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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Captain Kwok March 26th, 2004 04:29 AM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Perhaps increase the module size so that it is only possible to add one to the hull - or just call for 1 of the 3 colonization types...?

Fyron March 26th, 2004 05:13 AM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Most (all?) colony ship designs I have seen (designed for normal colony ships) just call for one colony ability... there are always 3 different designs, one for each colony type.

Fyron March 26th, 2004 05:47 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
This is why there will be no drones in Adamant any longer.

Ragnarok-X March 27th, 2004 07:33 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
did you posted your statement before or after the post of PvK ?!

AMF April 6th, 2004 03:47 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
I think someone needs to start a new Adamant game using the latest mod so I can play a physical race with it...

http://forum.shrapnelgames.com/images/icons/icon10.gif

thanks,

Alarik

Atrocities April 6th, 2004 06:01 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Any luck with new AI's?

AMF April 6th, 2004 06:05 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Oooh! Do you mean the latest Version has AI functionality? You probably told me that and I missed it. So...if I run a solitaire game, then the AIs might be active, "intelligent," and perhaps kick my butt? I'll check it out....

thanks,

Alarik

Quote:

Originally posted by Atrocities:
Any luck with new AI's?
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Fyron April 6th, 2004 06:42 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
The latest Version should have some functional AIs once it is released... http://forum.shrapnelgames.com/images/icons/icon12.gif But the latest released Version has no AI.

You can always host a game. The mod is on PBW, so it can be run like any other mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

AMF April 6th, 2004 07:40 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Thanks for the clarification. I'll wait for the new Version with AIs...if I was familiar with the mod, I'd consider hosting a game, but since I haven't ever even played a game with it, I think hosting a game would be a bad idea...

thanks,

Alarik

Quote:

Originally posted by Imperator Fyron:
The latest Version should have some functional AIs once it is released... http://forum.shrapnelgames.com/images/icons/icon12.gif But the latest released Version has no AI.

You can always host a game. The mod is on PBW, so it can be run like any other mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">

Atrocities April 6th, 2004 07:44 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
There are a few of us working on the AI now. I am working on the TICON / Organic race as I type this.

Hopefully it will serve as a good blue print for other Organic AI's.


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