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Re: AI Campaign => For a Challenging AI opponent
What gaps ???
I don't see any gaps in the file http://forum.shrapnelgames.com/image...s/confused.gif Hmm, it may be because different text editors react differently to TABS delimeter. How does SEIV treats TABS ??? |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Bottom line folks…
I agree with Oleg’s theory and do plan to order the file as he suggested. I believe the Random events will be as you are used to. If not enhanced with other Events to now be thrown in the mix and this is the solitary result of Olegs work, for if you wish not to have catastrophic events you may now shut them off correctly. |
Re: AI Campaign => For a Challenging AI opponent
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This information is needed and is important, in other words should we worry about the Home World,for its Population and Facilities when and if we re-categorize the levels of any Events. ============================= Only other Event reference available: Version 1.66: 9. Fixed - Abilities "Change Bad Event Chance - System" and "Change Bad Intelligence Chance - System" were not always working. Version 1.60: 11. Fixed - Emotionless races cannot be induced to riot through intelligence or natural events. Version 1.43: 5. Fixed - If an event caused a planet to explode, then sometimes an error would be generated. Version 1.25: 1. Fixed - The meteor strike event was happening every turn. Version 1.20: 1. Fixed - A colony with no population could still suffer from a firestorm event. Version 1.17: 8. Fixed - The Trade disrupted intelligence event should not occur if there is no real trade between two empires. [ September 03, 2003, 19:06: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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JLS how about you lower the Stroage Facility costs even more, relly what can they be-just a building with a fork truck http://forum.shrapnelgames.com/images/icons/icon12.gif I notice you guys play Dual Races - hmm need to check this out http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Agreed, just a low cost automated warehouse the Storage facilities shall be. They will be lowered to the lowest possible costs. Basically almost free at low levels, this way they will be quickly built early and then bulldozed after a few cities are built when playing Finite games http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks GLV, and Oleg, good idea http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
I never had a patience to play Non-connected game http://forum.shrapnelgames.com/images/icons/icon9.gif
What is a reasonable game/race set up to have a warp point opener ASAP ? I still want to have normal tech. cost, 1 medium HW and 2K race though http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Re: AI Campaign => For a Challenging AI opponent
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Regarding DefaultStrategies files the AI in AIC require it own logic for Fighter Attack, Optimal Firing Range and Maximum Weapons Range to a lesser degree others. This is mainly for the Tactical Fighters Priorities and Satellites being shot at by AI ships that pack primarily only missiles and other miscellaneous AI reasons in AIC… FQM Standard and Deluxe I am licking my chops for this to be ADDED on AIC with your Images, your anomalies, this is outstanding work and I would like to put a few PURE FQM Quadrants in for the Players choose, from the Quadrant menu when starting a new game asap, I receive at least 2 to 3 E-mails a month to get this in with QBrigid being your biggest fan. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 03, 2003, 21:19: Message edited by: JLS ] |
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Re: AI Campaign => For a Challenging AI opponent
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From what I understand you like the Temporal Race and they are real brainy to begin with, they also will build that warp opener much faster then my Psychics so you are in great shape. I put the extra points into Science and a little in Maintenance but I think PsycoTechFreak said a long time ago that Science, Rock and get to steller 2 as fast as possable is the Key in a No-Warp game. Before I forget, always use the Engineering Section on your Warp-Openers it will save you a bunch. Always build your Trade Center early http://forum.shrapnelgames.com/images/icons/icon12.gif I like Rich Clusters on a Large map with no warp everything else is default. Or any Map on the top of the list up to where it suggest you to stop. The Eee by far is the Best no warp AI Player, not to worry they are pretty friendly and I have no problem sharing space with them or other friendly Races. I love following the Eees lead they are even good enough to create all my Planets from the Asteroids that do not have a Outpost in orbit. http://forum.shrapnelgames.com/images/icons/icon10.gif AI bonus of none is best; they get pretty frisky at a low bonus in a no warp game http://forum.shrapnelgames.com/image...s/rolleyes.gif I am not a good of a player as you so most of the time I start with some MP bonus points http://forum.shrapnelgames.com/images/icons/blush.gif I will only play that game if I like my start, it must have at least one breathable planet and a few other rock types http://forum.shrapnelgames.com/images/icons/icon12.gif I hope eveything was covered, does anyone else have some suggestion. Have fun http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 03, 2003, 22:37: Message edited by: QBrigid ] |
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