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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

May 29th, 2012 08:43 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
1 Attachment(s)
Executor: Players tend to stick to their likes/dislikes/enemy/ally in their games, often beyond what would be their current best interest.

How does that quote go?, something like: "England doesn't have friends or enemies, England has interests". Was that Margaret Thatcher?. But this is high politics! You need some serious experience before detaching yourself from those personal feelings & committing fully to winning the game.

Arco was basically dead for a while: dead Pretender & lost capitol, so it's not too unsurprising that he fooled a bit afterwards. He should be commended for keeping playing on under such circumstances.

Anaconda:
Early on: Personal luck, Astral Shield & fire closest.

Surviving the initial rounds of engagement is the hard part, with your defence down from spell fatigue, that's why you are blasting closest. Afterwards, when regen & reinvig kick in and half of the troops around you are paralyzed, you get your hps back while blood vengeance does its job.

If hitting an army you need an accompanying priest to bless the Vastness (usually the national hero) with a bless, returning script (this part is expensive in gems for mere raiding).
Also, always hit & run, with your script while running back home being Returning+whatever.

Even so, you might fall into a trap, so do not get too attached.

Later on, when prophetized: Resist magic, Astral shield & either fire or attack (include Personal luck if solo, otherwise have another mage cast Luck. Also have someone else cast quickness & a protection spell like iron warriors if facing another SC)

For some mischief, the Vastness can be given Fire Rear orders.

This is Spaceballs by turn 60, with Unequalled Obesity & Gift of Health in a Dom9 province:

Attachment 11895

Not empowered. I guess you could empower in Astral or Fire in a really big game, but how many gems are you willing to pile on a single critter? you could as well wish for more Vastnesses with them.

Ragnarok-X May 30th, 2012 03:22 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
That is some vast vastness indeed.


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