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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Phoenix-D December 14th, 2002 10:31 PM

Re: *** Star Trek Mod Discussion ***
 
The ability in question will only work on a -facility-, not a component.

Phoenix-D

DarkHorse December 14th, 2002 10:36 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Phoenix-D:
The ability in question will only work on a -facility-, not a component.

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">I was hoping it would work, as the Abilities.txt file doesn't specifically say it's for facilities only (some of the abilities do). But, apparently, that is the case. Rats.

DarkHorse December 15th, 2002 04:52 AM

Re: *** Star Trek Mod Discussion ***
 
Okay, I give up. The Subspace Listening Post listed under facilities says it defeats corresponding level of Active Cloak. How did you do this with a facility? I can't get the sensor level to work on a facility, nor can I find any other ability that would do this. What am I missing?

Captain Kwok December 16th, 2002 08:53 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by DarkHorse:
Okay, I give up. The Subspace Listening Post listed under facilities says it defeats corresponding level of Active Cloak. How did you do this with a facility? I can't get the sensor level to work on a facility, nor can I find any other ability that would do this. What am I missing?
<font size="2" face="Verdana, Helvetica, sans-serif">I haven't actually tried out this facility as I thought it would work fine. I swear I remembered someone else mentioning that it would. Hmm...perhaps I'll test it out later.

I'm still working on the website update. It's taking a little bit longer than I thought.

Captain Kwok December 17th, 2002 10:12 PM

Re: *** Star Trek Mod Discussion ***
 
I've updated the starship section on the website with a new format. Look for more ships in the next couple of weeks!

[ December 18, 2002, 05:47: Message edited by: Captain Kwok ]

TerranC December 17th, 2002 11:37 PM

Re: *** Star Trek Mod Discussion ***
 
I have a beef with the Fed ships:

Mind you, I'm all for the idea that the Galaxy should be larger than a sovereign (In fact, I endorsed it, I think http://forum.shrapnelgames.com/images/icons/icon10.gif ) but a nebula class bigger than a sovereign?

Captain Kwok December 18th, 2002 04:40 AM

Re: *** Star Trek Mod Discussion ***
 
Yes Sir!

The Nebula class should even be larger than the 800kT size I used if the Galaxy is 1000kT. It is essentially the Galaxy class with the secondary hull under the saucer, only missing the volume of the dorsal connector, which is almost made up by the volume of the upper pod.

The Sovereign will be fine! It will have a specialized weapons mount to dish out trouble to any baddie.

[ December 18, 2002, 03:50: Message edited by: Captain Kwok ]

Captain Kwok December 18th, 2002 08:37 AM

Re: *** Star Trek Mod Discussion ***
 
A preview of additional information I'll be adding later this week:

Features: Intelligence & Events
* Most of the intelligence operations will focus on ships, sabotage, maps, etc, rather than the game disrupting operations like communications mimic and puppet political parties.
*A slew of new events have been added, including many variations of similar events with different effects.

Treknology:
* I need to update the list on the website to reflect the current data files.

Starships:
* The Sovereign class and Klingon Bird of Prey models are done, but need some textures.

There is also a new book out called Star Trek: Star Charts. It's quite informative with all sorts of information - including things like how ships seem to get places faster than they should! It should also help to re-creating a really good and accurate map for a future project connected to the mod.

[ December 18, 2002, 06:43: Message edited by: Captain Kwok ]

Kevin Arisa December 18th, 2002 09:13 PM

Re: *** Star Trek Mod Discussion ***
 
Will each race be given different shuttle designs? For example, the Federation would have Type 6, Type 9, Delta Flyer, Tac Fighter, Argo(right name?), etc. The rommies could have their scorpion attack craft. It would be a lot of fun to have a variety in the types of shuttles you can have. Certain ones could have special weapon mounts like the Delta Flyer. This is something I would definitly love to see.

Captain Kwok December 18th, 2002 09:38 PM

Re: *** Star Trek Mod Discussion ***
 
Each race has its own ship sizes, including smaller vehicles like shuttles or fighters. In general, most races will have 2 or 3 small vehicle designs, except the Borg who have none. I'll post more about this issue when I decide on actual designs for each race. At the moment for the Federation, I am considering a shuttle, runabout, and Peregrine class fighter for their small vehicles.


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