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-   -   MP: Colonial Conquest - MA Ryleh - Bullock - Winner ! (http://forum.shrapnelgames.com/showthread.php?t=48029)

Bullock February 16th, 2012 08:18 AM

Re: Colonial Conquest - MA - (Running)
 
I also give you the MVP you did well :)

Immaculate February 16th, 2012 09:10 AM

Re: Colonial Conquest - MA - (Running)
 
I think you only had 50% chance of teleporting away in time- that entire force i hit you with cloud trapeezed in- thats why they were all air casters.

EDIT: I hope you didn't forget to teleport- i hope i just got there before you did - i would hate to cheapen my little victory by knowing that its fatigue that got you.

Bullock February 16th, 2012 10:31 AM

Re: Colonial Conquest - MA - (Running)
 
I'm wondering if the rate isn't higher when you teleport several people at the same time.

50% to catch the target with one, 75% with 2guys, 88% with 3 and so on.
Considering that if one of the teleported guy catch the target all will join the fight.

mockingbird February 16th, 2012 01:33 PM

Re: Colonial Conquest - MA - (Running)
 
I think Boots of the Planes have the special (undocumented) property that they always have first priority teleporting.

I haven't tested this, though.

Immaculate February 23rd, 2012 08:44 PM

Re: Colonial Conquest - MA - (Running)
 
Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.

mockingbird February 23rd, 2012 08:57 PM

Re: Colonial Conquest - MA - (Running)
 
Every unit has a unique ID.

At the beginning of every turn, a random number generator decides whether the units will act in ascending or descending order of their IDs. The units that act first in summoning or crafting uniques have precedence.

Also, it's nice to see you all fighting over the spoils. :)

Quote:

Originally Posted by Immaculate (Post 796617)
Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.


Bullock February 25th, 2012 02:02 PM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by Immaculate (Post 796617)
Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.

Yeah some1 beat me on the Aegis & the sword of many colors =p


Ryleh is officially breaking his nap with Caelum !
Now it's time for the fishies to eat the birdies.

cool_hc February 25th, 2012 10:59 PM

Re: Colonial Conquest - MA - (Running)
 
Hi Ryleh

Fair enough. But can I clarify, do we get to attack each other this turn? Or after 3 turns as per our original NAP3 ?

Quote:

Originally Posted by Bullock (Post 796760)

Ryleh is officially breaking his nap with Caelum !
Now it's time for the fishies to eat the birdies.


Immaculate February 25th, 2012 11:35 PM

Re: Colonial Conquest - MA - (Running)
 
he means in three turns as per your agreement.

Immaculate February 26th, 2012 01:22 AM

Re: Colonial Conquest - MA - (Running)
 
Shinuyama is officially breaking its nap with Caelum !
Now it's time for the gobbies to eat the birdies.


To be clear, this means we attack each other in three turns.

Bullock February 26th, 2012 02:19 PM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by cool_hc (Post 796789)
Hi Ryleh

Fair enough. But can I clarify, do we get to attack each other this turn? Or after 3 turns as per our original NAP3 ?

Yeah i m honoring the 3 turns, otherwise i wouldn't make it official :)

Good luck

krpeters February 27th, 2012 11:37 AM

Re: Colonial Conquest - MA - (Running)
 
Oops, I forgot to play last turn. No biggie, there's not much I can do anyway.

I have a bunch of useless troops holed up in my remaining castle. Should I just go AI to avoid holding you guys up any further? (Trying to break the siege would be pointless, they'd just get eaten)

Bullock February 27th, 2012 01:48 PM

Re: Colonial Conquest - MA - (Running)
 
I guess at this point no one will complain if you go AI.
Thanks for fighting til the end ! i hope you ve enjoyed the game :)

Immaculate February 27th, 2012 01:53 PM

Re: Colonial Conquest - MA - (Running)
 
If you do leave can we get an AAR from you?

krpeters February 27th, 2012 04:24 PM

Re: Colonial Conquest - MA - (Running)
 
I don't have much to offer in the way of an after-action report... I basically played a pretty weak game. I had the advantage of a corner start which meant I could initially develop in peace. I saw Pythium's growing strength and decided I needed to go on the offensive. Unfortunately Agartha was in the way, so I tried to stomp on him first. I made mediocre progress against Agartha, then Pythium came in and started crushing me.

I held on to research Fire Storm and torched Pythiums army of Theurgs. I never had a response for his SCs, but he only had a few so I was able to start retaking territory and prepare to counterattack.

Then Caelum steamrolled in and that was that :)

OK, I've switched to AI. Have fun everyone!

cool_hc March 1st, 2012 08:46 AM

Re: Colonial Conquest - MA - (Running)
 
Hi Bullock

Could I please have a 24hour extension. I'm going to need an extra day to plan all my defensive and offensive actions against you.

Thanks

Bullock March 1st, 2012 11:30 AM

Re: Colonial Conquest - MA - (Running)
 
postponed

cool_hc March 3rd, 2012 11:17 AM

Re: Colonial Conquest - MA - (Running)
 
Hi Bullock, i don't mean to be nit-picky, but I thought we had 1 more round of NAP left ? hence my inaction against you this turn. As Shinuyama hasn't started any actions against me this turn, I assume he also believed there was 1 more round of NAP.
Anyways, in the long run I don't think it will make much difference, but would like to point it out nonetheless.

mockingbird March 3rd, 2012 11:43 AM

Re: Colonial Conquest - MA - (Running)
 
Well done, Immaculate. You took accurate aim at Pythium's weaknesses and then surprised me with Foul Vapors. It's been fun watching your play improve as the game has progressed. :)

Bullock March 3rd, 2012 12:34 PM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by mockingbird (Post 797488)
Well done, Immaculate. You took accurate aim at Pythium's weaknesses and then surprised me with Foul Vapors. It's been fun watching your play improve as the game has progressed. :)

Yeah was a nice battle. Very well played Imma.

Quote:

Originally Posted by cool_hc (Post 797487)
Hi Bullock, i don't mean to be nit-picky, but I thought we had 1 more round of NAP left ? hence my inaction against you this turn. As Shinuyama hasn't started any actions against me this turn, I assume he also believed there was 1 more round of NAP.
Anyways, in the long run I don't think it will make much difference, but would like to point it out nonetheless.

i m sry if i ve made a mistake counting turn.
I took in consideration the turn i warned you though.

Immaculate what do you think ?

Immaculate March 3rd, 2012 12:54 PM

Re: Colonial Conquest - MA - (Running)
 
i was attacking this turn. My point of view was the same as caelum. Just send him a thousand gold or something and call it even.


And thanks MB; i learnt a lot from you. Were you expecting my entire army to come in?

Bullock March 3rd, 2012 01:21 PM

Re: Colonial Conquest - MA - (Running)
 
I m really sry for the mistake.
However i'm way too greedy to send any cash xD.

And btw my true attack is happening the next turn :)

mockingbird March 3rd, 2012 01:32 PM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by Immaculate (Post 797496)


And thanks MB; i learnt a lot from you. Were you expecting my entire army to come in?

No, I wasn't really expecting your whole army. I was hoping that 15% regeneration + 50% fire resistance + luck would be enough to keep my mages alive from the expected Fire Storm, but Foul Vapors pushed the damage per round over what the regeneration could deal with.

I also thought I'd have a bit better luck with my MR-resist spells, seeing as how I had a ton of mages and a bunch of penetration items.

I probably should have focused a bit more on golem countermeasures, but I wasn't expecting three of the darned things.

At least I had the sense to free up a neighboring province just in case I didn't hold the castle. :)

mockingbird March 3rd, 2012 01:35 PM

Re: Colonial Conquest - MA - (Running)
 
When breaking a NAP, or having receiving notification of cancelation, it's usually a good idea to explicitly state at what turn hostile orders can be given. Sometimes there can be some confusion or misinterpretation.

It sounds like Bullock just jumped the gun in this case though. I'd better watch out for that in any other games. :)

Bullock March 3rd, 2012 01:47 PM

Re: Colonial Conquest - MA - (Running)
 
Don t worry i will give more detailed breaking nap next time :)

cool_hc March 4th, 2012 11:15 AM

Re: Colonial Conquest - MA - (Running)
 
Hi Bullock, could I get an extension again. I don't need a full day, just 12 hours should be more than enough, so I can take my turn tomorrow morning.

Thanks

Bullock March 4th, 2012 11:29 AM

Re: Colonial Conquest - MA - (Running)
 
im such a cool admin that i give u 24

cool_hc March 4th, 2012 10:09 PM

Re: Colonial Conquest - MA - (Running)
 
Hi Bullock
The timer hasn't been postponed at all. What happened?

Bullock March 5th, 2012 02:10 AM

Re: Colonial Conquest - MA - (Running)
 
Sometimes llama doesn't take in consideration ordered postpone. Some kind of bug.

Fortunately for you, i saw your message before the deadline !

cool_hc March 5th, 2012 02:21 AM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by Bullock (Post 797608)
Sometimes llama doesn't take in consideration ordered postpone. Some kind of bug.

Fortunately for you, i saw your message before the deadline !

Thanks Bullock for the quick response.

You are indeed a cool admin!

Well, I guess its back to planning my campaign of destruction against you.

Bullock March 7th, 2012 11:46 AM

Re: Colonial Conquest - MA - (Running)
 
Do you want to switch to 72h guys ?

Immaculate March 7th, 2012 09:23 PM

Re: Colonial Conquest - MA - (Running)
 
Maybe... i'll still try to get my turns in fast but if someone needs it, they can make use of the extra time.

I'm actually starting to lose interest a bit now that pythium is (nearly) dead and we've all got the research maxed out to be quite honest.

Immaculate March 8th, 2012 01:47 AM

Re: Colonial Conquest - MA - (Running)
 
1)

Cool HC:

that was a super cool battle. Truly epic. Not sure what won it exactly- maybe your fire angel tiring before he landed more of those massive fire spells.

2)
I think my new favorite spell is animal horde. so many hitpoints to burn through!

3)
army graph !!! so many dips!

cool_hc March 8th, 2012 12:37 PM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by Immaculate (Post 797910)
1)

Cool HC:

that was a super cool battle. Truly epic. Not sure what won it exactly- maybe your fire angel tiring before he landed more of those massive fire spells.

2)
I think my new favorite spell is animal horde. so many hitpoints to burn through!

3)
army graph !!! so many dips!


This was an EPIC battle indeed.
Nice strategy with cutting off my escape rout. This battle wiped out about 40% of my firepower in SC's, mages, items, etc.
In fact, I was planning the same thing. My plan was for a huge battle where my goal was to knock out 75% of your total HP to force you to auto-rout, whilst cutting off your two escape routes. But I just didn't have enough firepower to accomplish it, especially with my forces split between two continents.
I'm certain you reach my 75%HP limit first. Your Ember Lord with the Aegis & Ember was indeed devastating! I was soo close to killing him twice, brought him to about 20-30 hp, but just couldn't finish him before your regen kicked in.
At least I killed your King of Mountains SCs. But not much else.


I would also like the timer turned to 72 hours. It's really tiring trying to squeeze in a turn every 2 days, whilst juggling job/RL etc.


I'm not sure what your long terms plans are, but like Imma, I've also lost interest in this game. I've lost now anyways, and would would like to surrender. No purpose for me to continue as I would only drag on my final defeat unnecessarily. But it's obvious the final battle is between Shinuyama and Ryleh to decide the winner, and I don't want to delay the final clash.

Immaculate March 8th, 2012 12:56 PM

Re: Colonial Conquest - MA - (Running)
 
I am willing to concede to Rleyh if all others are. I'll take the silver medal if no one minds.


IF we decide to end it. That has to be pretty much unanimous. I feel that whie the epic battles were fun, i would rather start a new game than drag out this game on a massive map where there is TONS of micro. Although the massive map was fun, and i will continue to play if people really want to, i am more than happy to do a MP Colonial Conquest II or something else instead and save myself 1.5 hours per night to do other stuff...

anyway, thats my two cents.


If we do decide to stop, i have to say this was one of my favorite games of any kind (Not just dominions) i have ever played. I really liked my early battles with pangea (props to dojango who was a pretty good opponent but got the short end of a 2vs1), jotun (again a very worthy opponents- i really hate ice devils now), pythium (OH MY F____ GOD is he a good player compared to me) and now caelum... (seemed like you you would have been super tough if not for, again, a 2vs1).

As for ermor and r'leyh- you were loyal and excellent allies and i really liked playing WITH you.

Bullock March 8th, 2012 03:40 PM

Re: Colonial Conquest - MA - (Running)
 
Aaah just when my steel oven is working at his full capacity :)

Well if the 2 other majors power are fine to concede i would gladly take the title of risen god (why did i write dog instead of god at the first write ? :) )

I admit the fight against Caelum ain't fair so it's more or less interesting, and then it will take months IRL to take down Shinu...without a guaranteed outcome.

My first play of Ryleh MA and it goes directly in my top 3 favorite nations. I hope everybody enjoyed this game as imma & me did.

Special thanks to Mockin who played very well 'til the end.
To Imma, my loyal ally.
And to all other players who have played this game with a very nice behavior.

I'm not planning to launch a 2nd version of colonial conquest soon cause i ve just started another game.

http://forum.shrapnelgames.com/showthread.php?t=48465

There is still slots opened and i d gladly have you in this game. (for those who haven't join yet)

Immaculate March 9th, 2012 01:07 AM

Re: Colonial Conquest - MA - (Running)
 
A Brief AAR:

So i started playing this game with the goblin warriors as expansion parties. It worked sort of alright but i had to rely on the freespawn from my celestial general to have shielded forces to defend against archers. Anyway, that worked sort of well and i soon ended up abutting Pangea, Man, and Pythium. I think i bought a province from Pythium or traded them and we seemed to have a stable border. I didn't know but i think he used that opportunity to turtle and build like six forts or something. Anyway, I though that since i had strong archers, Pangea should be my first target so i started to focus on going for flaming arrows and building up the goblin archers.

Meanwhile i got a barbarian event on a province where i was building my second fort one turn before it was done. that was "very bad". On the same turn my site-searching general (who has air in case you somehow don't know) found the illusionist site and soon i had broken solidly into air.

The war with pangea was first fought between Pangea and Ermor than i jumped in a bit late. I was waiting on my archers making it to the front because he had armored minotaurs and size three (or is it four?) minotaurs trample all the squishy little gobbies like it ain't no thing... so yeah... i tried to buy a little time. When i did strike the flaming arrows did about as well as i hoped they would. The counter was mostly poison evocations and bladewinds if i remember. And those were pretty bad. I did a bit of skelliespam if i remember correctly and that helped soak the bladewinds a bit.

Anyway, soon pangea was reduced between ermor and myself. I didn't realize it but jotunheim was eating up man really quickly. I was actually sort of worried about Man since i hadn't reinforced my borders with him too well and i didn't know much about man except that in my other game (morla MA) they were kicking serious butt- so i was a bit scared. Anyway, suddenly the Man province that neighbored mine was conquered by Jotunheim and when i next looked at the scoreboard Man was folding and Jotunheim was really taking off.

At the same time Pythium was starting to get REALLY scary (as you all know) so i started to feed intel to anyone who wanted to fight him- i had lots of scouts in his lands and i shared that mostly with the fishies.

Man bribed me (i think) and soon enough Ermor and myself were at war with Jotunheim. I did something i thought was pretty smart in that i build some chalices of the sea and used the north-eastern lake to shuffle between the ancient pangean territories and the once man, now jotunheim ones while also striking at his main army in the south. I don't remember exactly what i used in terms of battle magic (wind guide/flaming arrow i never left home without) but i know i used a lot of ghost generals at this time (and sort of wished i had gone for them first when i realized how awesome they were). I have to say that i really got the best of jotuheim in those first few rounds and i was about to take about 8 provinces in about 3 turns (which i thought was awesome until later in the game when i looked bolluck and mocking's graphs). Anyway, after that he firmed up considerably and counterraided with a few ice devils which i never seemed to be able to land a petrify upon despite some penetration items. Eventually i brought up my main army and was able to defeat him in a few decisive battles while he fought Ermor with a nice 'the huntress' SC.

WHile this was going on i realized i had to jump in against pythium or he was going to run away with the game. he was rolling up abyssia so fast and at that time bolluck hadn't seemed to yet find a way to really effectively counter him- though maybe i am wrong. So i started to fight pythium at the same time but i got my A$$ handed to me two times, losing huge multi-mage armies worth thousands of gold and dozens of gems each time. He started to send the habringer and his frineds into my lands a few times and i knew that if it wasn't for abyssia and r'leyh i would have folded.

Finally i was able to contain Jotunheim and Ermor took over fighting the last of their forces. Which meant i could move my forces and treasure south. that was end-game for me. I pulled out lots of big evocation magic and started to add lots of summons including treants which i had never used before and poison golems which i absolutely love.

Finally i learned a lesson from watching abyssia turn back pythium in one major battle and started pulling out battlefield evocations (firestorm, etc) but so too did pythium apparently 'cause i got hit by some of his too.


All in all, it was a great game and i made TONS of errors but i also learned a lot along the way.

I am eager to hear all your AARs too- especially acrosephalae, caelum, marrignon, and others in distant lands i was not part of.


oh yeah: favorite spells: early game: flame arrows, mid-game: petrify, late game: animal horde, disintegrate. Favorite sc: poison golem (especially against pythium with their soul-slay spam)

Immaculate March 9th, 2012 01:09 AM

Re: Colonial Conquest - MA - (Running)
 
edit; double-post.

Bullock March 9th, 2012 11:44 AM

Re: Colonial Conquest - MA - (Running)
 
I will give you until the end of the week to change your mind.
If you don't, then i will auto proclaiming me winner :)

Rezo March 11th, 2012 12:38 PM

Re: Colonial Conquest - MA - (Running)
 
As the Ermor player i wish tell you that this was my first Dominions game. I am very glad that i had you as my oponnents /allies. I had a lot of fun.
I must thank Inmmaculate very specially. He was a great ally/mentor to me. As you noticed i am not english native speaker and his shared dominions knowledge and patience helped me to stay alive until the end of the game.
Pangea and Jotunheim were a very honorable opponents too.

I am sure i will see you in more games.

Thanks.

cool_hc March 11th, 2012 12:45 PM

Re: Colonial Conquest - MA - (Running)
 
Well I have no problem declaring Ryleh the winner.

Anyways here's Brief AAR for Caelum:

I initially started off with Jotenheim to my east, Arcosephale & Ryleh to me West, and Marignon to my south. After the initial expansion and organising NAPs with Arco, Ryleh and Jotunheim, my first war started off with Marignon.
Initially my war was successful, with my flying units I managed to get grab almost half his provinces within 2-3 turns, before he was able to begin his counter-offensive against me. My strategy revolved around a raiding strategy where I would snatch more provinces than he could take back, forcing him into a losing defensive war.
As Caelum's main weakness is defense, I knew I had to avoid letting him make any serious counter-attacks on my lands.
Thankfully, his forces were mostly split up into mini-armies that weren't deadly by themselves, but would have been a problem if i let them converge into one. But my raid strategy was able to keep his forces split up and preoccupied.
The only set-back I received, was when I stormed Marignon's capital for the first time, Marignon managed to pull off a major victory against me. I believe this was much publicised in the this forum. However, what he didn't mention was that it was a pyhrric victory for him. He lost most of his ground troops that he couldn't replace, whereas I was able to rebuild within a few turns.
After regrouping, i finally took control of the war, and it was the beginning of the end for him.

However, just when i was about to deal the finishing blows to Marignon, Arco cancelled our NAP, and I was forced into a temporary defensive war on the Arco front, whilst trying to finish off Marignons last armies & forts. Utilizing the same raid strategy against Arco, we reached a stalemate, where he won most of the battles, but they were always pyhrric in nature, so he could not capitalize on them with invasions into my lands. By then, it became a battle of attrition, which I had the advantage in money, gem, mages. I literally had to whittle him down bit by bit, trading the same provinces over and over again. Only after I finally finished off Marignon, was I finally able to go on the offensive against him. After storming his most strategic castle, i wiped out a large portion of his mages and effectively won the war. After 50+ turns of constant warfare was i finally able to consolidate my gains and rebuild.

At this stage Abysia, Ryleh & Shinu were locked in a stalemate in their war against Pythium, with no obvious victor. I wasn't sure what to do next. I figured there would would be showdown with the eventual winner, so I needed more lands/gems/forts, hence my decision to attack Abysia next. The war was oddly swift without much resistance. However this was my biggest mistake, as Ryleh & Shinu finally defeated Pythium to the point where I knew I no longer had a chance to defeat their alliance. At that point i knew it was inevitable they would cancel their NAP against me at the same time, in order to break me.

When the time came, I knew my only hopes lay in a Pythium comeback. So my strategy was to split up my forces in two. 40% in the northern continent to fight in a series of defensive actions to buy me time, whilst the other 60% of my forces in the southern continents focused on an offensive campaign of liberating Pythiums castles, and taking back as many Ryleh land provinces as possible.
However, with Shinu's enormous victories over Pythium, my fate was sealed, and my 60% southern army no longer had any purpose. And the final nail in the coffin for me, was when Shinu wiped out my entire 40% northern army, cutting off all escape routes.

I think if i were to replay, i would have attacked Ryleh before attacking Abysia. He was most vulnerable at this point. But ultimately my greed killed me.
I wonder could I have taken either Shinu or Ryleh if I had fought them 1v1 ?
I'm also curious who would win between Ryleh and Shinuyama in the end if they continued ?
Please let me know your thoughts.

Anyways, Hands down My best MP game ever!

Thanks for a fantastic game.

Bullock March 11th, 2012 02:07 PM

Re: Colonial Conquest - MA - (Running)
 
A very nice game indeed !
I think Pythium would have killed me very fast without the help of Immaculate, or at least make me fall back into the sea. From that point i think Pythium could have taken the lead then... or Shinu maybe.

Anyway a big thanks to my mate Immaculate who did a great job !

@mockin: do you have a conj site in the fort where your pretender is ? If so Agartha had a conj & construc site next to his cap lol.


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