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-   -   MP: STACKERS, newbie game, (started) (http://forum.shrapnelgames.com/showthread.php?t=45583)

Gandalf Parker June 12th, 2010 12:06 AM

Re: STACKERS, newbie game, (started)
 
I show Ermor missing one turn. But if it continues feel free to bring it to my attention.
Id rather get a sub than set him AI though

cwkjc June 12th, 2010 01:23 AM

Re: STACKERS, newbie game, (started)
 
A sub with good morale

Verjigorm June 12th, 2010 10:20 AM

Re: STACKERS, newbie game, (started)
 
I take it since he was complaining earlier, Ermor is pouting in his tower and refusing to submit turns. "Giving up" is worse than turning AI, IMO as it forces everyone to wait for the maximum amount of time before the turn runs.

He needs to be replaced ASAP or turned AI. Has anyone sent him a PM?

Gandalf Parker June 12th, 2010 10:27 AM

Re: STACKERS, newbie game, (started)
 
From the first post....
"Going stale twice in a row without explanation will be cause for being replaced."
Anyone know someone wanting to die an honorable death?

But for the new people let me say this...
usually stales fix themselves quickly. Someone staling slows the game which irritates people. They also flag themselves as an easy kill. Particularly because you dont want to let that nation build up gold and then go AI. If that happens it "fixes" one of the main complaints of AI not using elite units enough and creates an elite-army rush on the nearest neighbor. Stale is one of the best times to attack someone who is next to you.

otic June 12th, 2010 12:50 PM

Re: STACKERS, newbie game, (started)
 
I'm glad that the dom 3 engine occasionally says "**** you, I will not carry out that script" without any explanation. Really keeps the game from getting boring.

Gandalf Parker June 12th, 2010 02:12 PM

Re: STACKERS, newbie game, (started)
 
"Excuse me mage, but did I not tell you the things I expected you to do in
that combat? Do you want to explain WHY you chose to defy me?"
"Oh I see. Gems. Lack of range. Fatigue. Yeah fine. OK I promote you to gem generation."
"Hey Lackey, give that mage a fever fetish."

(spoiler: fever fetish turns HP to fire gems killing the person using it)

13lackGu4rd June 12th, 2010 03:04 PM

Re: STACKERS, newbie game, (started)
 
R'lyeh is willing to trade for water gems, the more the better. offering earth gems at a 1:1 ratio, if you want other gems(pearls, death, nature) than ratio will be a bit lower due to the quality of those gems, also I'll have less of them to trade for your water gems.

otic June 12th, 2010 03:22 PM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by Gandalf Parker (Post 748686)
"Excuse me mage, but did I not tell you the things I expected you to do in
that combat? Do you want to explain WHY you chose to defy me?"
"Oh I see. Gems. Lack of range. Fatigue. Yeah fine. OK I promote you to gem generation."
"Hey Lackey, give that mage a fever fetish."

(spoiler: fever fetish turns HP to fire gems killing the person using it)

Five commanders were tasked with casting an absolutely critical spell with no gem requirement. None of them ever cast the spell or developed any fatigue. They whole battle milling around pointlessly while all of my other ranged attackers did their business. And when I checked the scripts on the survivors they were exactly the same scripts that I used in successful SP simulations.

I either hit a bug or ran into some undocumented bull**** mechanic. Neither one would surprise me too much, but it couldn't have happened at a worse time.

Nauquan June 12th, 2010 03:39 PM

Re: STACKERS, newbie game, (started)
 
Please dont trade water gems with the squishy fishies. Nobody can touch them right now and they are busy clamming and researching. Yes Yes he will kill me. And then clean up the rest of the world.

Amadamus June 12th, 2010 10:00 PM

Re: STACKERS, newbie game, (started)
 
I agree - Embargo on the fish!

As for Ermor, it has no territory left only sieged castles. Turning them to AI now won't be an issue.

Greyjoy June 13th, 2010 12:34 AM

Re: STACKERS, newbie game, (started)
 
...Technically, it has one lonely little valley province as well, but I don't have a problem with needing to squash a couple AI recruits there.

13lackGu4rd June 13th, 2010 06:49 AM

Re: STACKERS, newbie game, (started)
 
you guys would be fools if you listen to Ashdod's propaganda. right now I'm your best chance of stopping the evil giants before they grow too large even for the fishies to handle. fall into his trap and you play right into his ends until he reaches ultimate domination. I'm the alternative. being in the water has its advantages(harder for you guys to invade) but also disadvantages(very hard for me to go onto land) so I'm stuck in my territory, without an ability to move either north or south, so the longer the game progresses I become less and less of a threat to Ashdod and those of you who killed off AI Marignon and now Ermor.

Nauquan June 13th, 2010 09:37 AM

Re: STACKERS, newbie game, (started)
 
Ummm. Why is it hard for you to go on land? All your units are amphibious.

Edit: Almost all

Jorus June 13th, 2010 12:31 PM

Re: STACKERS, newbie game, (started)
 
I also vote to put Ermor on AI.

cwkjc June 13th, 2010 12:37 PM

Re: STACKERS, newbie game, (started)
 
Yes for sure Rlyeh is not a threat, you have just the double of research points and double of gem income and as i noticed you have some ideas about how to play nations effectively, as you say you have big aquatic problems, i propose to organise a collect for you if you need help.

13lackGu4rd June 13th, 2010 12:38 PM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by Nauquan (Post 748742)
Ummm. Why is it hard for you to go on land? All your units are amphibious.

Edit: Almost all

hmmm, take a wild guess.
hint: it has something to do with Ashdod(you).
moreover, the fact that most of my troops are amphibious doesn't mean they excel at above water combat, after all they're meant to fight first and foremost beyond the waves...

so while you're happily expanding and thrashing all opposition I'm sitting there contained in the water, not really able to push against you, but can't leave you roaming free either...

Greyjoy June 13th, 2010 04:31 PM

Re: STACKERS, newbie game, (started)
 
There's always your northern neighbor, heh.

Though as someone who's not Ashdod, I appreciate your efforts to keep him... er, less uncontained.

freykin June 14th, 2010 05:31 AM

Re: STACKERS, newbie game, (started)
 
Hey now, Greyjoy, don't give him ideas! My lawn is all nice and pretty now that he has gotten off of it.

Greyjoy June 15th, 2010 08:21 PM

Re: STACKERS, newbie game, (started)
 
Two down, Man's probably next; though going by the army graph he's pulled some pretty good small victories off.

I wish I had scouts up on the Ashdod/Shinuyama front. That looks pretty interesting.

Verjigorm June 15th, 2010 08:30 PM

Re: STACKERS, newbie game, (started)
 
Man is up against two opponents one being Jotunheim. We will see.

Nauquan June 15th, 2010 09:16 PM

Re: STACKERS, newbie game, (started)
 
I'll send you a replay if you tell me a good way to counter Staffs of Corrosion (acid bolts)

Verjigorm June 15th, 2010 09:32 PM

Re: STACKERS, newbie game, (started)
 
Acid magic is the most unconquerable effect in Dominions. You would need to use spells to supplement armor on the units affected by the acid. Secondly, after being affected by acid, you need to plant your army in a province with significant resources to repair the damage. Any resources not allocated to troop production will be used to repair damaged armor.

There is no spell that can stop acid damage. Units with natural armor are unaffected.

Nauquan June 15th, 2010 10:25 PM

Re: STACKERS, newbie game, (started)
 
Thanks for the info. I haven't had to worry about damaged armor, as I either avoid the battery of acid throwers, or simply die.

Jorus June 16th, 2010 09:13 AM

Re: STACKERS, newbie game, (started)
 
1. Could we go to 36 hours? I am starting to have problems with the 24 hour turn cycle. Although I would strive to stay with it, the complexity of the turns is demanding more and more time. One small time problem (like today!) and I have a stale.

2. I also have to request an extension this coming weekend. I will not be able to make a turn from noon GMT Saturday until midnight (GMT) on Monday. That should be about a 24 hour extension. Thanks.

Gandalf Parker June 16th, 2010 09:50 AM

Re: STACKERS, newbie game, (started)
 
A motion has been made. Comments on the 2 requests?
Going 36 hours?
an extra day on the weekend?

Nauquan June 16th, 2010 10:34 AM

Re: STACKERS, newbie game, (started)
 
I'm fine with #1, better a little slower than a stale turn.

#2: If we approve #1, do we need #2? Either way is fine with me.

Although I find myself counting down the minutes to see what the samarai swords and the squishy fishies have done to me this week.

13lackGu4rd June 16th, 2010 10:51 AM

Re: STACKERS, newbie game, (started)
 
certainly, as I said from the beginning, we should allow for extension when needed, it's standard practice on Llamaserver games, no reason for it not to be standard practice here as well...

Gandalf Parker June 16th, 2010 11:26 AM

Re: STACKERS, newbie game, (started)
 
Actually there are multiple reasons, and it will not be standard practice here. :)
But changing the maximum time for every turn, such as 24 to 36, is simple and can be requested as often as the group wishes.

Remember that Im often in the Chat if anyone wants to discuss something

Amadamus June 16th, 2010 11:54 AM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by 13lackGu4rd (Post 749016)
certainly, as I said from the beginning, we should allow for extension when needed, it's standard practice on Llamaserver games, no reason for it not to be standard practice here as well...

lol - check out the boss man...

yes and yes.

Verjigorm June 16th, 2010 01:45 PM

Re: STACKERS, newbie game, (started)
 
Agree on increasing turn length to 36.

Jorus June 16th, 2010 02:04 PM

Re: STACKERS, newbie game, (started)
 
Thanks everybody for the support. I felt like I was on the hot seat every morning at 0830 to get my moves in. I actually did most of the move the night before and then I had problems this morning and couldn't connect = Stale.

Gandelf, this brings up a point perhaps you can think about long term - there should be the possibility of "provisional" orders. These would only be used if no final orders are received by the turn's time deadline. I could have sent in my "provisional" orders last night to avoid a stale, but at the same time had the option to submit final orders by the deadline.
I think many players are hesitant to send in orders until they are 100% complete because they don't want to allow the server to host a new turn prematurally.

Gandalf Parker June 16th, 2010 04:06 PM

Re: STACKERS, newbie game, (started)
 
Thats a problem with the "quickhost" switch which is separate from the "max wait" timer. We can turn off quickhost completely.

There is a provision in the Dom3 switches to set the game on specific hosting times. Such as everyday at midnight, or Mon, Wed, Friday at 2pm. Actually I wish all the dom3 games did that since its much easier on the server, and much easier to do things like extensions. But people dont seem to go for that. If we went to that arrangement then people would have the chance to make all the chances to their orders that they might want up to the final minute.

Greyjoy June 16th, 2010 04:20 PM

Re: STACKERS, newbie game, (started)
 
While I'm fond of quickhosting when it speeds turns up, I can see where you're coming from; and I'm supportive of the 36-hour shift anyway.

Gandalf Parker June 16th, 2010 04:46 PM

Re: STACKERS, newbie game, (started)
 
Nothing is impossible, its a computer. Impossible is just a technical term we use for "yeah I suppose I could do it but I really believe that it would be more time and effort than its worth".

In this case I could setup something that allowed upload to a different port, or by webpage, or by email. And then set up some sort of check routine for IF the timer runs out and IF xxxxxx nation has not uploaded to the primary port and IF they have a provisional turn file THEN copy the provisional file into place before HOSTing.

I take that back. Its impossible. But that was fun. Thanks for the idea. Maybe some game. Some really monstrously large long-running game like using all 93 nation slots on a 1500 province map.

Nauquan June 16th, 2010 04:56 PM

Re: STACKERS, newbie game, (started)
 
Ohhhhh Shiny.

Sign me up for the mega game. Make research very very slow, and make most provinces without recruitable troops. Yum!

Greyjoy June 16th, 2010 10:18 PM

Re: STACKERS, newbie game, (started)
 
That sounds like a noticeably less complicated method than I was visualizing, but then, my programming expertise is limited to some fairly basic screwing around with Java and SQL.

Cool.

otic June 16th, 2010 10:19 PM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by Gandalf Parker (Post 749045)
Nothing is impossible, its a computer. Impossible is just a technical term we use for "yeah I suppose I could do it but I really believe that it would be more time and effort than its worth".

In this case I could setup something that allowed upload to a different port, or by webpage, or by email. And then set up some sort of check routine for IF the timer runs out and IF xxxxxx nation has not uploaded to the primary port and IF they have a provisional turn file THEN copy the provisional file into place before HOSTing.

I take that back. Its impossible. But that was fun. Thanks for the idea. Maybe some game. Some really monstrously large long-running game like using all 93 nation slots on a 1500 province map.

So, you would (in theory) write a script that runs on the dom3minions server? Does that mean you have root-level access? Who owns that server, anyway?

Verjigorm June 16th, 2010 10:34 PM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by Gandalf Parker (Post 749045)
Nothing is impossible, its a computer. Impossible is just a technical term we use for "yeah I suppose I could do it but I really believe that it would be more time and effort than its worth".

In this case I could setup something that allowed upload to a different port, or by webpage, or by email. And then set up some sort of check routine for IF the timer runs out and IF xxxxxx nation has not uploaded to the primary port and IF they have a provisional turn file THEN copy the provisional file into place before HOSTing.

I take that back. Its impossible. But that was fun. Thanks for the idea. Maybe some game. Some really monstrously large long-running game like using all 93 nation slots on a 1500 province map.

Well, "Impossible" in computer terms is defined by the set of problems which a Turing machine cannot solve. There are problems which we know are out of bounds such as the ability of a computer to determine when the number of iterations of a loop are infinite or finite, and some which we don't think are out of bounds, but don't know how to solve yet such as the Painter's Problem.

Theoretical Computer Science is fun. ^_^

Gandalf Parker June 16th, 2010 10:55 PM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by otic (Post 749069)
So, you would (in theory) write a script that runs on the dom3minions server? Does that mean you have root-level access? Who owns that server, anyway?

I own it. That makes it easy to tie in web, email, ftp, etc all into Dom3 games if I want.
http://www.dom3minions.com/ServerInfo.htm

Gandalf Parker
--
I used them, they used me
now I am an ISP.
With a knick-knack paddy-whack
debian linux clone
I am now my /root at /home

13lackGu4rd June 17th, 2010 05:08 AM

Re: STACKERS, newbie game, (started)
 
Verjigorm, you went too far ;) the most basic impossible command for a computer is to divide something by 0, no matter why no matter when. same as in math, after all computers use the mathematical language... than there are the more complicated issues such as the infinite loops that you've mentioned, among some others. oh and while we're at it, computers can't judge situations, they can only make comparisons.

otic June 17th, 2010 08:44 AM

Re: STACKERS, newbie game, (started)
 
Quote:

Originally Posted by 13lackGu4rd (Post 749099)
Verjigorm, you went too far ;) the most basic impossible command for a computer is to divide something by 0, no matter why no matter when. same as in math, after all computers use the mathematical language... than there are the more complicated issues such as the infinite loops that you've mentioned, among some others. oh and while we're at it, computers can't judge situations, they can only make comparisons.

I like Verjigorm's answer better. The halting problem and the busy beaver problem are counterexamples to "nothing is impossible" that you can work out on paper. Division by zero is something my computer does just fine - when I ask for x/0 it tell me "undefined", which is a good answer. The claim that computers will never be able to render judgments is an expression of pessimism about AI that AFAIK isn't as widely accepted as the halting problem.

Gandalf Parker June 17th, 2010 09:36 AM

Re: STACKERS, newbie game, (started)
 
You people get deep. :)
I just use the "impossible" thing to try and spark people into actually asking for things. No matter whether its a consult job, or something in a forum like this, I have a hard time getting them to ask for "impossible" things. I have a hacker attitude that makes it hard for me to put time in on something that just amounts to lots of "doing" and no creative thinking. Ive turned down paying jobs because they couldnt come up with anything challenging.

Jorus June 18th, 2010 08:06 AM

Re: STACKERS, newbie game, (started)
 
I just sat down to finalize my moves, only to find out that the game has hosted after 24 hours. I thought the 36 hour limit was accepted. Anyhow, I can't afford another stale, I'm battling for my life.

Gandalf Parker June 18th, 2010 08:23 AM

Re: STACKERS, newbie game, (started)
 
It did seem to be accepted.
But by the time I had accepted that, taking it down and putting it back with 36 was abit much.

Now that it has hosted I took it down, changed the timer to 36, and put it back up.

Jorus June 18th, 2010 09:06 AM

Re: STACKERS, newbie game, (started)
 
Well, that was fast.
Anyhow - it's pretty easy for me, as I said before, I cannot afford another stale. You can go back to 24 hours as far as I'm concerned. I won't be making any more moves.
Sorry guys, it was fun while it lasted.

Gandalf Parker June 18th, 2010 10:44 AM

Re: STACKERS, newbie game, (started)
 
Yeah its not every time that I happen to be sitting right at the machine when it hosts in order to stop it and reset the timer. But its nice when it happens that way since people dont see a wrong timer for a few hours then complain because they planned on the time it originally showed. Its best to try and keep the countdown display on the game and in the check webpage to be un-fluctuating

So I guess we will be looking for a sub for Jotunheim which is in a very strong position in the game.

Jorus June 18th, 2010 11:40 AM

Re: STACKERS, newbie game, (started)
 
I posted the opening in the appropriate forum, we'll see.


Perhaps you (Gandelf) should have acknowledged that a mistake had been made and made a rollback (as I requested immediately after the hosting) at the same time you reset the timer. Mistakes happen, and how one handles them is the important thing.

Gandalf Parker June 18th, 2010 12:14 PM

Re: STACKERS, newbie game, (started)
 
??? Im not sure how appropriate it would be for me to acknowledge that you made a mistake. Did you want to request a rollback to the group?

The timers, both in the game and in the webpage, showed correctly the whole time so it wasnt a server error.
The switch to 36 hours for the weekend and after went rather more smoothly than normal I thought since I was able to catch it right at hosting time. I thought it would solve your problem.

I dont see anything about another timeframe for the change being mentioned by me. I will look thru the posts again.

Greyjoy June 18th, 2010 02:54 PM

Re: STACKERS, newbie game, (started)
 
Regardless of the outcome, I at least move that this turn be sufficiently extended to allow for the finding of a substitute. Jotunheim's in too strong a position for me to be comfortable with them going stale or AI; Ermor was one thing, with his armies essentially gone, but Jotunheim still has a very good shot at beating one or both of its opponents.

13lackGu4rd June 18th, 2010 03:02 PM

Re: STACKERS, newbie game, (started)
 
I still don't understand why Jorus is quitting. ok so he made a mistake and staled. big deal... he's still in a strong position, he can recover and get back on track, why throwing all this **** at Gandalf and quitting...?


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