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Re: A pirates life for me...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>(remember they can have solar sails) <hr></blockquote>Actually, no. Solar sails count towards your engine limit, and work under the same thrust/mass system as normal engines.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>For a fractional advantage the engines could be smaller (like 8ktons instead of 10kt)<hr></blockquote>Good call. I can do both. |
Re: A pirates life for me...
SJ - I just sent you a private mail re: two issues on the Gold Version.
Thanks -TG |
Re: A pirates life for me...
I've PM'ed you back, with a link to a new P&N file, with the changes included.
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Re: A pirates life for me...
Ok, this thread is a tad bit long. Hard to find anything specific in it, no? http://forum.shrapnelgames.com/images/icons/icon7.gif
Here's an archive text file of everything in the thread up to this point. It won't be pretty, but you can search for specific terms or whatnot.Pirate's Thread Text Archive. Geoschmo |
Re: A pirates life for me...
Woo! A brand new superfeature!
In-game construction of Multi-Spaceyard Colonies! Yes! You too can be the proud owner of a do-it-yourself 5-Yard world, building Baseships in a month, or two battlemoons per year! Your multi-yard colony must invest $40,000 into a spaceyard expansion project, after which you are only one turn away from having an extra spaceyard. Note: This feature will apply to both Standard and Gold, and will be a part of the next Version of P&N (which will include the Gravtechs) Release will be as soon as I get the gravtechs merged and tested. |
Re: A pirates life for me...
How did you get your hands on a copy of the demo, or did someone just tell you these things? I really want the demo, badly bad kinda bad. this is such a great game i would take the demo in any form.
btw, long live Shrapnel, MM, PBW and this board. --David |
Re: A pirates life for me...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Woo! A brand new superfeature! <hr></blockquote>
You mean you removed the one per planet limitation, or is there more to it? |
Re: A pirates life for me...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>How did you get your hands on a copy of the demo, or did someone just tell you these things? I really want the demo, badly bad kinda bad. this is such a great game i would take the demo in any form.<hr></blockquote>SE4 Demo
Also, if you visit my homepage (such as it is) and scroll down to Feb '01 or so, you should find my "Demo Ablative Armor" mod which is one of the very few (possibly only) mods for the SE4 demo. <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>You mean you removed the one per planet limitation, or is there more to it?<hr></blockquote>Theres more to it, but mostly work for the user. The user has to build a "SpaceYard Expansion Project", which turns into a second (or third or twenty-fifth) SpaceYard. One quirk of the process is that it is way easier to build the Last spaceyard expansion than the first. The first expansion takes about two years. The second takes 1 year. The third takes 7 turns. Fourth takes 5 turns. Fifth takes 4 turns. And so on. The twentieth to thirtieth (for those advanced storage technique races http://forum.shrapnelgames.com/images/icons/icon12.gif ) take one turn. With 30 Spaceyard III's, you get 90,000 production. http://forum.shrapnelgames.com/images/icons/shock.gif Probably a little wasted on building ships (you could finish complete battlemoons in a turn or two). Building units would rock though. You might have to dump ten cargo starbases in orbit to hold all that excess. |
Re: A pirates life for me...
Sorry, i actually own teh full game, SE4 that is. I was looking for hte Gold demo, iguess they haven't released it yet.
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Re: A pirates life for me...
what would happen if you had say, a ringworld filled with the construction thingies, woudl the production still be charged to your account even if it wasn't fully used in producing a ship? or is it just potential?
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