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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Krsqk made it happen at the same time he doused everyone else with it; Jack cleared the air, himself, and eventually the Psi; Krsqk had John, D, and Arthur clean up in the well, and Arthur overloaded the dust on the bug, but Narp was left coated.
[ August 02, 2003, 00:30: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
hello mister static. are you there? i think it's your turn.
first update to the about:alchemy. >Alchemy: ?Alchemists produce potions, lotions, dusts, flours and smokes that have various effects on people, animals and terrian features, but not magical ones. ?in order from easy to hard: various sorts of fireworks with to many levels to put down, light bases, light acids, small fireballs, light healing potions; although slower than magical healing, they can be carried and are reletivily easy to make, damping flour; light, light attribute enhancements; strength, speed, intelligence,etc, medium bases, medium acids, medium fireballs, light sense enhancers; eye's, ear's, mouth, touch and nose, medium healing potions, medium attribute enhancements, damping powder; heavy, ingredients are expensive, heavy bases, heavy acids, large fireballs, heavy healing potions, heavy attribute enhancements, damping dust; legendary, only the best alchemists can make it and the ingredients are said to be extremely rare, but only the best wizards can dispel it. ok, new thought: how about we add 3-5 low level wizard's to the enemy if the current bandit influx doesn't make things interesting enough. they wouldn't be very invetive or creative, but they could cast fireball, lightning and dispell at inopurtune moments. and it would make sense if our anti-psionic's talisman's don't work any more. [ August 03, 2003, 02:26: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Oh, sorry. I lost track of whose turn it was. http://forum.shrapnelgames.com/images/icons/icon9.gif I'll be gone for ~2.5 days for my anniversary, but I'll post something before I leave.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Happy anniversary.
Not that you'll see this untill you get back.... |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Happy anniversary
well, later is better than never. [ August 04, 2003, 21:45: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ignore this.
[ August 06, 2003, 08:18: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
You know, there is still a hand sack of the damping dust sitting on top of the bug, slowly dissolving the bonds Arthur put up to contain it.
By the way - is the dust flammable? [ August 06, 2003, 09:02: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, that would depend on it's composition. flamable would definitly be cheaper.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Yeah - but flammable dust would have nasty effects when it hit a mage who was in the process of casting a fireball. The dust would dampen the spell, but some residual heat could spark the dust.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
true. so should it be more expensive?
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
No - it's a specialty use that is normally a liability; if the opposing mage throws a fireball at your delivery mechanism before you can throw it at the mage, you've got problems. I'm just planting ideas; it's still your turn.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
*wishes he had something.*
and if wishes where fishes, then nixies would ride. not that i have more than a vague idea what a nixie's supposed to be. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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You could try having Narp throw one of the dust pouches that have been thrown at us back at the mages, shooting a few arrows at the bandits, swordfighting, all of the above, or something else. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
the problem isn't thinking up ideas, it's when i try to put them into words, it comes out bad. boring. i have to be interested in the scene before i can write it, and somehow none of them are stiring my imagination. and i just read 'her majesty's wizard' and 'count scar'.
well, i knew that much. http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 07, 2003, 08:28: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Perhaps it would help if you took a break from action for a bit, and painted the scene as a still. Sure, we know we are in a cave, with a well, a broken pump, some shelving, et cetera - but how big is it? What's it smell like? How are things arranged? What color are the walls? Are they finished? What's the texture? Are they rock? What type? Are there patterns in it? How are the bandits dressed? What weapons do they carry? Armor? The mages? Robes? What do they look like? Color? Symbols? Staves? Where is everyone in relation to everyone else? Make the scene come alive in your head, then take a few pages to describe it in type.
Her Majesty's Wizard - that's a good one. I haven't read Count Scar however. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
C. Dale Brittian and Robert A. Bouchard. it's good. realistic, within itself and they wrote it well together. you can see some stuff where they both have different ideas, but not very much. anyway, i have to go to bed soon.
thanks for the ideas. i've been thinking we need to keep better track of our suroundings. and, of course, it might help. [ August 07, 2003, 09:05: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
By the way - I'll be gone over the weekend; If Krsqk comes back, feel free to keep posting story stuff without me.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
And I am back. Narf, I'll wait for either Jack or you to post something, especially since I'm idea-free right now.
Maybe we could get captured? |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, i couldn't come up with anything good for Narp, but i did come up with an idea for Jack. if i can't come up with anything by the end of today, just post.
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[ August 07, 2003, 20:15: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Actually, now that Narp has been washed off, Jack would likely just teleport everyone away. Hmm, if there are no objections, I'll go post that.
Well, I didn't see any objections, so.... Done. [ August 07, 2003, 21:40: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
except i don't think Arther got his washed off. does John have any?
was away for 6.5 hours. [ August 08, 2003, 03:49: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Arthur, John, and D all jumped down the well, effectively washing them off. Any residual dust would have been burnt off by the funnel as they exited the well.
[edit]I just went back and re-read the Last several Posts. We do seem to have a problem, but it goes back further than the teleport, all the way to Arthur's force wall. This statement... Quote:
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The error is mine, as I wasn't careful enough to line my post up with Narf's. The question is, how do I fix it? Arthur might be able to cast when he's only partially covered, but a giant power-leaking spell like the force wall would probably be out of the question. Arthur's clothes making it with him during the teleport would definitely be out of the question--and, remember, even the minotaur had pants. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 08, 2003, 06:06: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I can throw in a comment about a massive power drain from Arthur's clothes; As for the force wall, simply go back and specify that Arthur channeled through his hands, avoiding the dust on his chest. The dust can only affect the magic it impacts; in order for it to have maximum effect, it needs to coat the mage over all surfaces that magic is channeled out of, or get into the caster's system (hence the value of exploding pouches and aerial dust). The dust got caught up in Arthur's wet garments, and wasn't able to perform properly.
Edit: I edited. Quote:
[ August 08, 2003, 08:13: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
i seem to have writer's block. scuse me.
IT'S WAY TO EARLY! WHAM WHAM WHAM. ok. i'm going to post something and hope it comes out good. if it doesn't, i'm going to leave it there anyway. Yaay! i think it's gone! [ August 09, 2003, 07:20: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Okay, I've edited the offending post, and I'll have a new one up soon.
[edit]Yeah, I've been working on it this whole time. It's a masterpiece! It's the best thing I've ever written! You have to go read it now! Okay, so it's not that great. So sue me--I had to go get a dog (2-3 yr. old black lab mix) yesterday. My anniversary present, and all. http://forum.shrapnelgames.com/images/icons/icon7.gif And, of course, new dog=stinky dog=needs a severe bathing=Krsqk gets drenched while dog doesn't get much of a bath. http://forum.shrapnelgames.com/image...s/rolleyes.gif ] [ August 10, 2003, 20:49: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Bump because my edit didn't bump it.
*/me smacks Krsqk in the head* |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I'm back from my trip, and posted something.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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wasn't this cave suppossed to be filled in? oh well, the cave-in could always have missed it. [ August 12, 2003, 00:16: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
Quote:
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
oh, right. um. ignore my brain, i got way to little sleep Last night.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
It's okay - I've been there myself.
Your turn, by the way. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ok, done. didn't have much to do, anyway.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
You could have D scry to check on the conditions back at the castle, or have Arthur do it - he did kind of leave it open:
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[ August 12, 2003, 07:54: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
oh. yeah.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
*pokes the thread*
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I'm pretty sure it's Krsqk's turn.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
hellooo krsqk...
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Sorry, guys. I've been getting ready for teaching again. These summers off are nice, but they make August pretty dreadful. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Quote:
by the way, it's your turn narf. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
strategy, strategy...time to tink i mean trink uh thik um THINK! yeah, that's it.
that's ok, just tell us if your going to be busy. http://forum.shrapnelgames.com/images/icons/icon7.gif i don't think people in this world would become superstitious exactly, magic would be a fact of life. [ August 14, 2003, 08:21: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Is it my turn or Krsqk's?
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I thought it was Jack's turn.
I think a majority of the people would feel about magic the way many "seasoned citizens" in the 70's and 80's felt about new technology--they view it with some suspicion, while willing to accept benefits from it. Probably a sizable portion would be ignorant (unlearned) and have false ideas about magic--thus, superstitious. Jack's previous "performances" while at the castle and with the guards on the road wouldn't help the general perception--his magic is far above what they would be used to, especially with meta-magic, fancy-schmancy teleports, and the like. Having said that, I'll edit those comments if you like. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Well, it's your turn now, Krsqk. Lead the demoralized bandits in, so you can start shooting at them.
As for how the general populace would view mages and magic, most would likely be suspicious and fearful, unless they have enough resources to employ one, or have worked closely with mages. They don't age in the span of a normal mans life, they are never disarmed (can't remove their ability to throw lightning/fireballs as readily as you can take a bow from an archer), and are very hard to catch at what they do (due to teleports, invisibility, flight, or whatever). With long lifespans, many mages would refuse to closely associate with non-mages to avoid the inevitable pain when the mage outlives the non-mage. A mage isn't easily disarmed, so they would be watched much like one might watch someone who carries a sword around all the time. A mage isn't easily caught in wrongdoing, and is difficult to bring to account even if caught, so it would be difficult for mages to defend themselves from charges of theft/murder/whatever. None of this would be good for their reputation. Some people would consider it too much power to have in the hands of individuals, some would be jealous of that power, others would be fearful, some might consider it an affront against all that is good, while those who have worked with mages might consider them skilled craftsmen. The first three Groups would likely spread tales of magic abused, while the Last group would be the only real check against mages being vilified. If that group is large (mages are common and often work with non-mages) then magic will be well-regarded by most in most areas. If that group is small (mages aren't so common and/or don't often work with non-mages) then magic will be poorly regarded. It basically comes down to how common magic Users are. Either way, however, magic wouldn't be commonly understood by non-mages; how well do most understand the practice of law, the practice of medicine, car repair, computer programming, or most other forms of skilled labor? Those without some knoweledge of them might very well consider them to be random and mystic. Those with some knoweledge of them would consider them quite orderly. As pretty much only mages will have knoweledge of magic, those comments likely stand. As for Jack's antics, keep in mind he's only done the fancy stuff around a very few people. The gaurds caught him teleporting a bolt, and putting up a shield - both reasonably normal things to do, as far as magic is concerned. Most mages we've encountered can do teleports of various sorts, and shields are a bit of a staple of fantasy. The only people not in the party that saw the spacewarp were the bug and the psi - nobody else was around. Other than perhaps the specific application, Jack hasn't actually done anything in public that the local mages haven't, other than perhaps some illusion (which would only have been noticed by the doorman, who was present when it happened). John recognized it for what it was, and so is pretty obviously familiar with it. The fancy stuff has pretty much all been in isolated circumstances, with few witnesses. Granted, he is a lot freer with his spells than most of the local mages, and so might be viewed as more powerful, and that might have an effect. However, unless the various mages are spreading rumors, the fancy aspects wouldn't have reached the general populace yet. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
don't worry, Krsqk. i'm is a pretty easy going RPM. just stick your suggestion in the gulitine-mouthed suggestion box... http://forum.shrapnelgames.com/images/icons/icon10.gif
i've been thinking about it differently, that even farmers could afford some low-level life extension magic or potions and maybe some other stuff and that the average life-span could be 300 years, with thousand and more year old wizards. but we'll go with the majority. on two other things for discussion, i've been thinking that 12-14 feet is rediculous and was wondering what you'd think of 8-9/9-10 feet for minataur height. and i've been thinking about the oceans. the rough wether would come on land without something to stop it, so big pillars every # on the coast to stop bad wether. it would be a legitimate use of major weather magic and would probably be greatly respected. the upkeep would be divided between the major guilds and messing with them would incure dire penalties. [ August 16, 2003, 09:28: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Narf -
Personally, I've mostly been posting things with a rule of "don't contradict anyone - at most, expand/temper what was said". I'm personally inclined to let any undecided aspect of MOTMA be decided the first time someone mentions it in the MOTMA thread in a non "ooc" conversation or narration, and view this thread more as an area to bounce ideas around or coordinate with yourself and Krsqk. Also, it isn't a clear majority - my answer was basically a long winded Version of "depends on another factor not yet decided". By the rule I've been using, all Krsqk's post did was say that most people are superstitious and have misconceptions about how magic is run; superstition goes with the setting, and misconceptions are common of any skilled labor - many people get their impression of lawyers from TV (common set: Lawyers are: Sleazy, Showy, Greedy), not personal experience, and TV bears little resemblance to reality. Many in the modern world have misconceptions about lawyers; many in MOTMA have misconceptions about magic. At least, that's my view of things. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
i've been mostly thinking what's written goes, it's just that i was writing with a certian unstated assumption, so i wanted to check veiws. you make sense with that missconception stuff. *throws the ball at Krsqk* ie; do you agree with what Jack said? if not, what is your basis for the superstition? i hereby make you the RPM for this, unless you say it's purple monkey's.
as for the minatuar's, i invented them and their height hasn't been really mentioned in-RP, so that could be changed simply by changing the about. in the case of the minatuar's, there height was setting off my sense of redicualious. [ August 17, 2003, 01:39: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
New post. No dialogue; just a narration of the bandits' previous and current state.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Let's see - by my count, it's your turn, narf.
If you are running short of ideas, Narp has a bow and Jack can retrieve most the arrows - those that land in sight. Likewise, Narp can always make devious suggestions, such as asking Jack to start teleporting people a thousand feet straight up or recall some of those golems in the forest for new orders, suggesting Arthur play around with freezing rain or lightning, or talking to the skeleton crew (servants?) left behind on how to properly defend the manor. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
http://www.ebaumsworld.com/castle.html
http://forum.shrapnelgames.com/images/icons/icon7.gif Some practice for that people thowing idea http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
not short on ideas - sunday just came along faster than i thought it was. then, of course, the forum went down. i'll post today.
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