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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

3V4JKZ2 February 16th, 2012 04:01 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
The Ashdodian Empire

We welcome friendly relations with any of our neighbours during this first year of adding uncivilized lands to our empires.

Korwin February 16th, 2012 04:06 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Hello to
Mictlan
Arco
Abysia

Wanna talk?

--
So if I count myself, we are 6 nations in this tiny corner of the map.
Where are the others?

3V4JKZ2 February 16th, 2012 04:15 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
The Kingdom of Ashdod can not confirm or deny that there are actually other nations on the map at this time.

Korwin February 16th, 2012 04:21 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Hmm, but Ashdod confirmed with above message it itself is on the map.
So Ashdod has the rest of the map for himself?

3V4JKZ2 February 16th, 2012 04:23 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Definitely. The Reign of Enterthenameofyourpretender! shall never end.

Korwin February 16th, 2012 04:28 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
You do know you painted a big target on your back, right?
(If anyone beliefed (sp?) you got the rest of the map for yourself...)

3V4JKZ2 February 16th, 2012 04:34 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Believed, and they shouldn't. It was pretty clearly a joke. My four neighbours are Atlantis, Caelum, Vanheim and Erui.

Korwin February 16th, 2012 04:41 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Interesting.
Still missing: C'ties, Ermor, Man, Phytium, R'leyh

Ragnarok-X February 16th, 2012 04:51 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
No worries, the Emerald Empire is preparing for the arrival of its God. As such, our thaumaturgists are quiet, at this time.

samoht February 16th, 2012 04:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Korwin (Post 795816)
Interesting.
Still missing: C'ties, Ermor, Man, Phytium, R'leyh

do you really not know where R'lyeh is?

3V4JKZ2 February 16th, 2012 04:57 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
They could be anywhere!

Korwin February 16th, 2012 05:04 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Nah, your Atlantis is R'leyh. Because Atlantis is not in the game...

Blubbernaught February 16th, 2012 05:05 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
The Abysian empire can assure the little monkey people of Bandar Log that the missing nations are likely on the other side of the map. R'yleth should be somewhere wet.

We are willing to consider peaceful relations of course, but any violation of our sovereign borders will be frowned upon by the Great Bubbles.

Korwin February 16th, 2012 05:09 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south.
(those knigths look mean anyway...)

3V4JKZ2 February 16th, 2012 05:11 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.

Blubbernaught February 16th, 2012 05:26 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Korwin (Post 795824)
Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south.
(those knigths look mean anyway...)

Yes. That is correct. Feel free to leave those pesky knights alone and stay to the north. While elephant steaks sound rather tasty, we've heard they are expensive to replace.

legowarrior February 16th, 2012 05:37 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Ah, you guys are so far away from me! Let's be friends.

Korwin February 16th, 2012 08:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 795825)
*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.


Ups, only checked one... :D

kennoseishin February 16th, 2012 10:00 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?

February 17th, 2012 01:51 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by kennoseishin (Post 795851)
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?

Some heretic atlantian scum raised the flag of a false god. The leaders have already been lobotomized & will throw their lives for the Sleeping God in the first ranks of the lobo guards.











It was a random event.

samoht February 17th, 2012 01:55 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Wendigo_reloaded (Post 795887)
Quote:

Originally Posted by kennoseishin (Post 795851)
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?

Some heretic atlantian scum raised the flag of a false god. The leaders have already been lobotomized & will throw their lives for the Sleeping God in the first ranks of the lobo guards.

It was a random event.

There is this one awesome random event that I've only seen in SP maybe once or twice, and I think its only for LA Ermor, which is kind of a bummer for me now, but its when a handful of cultists with ghouls decide to take over a province and basically give it over to you if they're successful. I could go for some randomized love thrown my way this game.

3V4JKZ2 February 17th, 2012 04:00 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
LA Ermor, plus I think unlike singleplayer, if a random event takes your province and someone else tries to move in, that's usually a declaration of war.

legowarrior February 17th, 2012 07:45 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
So, anything else happening in the world?

samoht February 17th, 2012 07:47 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 795935)
So, anything else happening in the world?

Well man, despite sending in turns, is essentially AFK. They way they rolled over kind of makes me think they would have done better going AI instead of just doing nothing.

3V4JKZ2 February 17th, 2012 09:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
yeah, that one was a little weird.

Blubbernaught February 17th, 2012 10:17 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
It's kinda confusing. I thought maybe he'd been set back by a bad random event, but there's been enough time for him to recover if that was the case.

legowarrior February 17th, 2012 10:43 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Well who ever is near has got one less neighbor to contend with. That person will probably leap to the front of the pack.

samoht February 17th, 2012 11:16 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Yeah. Basically free castle/lab with a nice boost to gem income. Luckeeee.

3V4JKZ2 February 18th, 2012 04:34 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
C`tis at one point in the last 2 threads asked me to make sure that he doesn't stale this turn, and he's the only one with orders left to submit.

I'm going to add 12 hours, then leave auto-hosting on, then re-evaluate in the morning. If you're someone not C`tis, please don't withdraw your orders. I'm not sure if he deleted the post because he said he thought he'd make it or not; but I'll leave auto-hosting on; if you're C`tis, please don't take this opportunity to arbitrarily slow things :p

Executor February 18th, 2012 10:55 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Turn in! Thanks for the delay.

As for Man, the fine and loving lizards of C'tis were more than glad in overthrowing the evil dictator pretender who established rule there. The good people of Man are in the safe care of the C'tis lizards. The Dark Lord of C'tis has taken personal interest in looking after these poor folk.

Ragnarok-X February 18th, 2012 11:11 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quite frankly, i really dislike how this turned out. Ctis is already "powerful" in stock by itself, but getting a free lab, fortress and home province income this early is pretty huge. Bad manner by whoever is playing Man.

Executor February 18th, 2012 11:20 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
In all fairness I think Man had a bit bad luck the first few turns. We were spaced 2 provinces apart too so I raided his capital soon as I could ( on turn 5 or 6 ) with my pretender. There wasn't much he could do.

legowarrior February 18th, 2012 11:57 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Well, I guess we know who we should all gang up on first!

3V4JKZ2 February 18th, 2012 04:02 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
As it will swiftly become apparent from the score graphs, I am being double teamed in a surprise attack from Ermor and Mictlan. I guess I should understand why Ermor was unwilling to agree to a NAP-3.

Any neighbour of Mictlan can likely take advantage of this, as my scouts show all their armies engaged in the northern of their territory. They've also wasted 55 gold on province defence in almost every province. I'll also agree to send a single useful but can't be created by your nation item later in the game, if I make it that far (Dwarven hammer; earth, death, astral or fire boosters, that sort of thing).

R`lyeh, if you're looking to make Landfall off the north of your territory, Mictlan and Ermor are distracted.

Nightfall February 18th, 2012 05:56 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 795995)
As it will swiftly become apparent from the score graphs, I am being double teamed in a surprise attack from Ermor and Mictlan. I guess I should understand why Ermor was unwilling to agree to a NAP-3.

I understand that your a bit irritated, but that sometimes happens when you expand into multiple peoples face and are hyper aggressive in diplomacy; I did try to warn you.

Quote:

Originally Posted by 3V4JKZ2 (Post 795995)
Any neighbour of Mictlan can likely take advantage of this, as my scouts show all their armies engaged in the northern of their territory. They've also wasted 55 gold on province defence in almost every province. I'll also agree to send a single useful but can't be created by your nation item later in the game, if I make it that far (Dwarven hammer; earth, death, astral or fire boosters, that sort of thing).

R`lyeh, if you're looking to make Landfall off the north of your territory, Mictlan and Ermor are distracted.

The place for something like that is private messages with the people that you actually have contact with in game, a public message is considered bad form by most people; and probably less likely to get you help.

For what it's worth, good luck.

3V4JKZ2 February 18th, 2012 06:09 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Your warning was a little too subtle for me, I guess. I'm not actually irritated, I understand that it seemed like a sound tactical move to interrupt border negotiations with a preemptive strike. I'm just here to make sure it doesn't pay off as best I can. :-)

I wasn't aware public information sharing was considered bad form. My apologies. That's a first game mistake, that I hope no other nation will hold against me.

Ragnarok-X February 18th, 2012 06:19 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Is Ashnod posting here ?

samoht February 18th, 2012 06:20 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Speak softly and carry a big stick; you will go far.

3V4JKZ2 February 18th, 2012 06:24 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
I'm Ashdod, Ragnarok.

Ragnarok-X February 18th, 2012 06:31 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
I see. I found it interesting how you messaged me about Nifel last turn. Now i understand why this pincer on you is happening.

3V4JKZ2 February 18th, 2012 06:34 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
I don't recall sending that message, unless you're riffing off my sense of humour, and my sent message folder isn't working. Perhaps you could hit reply and send it back to me so I can see what I said?

Edit: Oh, I may have been meaning to send that to Agartha. Whoops. Him and I had been negotiating borders and I didn't know you were there as well at that point.

Ragnarok-X February 18th, 2012 06:59 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Well, its a learning thing. Most of us are noob, so stuff like this (one player leaving, messaged sent wrong, bad diplomacy) were/are about to be expected lol.

3V4JKZ2 February 18th, 2012 07:05 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Yep. I created this game precisely so I'd have the excuse of being new.

I'm deliberately sending you a PM presently :p

3V4JKZ2 February 18th, 2012 08:00 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Also, I do appreciate commentary on my diplomacy style that led you guys to attack (Ermor and Mictlan), if you want to PM that to me, though I'll understand if you prefer to hold off until you've beaten me (if you beat me :p )

I am enjoying this so thoroughly. Profoundly glad I stopped playing against just the AI.

Korwin February 19th, 2012 04:40 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Well, you are Ahdod. The more powerfull Nations often get ganged upon.
But I'm not shure that was the reason for Ermor and Mictlan.

Another reason might be, they think they have something useful against Giants.

Executor February 19th, 2012 10:31 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Generally taking the strongest nation (Hinnom, Ashdod, LA Ermor, Jotunheim, etc.) is not a good idea since they usually get ganged. A newb can get away with such a nation but any experienced player should know the dangers of having a nation like that.
Personally, I would have attacked you instantly were you next to me on the map.

samoht February 19th, 2012 11:25 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Pretty much all the reasons stated are why I decided to attack you. I knew from reading different guides and opinions on the forum that Ashdod can snowball into something pretty powerful with all of its sacreds and natural thug/SC commanders.

And your diplomatic style came across as overly aggressive, which didn't seem like the type of nation I'd want to have on my border or have further treaties with.

3V4JKZ2 February 19th, 2012 03:42 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Makes sense. I was hoping the newb factor would disuade people :p . Guess not, eh?

samoht February 19th, 2012 05:05 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796100)
Makes sense. I was hoping the newb factor would disuade people :p . Guess not, eh?

haha guess not. This is my first multiplayer Dom3 game, but I've played a lot of turns based games before where diplomacy is heavily involved, so I'm not exactly new to THAT aspect of multiplayer Dom3. There are some different considerations to make in the diplomacy that are specific to Dom3, but for the most part you don't want to have to deal with somebody who is constantly trying to muscle you if you can avoid it.

And, well, n00b or not there are some nations that are dangerous to be around, and yours is one of them. Sorry! :o

3V4JKZ2 February 19th, 2012 05:28 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
I'll show you dangerous! :D

The only thing I can think of that is similar to this that I've ever played is a single game of "Diplomacy" the board game ~4 years ago. Or D&D :p


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