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Re: The Star Trek Mod - Final Update
We really need Aaron to put out one more patch that fixes this bug. When it states ONE PER VEHCILE, then the AI should only add ONE period.
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Re: The Star Trek Mod - Final Update
Firstly I would like to say I LOVE the mod, its very different and refreshing to play! And it gives a definate star trek feeling http://forum.shrapnelgames.com/images/smilies/happy.gif
My question is, I have V 1.9.0.0 and I have a good game going and don't want to lose it. Do either of the two newer patches affect saved games badly? I know 1.9.0.2 can, but what about 1.9.0.1? Also another question, ive noticed my ships are pretty much invincible. Im federation and I have ablative armor 3, and shield gen VII (at this point) and in battle if the sheids are penetrated then I get either no damage or "reverse damage" and I dont mean that the sheilds are replenished but that if I get any actual hull damaged it is reversed when my ship takes another hit, is this intended or is it a bug? Thanks |
Re: The Star Trek Mod - Final Update
Version 1.9.0.2 does effect saved games. Because of an error in the data files when a player updates their designs will be devalidated. What I mean by this is that the components they have chosen for the design, will be off by one.
In the latest Version I have cut the hit/miss values for the ships down by half thus balancing out some of these issues. Do this to get effective weapons - Research Beam tech to level 5. Then research Advanced Physics. Then research your races Energy weapons to level 10. Also research torpedo weapons. They are less accurate but have a higher yield and range later on. Shields are good, but there are shield depleting weapons that will hurt them bad. Also consider using engine damaging weapons on your designs. Remember the order in which you put weapons on your designs dictate their firing order as well. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Here is the latest update on what I have done thus far.
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Re: The Star Trek Mod - Final Update
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Unfortunately, partial damage is not stored on a per component basis. Instead, any remaining damage (that was not enough to destroy an entire component) is added to the next incoming shot. Normally, this process is not really visible. Each shot just damages more components. It does not make much difference overall that that extra 5 damage points are added to the incoming 65, since it will all end up doing the same sort of damage to the ship anyways. Note that this can cause some odd effects with special damage weapons. If you had, say, 20 points of partial damage remaining from an Anti-Proton Beam hit, and the next hit is with an Ionic Disperser (engine damaging), then that 20 points of partial damage are transformed into engine damage, adding directly to the damage of the ID. This can either cause the ID to destroy more engines than it normally would, or it can cause that 20 stored partial damage from the APB to be lost (special damage weapons, which damage only a specific type of component, do not accumulate partial damages; they either destroy an entire component (or more), or do nothing). But I digress... With Shield Generation From Damage components in play, the stored partial damage must get through the shield layer again (as the shot that created that partial damage also resulted in the generation of shield points). Against crystalline armored/leaky shield protected ships, damage per shot becomes very, very important. You have to be able to destroy whole components in a single shot, else you won't get anywhere very fast... |
Re: The Star Trek Mod - Final Update
Thank you Fryon for the info. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - Final Update
Atrocities, try this out it appear to workhttp://forum.shrapnelgames.com/images/smilies/smile.gif
http://www.shrapnelcommunity.com/thr...?Number=313888 |
Re: The Star Trek Mod - Final Update
Thanks TNZ. http://forum.shrapnelgames.com/images/smilies/happy.gif I am in the middle of a test game now.
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Re: The Star Trek Mod - Final Update
Thank you guys for the info, that makes sense http://forum.shrapnelgames.com/images/smilies/happy.gif. So Atrocities I take it 1.9.0.1 shouldent affect my saved game bad then? For 1.9.0.2 I think I can add the changes myself apart from the spacing fix.
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Re: The Star Trek Mod - Final Update
They both will I am sorry to say. Just in the ship design areas. Most inconvient, but easy to over come by editing your designs.
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