:doh:
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Re: Legendary Ordeals
Could we have the pre-host reminder email sent out 12 hours in advance rather than 6, please?
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On other vein, do you guys have gotten a message about arena death match taking place this turn? It seems that some weirdness may be taking place with it. |
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Re: Legendary Ordeals
Oh wow, my bad. I did get the notification I just missed it in all my other stuff. The thing that threw me is that apparently units inside a sieged castle can't participate (no option to send them). I never knew that, and a very bad turn to learn it. :(
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Re: Legendary Ordeals
You guys get tired of (attempting to) storm my castles? Don't have much going for me now other than the anticipation of racking up a bit more body count on my way out...
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Re: Legendary Ordeals
Dammit, pirates killed all my chaff! If the vaunted Pirate Queen can't win a battle against R'lyeh, she deserves to join the squids in oblivion.
Thanks for the Djinn, though. He's somewhat shop-soiled, but he might be useful anyway. |
Re: The Ordeal for Turn 66: Armageddon
The Ordeal for Turn 66: Armageddon
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On turn 70, I will wish for "armageddon", unless at least one the following criteria are met: 1) I have received sacrifices totalling over 3000 gold 2) I have received sacrifices totalling over 125 gems (2 blood slaves = 1 gem) If the armageddon is prevented, the person who sent the most stuff (in the "winning" category) earns a boon to their total. Also, instead of reguesting a boon for this ordeal, you can "plea" to Pantokrator to not to destroy this realm. Doing so cuts the total amounts of gold and gems required %-equal to the amount of boons you have left. This does not cost a boon, just one opportunity to use them. (so, if you have 4 boons left, "pleading" will cut the requirements in gems and gold by 4%) Also note that giving gems has no effect on the gold requirement and vice versa. You all can (theoretically) send 2999 gold and 124 gems and fail. |
Re: Legendary Ordeals
Haha, oh man I just can't catch a break this game...
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Re: Legendary Ordeals
People, apes and demons of the world rejoice! The pirate queens reign of terror is finally over (at least for short periods of over)
Unfortunately some 700 fatigue clockwork horrors combined with a mage of mine that thought creeping doom was a fun spell forced my army to flee. |
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Re: The Ordeal for Turn 66: Armageddon
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The threat of armageddon has been averted. MA T'ien C'hi received a boon for his great part in the sacrifice. |
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