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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal February 2nd, 2009 12:39 PM

Re: Dominions 3000 v0.76 - lets go MP
 
2 Attachment(s)
Well I hope it won't upset darkwind but I've removed all his spaceships graphs and replaced them.. that pirate sprite was just used toooo much.

He now has most varity in sprites... the raider just posted above for smallest ships.. for larger ships the orc one (posted there too) and for the real capital ship the same as the Ulmish one (the new one, not the old one)
The largest space station now has the same sprite as the pirate space station.. a NEW one that is.. like the capital ship sprite its HUGE!!!

I'll show the sprites hehe

Darkwind do you want stats changed in your race? plz let me know ASAP if you do then I'll do it and release 0.8.. It will be 1.00 if we can make the new maps.

R'lyeh more love... R'lyeh has a lot of love already, has heroes etc :D I think but I'll have a look.

Darkwind February 2nd, 2009 04:44 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I'm happy Neoclidia's ships have gotten a makeover! I used the pirate ship mostly because it was the easiest to find. No stat changes for Neoclidia, either, though to be honest I haven't been testing them much.

rdonj February 2nd, 2009 10:33 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Hey, is that deep space nine?

Aezeal February 3rd, 2009 04:20 AM

Re: Dominions 3000 v0.76 - lets go MP
 
deep space what? It's a space station :D

for clarity that capital ship is larger than it appears as tumbnail.. it's 256 wide, the space station is 256x256 they are really really huge, screw up the recruitment cue somewhat and will mot fit at all in the small boxes for commanders in the left upper corner.. but who cares :D

Aezeal February 3rd, 2009 10:54 AM

Re: Dominions 3000 v0.76 - lets go MP
 
OK since I've not gotten a clear reaction on when the patch will come out I'll not wait for 1.00 but release 0.80 now. Wouldn't be fair for darkwind not to have his nation released.

All updates mentioned above are included, loads of new or modified sprites, attack sprites that where missing etc etc all mentioned above.

- Shiar is in
- Neoclidia is in

- the new spells, summons etc mentioned above are in.
- Orcs balanced a bit

rdonj February 3rd, 2009 10:57 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Personally I wasn't sure the orcs needed any more nerfing. Guess I'll find out soon....

Aezeal February 3rd, 2009 11:38 AM

Re: Dominions 3000 v0.76 - lets go MP
 
hmmm it's probably the old nerves I think.. the blaster and the body armor nerve.

Aezeal February 4th, 2009 04:24 PM

Re: Dominions 3000 v0.76 - lets go MP
 
3 Attachment(s)
hmm nope can't get inpsiration for R'lyeh

but I've adjusted some other sprites :D orcish ones there is always inspiration for orcs :D

a sprite for orcish mages
a sprite for orcish builders
a sprite for the new orcish drummer (pretty useless but I felt the race needed it) (summon)
it has 3 shapes, first 12 hp 4 attacks (non AP drum mallet attacks)
2nd shape 12 hp 2 attacks (and the pic has one less drummer)
and the last on is just the drum without attacks, 50 HP and 15 natural prot. firstshapes to first form again.

ow and orcsih mages now also includes a orcish necromancer summons

rdonj February 5th, 2009 01:50 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Hmm, the drummer is kind of interesting. Does it provide a standard effect or something?

Aezeal February 5th, 2009 07:17 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Large speakers... standard 100 :)

I'm gonna make a pop type feral orcs, a lil modified stat on shooter, chopper and a fighter a leader and a necro/priest


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