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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Odeo,
Rollback ok? -ssj |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Well, thanks to the rollback C'tis still lives - though it was a costly victory. Have to say my unit placement left something to be desired. I also thought it was an especially nice touch how I didn't cast poison resistance and thus killed off my own communion with my monster toads' poison clouds. Guess you won't have to worry about that on your next attempt, ssj. :p
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
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I will resubmit the same turn warts and all too. -ssj |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
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You probably also noticed my pretender is still recovering from the numerous afflictions he received in his futile attack on your army of SCs. Hopefully he'll be unfeebleminded before the war is lost. Quote:
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Please see this thread for an explanation of why llamabeast edited some mods due to changes in the latest patch. The Momentum3 mod is among these since it is based on CBM. Please replace your existing version of the mod with llama's edited version (I've also updated the version attached to the first post).
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
The lizards still live! I really put some time into that turn and things worked out well. Lost some troops, but not commanders - which is a good thing since reinforcements are definitely not on the way.
The sad thing is my scouting report still indicates "220 units, blah blah SCs, etc." besieging my cap. I think you could probably afford those losses every couple turns. ;) Btw, in case you're wondering about the attacks on 24 and 29 I wasn't expecting or even wanting to win those. For some reason I can't fathom I had decided to cast ritual of returning on a couple of my tarts. This is quite a limitation on an SC needed to defend my cap so I decided to send them out and hopefully have them wounded and get rid of the returning so they could participate in my cap defense. |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
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I was hoping for attrition but instead got my behind flamed :mean: It's a poser with a vast army of C'tis mages having first swing. -Marverni |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
For the record.. the 102 turn that played was an early fail... my two subsequent fixed turns came bounced back today as...
Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 101, while the game is now on turn 102. Dang. e.g. The mage with the horror harmonica was set to stay in seige and not be all be by his lonesome up front. Nonetheless, well played C'tis! -Marverni Ulm sorry about the big dude on the greater wild. He returned from cylotos (sp?) right on that prov. |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
No problem, that's quite funny :) Wonder where my errant tartarians will turn up..
BTW, do we plan on fighting it out after C'tis falls? It affects how much time I put into my turns quite a lot.. |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
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Somewhere along the way I lost one of my rain of stones casting tarts and I knew that was going to be a problem - a single casting doesn't kill enough mages (unless I get lucky with the damage rolls as I did the previous turn). And I'm very sad to lose my Claws of Kokytos casting tart. That spell is almost as much fun as chain casting rain of stones to kill off communions. :p Btw, I was very worried about you casting master enslave, especially with those low MR monster toads. Enough so that I considered suiciding them somewhere. Anyway, it looks this is the end of the road for C'tis. Hopefully I put up a good fight. |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Huh, the game just hosted. Because of the glitch I mentioned above the server thought my turn was in (but it actually shows me as having staled). I didn't expect everyone to get their turns in so quickly. :p
Doesn't really matter, though, as I had almost nothing left anyway and couldn't have stopped that last attack. So, how would you two like to proceed? Are you up to the micro hell of a final showdown? |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
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ssj |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Ugh. I took over C'tis for the sake of the game but I can't manage taking over your position. :hurt: But I'm of course willing to post for a sub if Odeo would like to continue. Odeo, what would you like to do?
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Hi,
I'd be happy for a split! It's been a great game, but I find the prospect of another 10-30 turns of late game in the summer rather intimidating :) |
Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
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Congratulations to the two of you on the victory! Your alliance was very successful. I believe Zeldor made some attempts to split the two of you and I also tried to get in on your alliance (in the hopes that in the end I could perhaps get one of you to side with me against the other) but neither of us had any luck. Now that the game is over, any comments on the game settings, especially the SC changes? My sense was that Marverni concentrated on the EDM summons, C'tis on tarts, and Ulm and TNN were a mix of the boosted elemental royalty and EDM summons. Squirrelloid mentioned that he thought the tarts were priced about right, that maybe they should cost another 5 gems. And since I didn't noticed any dominance of the elemental royalty it seems safe to say that the changes didn't make them OP. |
Re: Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win!
Thanks for adminning V!
Marverni was almost quashed by Yomi/Arco early on. An appeal for help from heard by a friendly neighbor (Ulm). TNN certainly played kingmaker(s) by siding with Marv/Ulm on that one. I really liked the setup Val. Enjoyed the Ember Lords and Mech Giants. Got lucky with a early hero E2S3N4 The One in the Woods. D5B3 Tart was handy too. C'tis made it near impossible to leverage my mages (low hp, 0 prot) with the rain of stones spam (well played). Forge Lord workd well late game. Almost nothing to cast RoW, etc. I did have a crazy late plan to spam horror mark spells and wail on that horror harmonica like J Giels. Never got there though. Thank you Odeo too. I was sticking with you no matter what after that early help you gave. -ssj |
Re: Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win!
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Btw, losing Earth Bloop Deep Well was tough. I had just read some favorable comments about Mech Giants on the forum and was going to start churning them out when you took that global. I also have to say I hate those druids. :p I knew going in that they would be trouble and while Rain of Stones works well against them once I switched to C'tis I only had two tarts that could do that. I got really tired of seeing them drop into provinces and start in with Living Earth. But I had fun with my last stand for C'tis (which plays very different from my usual type of nation). The most satisfying was being able to hold off the first attempts to storm some of my forts. Fear the disintegrate spam! ;) Quote:
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Re: Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win!
Yes, the game was great! It's still hard to believe we ended up on top with the amount of pounding I took from Arco and TNN :)
With regard to what I was using, I started out just testing all the EDM summons (I copied the idea Oreigenes + Mage bane + Aegis from you, Valerius, it was stupendous! I think I would never have beaten TNN if you hadn't switched the gear to the Air Queen that then died, luckily, and allowed me to forge it.) After I snatched Well of Misery from C'tis I switched to Tarts, saving all other gems for the eventuality that sansanjuan would want to go head to head. I agree that Tarts could have been still more expensive. About what sansanjuan said about my help in the early game, I chose to team up with him because of Zeldor's overweeningly arrogant diplomacy. He made first contact with me by demanding a province I controlled, and demanding and demanding again when I said no, so I attacked him out of pure irritation :D I too never contemplated selling sansanjuan out, he helped me so much with items and gems when I lost some big battles against Zeldor and you Valerius. So, to recap, I think at least 5/6 of the win should go to sansanjuan, seeing how much advice and help he gave me, and also because I had a few periods where my interest flagged a little and I just rushed the turns in. This was only my 4th game on the forums, and I must say I learned a lot (don't cast army of gold + wrathful skies!). Thank you very much Valerius! edit, I too had a forge lord pretender, it was good with the hammer of the forge lord. Maybe that's why we won :D |
Re: Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win!
I told you :) TNN's attempt was foolish and naive and would obviously fail. And it failed.
I had bad starting location and my ally totally failed me. I could have lived there maybe forever though and helped TNN win, if he wanted. But he was too afraid to try to win the game. Arrogant diplomacy with Ulm was the right thing to do - he was extremely weak and had easy land to grab. His armies died like flies and he let me besiege his cap for ages, while having 3x more resources and forces. And an ally that I did not have by then. So Ulm was easy picking and there was no need for me to offer him anything or a chance to let him gain from lands he conquered. |
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