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Re: WinSP MBT: Das Reich
Monty: It didn't occur to me to record the unit numbers that were lacking LBM's until I'd made the changes but it would be any of the SS/Guards units from 1985 - 2020. Just run through Mobhack and you'll see it pretty quick :)
Also, Don mentioned they're up to 2025 and a slew of new Russian vehicles for the next patch of MBT. I know you've got your hands full with version 1.0 but I wanted to alert you that it sounds like we have a bit of a change coming in with the next patch you might want to prepare for. |
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I have a work around for that (I take the three icons in the vanilla version and tack them on the end of mine in ICON0188, changing the OOB entry accordingly) Only problem is I am sure that that folder will not stay that empty for long and the units in 0183 are all rather important ones that cannot be posted up elsewhere as there are too many of them. :eek: Maybe if we all ask nicely the Development Team might code in another mega-buffer like they did before. As it is, I imagine they are busy enough with additions. Let's see what happens. 2025 sounds cool. I wonder if the OOBs will be bigger too or if that is hardcoded? |
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Its in there now. Just re-download the lbms. |
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If I can humbly make a suggestion Monty: Maybe eliminate some of the extraneous level bombers from the 35 and 44 OOB's? Just a thought. They are pretty cool but honestly I don't use them nearly as much as the strike fighters. May free up some much needed space.
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Can't come on here until this is fixed. Do me a favour guys. Send me your e-mails so we can keep this thing going in the meantime. Will PM you. My anti-virus is not happy with the site at all. Neither are Google or Firefox.
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All I can say is what I've seen personally and what I've been told........... I have NO problem with Internet Explorer or Edge or my anti Virus or superantispyware. It's only Firefox / Google that indicate a problem and all Firefox / Macafee will indicate is "unverified" and the only other thing I can tell you is what I'm told by Shrapnel and that is ......Google refuses to give details. Shrapnel has done everything the badware site says to check and the check shows no problem, but that doesn’t matter. All that matters is whatever google gets and they won’t help.
So Google as gotten so big it's reached "Imperial" status and therefore worse than what a lot of people feel has happend to Microsoft. Meanwhile innocent sites are being flagged and revenue lost but the organization that's claiming there is a problem is non responsive. Don |
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Kaspersky is also reporting trojans
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?? Catch 22 Shrapnel is being forced to are look at new forum software. Don |
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If the only reason the site is now running smoothly is because the Google equivalents are in use, then that certainly supports the assertion that something odd is afoot. It is within Google's reach. The company is rather kraken-like. Their info page was certainly of no use. |
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Glad to have you back Monty. :)
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Glad to be back!
I've been busy, as I said. The next version you guys are getting is compatible with 9.1 or whatever the latest version is called. New sounds - some revised some added; New sound mod (USA, USMC, VC, NVA, GB, Mujahideen, USSR and FR OOBs affected); As well as umpteen little tweaks here and there. If all goes well it should be ready by early next week. Then we may as well wait until Christmas for a general release. ;) |
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Have you given further thought to my suggestions? To reiterate I was going to suggest perhaps eliminating a few of the heavy bomber entries that may not see much use to squeeze in things you may find useful.
Overall I'm quite satisfied with the mod with the exception of it not always coughing up appropriate maps and of course in finding equal opposition. The Soviets and the US are the only ones who can really keep up, everyone else feels a bit squishy against the regular army. Israel circa 1960's starts to catch up though. Admittedly, its a lot more balanced when you use the Expeditionary army (OBAT 44) against Mujahadeen/China/Iran other armies that are not as lavishly equipped. |
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I'll keep the bombers. I cannot think of anything else I need to add as such. I am having another problem at the moment. My maps and scenarios do not seem to work anymore since I updated. I have no idea what the problem is. Whether the maps are at fault. The Orbats in the scenarios or indeed the icons now that the resolution is much sharper. It is getting my goat.
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Re: WinSP MBT: Das Reich
Good news!
Fixed the problem and here is an update. Usual place. Name is in the title. Any problems let me know. Then I think its high-time, right? Right :up: Update 08.12.2015 Quote:
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Re: WinSP MBT: Das Reich
Quick overview of the update: Assuming I installed things right and I think I did, 0 Series Leopard 1 is lacking its LBM. As are several other early Leo's:
Units 025, 028, 029, 032. |
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Sorted it out. You can find the missing lbms in a file called "missing lbms". Its a sub-file of the update. It contains the first 488 lbms. Let me know if there are any more anomalies with the lbms. If so I will do a general release again.
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If this is the last beta release before going "live" then a full general release is probably a good idea - both as a "dress rehersal" and to ensure we all have exactley the same files.
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After applying the update I noticed a few more missing LBM's:
Units 640, 641 in OBAT 35. |
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I am celebrating Christmas abroad this year with family and had, up until now, been unable to establish an internet connection.
After taking it upon myself - much to the dismay of the rest of the family - to unplug the router etc I now have an internet connection. A general release of the mod will likely take place after the festivities. Maybe before the New Year. After one last internal dry run. In the mean time I want to wish you all a very Merry Christmas!!!! |
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Check your PM's chaps, I've sent you the pre-release.
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Everything appears copacetic thus far. Any particular things you wanted to address for a 1.0 release?
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Looking good :)
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Other than that, could you check if the larger Coys. are not missing any units off the end. How are the sounds working out? Are all the pictures present and correct? I've made some scenarios that I will load up tomorrow. I won't release them with 1.0 but if you guys like, take a look at them. Have a play and tell me what you think. Thanks, Monty |
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WTr. K/A LeFH18 (unit 138 for OOB35) Crashes the game if you click on the information box. Likely some error in the formatting on the description.
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I'll mirror DAS REICH when you do release it on my own website; to avoid the mod being "lost to the mists of time", like so many other mods.
I'm already mirroring CWC v0.8 at my SP page: http://alternatewars.com/Games/SPanther/SPanthers.htm |
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Bug report: The 7.62 MG-42 KMG (Found on the Puma and other such vehicles) makes a noise sounding like a laser rifle. This isn't game-breaking in the slightest, just a quite annoying sound bug.
The Vietnamese (North) RPG-2 also makes the same noise. The SKDFZ-250/8 Na makes the same noise while moving. As does the SKDFZ-250/9 As does the Vietcong hand grenades Kundschafter are all kinds of messed up. They play bagpipes when marching and make that same laser noise. Sounds need to be looked over, it seems. |
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lurker did you install the das reich mod sounds?
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I believe I did. I might reinstall though, just to make sure.
Edit: Reinstalled the sounds. Still the same, unfortunately. |
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I cant check mine till tuesday sorry
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I remember as I wondered same zip-gun sound errors in some another mod (was it Vietnam mod?). It was result of some sound changes in game code or something. Don and Andy can explain reason better than I;)...
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Well that is odd! I'm looking into this now.
I don't have any bag-pipes in the mod sound files. So the problem does not appear to be on my end. The strange "laser" noise is the "null" sound that plays in the unedited "sounds.ini" file. You need to replace everything - not just the .wav files - in your sound folder with the new sounds including the mod "sounds.ini" file. I don't use mp3s so if you are using an mp3 version of "sounds.ini" you'll have to get rid of it for the mod. |
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Any particular day in mind for the final 1.0 release? :)
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Took me three installs, but, yeah, it was all on my end. On a more minor glitch, the SSPz. 60/1 B1 acts like a soft unit when handling infantry. That is, if it takes fire the infantry inside it disembark and take damage.
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Other than that, I'm ready when everyone else is. An installer of some sort would be good - one day. But I'm not good at that sort of thing myself. |
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I need two types of Amphibious APC - light and heavy - and the game doesn't provide other alternatives - I checked in the game guide and referenced other OOBs (e.g. USMC). The other APC classes are also already in use. Does anyone know if the light amphibian has the same functionality as an APC? Might be down to the light armour more than anything else. Glad the sound is now playing correctly. |
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Unfortunately my schedule has precluded any testing of the scenarios yet. I definitely want to do that as soon as I get some more free time for it though. Glad to hear things are well though!
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Sorry had a few computer issues
Looks good to me (possibly a couple of minor niggles) but set for a wider release (I'm sure anything we missed will be picked up on pretty fast :P ) |
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I'm going to see about picking up a couple scenarios and running through them this weekend. I'm half-tempted to cook up a campaign for this, incidentally... Which should be worrying since I haven't played with the scenario editor since SP2 in the 1990's ;)
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That would be smashing. That was one of my primary motivations for making this mod. I had always hoped that it would inspire people to create scenarios and campaigns and maybe even counter-mods. |
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I really can't promise anything of course, since my time is limited! But the interest is certainly there, and if nothing else I could probably cook up at least one silly scenario to try a stab at ;) I'll have to make sure to retain a pristine copy to do this with, as I am an OOB tinkerer by habit and obsession.
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Since its been a while, thought I'd check in and see how we're doing for a 1.0 release. I don't doubt real life caught up with you a few times though, Monty, just hoping everything is alright!
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SOON. I've made some improvements to the scenarios too. I noticed the maps on two were out of whack. I also have some settings (morale, hitting etc) that better reflect the weather conditions. |
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Update!
In the last three days I over-hauled all of my SPGs etc. It turns out they were not behaving as they should do in the game. I had put them into the wrong .shp files. I've fixed that problem and updated the OOBs. I cannot think of anything else that needs doing - other than text files - and I'm not going to hold things up until they are all done because let's face it, it will take forever. So keep an eye on your PMs. |
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I had a passing thought the other day, and I know you're just finishing up a huge project that's been a labor of love. But have you given thought to doing a "Monty's Cut" of SPWW2? I always tweak the German WW2 OOB since its a bit of a dog's breakfast despite DRG's best efforts, so I was wondering aloud to myself what you would do if you could overhaul it haha. Don't take this as a demand, more just someone musing aloud ;)
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I was more curious about what Monty would do if he were to tackle it. But in particular just little things like implementing the engineering half-tracks, the smaller size Sdkfz 251 and 250 sprites that he uses in Das Reich. Better LBM's for some of the vehicles (Sdkfz 221 and 222 come to mind), and especially some proper camo sprites for all of the vehicles: the Polish campaign markings with the brown and grey, the Spring 1942 camo patterns with the first applications of dark yellow over grey, etc. Just things here and there.
Hell, I'd love it if I could have some properly camo'd Infantry sprites for the Germans. |
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251 engineering HT's are a waste of time and space as they have no game relevance beyond looking cute for a tiny handful of people who somehow feel we've failed because they aren't included PLUS THE OOB IS FULL
There are over 420 new Pics in the next patch for spww2,and 235 new Icons ( and counting ) as I recall there are new PICS for the 222 and 221 . Given THE OOB IS FULL a set to cover specific camo patterns to match narrow historical events is a waste of time and is one BIG step into rivet counting....... ONE of the reasons the OOB is full is we divided the German camo from grey to camo ( AND winter AND desert ) now even THAT's not good enough :doh: Resizing the 250's and 251's is on my to-do list but there are so many variations in standard, winter and desert and they are spread all over the SHP files I've been putting it off until I have them all done as adding them half now and half later is not an option |
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