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Re: Are you tough enough to be the "King of the Hill"?
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EDIT: No offense to my opponent, Ragnarok is a great person to play with/against http://forum.shrapnelgames.com/images/icons/icon7.gif Which leads to my $.02 worth of suggestion: Maybe have games of 5-10 people and award them points based on finishing position. Then keep track of standings based on a player's total points divided by how many games that person has finished. That way faster players can move forward without unduly disadvantaging the slower players. I think I just made up a word. Anyway, that's my suggestion. Cheers! http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 12, 2003, 23:49: Message edited by: DarkHorse ] |
Re: Are you tough enough to be the "King of the Hill"?
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And do not think Gecko will fall for your ploy... If your drones do not hit... You will use the "Poison his people with high sodium, fat, and cholesterol" Intel Project! http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Harley Ra***? Harley Ra-WHAT-? |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
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EDIT: No offense to my opponent, Ragnarok is a great person to play with/against http://forum.shrapnelgames.com/images/icons/icon7.gif Which leads to my $.02 worth of suggestion: Maybe have games of 5-10 people and award them points based on finishing position. Then keep track of standings based on a player's total points divided by how many games that person has finished. That way faster players can move forward without unduly disadvantaging the slower players. I think I just made up a word. Anyway, that's my suggestion. Cheers! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Games with more than two people have their problems too. It is very hard to find 10 people that will stick with a game from start to finish. And once a person has the pleasure of being a replacement, they seldom come back for more. |
Re: Are you tough enough to be the "King of the Hill"?
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2. Yeah, but 2-player reflects one against one. And not 2 against 1. Or something uneven like that. It's bad enough to get a bad position (system-wise, etc.) without throwing in additional things which may thwart what might be excellent play by an individual. Also, can't quite figure out why someone would be bad at 2-player. Does that mean they only do good when they have diplomacy at their disposal? Which may lead to what I was talking about at the beginning of this me item. 3. Yeah, I'm not sure what to suggest for that. Perhaps the name could be shown in the grid (or ladder) with a number that reflects the hourly limit they will commit to with regularity. Then people could be paired according to that number (or as near as possible). 4. OBE, we say in our office... http://forum.shrapnelgames.com/images/icons/icon7.gif Surely there must be another enterprising individual with the requisite skills to provide you some relief. This would me access to the server (gulp) or someone who could also provide the bandwidth. 5. Not sure what this one means. If you mean more than one KOTH game at once, I wouldn't think that would work. So.... Anyway, my two-cents worth. (BTW, I just petitioned to join KOTH). |
Re: Are you tough enough to be the "King of the Hill"?
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Just my thoughts. |
Re: Are you tough enough to be the "King of the Hill"?
1. "Harsh"?? It's just a game. who cares how far you fall
2. I love 2 player games. They rekindled a somewhat fading interest in this game. I don't think I'd join a multiplayer league 3. If you don't like your oppoent surrender. It's just a game. 'Tis supposed to be fun. Can people really not agree on settings?!!? I think it is fun to play on different settings. And if you really can't agree that's what default settings are for. 4. Well yea. I don't know were you find the time 5. More than one game at a time would lead to those with LOTS of time on their hands moving to the top very quick. Then again see response 1 and 3, It's just a game so who really cares. Edit - Basically all I want is a place to find a big pool of players willing to play 2 player games. The format is not really that important to me although some way to record your progress does make it a bit more fun. [ March 13, 2003, 00:47: Message edited by: DavidG ] |
Re: Are you tough enough to be the "King of the Hill"?
Well, I know this might be an unpolular and "way in the outfield" kind of response...but that never stopped me from running my mouth.
When I played in MechWarrior leagues (before the cheating got to be too much for me), some people really went all out on a website to show results of contests and battles between clans. I always liked those statistics and rankings. Like chess, you got more points from beating someone more equal to your ranking and less points for whipping up on, well, wimpy clans. Not that I presume to know what the PBW crowd wants, but if I had to take a guess a what a lot of people might like, it's a way to see where they rate against a lot of other players. Bragging rights (or else crawl in a hole from embarrassment... http://forum.shrapnelgames.com/images/icons/icon7.gif ) Seems like (I'm speaking without thinking--so what's new, right?) something like that could be worked out by forcing people to play with a newborn race for each game and then working out a computation based on the experience points at the end of the game and figuring in placement. Then, this ranking (along with other multipliers if appropriate and useable) would be posted. In mechwarrior, the winning team was obliged to report the win and the losing clan was required to "sign off" on it...verification. Anyway, it's a huge suggestion and a big departure from what is kind of simple and easy to handle (in comparison). So, pardon me. If anyone is interested, here is a link to see what I'm talking about: Mechwarrior League Play (just click on any of the league links and then from the menu on the left, find UNITS and then under it, choose View Units to see the kind of grid I was talking about.) Cheers! |
Re: Are you tough enough to be the "King of the Hill"?
After much thought, I have come to the conclusion that I no longer wish to participate in KOTH. It just is not as much fun as I thought it would be. I hereby officially tender my resignation from KOTH.
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Re: Are you tough enough to be the "King of the Hill"?
I like many of the comments here... but with Gandalph, I really agree. http://forum.shrapnelgames.com/images/icons/icon7.gif Especially about falling back one level.
And Slynky, I think you are on to something with the league rankings... but I think many would argue the fact that your empire score is irrevelant in single player rankings/matches. It would be great to devise a system based on current rank and the rank of your opponent, and points awarded for victory. www.spring1942.com did this very well for an Axis and Allies league. Not saying that this would be easy, but I could refresh my memory on the calculation they used, and check back in if you are interested... |
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