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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Not that my opinion means anything, but, don't stress. Fact of the matter is, the Star Trek Mod is simply genius and I for one droolingly look forward to each turn for the STM game(s) I am in, to the extent that it borders on obsessive. So, if you feel like it?s a waste of time, it certainly isn?t from my perspective. In fact, it?s been more than worth any money I spent on BoTF, so it?s only fair that I back up my words with some sestercii?(but it appears you're not registered on paypal...) In any case, thanks for a great mod, and many many hours of me enjoying it late at night? Alarik Quote:
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Re: STM "Final v1.7.5" Discussion
Here is what I have done thus far for Version 1.7.3. I will hold off on releasing it until after we have had a few weeks to play 1.7.2 on PBw.
Look for this Version around the beginning of next month. Star Trek Mod v1.7.3 1. Fixed - Breen General file error * Included in Current 1.7.2 patch* 2. Replaced - Component file with correct one and not the old one. *Included in Current 1.7.2 Patch* 3. Changed - Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25) 4. Added - Klingon Weapon Mount for use with medium sized ships. 5. Changed - AI Default Design Creation file - Fine tuned so that Ai will design larger ships with more movement 6. Changed - All Minor races Defualt Ai design Creation file to new format 7. Removed - KAtarians file (You will need to do this manually if you have it. (kAtarians not Ktarians) 8. Fixed - Error in Dominion Warhead Mount (Thanks Aiken) 9. Fixed - Level error in 8472 facilities (Thanks Aiken) 10. Added - Description improvement for weapons with modifiers (Thanks Aiken) 11. Added - Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays 12. Added - Skips Armor ability to Laser Beam I - V 13. Changed Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8 14. Fixed - Error in Plasma Torpedo IV - V 15. Changed - Pirate Hull Armor to match new armor ability (Reduced) 16. Added - Mini - Storage Compartment (1kt) 17. Changed - Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time 18. Fixed - Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe) 19. Changed - Beefed up Tholian Energy Web I - III (Thanks BlackRose) 20. Changed - Tholian Sensor Refractor I - III Gave them a higher to hit defense % |
Re: STM "Final v1.7.5" Discussion
So I understand I can start the game, and do not have to wait on 1.7.3 ??!!??
Inti |
Re: STM "Final v1.7.5" Discussion
<font color=red>I can release it, but you will have to have Geoschmo update to it. Not likely to happen.</font color>
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Re: STM "Final v1.7.5" Discussion
*Posted In Another Thread, But Relavant Here*
Kazon are actually a nomadic race. I should have set them up that way. I might add EMP files for all races in the RACE folder in the next Version. This would make it easier for people to add them individually. I would have to steal from the Pirates mod to make the Kazon and Hirogen nomadic races though. I don't know if it would be worth it, and it would require a SIGNIFICANT effort on my part to do it. I would have to redo all the EMP files and a change like that would most assuredly invalidate any and all saved games. I want to add TNZ's Borg Monsters so when I do that I can consider doing this. |
Re: STM "Final v1.7.5" Discussion
If it is not too late (and ONLY if you are already tinkering) I had a few thoughts about the Tholian Energy web.
We know from Trek Cannon data the the tholians vastly preffered smaller, easier, faster to construct ships and outfited them with the dreaded 'Tholian Web' one of the most fearsome ship to ship weapons in Trek. A number of these small ships outfitted with the Web were easily the match for even large Alpha Quadrant ships. Anyways I was thinking of a rather devious late tech weapon that could only be mounted on *smaller* sized Tholian vessels. It could be something along the lines of 4X or 8X dmg to sheilds, something relatively balanced that would go on the little Tholian Ships, and possible a mount to reduce sizes for all components for small tholian ships (again a late tech discovery like after dreadnought, etc?) You are a work horse Atrocities, and we all appreciate it sooo much http://forum.shrapnelgames.com/images/icons/icon7.gif Look forward to crossing horns with you in the PBW game http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Sounds good to me. A Tholian small ship mount gained at say the same level as a Battleship. Gives reduced size to Tholian web weapons (Beef-up now). The mount would give 200% damage increase.
I have to work on the Romulan AI a bit and try and get it to be a bit more formiddable in SP games. I am going to reduce the cost of Warrior Tech research a tad as well. These are on the to do list. If you want me to finish them up and post the update for those of us in the the QnC game then cool. We can beta test it. |
Re: STM "Final v1.7.5" Discussion
I'd love for the changes to go in the QoC game as they affect me the most http://forum.shrapnelgames.com/images/icons/icon7.gif But i guess it depends on how the others feel about the wait http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
I could have the changes ready today, and uploaded, it is geting Geoshmo to update the mod on pBw. Best to wait until next month for the release.
<font color=blue>No need to hold up the game waiting for the next Version. We can always update later.</font color> |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
I hope it won't happen in the next 5 days either.
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Re: STM "Final v1.7.5" Discussion
I found an amazingly tiny "feature". When you apply the 1.72Patch, the Version number displayed in the info box of the ModLauncher changes from 1.72 to 1.71, though the splash screen remains with 1.72 on it.
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Re: STM "Final v1.7.5" Discussion
Naw, I will wait until the beginning of the month so we can include any other issues we discover while playing.
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Re: STM "Final v1.7.5" Discussion
I am a computer tech and I agree that HP, Compaq, Dell, Gateway all suck for the most part. I work on these brands all the time. Now for desktops I find Sony makes a pretty good computer. I don't see those back very often for repairs. As for laptops, I would go for Toshiba or Sony, again I don't see many come back for repairs like I do with the others.
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Re: STM "Final v1.7.5" Discussion
It is apparent to me from these Posts and others in other threads that the depth of play common on PBW is far deeper than mine.
How...ummm....intimidating. |
Re: STM "Final v1.7.5" Discussion
Here's an off the wall thought that might speed up blay and possibly improve the game. Why not increase weapon size/power so that you have fewer weapons but stronger in power. That way the only thing that would have to be rebalanced would be armour (again! lol).
Just thinking about that as I got into a fight with 200 Tholian Dreadnoughts vs 250 Klingon Frigate/Destroyer class ships and hit tactical, my mistake! Takes a looong time to watch all those weapons in fast mode, probably would take 24hours in normal mode http://forum.shrapnelgames.com/images/icons/icon7.gif Also watching those weapon platforms fire away in fast mode (on planets) takes a loong time too http://forum.shrapnelgames.com/images/icons/icon7.gif I'm not sure if this has been done in any mod but it might be interesting to experiment with? |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
http://forum.shrapnelgames.com/images/icons/icon9.gif I just D/L 172...just how do you all run a game so fast? do you start with all the tech done? or start from the bottom? OR that is all you do play SE4 http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
I Have found the defalt strat for ships is RUN, I do not know when it started but in the other mods I have if it is a war type ship (other than Transport, mine layer/sweeper and sat launcher) defalt is Opt weapons range. Is there anything that I can change/fix realy hate finding it after building a lot of ships http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: STM "Final v1.7.5" Discussion
Thanks for reporting this. I have checked the design creation file and all designs appear to be set to OFR (Optimal Firing Range)
All I can suggest is that after you design a ship, you check the design and change the strategy of it. In my current game I discovered this, thank to you, and all I did was find it on the design list and change the design strategy from Don't Get Hurt to Optimal Firing Range. Presto I had a fleet of war ships ready to kick serious Cardassians Coloniser butt. ( I have to admit that it is pretty pathetic to see a Klingon Negh'Var Dreanought run from a Cardassian Colony ship. Many of Klingon Commanders have died because of there cowardly actions.) http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 16, 2004, 01:11: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
There's something strange with the federation sensor array. at level 4 it gives a 14% offense bonus & 14% defense bonus but at level 5 it gives a 4% offense bonus & 16% defense bonus. is that what it's supposed to be like?
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Re: STM "Final v1.7.5" Discussion
I will look at it.
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Re: STM "Final v1.7.5" Discussion
Well we have discovered another victim of the crash.. I had reset all the sensor and such and well they are still at old figures. More to do for 1.7.3
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Re: STM "Final v1.7.5" Discussion
Well I must say that bugs are starting to become few and far between http://forum.shrapnelgames.com/images/icons/icon7.gif Havnt found anything in days http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
If you want to find bugs, Adamant Mod probably has many that need finding. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
Fyron, I've checked about a half of Adamant's component file (damn, it's tooooo big http://forum.shrapnelgames.com/images/icons/icon7.gif ) and can't find any bugs so far. So you're probably slandering yourself.
Edit: Although, I could miss bugs. http://forum.shrapnelgames.com/images/icons/icon12.gif [ April 17, 2004, 22:06: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Adamant is solidly put together. I wish I was as good at it as he is.
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Re: STM "Final v1.7.5" Discussion
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I hate having to release another patch so soon when I had no intention of releasing one for many months. However fait is an evil step mother and she delt me a nasty blow. That being said I am sincerely sorry about all the patches for the mod, and I am sure that if I had not been involved with the project that perhaps it would have been a better mod. Never the less what is done is done and all I can do is continue fixing, tweaking, and such. To be honest each time I put out a patch it was because I felt sure the patch was solid. Murphies law, my own stupidity, and just plain bad luck always seems to play into it though and the Last patch is never the Last patch. But with each patch the mod has improved. I could have kept the mod under wraps and never released it until this Version (172) but that would have been nearly a year long delay. We had already been waiting a year for the mod. So if I have to be shot, at least I deserve a cigar for my efforts and not some cheap one either. [ April 18, 2004, 07:36: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Just because there is a new patch for the STM, it does not mean that you have to downloads it or installed it. Maybe some of the new fans of the STM might want to check out this site, the one that start it all. http://forum.shrapnelgames.com/images/icons/icon7.gif
http://members.rogers.com/stmod/ |
Re: STM "Final v1.7.5" Discussion
Atrocities, sometimes I can be very rude, so I'm sincerly appologise if my post hurts you. The problem with patch frequency was not about stupidity (don't even dare to say such words about yourself) or anything but about your great desire to make good and stable mod. It's not a sin to see your work completed. It ate mounths of your life and you had nothing in return except for our support and our kind (except for aiken's) words.
And don't forget that most part of responsibilty for so many patches belongs to betatesters http://forum.shrapnelgames.com/images/icons/icon12.gif We were sending you eternal reports/suggestions about the mod and sometimes demanded to fix 'em. With my profound respect for you and your work, Atrocities. |
Re: STM "Final v1.7.5" Discussion
I've only been lurking on this thread for awhile, but I have to interrupt and make a point here.
Aiken, modding is not as easy as it sounds. I've tried my hand at it (and my mod was nowhere near as much of a rewrite of the game as AST is), and you're going to run into bugs. The game is just that complex, and we're only human. And it's not the betatester's fault either, because there are any number of circumstances in the game/code where a bug might crop up, and the only way that they show up is if people continuously play the game and report them. Try walking a mile in a modder's shoes before you start complaining about how many patches show up. Yeah, I've lost several games due to the patches, but I for one am extremely glad to see such a good mod get such determined support from its creator. Atrocities - keep up the great work. This mod is one of the reasons SEIV is one of the best games to be had today. |
Re: STM "Final v1.7.5" Discussion
Keep up the good work, Atrocities. This is one pretty good Mod we have here. I just started trying it, and many great hours are forseen in my game!
Thanks Atrocities! |
Re: STM "Final v1.7.5" Discussion
Hooray for mini-storage!
I found a couple oddities yesterday. Playing as the Federation, I managed to capture a Romulan ship, and when I analyzed the ship, I received the Romulan sensor array. I think this is due to the fact that Romulan Sensor Array is Family 38, and so are the generic Combat Sensors. Dominion Combat Sensors are also in 38. I also received Romulan cloaking technology. Is this a design choice? All Cloaking techs are in Family 26. Thanks again, Atrocities! Go Red Wings!! |
Re: STM "Final v1.7.5" Discussion
I think the mod is set up where you can get certain race techs from captured ships, but not all of them. I'm currently fighting the UCP in a protracted war in my 1.7.2 game (as an imported non-ST race with General Race tech), and manage to capture their ships on a fairly regular basis. I've got Fed Phaser technology up to their current level from analyzing their ships, but not Fed Scanners.
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Re: STM "Final v1.7.5" Discussion
Atrocities
Orginally Posted by General Woundwort I've only been lurking on this thread for awhile, but I have to interrupt and make a point here. Aiken, modding is not as easy as it sounds. I've tried my hand at it (and my mod was nowhere near as much of a rewrite of the game as AST is), and you're going to run into bugs. The game is just that complex, and we're only human. And it's not the betatester's fault either, because there are any number of circumstances in the game/code where a bug might crop up, and the only way that they show up is if people continuously play the game and report them. Try walking a mile in a modder's shoes before you start complaining about how many patches show up. Yeah, I've lost several games due to the patches, but I for one am extremely glad to see such a good mod get such determined support from its creator. Atrocities - keep up the great work. This mod is one of the reasons SEIV is one of the best games to be had today. I wholeheartly agree. I tried doing a mod and its not easy. Atrocities, my hat off to you and you can always count on my full support everytime. Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
The patches are winding down and I'm quite glad for them, this has to be the most complete comprehensive mod for any game. I've said before and I will say it again that If i had shelled out the $60 just for this i'd be more than happy http://forum.shrapnelgames.com/images/icons/icon7.gif
I want to also toss in the kudos for the mini storage, great idea and good addition to the mod. The Last patch is quite partly my fault as I've been jumping into the races that are less often played and trying to find weaknesses etc. for them. I was already pre playing the Tholians when the QoC game came up so I wasnt just looking for an edge http://forum.shrapnelgames.com/images/icons/icon7.gif The tholians were lacking a certain oomph that is addressed in the next pending patch http://forum.shrapnelgames.com/images/icons/icon7.gif But i think we can all agree that the mod is very close to a complete stage that can be left for a lenghthy time, if not forever! We can always hope that Atrocities will collaborate on STM 2.0 and that there will be new gaming wonders awaiting us, down the road http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
I will admit that I know very close to nothing about mods and modding, but how does it happen that the Federation can capture Romulan techs?
Of course honorable players would never use techs not meant for them, but I am curious. |
Re: STM "Final v1.7.5" Discussion
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[ April 18, 2004, 23:49: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
No worries Aiken. http://forum.shrapnelgames.com/images/icons/icon7.gif Your post was accurate and that was what hurt, not your comments. I put out to many patch to close together and that is the what hurt the mod.
Thanks for be a great beta tester and for speaking your mind. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
A good, optimistic suggestion for STM 1.7.3:
Lets forget about the past, and look into the future. I hope it will be bright. Sometimes, at least http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: STM "Final v1.7.5" Discussion
Atrocities, I was wondering how my new Borg monster race worked out? I have the idea of adding them to a reworked Version of the STM 1.7.3. I might also add my ideas for fighters, shuttles and carriers. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
They are working out well. I wasn't sure what you had planned for them so I opted to leave them out. In fact you and UserX should start talking about the next incarnation for a Star Trek Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif
I haven't been able to link up with UserX in sometime, but he and I are on the same page almost as to what we want to do for a new mod and a lot of your ideas for this mod may be ideal for this new project. If not I will add them to the final Version of STM. http://forum.shrapnelgames.com/images/icons/icon7.gif They are quite cool you know. Moster Borg. Yummie. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
For my part, I enjoy the frequent updates. Of course, I play only against the PC, so the PBW issue is a non for me.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
All Good Things Come To An End.
The death of one thing is the birth of another. |
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