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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron April 9th, 2004 10:05 PM

Re: STM "Final v1.7.5" Discussion
 
You should send the images to SJ explicitly, not just hope he will notice that they need to be added.

Atrocities April 9th, 2004 11:29 PM

Re: STM "Final v1.7.5" Discussion
 
Well we have discovered that the image mods are out of date If you are missing images for facilities and for Components download this file. MISSING IMAGES 2 (5.5megs)

Feel free to host this file for the site that it is currently on is not mine.

If you want the 800x600 splash screen you can download it from HERE (1.1 megs)

[ April 09, 2004, 22:31: Message edited by: Atrocities ]

Atrocities April 9th, 2004 11:32 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
You should send the images to SJ explicitly, not just hope he will notice that they need to be added.
<font size="2" face="sans-serif, arial, verdana">I did Fyron, both email and a PM some time ago.

Dubrok April 10th, 2004 01:10 AM

Re: STM "Final v1.7.5" Discussion
 
Thx Atrocities, i dl the images of those 2 components and they work fine.
Now i am just missing some facility-pics, i think they are all the race specific ones (596.bmp-599.bmp for the 8472 species at least)

i have a lycos homepage i could try to "mirror" some of the files if you are interested.
Only problem is that the speed seems to be limited to isdn speed(8kb/s) even if i upload files :-/
i think i have 100 mb space from which i could spare 30 or 40 mb for the files.
Don't know if it is legal though...

Dubrok

Fyron April 10th, 2004 06:52 AM

Re: STM "Final v1.7.5" Discussion
 
Why don't you get the few images that are missing and host those, rather than making people waste time downloading images that they already have from the image mod? Also, you could then point SJ directly to that, so that he can add the images. You need to tell him which are missing now.

Everquest freak April 10th, 2004 10:26 AM

Re: STM "Final v1.7.5" Discussion
 
I tried to get it to work but when i start the game i get a lot of errors in the component section

Tried:
1.7.2 full install
1.5.1 full install update to 1.6.6 upadate to 1.7.2

But still get the same message can someone help me out plz??

Everquest freak April 10th, 2004 03:50 PM

Re: STM "Final v1.7.5" Discussion
 
I get the following message:

Components data file errors: c:\space empires 4\star trek mod\data\components.txt

Unkown Value "AI Tag 02" for Ability 3 Type in record "fedeartion captain I"

For all captian types

Same with the Four per Vehicle/ Two per Vehicle in restrictions

And a lot of other abilities http://forum.shrapnelgames.com/images/icons/icon9.gif

Can someone tell me what is wrong??

I have all the image packs form image mod installed but its not a problem with the image's http://forum.shrapnelgames.com/images/icons/icon9.gif

Could it be that the Ability.txt file is not correct?? If so can someone send me a working Version??

[ April 10, 2004, 14:56: Message edited by: Everquest freak ]

Renegade 13 April 10th, 2004 04:17 PM

Re: STM "Final v1.7.5" Discussion
 
Have you gotten the latest patch from Malfador? The AI Tags were added in that patch, and from the sounds of things, you might not have it. Is your Version of Gold 1.91? If it is not, you need to go here and then go to the patch download page. Then download SE4 patch 4. I THINK that might solve your problems. Or at least some of them!!

Everquest freak April 10th, 2004 05:07 PM

Re: STM "Final v1.7.5" Discussion
 
Ok it works now /bonk self

Thanks fo the help

Fyron April 10th, 2004 09:51 PM

Re: STM "Final v1.7.5" Discussion
 
Abilities.txt is never read by the game. It is simply a resource for modders so that they can see every ability that the game alllows.

Atrocities April 10th, 2004 10:11 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Well we have discovered that the image mods are out of date If you are missing images for facilities and for Components download this file. MISSING IMAGES 2 (5.5megs)

Feel free to host this file for the site that it is currently on is not mine.

If you want the 800x600 splash screen you can download it from HERE (1.1 megs)

<font size="2" face="sans-serif, arial, verdana">

pathfinder April 11th, 2004 01:19 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Everquest freak:
I tried to get it to work but when i start the game i get a lot of errors in the component section

Tried:
1.7.2 full install
1.5.1 full install update to 1.6.6 upadate to 1.7.2

But still get the same message can someone help me out plz??

<font size="2" face="sans-serif, arial, verdana">What kind or errors? Is an error message generated? or are there simply blank picture boxes of components when you outfit a ship? If the Last is true then you are missing the miniture pictures for those components. I believe the first problem I stated is caused if the "big" component picture is missing. In other words you need to get both the latest imagemod and the imagemod patch Atrocities linked here.

BlackRose April 11th, 2004 02:45 AM

Re: STM "Final v1.7.5" Discussion
 
Hello, hello

There is an error in the Race File where the 'other' empires are located. There are the Ktarians and the Katarians, the Katarian folder has nothing in it except for Ktarians_AI_DesignCreation.txt

This causes a problem during set up while scrolling through race styles an error is generated and the game goes thru a semi-crash.

This can/could be fixed by deleting the folder but I dont want to do that until I know if that will work or cause more troubles!


Also whats the scoop on Warrior Tech, has anyone tried it? Is it worth the 1.5k.

[ April 11, 2004, 01:48: Message edited by: BlackRose ]

Atrocities April 11th, 2004 03:56 AM

Re: STM "Final v1.7.5" Discussion
 
Your talking about the Patch right?

Atrocities April 11th, 2004 04:00 AM

Re: STM "Final v1.7.5" Discussion
 
Ok, DO THIS:

One, copy and paste the Ktarians File from the Katarian folder into the Ktarian folder.

DELETE the Katarian folder.

Atrocities April 11th, 2004 07:46 AM

Re: STM "Final v1.7.5" Discussion
 
<font color=red>Well Crap!</font color>

172 FIX

Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.

I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.

I honestly don't know what in the hell happened. Somehow I screwed up.

I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.

Aiken April 11th, 2004 07:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
Also whats the scoop on Warrior Tech, has anyone tried it? Is it worth the 1.5k.
<font size="2" face="sans-serif, arial, verdana">It gives you some additional ship hulls, decent Warrior mount (was 600% dmg!, but drastically reduced now), some sensors and - the best of all - Warrior Targeting system (Talisman analogue). But all this stuff is TOO expensive to research. So I think it doesn't worth spending 1,5k RP and won't play any role in early or mid game, though it can spice game at late stages.
Although, minor races can pick this trait to be more competitive.

Atrocities April 11th, 2004 07:46 PM

Re: STM "Final v1.7.5" Discussion
 
It was an experiment that players could give to neutral or Ai control players to spice up the game as Aiken has stated.

I never really did much with it after that. Perhaps in a later Version.

I am also working on the Traders Trait and the Explorer Traits as well.

Traders will have greater construction and storage abilitys.

Explorers will have greater range and movement.

A typically a trader can make a lot of ships and sell them for profit. With the increased resource and cargo storage ability they will amase a great many resources.

However this trait could easily be perverted into a dreadful weapon. People who want to RP their race would choose this trait. Those who want to cheat and have access to the ability to build great numbers of ships in a short amount of time would want to use this trait.

Hense it was not included. I need to figure it out some more.

Same with the explore trait.

Atrocities April 11th, 2004 07:47 PM

Re: STM "Final v1.7.5" Discussion
 
PLEASE READ Be sure to refresh if you do not see todays date.

[ April 11, 2004, 18:50: Message edited by: Atrocities ]

BlackRose April 11th, 2004 11:20 PM

Re: STM "Final v1.7.5" Discussion
 
Couple of Questions here:

About FMQ Deluxe, i followed Fyron's Instructions and copied these files into a new FMQ+STM Folder. Everything makes sense except this

Quote:

4) Browse to the FQM Deluxe folder. Copy the following files:
DefaultStrategies.txt
Formations.txt
PlanetSize.txt
SectType.txt
Settings.txt
StellarAbility.txt
SystemTypes.txt
QuadrantTypes.txt

5) Browse to the "TDM + FQM Deluxe" folder. Go into the Data folder under this folder.

6) Paste the 3 files previously copied into the Data folder. Make sure to select "overwrite files".[/QB]
<font size="2" face="sans-serif, arial, verdana">That part about the 3 files is unclear. Anyhow I copied and pasted all the files he talked about, makes sense? Everything appears to be fine so far but I just want to confirm i'm doing the right thing.

1 other thing, now all ships (at least early ships) show up as 'on yellow' regarding there supplies so thats one thing that went wrong http://forum.shrapnelgames.com/images/icons/icon7.gif


Other thing: Regarding EMP Files

Atrocities I was wondering what you thought of reworking the EMP files? To be honest I didnt think about it until this MP game came up and I started to customize my files. Prior to this the AI was always jumping waaaay out ahead of me in the early game and I was going around 15-20th quite fast. Now, with custom fiels, I can easily stay in the top 5-7. Why not customize the EMP files? I could come up with something that is appropriate for each race (trek wise) that is balanced. Now, if the AI disregards or does not handle these changes, the effor twould be wasted. I'm testing a Dominion and a Borg custom EMP 5k file for the AI now to see what happens.

1 thing for sure is the INTEL as only a few racees actually seem to build those buildings, could def be trimmed http://forum.shrapnelgames.com/images/icons/icon7.gif And if you plan on limiting BORG treaties thier political savvy may as well come down, etc http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyhow, those are my things for today http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 11, 2004, 22:22: Message edited by: BlackRose ]

Atrocities April 12th, 2004 01:36 AM

Re: STM "Final v1.7.5" Discussion
 
I don't understand why you are playing around with FQM files?

The EMP files are based upon the General Race file and that was based upon the information I gathered from CK and his Star Trek Mod web page. http://forum.shrapnelgames.com/images/icons/icon7.gif

right now all I want to do is play the mod, not worry about new stuff or fixing anything that isn't a major issue.

If you want to rework the EMP files and the General race files you can, but I have to be honest with you, I have played around with them a bit and getting them just right is a real bear.

I have put off over-hauling them because they do work quite well the way they are set up now. If you read through this discussion you will come accross a problem that they all had early one.

The AI will stop adding traits onces it runs out of points regardless or not if the trait has no cost. So I had to put the 0 cost traits first in order to get the Ai to use them.

We called it the NO Colonizing Bug. Fyron and Rollo and a few others helped me figure that one out. http://forum.shrapnelgames.com/images/icons/icon7.gif

For the record any one who wants to take this mod and make a custom mod with it is more than welcome to do so. I would gladly play any mod you all come up with. http://forum.shrapnelgames.com/images/icons/icon7.gif

BlackRose April 12th, 2004 01:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I don't understand why you are playing around with FQM files?


<font size="2" face="sans-serif, arial, verdana">Well it started when I noticed that while generating random maps I was missing nova 2-5. So I went about trying to figure out what that was. Unless I read things wrong we have FMQ not FMQ deluxe? Anyways after looking thru FMQ Deluxe i noticed there were a tonne of images I didnt have, so I followed the directions on the FMQ page to combine the two mods.

About the other stuff, no worries, just wanted to know if you tried it or whatever http://forum.shrapnelgames.com/images/icons/icon7.gif Most players dont use the standard EMP files and get an advantage from it, thats why i was asking about it, like if hte AI would benifit as well http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron April 12th, 2004 01:52 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

That part about the 3 files is unclear. Anyhow I copied and pasted all the files he talked about, makes sense? Everything appears to be fine so far but I just want to confirm i'm doing the right thing.
<font size="2" face="sans-serif, arial, verdana">All you need to do to incorporate FQM Deluxe fully into STM is copy the SystemTypes.txt file from FQM Deluxe into your STM+FQM mod. All other files should be there, I think.

The 3 is a typo. It is from the FQM Standard file, which indeed only needs 3 files copied. It will be fixed eventually, when a new Version of FQM Deluxe comes out. http://forum.shrapnelgames.com/images/icons/icon12.gif

Also, STM has a lot of custom stuff in Settings.txt, so you probably want to keep the one from STM. The only thing from FQM Deluxe that you would want from Settings.txt is the population modifiers. I do not recall if those are in STM or not.

Finally, it should be noted that STM does have FQM Deluxe in it, except for the SystemTypes.txt file. It almost has the FQM Standard file, which is identical to the Deluxe one except that calls for non-stock system images are replaced by calls for stock system images. I am not sure how AT has Nova2-5 being called for in STM though...

[ April 12, 2004, 00:55: Message edited by: Imperator Fyron ]

oogs April 12th, 2004 07:52 PM

Re: STM "Final v1.7.5" Discussion
 
Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?

Edit: Every time I reload that race is randomly changing. This isn't normal...

I'll be happy to send a copy of the savegame if you want to take a look.

[ April 12, 2004, 18:55: Message edited by: oogs ]

Aiken April 12th, 2004 08:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by oogs:
Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?

Edit: Every time I reload that race is randomly changing. This isn't normal...

I'll be happy to send a copy of the savegame if you want to take a look.

<font size="2" face="sans-serif, arial, verdana">Was it race picture that changed? Or what? Please check that everything is ok with your Breen folder. This symptoms are too similar to pbw "unknown race directory" problem.

[ April 12, 2004, 19:28: Message edited by: aiken ]

oogs April 12th, 2004 08:30 PM

Re: STM "Final v1.7.5" Discussion
 
everything is in the correct folders. And everythign changed - the race, pictures, ships... and the race name & leader name are both blank now.

Intimidator April 12th, 2004 10:18 PM

Re: STM "Final v1.7.5" Discussion
 
Star Trek: Quadrants of Conflict

I want to start an Trek Role-play game soon (Based on this mod).

The discussion about the game is going on for a week now (see the ST: Quadrants of Conflict thread) But I'm still searching for players for the Ferengi and some minor-races.

So if you are interested, visit the thread and let me know. (don't forget to mention the race you want)

Intimidator,

BlackRose April 12th, 2004 10:34 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by oogs:
Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?

Edit: Every time I reload that race is randomly changing. This isn't normal...

I'll be happy to send a copy of the savegame if you want to take a look.

<font size="2" face="sans-serif, arial, verdana">Ive seen this too, however I could not reproduce it, IMO it only shows up when one of the races starts with 'no name or title' as discussed earlier. Why it does this I have no clue, as it seems to be different every time. BUT if an empire starts with no name it will change from race to race at random when you reload.

Has not happened to me with Major empires yet tho.

Edit

Hmm, just had an idea, did you set up the Breen player yourself? or were they generated by the computer?

[ April 12, 2004, 22:08: Message edited by: BlackRose ]

Atrocities April 12th, 2004 11:27 PM

Re: STM "Final v1.7.5" Discussion
 
i have treid repeatedly to duplicate this error, and the no name error and I have not been able to do so. All that I can think is that perhaps there is something wrong with say the Breen general file or something.

I honestly have not been able to nail it down because it has been reported with other races as well.

oogs April 12th, 2004 11:34 PM

Re: STM "Final v1.7.5" Discussion
 
the Breen was the comp's choice, not mine. Also, for some strange reason they are not colonizing! I turned off neutral empires, but they are behaving like one. They do, however, have about 30 ships and 4 or 5 bases. they *are* exploring, they just aren't expanding at all. even the tholians are larger than them!

Atrocities April 13th, 2004 12:08 AM

Re: STM "Final v1.7.5" Discussion
 
Ok, it must be a problem in the Breen file. What is the racial points set at? 2k, 3k, or 5k?

oogs April 13th, 2004 12:09 AM

Re: STM "Final v1.7.5" Discussion
 
it is at 5k racial points.

TNZ April 13th, 2004 12:12 AM

Re: STM "Final v1.7.5" Discussion
 
oogs, you might want to check that you don’t still have this bug: http://forum.shrapnelgames.com/images/icons/icon7.gif

A bug was reported that any one who used the OLD 1.7.2 patch will have to fix on their own. This is how you do it.

Open your Star Trek Mod / Pictures / Races file and find the folder named Katarians and delete it.


NOTE: DO NOT DELETE the Ktarians, only Katarians file.

Atrocities April 13th, 2004 12:15 AM

Re: STM "Final v1.7.5" Discussion
 
Yup, there was an error in the Breen General file.

I will have it fixed and post it soon.

Atrocities April 13th, 2004 12:36 AM

Re: STM "Final v1.7.5" Discussion
 
The Computer CRASH gained another file. I know I fixed this before and added it to the patch but NO, it was not in the patch. I ***KING HATE HP!!!

Atrocities April 13th, 2004 12:38 AM

Re: STM "Final v1.7.5" Discussion
 
Breen AI File Fix

GOD I HATE HP!

This will not effect PBW games, but it might be a good idea to ask Geoschmo to update it.

I am updating the 1.7.2 patch now. So at least the patch will be up to date. I am not going to update the full Version. That is just to big.

I hate HP I really do. I hate them I hate them I hate them.

[ April 12, 2004, 23:47: Message edited by: Atrocities ]

oogs April 13th, 2004 01:58 AM

Re: STM "Final v1.7.5" Discussion
 
quick note: are the ktarians supposed to have a nebula as the race picture? it looks like a green ball of gas.

TNZ April 13th, 2004 02:34 AM

Re: STM "Final v1.7.5" Discussion
 
No, that is the Monsters’ race picture.

Lighthorse April 13th, 2004 04:16 AM

Re: STM "Final v1.7.5" Discussion
 
Hey Atrocities,

Teaching my teenager how to play SE4 with Star Trek Mod 1.72.

Thanks Again for all your hard effort and an excellent job.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

BlackRose April 13th, 2004 06:27 AM

Re: STM "Final v1.7.5" Discussion
 
Hey Atrocities

No bugs but just a few perpective balance issues that you may want to take a look at when/if you update STM.

Tholian Sensor Refractor only ends up giving a 1% Bonus over regular ECM (at its highest levels)

Tholian Energey Web Weapon is the same as any other Engine Disruptor except it has 1 more range and at latter levels is less powerful but weighs less. Not sure how you feel about this or if its possible but perhaps make it a much larger/more expensive component that skips shields thus making it more viable and usable, also more Trek Like. As tholian Webs typically drained all power from a ship the closes one could manage is probably engines, unless you could make it engine/weapon shield skipper http://forum.shrapnelgames.com/images/icons/icon7.gif

Nothing pressing ofc, the mod is great the way it is http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron April 13th, 2004 06:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Tholian Energey Web Weapon is the same as any other Engine Disruptor... if its possible but perhaps make it... skips shields
<font size="2" face="sans-serif, arial, verdana">This is not possible. Engines Only type damage does not skip shields, period. There is no way to modify the damage types. Hopefully SE5 will allow us to do so...

Atrocities April 13th, 2004 08:21 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks I will file the Tholian for review for the next update. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities April 13th, 2004 10:24 AM

Re: STM "Final v1.7.5" Discussion
 
If you cannot download the 172 patch here is the mirror site.

Mirror for 1.7.2 Patch The 1.7.2 patch is current with the Breen fix, component file fix, and the two component bmp images that are not in the current Image Mod.

Here are the component and Facilities images only. Components Facilities I don't really know what facility images are missing, so this file contains all facility and component images for the mod along with a new master BMP min list.

solops April 13th, 2004 02:29 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Breen AI File Fix

GOD I HATE HP!

I hate HP I really do. I hate them I hate them I hate them.

<font size="2" face="sans-serif, arial, verdana">Yes, I that mantra was burned into my psyche several years ago. It drove me (and my company) into the arms of Dell. Since then, Dell has become very much like HP.

Now I need to find someone else to buy PCs from.

Atrocities April 13th, 2004 02:34 PM

Re: STM "Final v1.7.5" Discussion
 
The quality of parts has gone down horribly with most companies like HP and DELL using recycled parts.

Imagine my shock when I discovered that this "new" HP which was replacement 4 for my old HP, has a service history for having a bad CD/RW and Motherboard. http://forum.shrapnelgames.com/images/icons/icon9.gif

You would think that shows like Call for Help and such would let everyone know about this scam but hey, they don't. Hell they won't even allow you to post this in their forum without it being deleted.

I posted about my HP experience, and it was deleted. It was not offensive, it was factual and therefore threatened advertising dollars. Pooof, gone.

No I recommend that you simply find someone who knows what they are doing, hire them, and have them build you IN HOUSE pc's.

HP / Dell / Compaq / Gateway / IBM / all suck arse now. Hell just by a Mac.

Atrocities April 13th, 2004 02:35 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
If you cannot download the 172 patch here is the mirror site.

Mirror for 1.7.2 Patch The 1.7.2 patch is current with the Breen fix, component file fix, and the two component bmp images that are not in the current Image Mod.

Here are the component and Facilities images only. Components Facilities I don't really know what facility images are missing, so this file contains all facility and component images for the mod along with a new master BMP min list.

<font size="2" face="sans-serif, arial, verdana">

solops April 13th, 2004 02:47 PM

Re: STM "Final v1.7.5" Discussion
 
BTW Great mod! You might think about starting to numbering the 1.72 patches, since there seems to be more than one with the same name..... 1.72.1, 1.72.2, etc. I'm starting to get confused.

Atrocities April 13th, 2004 03:39 PM

Re: STM "Final v1.7.5" Discussion
 
They are all the same. If you download it from the STM site then you good to go. If not then well, we'll talk.

The thing is site has exceeded its bandwidth of 10 gigs by a whole lot. And CNC is quite upset at me over it.

Atrocities April 14th, 2004 05:29 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by solops:
I found an amazingly tiny "feature". When you apply the 1.72Patch, the Version number displayed in the info box of the ModLauncher changes from 1.72 to 1.71, though the splash screen remains with 1.72 on it.
<font size="2" face="sans-serif, arial, verdana">hum, well you can change it back by editing the modinfo file. http://forum.shrapnelgames.com/images/icons/icon7.gif

The depths of dispair I feel now. Looks like all of the info for the 1.7.2 patch is outdated. Another testimate to the HP failure. They were all updated prior to the crash, but since I did not make the exe file until after the crash all the data that was updated was forgotten. And I never bothered to check which is why it is oudated.

Really all I want to do is scrap this mod and start over.

[ April 14, 2004, 16:33: Message edited by: Atrocities ]

Atrocities April 14th, 2004 05:37 PM

Re: STM "Final v1.7.5" Discussion
 
I have not choice, I must fix the issues the PC crash caused. This means a 1.7.3 Version of the mod will most likely be out soon. http://forum.shrapnelgames.com/images/icons/icon9.gif

I hate this I do so very much hate this, but it is the only way to get all the material updated again in a manor that everyone can use to update.

I will get it ready and post it at the beginning of next month.

IT SHOULD not effet save games and we can pester GEO to update the PBW Version from 1.7.2 to 1.7.3.

It never fails, no matter how hard I try, every stinking time something goes horribly wrong. http://forum.shrapnelgames.com/images/icons/icon9.gif

Sorry guys, and sorry Geoschmo for the PBW hassles this will cause.


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